Hidden 11 yrs ago Post by Aeris
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Aeris ғᴀɴᴄʏ, ᴀʏ ᴍᴀᴛᴇ?

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Shadowcatcher said
ah, so its not based on level but by hitting the red zone alot. i think it must be deliberate then.


We should probably keep it as it is. I mean, otherwise you GMs would have to keep constantly looking through posts and going; "Hey, red-zone! Your battle healing has been increased!" and that could prove to be a fairly tiring task.

Edit: lol the guy running around with a mushroom hat

edit² what would be the average col ($$$) for someone who has been grinding since day 1 ? (PS: I'm talking about Whimsical, yeah. I have no idea of how much money he should have)

question2: Can you obtain armor from the city? From a NPC Player, or a NPC NPC? Like, buying it/asking someone to forge.

question3: How should we keep track of the money and all? Does it play a big role in the RP itself?

question4: Setting up a guild is good, right? How to do so?
Hidden 11 yrs ago Post by Sharnid
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Yeah I'll put mine up within a few hours, was working and whatnot.
Hidden 11 yrs ago Post by Shadowcatcher
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@sharnid

okay!

@nero

oh wow... lets see. questions 1 and 3. money amounts wont affect the game. avoid buying rare things though. for example, Crystals are expensive, you should not have more than 3 of each. other than that, its expected you will need to buy housing at a lodging and food. later on, your own house if you wish. so in theory, if one saves, he'll have alot of money.

question 2. yes you may but your character cannot become impervious to attacks. no super bulky inpenatrable armor.

question 4. us GMs will take care of the guild stuff. not to worry. we're already planning.
Hidden 11 yrs ago Post by Shadowcatcher
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heyyy toaw! nice post but one mistake. the guy you saved was dead. no one was suppsed to have found him.
Hidden 11 yrs ago Post by Toaw
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Shadowcatcher said
heyyy toaw! nice post but one mistake. the guy you saved was dead. no one was suppsed to have found him.


Oh...I thought he was barely alive...I guess I misread your post's my mistake I shall slightly edit it since he is dead :P
Hidden 11 yrs ago Post by Aeris
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Aeris ғᴀɴᴄʏ, ᴀʏ ᴍᴀᴛᴇ?

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This is basically where both my character and Asuu's are, we've made this just incase anyone feels like venturing around, killing more stronger mobs, dying or something. Feel free to use the location/mobs as you so want. c:

Dire Mountain Mobs

- By Nero and Asuu


  • Dire Wolf

  • Dire Wolves are the more...powerful counterparts to the regular 'Wolf' you would see around the second city of Floor 1. Larger, standing at 5 feet tall when completely straight, combined with a rough hide of brown skin and a shaggy gray pelt. Bulging, yet lean muscles contract and pulse with the need to pounce on any pray, while obsidian claws glistens from lean paws. These Dire Wolves are more intelligent than their Wolf counterparts as well, opting to hunt only in packs of 2 or more.

  • Dire Alpha Wolf

  • Around the same strength and speed level of a regular Dire Wolf, the Dire Alpha Wolf is the 'leader' of a certain pack of Dire Wolves, commanding his pack through gruesome growls, snarls, and howls. The brain and brawn, these wolves are only slightly larger than the regular Dire Wolf, and can be notified by the ritualistic tattoo of a blue moon curling around it's snout.

  • Dire Bear

  • Notoriously known for hunting solo, or with it's mate, the Dire Bear is a gruesome being, indeed. Standing above the height of 5 feet when on all fours, and being 9 feet tall when standing up straight, this beast has been known to slay idiotic players who dare to inspire it's ire. Powerful, bulky muscle moves languidly from under a torn, rubbery hide of gray and black, from which crimson eyes gleam. The Dire Bear's paws are topped off with wickedly sharp white claws. What the Dire Bear lacks in intelligence, they make up with strength and grit.

  • Dire Mutated Bat

  • Scavengers and thieves.

    Dire Mutated Bats, or Mutated Bats, are small, compact beings with a short, round body, purple wings, and slim legs that lacks feet. They have no eyes, though their large, gaping maws are filled to the brim with venom-coated fangs. At the end of their wings are short, wicked claws used for taking left-behind items. Most Mutated Bats carry a heft amount of col, due to their stealing ways. They are usually found either solo, or in partnerships, as they do not attack unless directly provoked. They are similar to crows, in both intelligence and in fighting prowess. They taste their air with soundwaves they release via screeching cries or hisses.

  • Dire Boar

  • Dire Boars are the rarest of the dire animals, being prominiently recognized- and differed from a Frenzy Boar because of it's large size, standing at the height of 4 feet when on all fours and easily doubling it's size if it was to ever stand straight, this extremely bulky creature is difficult to deal with. The leather is as hard as steel and can easily deflect slashes and jabs with ease, and the tusks are far larger than the ones of a usual boar, as sharp as a steel sword, and double the durability. Dire Boars are usually prone to rage-induced charges, and are easily confused and out-tricked. It has large, beady black eyes that are a lot more fleshy and weak than it's thick hide.



Sub-Boss, Dire Mountain Guard:
A minotaur, the massive beast is a colossal being, with a tough leathery hide that stretched, grotesque, over his bulky, bulging muscles. A scarred, disgusting maw filled with razor-sharp teeth frames by the beady black eyes and short, stubby brown ears, which rested beside the famed massive silver horns. A large, similarily muscular tail waves behind, powerful enough to deal strong concussive blows to those who get too close to it's back. The most prominient trait and easily noticeable one, however, it's the pair of beautiful, long silver horns adorning it's head, which is reason of why this beast is known as Silver Horns.

Dire Mountain Description

- There was no sun shining brightly over the sharp, rugged hills and incoves that dotted Dire Mountain. A constant ashy mist floats in from the surrounding forests, giving the large mountainous region a misty, intimidating appearance. Throughout the numerous ridges and caves, you could hear the occasional howls echoing, slamming against the stone caverns before releasing out into the dreary atmosphere, giving any players foolish enough to venture out this far constant chills. A dusty, abandoned, and rather small city sits on the pinnacle of the mountain, containing the default features a regular city would get, including a Teleportation Pad.
This is a location located miles away from the Starting City, and even farther away from the misc cities you would see after leaving the safety of your beginning spawn. It's recommended that players level 15 and plus hunt here, and even then, it's extremely risky without backup not too far away...
Hidden 11 yrs ago Post by Travesty
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You guys still accepting people?
Hidden 11 yrs ago Post by Shadowcatcher
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@travesty

no we're not sorry. if someone backs out though, i will personally pm you. *hugs*

@Nero

this is still floor 1 correct? these would just be the strongest set of monsters on this floor?
Hidden 11 yrs ago Post by Nem
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Shadowcatcher said
@Nero this is still floor 1 correct? these would just be the strongest set of monsters on this floor?


I would assume those guarding and in the boss chamber, the kobolds, are by far the strongest on this floor with their black maces.
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Aeris ғᴀɴᴄʏ, ᴀʏ ᴍᴀᴛᴇ?

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Shadowcatcher said
@Nero this is still floor 1 correct? these would just be the strongest set of monsters on this floor?


I would assume not; just look at what Nem said. c:
Hidden 11 yrs ago Post by Nem
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I need too get full mushroom gear
"+1 STR"
HAEL YEAH!
Hidden 11 yrs ago Post by Toaw
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Hey second place isn't to bad :P
Hidden 11 yrs ago Post by Asuu
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I'd just like to put a heads up: I have Summer Camp tomorrow to Friday, so I will be inactive till then.

When that happens, we can all just assume that Titan is either training himself into the ground at Dire Mountain, or, if we get to the second floor, scouting out and carving himself a new training regime on that floor with the stronger mobs.

He's a tryhard alright.
Hidden 11 yrs ago Post by Tiberious
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Those are mobs on Floor 1, Field Bosses guard the entrance to Labyrinths. Sub Dungeons can have different mobs if you so choose.

Imma do my post within the hour. It will set up the Labyrinth(I'll create a list of mobs in the Labyrinth), and it'll end it with advancing to the meeting. You all can be at the meeting after that or be informed via a mass message.
Hidden 11 yrs ago Post by Travesty
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Oh okay. *cries in a corner* I'll stalk this thread anyway,
Hidden 11 yrs ago Post by Shadowcatcher
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yaay! thats a plan then.

i posted again. im liking playing Kiyomi so far.

did i forget to mention she has a very short temper? many of you are likely to get screamed at or slapped because of it. just a heads up.
Hidden 11 yrs ago Post by Aeris
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Aeris ғᴀɴᴄʏ, ᴀʏ ᴍᴀᴛᴇ?

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Tiberious said
Those are mobs on Floor 1, Field Bosses guard the entrance to Labyrinths. Sub Dungeons can have different mobs if you so choose.Imma do my post within the hour. It will set up the Labyrinth(I'll create a list of mobs in the Labyrinth), and it'll end it with advancing to the meeting. You all can be at the meeting after that or be informed via a mass message.


Merely reworded to Sub-Boss instead of Field-Boss, I thought field bosses were just bosses of a particular area, apologizes :P
Hidden 11 yrs ago Post by Nem
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"Blargh"
"Dude, are you okay?"
"I am ALWAYS fine."
Hidden 11 yrs ago Post by Shadowcatcher
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@Asuu

alright thats okay. thanks for letting us know.
Hidden 11 yrs ago Post by Lillium
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I'm back. Aaand Jesus rollerskating Christ, I'd forgotten how fast paced the roleplayerguild is.

Also, welcome, Nem :3

@Travesty

*pats* There there. Don't cry too much. I have a feeling a couple of spots might open soon c:
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