Name: Autonomous Robotic Person, referred to as Arp.
Age: Physical Age 12, Mental Age 5
Gender: Genderless, slightly feminine form, masculine preference. Confused, to say the least.
Race: Mechanical Humanoid Supercomputer
Random descriptors: The world's smartest computer is roughly equal to a five year old in intelligence. Now, imagine if it was sentient. And humanoid.
Character Tier: Intermediate
Character Type: Critical Character- Active Multiverse Participant
Physical Description: Standing at 8 feet 4 inches tall.
Weighing 212 lbs.
Note: His feet are razor sharp bits of ceramic, often preferring to float above the ground, rather than actually touching it. These can and will be used in combat.
Personality Description: Arp is capable of remarkable feats of calculation, memorization, and logical assumption. However, Arp is not the most mature sort of robot. Childish and friendly he obsesses over people and things that he finds and people that he meets. Locking down what he's going to do next is no simple task, because has a catalog of behaviors that are labeled as rational and entertaining.
Skills, powers and abilities:
- Remarkable Speed and Agility [Intermediate]: Arp's greatest abilities are his speed and agility. On foot Arp is capable of achieving 350mph without boosters. Without his boosters as well, he is capable of outstanding feats of acrobatics. Including, but not limited to: Handstands, numerous flips, a 15 foot vertical, and impecable balance. It is also noteworthy to say that all of his joints can move at unnatural angles and rotate in their sockets.
- Flight [High]: Arp is required to travel from planet to planet, and outside of a planet's gravitational pull he is capable of near light speed. However! Inside of a field of gravity he is unable to move faster than mach 4.6/3,501 mph. Beyond that speed wind resistance tears his body to shreds. At that speed, contact with the ground can tear his body apart. In combat he is only capable of utilizing Mach 1 reasonably. Anything faster just leads to numerous crashes and he like.
- Indefinite Recall [Intermediate]: Arp's a computer, they don't forget anything. They just catalog it and use it in the most useful way. Cataloged inside of his brain are numerous calculations and the entirety of human sciences. With little to no effort he can find and utilize any martial art that he has witnessed or has read about over the course of his lifespan. This includes a long list of human combat styles and weapons knowledge.
- Inhuman Thought Processes [Intermediate]: Arp's mind is as quick as his body, able to react to stimuli at well beyond that of human reaction speeds. At least 5x the speed of a human's reaction. Arp's ability to react is another very noteworthy trait.
- Temperature Stabilization [High]: Arp is designed to survive the rigors and temperatures of incredibly hostile environments. Including the inside of volcanoes, and the depths of space. From head to toe he is coated in a thick albeit fragile temperature balanced ceramic that protects against both extremes of hot and cold. From absolute zero to 3,250 degrees. Arp's ceramic body is composed primarily of hafnium diboride. Although it is a durable and hard material, like all ceramics it does shatter easily.
- Overclocked Power Source[Low]: Arp doesn't actually have a limit to how long he can run, however, he has a limit on how long he can be in strenuous activity. Which is rather long in comparison to human beings, in combat he can go about 20 minutes without resting. Afterwards, fleeing combat is a necessity.
- Peak Human Strength [Low]: About 1,200 lbs lifting strength. Arp doesn't rely on his strength to win fights, rather, pestering a foe until they leave an opening.
Arp's weapon of choice and the only thing that makes him capable of competing with other characters in here. Also known as the Hard Light Generator, it produces a substance of compressed photons to create constructs out of this material of variable temperature and consistency. Anywhere from a leathery consistency to as hard as enhanced steel. This pump is capable of producing one square meter of material per turn. Although it is traditionally used as a melee weapon. It can be charged to determine how quickly it can form, expand, extend, change color, et cetera. Already produced material can be used in the same way.
This is a tool that Arp can use in any format, depending on the situation.
Tiered out, it is an Intermediate ability.
A compulsory list of its abilities are:
- Projectile: Arp fires off a solid projectile of hard light, this shoots off in whatever direction he is aiming at about the speed of a hunting rifle. These are often the most dangerous when used with the red setting, as they spin and vibrate through the air. Cutting though just about anything. With green it's closer to a shotgun than a rifle, causing more of a impact than a penetration. Blue stands between the two of them with reasonable penetration and knockback. Arp does not experience recoil due to a series of complex dampeners.
- Constructs: Tools such as hammers, drills, and the like can be formed rather quickly and efficiently by the pump.
- Melee: Blades, clubs, and spikes are easily formed from the barrel of the cannon. These function exactly like their parallels. A blade will cut through flesh easily, a club will crush bones easily, a spike will penetrate flesh easily.
- Long Range Melee: Whips, spears, and hands. Projecting the weapons he forms to a longer distance, a maximum range of 20 feet. Whips are of course flexible and durable tools for restricting movement. Spears function as a stabbing and bashing tool. A hand takes a bit more preperation, but can be used to pull an enemy closer.
- Large Constructs: Pumping large quantities of hard light into the area around him, he can form basically any sort of construct. Ranging from a cubic meter of hard light, to a catapult made out of hard light. The more complex, the longer it takes to make. With Arp's engineering knowledge, however, if left be it can create even the most complex of weapons.
- Defensive Barrier: Arp pumps a sizeable amount of hard light from his left hand cannon, creating a construct designed to stop enemy attacks in their tracks. This is placed on the ground and severed from his connection, sustaining itself for a short period of time.
- Color Variants: Green is the most durable material but the least dangerous in bladed weapons, it is the most effective in building constructs. It can be as hard as reinforced steel and as soft as hardened leather. It can be molded into any possible shape and size depending on how much has been pumped out. Its temperature is the lowest at just below room temperature. (68 degrees fahrenheit.) Blue is the most well balanced. It is the most versatile of the three, capable of being forged into any shape and size much like Green, however it takes longer for it to achieve any noteworthy form beyond that of a blade or bullet. At its hardest it is only comparable to bronze, at its softest however it is comparable to heavy cotton. At all times this runs as hot as the human body, at 97 degrees fahrenheit. Red is the least durable but it vibrates the most and creates the most dangerous cutting edges and projectiles. It is the weakest of the materials at its hardest it is only equivalent to concrete and at its softest it is comparable to silk, however its heat combined with its rapid movement allows for the most dangerous weapons. The longer it touches you, the more dangerous it is, much like a friction drill. It will build up heat and friction against whatever it makes contact with, and eventuall burn right through. It is the hottest at 250 degres fahrenheit. No color is superior to another color, they are equal in every way. They are just for more utilitarian purposes.
Hard Light Suspended Constructs: Arp can not only create these constructs, but remotely control them to suspend them in the air and hold up weight that normally he could not hold, or to create a placement for his footing when he needs it. More bracers can be placed, but after 4 it becomes impractical. These can be converted into other constructs, et cetera. Each pair of braces takes one turn to create, the hovering platform itself is instantaneous.
- Suspended Platform, no braces/fioating: (R)100 lbs - (B)250 lbs - (G)500 lbs
- Suspended Platform, 2 braces: (R)500 lbs - (B)750 lb - (G)1,000 lbs
- Suspended Platform, 4 braces, (R)1,000 lbs - (B)1500 lbs - (G)2,000 lbs
Weaknesses:I feel the need to list his weaknesses so people can understand his skillset better.
- Arp is a merc, he has no side except the side that will pay him. There is no loyalty but to the money. Say you have money, and he's on your side.
- Arp is gullible, often falling for the most childish of tricks and taunts. This leads him into situations that most people would avoid.
- Childish obsession. Rather than taking a fight seriously, he will tease opponents until they surrender. A foe that doesn't surrender is not subjected to his combat talents.
- Ceramic is a fragile material. While it is damn near invulnerable to temperature it is disastrously weak, so any character in here is capable of poking holes in him with a punch.
Character History: No way, that's way too long to write. I'm gonna just let his interaction in the roleplay serve as his story. If people want to know, then they must ask him in person.
Notes:Arp's processor is inside of his waist. He thinks out of his ass, quite literally. The optic sensor on his head functions, but his head itself is a distraction.
His engine is inside of his chest, just below the component that opens up on his command.
The propulsion pack itself has its own photonic pump, however it is not connected to the system that allows him to manipulate it. So it just blasts the energy outwards as propulsion, rather than a weapon.