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Hidden 11 yrs ago Post by Vordak
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To clarify: Meats' gymnastics are restricted to just dive rolls and general agility, no parkour. Going to leave doiminiance in that sphere to Green's and Schradinger's characters.

So, now we just wait for Green to accept all characters and announce the start?
Hidden 11 yrs ago Post by GreivousKhan
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Schradinger said
I was just having a go at what Green said about it. I can pretty easily switch to a sword though, if ya'll think I might have too big an advantage with the tomahawks. ;)


Nah keep them, I like variation. Plus it has the added advantage against armor.

In fact I was tempted to try out a character idea I had some time ago involving not one but two morning stars at once.
Hidden 11 yrs ago Post by Vordak
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Though tomahawks might be worse against leather and cotton, as they chop, not slice. No pulling motion appliable.
Hidden 11 yrs ago Post by GreivousKhan
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Vordak said
Though tomahawks might be worse against leather and cotton, as they chop, not slice. No pulling motion appliable.


You can also throw one at some ones face to district them then go in for the kill. Granted it would be a very risky move.
Hidden 11 yrs ago Post by Schradinger
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Vordak said
Though tomahawks might be worse against leather and cotton, as they chop, not slice. No pulling motion appliable.


That's what the sharpened spike on the back is for. Nice and stabby. ;)
Hidden 11 yrs ago Post by GreivousKhan
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Vordak said
To clarify: Meats' gymnastics are restricted to just dive rolls and general agility, no parkour. Going to leave doiminiance in that sphere to Green's and Schradinger's characters.So, now we just wait for Green to accept all characters and announce the start?


I'm going to keep Z as the least mobile character for now.
Hidden 11 yrs ago Post by Green
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All of em are accepted. I'm a bit woozy on the Warrior's sense or whatever it is Khan's character has, as it's function is similar to the ability I removed from my own (which did make me consider throwing it back in upon reading through it, but I decided not to)

But all around I don't think that's going to be an issue. As it said in the sheet; Just because he can see it coming, doesn't mean he can do anything about it. I like to think that's the whole point of outmaneuvering an opponent, to force them into a situation that allows them no escape, so I don't mind you keeping it :)

I'll have my post up momentarily.
Hidden 11 yrs ago Post by Vordak
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WOOHOO!

Time to have some wicked fun!
Hidden 11 yrs ago Post by Green
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Have head off to a movieshoot first. I'll be back in a few hours.

If any of you guys want to make a first post in the meanwhile, feel free to do so.
Hidden 11 yrs ago Post by DamageOverTime
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Is this still open?
Hidden 11 yrs ago Post by Schradinger
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If you can get a CS posted before the four of us make it through the first round of posting, I don't see why not.
Hidden 11 yrs ago Post by DamageOverTime
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And just to be clear a spear is acceptable right?
Hidden 11 yrs ago Post by Green
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Sure thang. What Schradinger said.

Making mah post now.

Edit; Yes.

Edit Edit: Posted.
Hidden 11 yrs ago Post by Schradinger
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Just to make things completely clear: The man I mention recognizing near the end of my post is the one whose head Mordem was holding, not Mordem himself.
Hidden 11 yrs ago Post by DamageOverTime
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Name: Le'Vash
Race: Elf
Age: 23
Gender: Female
Height: 5'8"
Weight: 146 lbs
Weapon: Black-Metal Short Assegai.
Weapon Stats: Head: 13 1/3" - Overall Length: 38" -
Appearance:

Skills and Equipment:
Spear Mastery: Long and hard training solely with the spear elevated her level of weapon awareness to unfathomable proportions. Practically becoming one with the weapon.

Elven Blood: Her speed is challenged by only few other races and her bodies affinity for magic and the like are greatly ingrained into her being. The drawback is that her race are more frail and less resistant to physical attacks. Her ancient blood blocks unwanted psy abilities and obscures scrying.

Valista (Assegai): The personal black metal spear of Le'Vash. A short spear with one and two handed close ranged capabilities.The blade's metal is extemely strong and light. Many years of use with Le'Vash has caused this weapon to be specifically attuned to Le'Vash's magic and is able to assimilate that energy at will.

Armor of Kor: A set of light metal and leather armor specifically made to Le'Vash's needs in battle. Highly flexible that provides defense from most fatal blows while granting Le'Vash the ability to perceive unavoidable blow and defend effectively.

Combat Skills:
Ul'Dah: An attack that jabs hard with a two handed stance with the intent and power to pierce all but the heaviest shields and armor. If used with Momentum Ul'Dah sends opponent is sent flying and takes additional damage if it hits something before the end of the launch. Ends Momentum.

Vem'Ter: An attack with moderate strength that when hits has a chance to staggers opponent. If stagger is successful Vem'Ter unleashes a flurry of low damaging but unblockable attacks. Vem'Ter from Momentum always staggers.

Gur'Din: Spinning the weapon creates a razor shield of sorts that can deflect ranged and energy attacks of significant strength. While held, a melee attack against Le'Vash is blocked but stops the skill and rotations but cuts attacker for damage proportional to the strength of attack.

Bak'Zol: As long as Le'Vash is in a minimum of a exerted movement or run she gains skill Momentum, which adds and effect to the skill.

Kul'Qot: An attack with the intent of knocking or launching an opponent in the air and making then fall. Typically used with kicks but not limited. Does low damage. If used while in Momentum then Kul'qot is targeted at a vital and causes symptoms of slow reaction. (ex. concussion, dizzy, etc.)

EDIT: Taken our most of the none physical skills.
EDIT: More fine tuning.
Hidden 11 yrs ago Post by Green
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Too much magic spells.

'Dis a skill battle, yo.
Hidden 11 yrs ago Post by DamageOverTime
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Alright, was trying to go with weapon skills but if you want i can just get red of that whole section?

Edit: 'Cept Dagir I still like that. That's pretty much a thrown exploding kunai that ninjas use.
Hidden 11 yrs ago Post by Green
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Ninjas never use that. No exploding magic daggers daggers.

No ten invisible blades.

No instant movement. If you want fast movement, be specific.

"Can't be stopped while thrown." - What does that mean?
Hidden 11 yrs ago Post by DamageOverTime
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That needs to change too cause it relied on another of my abilities. Off to edit again and sorry i get carried away with CS'...
Hidden 11 yrs ago Post by DamageOverTime
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Better?
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