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2 yrs ago
That feeling when you have worked so hard for years, and you finally get a job that could be the start of a new career...... :D
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Name: Aaliyah
Race: Variant Human
Class: Warlock of the Djinni Patron
Background: Sage

Personality Traits: There's nothing I like more than a good mystery.
I'm willing to listen to every side of an argument before I make my own judgment.

Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Self-Improvement. The goal of a life of study is the betterment of oneself. (Good)

Bonds: My life's work is a series of tomes related to a specific field of lore.
I work to preserve a library, university, scriptorium, or monastery.

Flaws: I am easily distracted by the promise of information.
I overlook obvious solutions in favor of complicated ones.

Personality: On the surface, Aaliyah seems like a very outgoing, friendly, sociable, and savvy young woman. Not only that, but she takes every opportunity to show that she is in fact knowledgeable about things that might impress or surprise people. She always gets a laugh when people are surprised by her knowledge. She always keeps a smile on her face and seems to know just what to say to people. She easily lights up most by the promise of information, opportunities to research, and solving an interesting mystery.

Underneath, she is always careful considering her words, actions, and plans. There is never any room for error in her eyes, and she knows how grave consequences can be if they're not considered. She knows that she must improve herself if she wished to be and do better.

It would take truly impressive insight to see that she is somewhat cautious and strangely naive of the world. It's almost like...she's never been outside and met other people before. It would also reveal that there is some deep-seated insecurities that has taken root in her heart and mind that refuses to be weeded out.

Bio: A long time ago, in a desert far, far away, there was a humble family. The head of this family was Jamil, a Merchant who constantly traveled with his family across the desert sands to sell his goods. Aaliyah was the eldest child, while she had a younger brother named Hakim. Their mother was there to watch over them whenever Jamil had to sell his wares.

Over the years, the family have noticed small bouts of good luck, but their greatest bout of luck came when Aaliyah was ten years old. Jamil came home one day with riches beyond measure! Everyone was too elated by this fortune to even question where it came from and how he attained them.

With these riches, the family was able to stop traveling, and instead move to live in the city. They even were able to live in a house that sat by a river. Water in the desert is priceless, so naturally managing to buy a place to live would have been near impossible for them before.

Aaliyah was able to live with her family like this...for only one year.

One night, Jamil woke Aaliyah up, had her dressed in her finest dress, and took her out to the middle of the desert. There, Aaliyah's Patron, the Noble Djinni appeared. He asked Jamil on his decision on what he traded for the riches he was given a year ago.

His answer was Aaliyah. He had decided to essentially sell Aaliyah for the wealth.

Visibly disappointed and angry with Jamil, the Djinni accepted, but made it clear that he saw this as Jamil betraying his family in his eyes. After that, he whisked Aaliyah away to his palace in the Elemental Plane of Air.

There, he explained everything to the frightened Aaliyah. He had no intention of harming her, and instead that she would simply help work in the palace as a servant. During her time there, the Djinni made sure that she was able to eat and sleep as well as being able to work. The Djinni also took time to teach her about History, Nature, Investigation, Persuasion, and other various skills.

When Aaliyah was a little older, she learned how to properly cast a spell on her own. The Djinni was impressed by this feat that he decided to teach her magic as well.

However, she was never able to leave the palace. It wasn't just because she would fall into the vast skies if she stepped outside of the palace walls, but also because she was always busy doing something.

Now, at the age of 26 years old, the Djinni decides to send her on a research project and made her into a full warlock. Of course, in return, she has to write in her Tome to him every night, detailing what she has learned during her journeys.

Related Factions: None. Just her Patron.
<Snipped quote by Guardian Angel Haruki>

Yeah but that's going to involve some serious character development.


That is true!
Thankfully there is still plenty of the module for Jub and Brutrumukk to go through. ^_^
It's just occurred to me, given how DnD afterlives work (or at least how I understand them to work) if Jub doesn't end up in the realm of the goblin gods when he dies, he's probably going to find himself reborn in the plane which aligns with his alignment...

... which means he's ending up in Limbo or Pandemonium.

... oop.

He's probably coming back as a slaad.


...Who says changing alignment/changing your ways isn't possible?
"Is my soul gonna be in the 'ands o' Garl Glittergold an' whatever other false-things the gnomes think are gods?"


Those are some fightin' words towards a Lawful Good Trickster Guardian type God....
Empathy is not Jub's strong suit.


<Snipped quote by XxFellsingxX>

Gabe's seen empathy in the little guy, it just takes a little kindness.


The Level 1 Exhaustion might also be making it difficult for Jub to show that empathy. ^^"
<Snipped quote by Guardian Angel Haruki>

I still think that was a really cool twist.


<Snipped quote by XxFellsingxX>

I concur.


Thank you! XD
<Snipped quote by Guardian Angel Haruki>

Is that why Zybilna turned out to be Brutrumukk's Fairy Godmother?


Yes. That way, Brutrumukk had a connection to the story.
<Snipped quote by Guardian Angel Haruki>

This statement keeps bringing my mind back to the pre-game decision most of the party made to sneak into the Witchlight Carnival eight years ago, leading to the loss of the lost things. But I know that can't the cause of the no Inspiration rule. I opted out of that story hook while making Brutrumukk, yet the rule still applies to him.


........You figured it out.

You've actually hit the nail on the head.
Yes, the lost things cause the inability to gain inspiration until they are found again.

Because you opted out of that story hook, I had to think of something else for him to achieve inspiration, with the rest of the party.

(EDIT: Fixed grammar typo)
<Snipped quote by Dark Cloud>

Trying to do so. Felt a bit heavy handed on my part though.


It didn't feel heavy handed to me. ^_^
That was a great post.
<Snipped quote by rush99999>

For some reason, that's how all old Planescape material spells it, the same way Asgard is 'Ysgard'. It's tripped me up a few times already xD


They probably changed spelling for copyright reasons...
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