Context: From the ashes of a great power laid to waste by war and magic, a child emerges. Reborn by means unknown, this child is an abomination, hungry for the flesh of humankind and carrier of an affliction mimicking her own curse. Over the past two decades, her legend has grown. She is in most tongues known as The Mother, an immortal entity, existing dangerously on the cusp of humanity and monstrosity. Those who survive her fatal bite perish, but are reborn, inheriting The Mother's hunger for blood. They are known as the vamphiir; 'blood children'.
As The Mother travels, so too do her children, their humanity extinguished and replaced by an animal's savagery. They traverse the night, raiding villages and harassing travellers. Their presence, now sighted all across the southern lands of Morduin (a continent), harries trade and hinders the progression of local kingdoms. This threat must be put down immediately, before the vamphiir begin causing permanent damage. Hope rises in the city of Pelgorod.
Since the discovery of the vamphiir, the warriors of Pelgorod have collectively experimented with ways by which to kill the vamphiir. Accompanied by Estelle vai'Caronn, a renowned pyromancer, it has been discovered that fire is the best way to kill a vamphiir. Estelle, together with the warriors Alban Czelic and Grevus Lithdir, form the Order of the Seekers to wage a 'midnight crusade'.
Story & Characters: 19 years after the Seekers Accord in Pelgorod, the order still struggles with the Midnight Crusade. Unsure of The Mother's intentions, the Seekers meet for a second time and decide that it is now imperative to find her and kill her. A hunting party is formed and tracks The Mother to the Queendom of Riavein. You are a part of this hunting party, and the story will begin as you are received by Aloncia Veda, the Queen of Riavein, in the capital city of Oras Vedrid.
For a while, the Seekers consisted merely of warriors who hailed from Pelgorod and the Highlands of Peyaas. As the vamphiir plague spread, more warriors and pyromancers flocked to the cause. Moreover, the Abjurer's Council of Ker Ithryn has given their support in finding The Mother, adding wizards and arcanists to the ranks of the Seekers.
This will be rewritten but you get the gist of what I'm going for. If you have any questions relating to the world, story or anything, please ask! This is a very developed world that I've been working on for a while. Looking for a relatively small group, around four or five, so after I have that many I'll start working on an IC. :)
As The Mother travels, so too do her children, their humanity extinguished and replaced by an animal's savagery. They traverse the night, raiding villages and harassing travellers. Their presence, now sighted all across the southern lands of Morduin (a continent), harries trade and hinders the progression of local kingdoms. This threat must be put down immediately, before the vamphiir begin causing permanent damage. Hope rises in the city of Pelgorod.
Since the discovery of the vamphiir, the warriors of Pelgorod have collectively experimented with ways by which to kill the vamphiir. Accompanied by Estelle vai'Caronn, a renowned pyromancer, it has been discovered that fire is the best way to kill a vamphiir. Estelle, together with the warriors Alban Czelic and Grevus Lithdir, form the Order of the Seekers to wage a 'midnight crusade'.
Story & Characters: 19 years after the Seekers Accord in Pelgorod, the order still struggles with the Midnight Crusade. Unsure of The Mother's intentions, the Seekers meet for a second time and decide that it is now imperative to find her and kill her. A hunting party is formed and tracks The Mother to the Queendom of Riavein. You are a part of this hunting party, and the story will begin as you are received by Aloncia Veda, the Queen of Riavein, in the capital city of Oras Vedrid.
For a while, the Seekers consisted merely of warriors who hailed from Pelgorod and the Highlands of Peyaas. As the vamphiir plague spread, more warriors and pyromancers flocked to the cause. Moreover, the Abjurer's Council of Ker Ithryn has given their support in finding The Mother, adding wizards and arcanists to the ranks of the Seekers.
This will be rewritten but you get the gist of what I'm going for. If you have any questions relating to the world, story or anything, please ask! This is a very developed world that I've been working on for a while. Looking for a relatively small group, around four or five, so after I have that many I'll start working on an IC. :)