Hidden 11 yrs ago Post by Varynas
Raw
OP

Varynas

Member Seen 8 yrs ago

Context: From the ashes of a great power laid to waste by war and magic, a child emerges. Reborn by means unknown, this child is an abomination, hungry for the flesh of humankind and carrier of an affliction mimicking her own curse. Over the past two decades, her legend has grown. She is in most tongues known as The Mother, an immortal entity, existing dangerously on the cusp of humanity and monstrosity. Those who survive her fatal bite perish, but are reborn, inheriting The Mother's hunger for blood. They are known as the vamphiir; 'blood children'.

As The Mother travels, so too do her children, their humanity extinguished and replaced by an animal's savagery. They traverse the night, raiding villages and harassing travellers. Their presence, now sighted all across the southern lands of Morduin (a continent), harries trade and hinders the progression of local kingdoms. This threat must be put down immediately, before the vamphiir begin causing permanent damage. Hope rises in the city of Pelgorod.

Since the discovery of the vamphiir, the warriors of Pelgorod have collectively experimented with ways by which to kill the vamphiir. Accompanied by Estelle vai'Caronn, a renowned pyromancer, it has been discovered that fire is the best way to kill a vamphiir. Estelle, together with the warriors Alban Czelic and Grevus Lithdir, form the Order of the Seekers to wage a 'midnight crusade'.

Story & Characters: 19 years after the Seekers Accord in Pelgorod, the order still struggles with the Midnight Crusade. Unsure of The Mother's intentions, the Seekers meet for a second time and decide that it is now imperative to find her and kill her. A hunting party is formed and tracks The Mother to the Queendom of Riavein. You are a part of this hunting party, and the story will begin as you are received by Aloncia Veda, the Queen of Riavein, in the capital city of Oras Vedrid.

For a while, the Seekers consisted merely of warriors who hailed from Pelgorod and the Highlands of Peyaas. As the vamphiir plague spread, more warriors and pyromancers flocked to the cause. Moreover, the Abjurer's Council of Ker Ithryn has given their support in finding The Mother, adding wizards and arcanists to the ranks of the Seekers.

This will be rewritten but you get the gist of what I'm going for. If you have any questions relating to the world, story or anything, please ask! This is a very developed world that I've been working on for a while. Looking for a relatively small group, around four or five, so after I have that many I'll start working on an IC. :)
Hidden 11 yrs ago Post by Crya
Raw

Crya

Member Seen 10 yrs ago

I like it. Definitely interested.
Hidden 11 yrs ago Post by Varynas
Raw
OP

Varynas

Member Seen 8 yrs ago

Great! Any questions? :)
Hidden 11 yrs ago Post by oblivionxls
Raw

oblivionxls

Member Offline since relaunch

Super interested. I have a couple questions though:

How combat centered is this?
Is there a limit on the supernatural? Like, there are vamps and mages, but do you want a cap on the magical side, or go full out?
Is it possible to be a vampire helping the crusade?
Hidden 11 yrs ago Post by Varynas
Raw
OP

Varynas

Member Seen 8 yrs ago

Combat is featured, and plays a big role, though there are other significant elements to it such as politics, the supernatural and of course the chase itself.

That all depends really. There are certain limits. One of them, perhaps, is social/contextual. People have developed a lot of mistrust towards magic and magi are sometimes shunned (although certain bodies hold a lot of sway in the world). The Mother's homeland was completely destroyed by something called the Second Sundering, where a group of magi (in the midst of a very brutal war) caused a leyline to sunder and tear apart a large chunk of the continent. So, as you would expect, mages are quite often 'closeted', particularly in rural communities. I'm not quite sure if this answers your question so maybe specify a little more for me? :)

No. The vamphiir are children at this stage and lack self-control. This is why they are such a threat. The Mother is the exception to this.
Hidden 11 yrs ago Post by oblivionxls
Raw

oblivionxls

Member Offline since relaunch

When I meant a cap, I meant does anything have to be super grounded in reality? As in, fire mages are only able to throw fireballs when given access to fire. Or is it the classic "FIREBALLS EVERYWHERE AT WILL BLARGH" Style of mage?
Hidden 11 yrs ago Post by Varynas
Raw
OP

Varynas

Member Seen 8 yrs ago

A bit of both really. The kind of mage you are depends upon which source you draw from. Pyromancers are practitioners of something called 'wild magic' (or 'esmer'). Pyromancers are very distant from their roots as practitioners of wild magic and consider themselves separate from the likes of other esmer magi. However, their power is natural. They are able to draw from the sun, or any local source of flame, but when they can't they can draw from themselves ('inner fire'). And yes, this is something exclusive to pyromancers, and is somehow (won't give it a way) linked to the extinct dragons and the dragonsouls (also known as 'phoenixes' in this world).

In saying that, it is somewhat grounded. The strength of your power is determined by your strength as a living being. Younger, more vivacious magi are a lot more powerful than older magi, and their bodies can take a lot more punishment (as magic is very much a part of your being). This being said, there are many older magi that can still wipe the floor with their younger counterparts.
↑ Top
© 2007-2024
BBCode Cheatsheet