A medieval RP
Character Storage. | Collab site | The Roster
(When you collab, please put it in a hider, with a summary and title above the hider!)
GM's :
Little Alice,
Chromehound,
Gerontis
Roran Hawkins
The world of Aeios. Its a grim and dark world for many. Though in this age, the Empire rules in peace. There has long been a peace after the Empire managed to unite the states and provinces into one realm. One realm united against the northern threat of the barbaric scum that pillaged the lands. But its the year 1302. The Era of peace has managed to see the Empire grow in peace. It seems that the gods are truly content with the realm as they should be. It prosper in many regions. However,
With every light, there are always shadows. And sometimes, within those shadows, things lay in wait. Things that should stay within those shadows.~
So its your chance. Who are you? A person from noble blood or a commoner?
As a citizen of the Awom province, what will you be?
(To make it clear here, no barbarians will be accepted. Everybody will start in either the capital city (Deliar) or Ryros (the seat of the House of Rynirs).
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Rule no. 1: Don't be a jackass. To put it in plain, simple words; criticism is okay, swearing at others isn't.
Rule no. 1B: People don't like each other, that's natural. What isn't natural is bullying them into oblivion. If an argument escalates, be the better person and walk away. Or else ask one of the moderators to help you.
Rule no. 2: If you don't agree with someone or something, you can tell them that. Nobody is going to feel insulted because of that (lest you don't follow rule no. 1 and 1b.) and most actually feel like you helped them. However remember that the GM's always have the last word, don't argue with them if they don't agree with what you say. It's fine to bring it up, it's not fine to drag an argument on for pages.
Rule no. 3: Keep your characters logical. There will be no character that will spit fireballs and such. It has to make sense with the rules and setting to be accepted . Not to forget, there are social rules and such within the society of the Empire. Act out of those (un)written rules and count on some serious consequences. If you're not sure if an action would be valid, ask the GM team for advice.
Rule no. 4 : Keep in mind that if you join, that every character is property of you and the RP. IF you get kicked, banned or leave then your character will belong to the GM's as they see fit. With getting accepted, you've agreed to this rule.
Rule no. 5: In order to keep things fun for everyone and to put emphasis that this RP is story-based and not all about killing, raping and murdering somebody else, you can't kill one character without the permission of the creator/owner of the character. The only other way is to ask and let the whole GM Team agree on the action to kill the character of the other person. If you violate this rule, then don't look surprised if we take measures to keep you out of fights for a very long time or even out of the RP.
Rule no 6: Even if you don't like them, respect the GM's. They are the people that try to make it fun for everyone with ideas and to keep order. Give them also some credit for trying to be around to help people with questions and doing just more then having fun. Also, this rule counts in the skype chat. If you violate this rule, don't expect any kind of mercy.
This also means that if one of them ask you to stop something, then stop. If you have any problems with that, don't keep going. Instead, turn to another GM.
Rule no 7: Please when you make a post, state where you character. Such as : is nearby place X. It's easier to maintain of where everybody is when they say where their character is. If you do a collab, also place a summary with it so that people with little time to read huge posts can read what the collab is about or what it hints at. It's easier for all of us if we would do that.
[b][u]Rule 8: To be sure you read this, you need to post above your CS or underneath it : [i]I pledge loyalty and honor to the High Ruler of the Empire.[/center]
Rule no. 1: Don't be a jackass. To put it in plain, simple words; criticism is okay, swearing at others isn't.
Rule no. 1B: People don't like each other, that's natural. What isn't natural is bullying them into oblivion. If an argument escalates, be the better person and walk away. Or else ask one of the moderators to help you.
Rule no. 2: If you don't agree with someone or something, you can tell them that. Nobody is going to feel insulted because of that (lest you don't follow rule no. 1 and 1b.) and most actually feel like you helped them. However remember that the GM's always have the last word, don't argue with them if they don't agree with what you say. It's fine to bring it up, it's not fine to drag an argument on for pages.
Rule no. 3: Keep your characters logical. There will be no character that will spit fireballs and such. It has to make sense with the rules and setting to be accepted . Not to forget, there are social rules and such within the society of the Empire. Act out of those (un)written rules and count on some serious consequences. If you're not sure if an action would be valid, ask the GM team for advice.
Rule no. 4 : Keep in mind that if you join, that every character is property of you and the RP. IF you get kicked, banned or leave then your character will belong to the GM's as they see fit. With getting accepted, you've agreed to this rule.
Rule no. 5: In order to keep things fun for everyone and to put emphasis that this RP is story-based and not all about killing, raping and murdering somebody else, you can't kill one character without the permission of the creator/owner of the character. The only other way is to ask and let the whole GM Team agree on the action to kill the character of the other person. If you violate this rule, then don't look surprised if we take measures to keep you out of fights for a very long time or even out of the RP.
Rule no 6: Even if you don't like them, respect the GM's. They are the people that try to make it fun for everyone with ideas and to keep order. Give them also some credit for trying to be around to help people with questions and doing just more then having fun. Also, this rule counts in the skype chat. If you violate this rule, don't expect any kind of mercy.
This also means that if one of them ask you to stop something, then stop. If you have any problems with that, don't keep going. Instead, turn to another GM.
Rule no 7: Please when you make a post, state where you character. Such as : is nearby place X. It's easier to maintain of where everybody is when they say where their character is. If you do a collab, also place a summary with it so that people with little time to read huge posts can read what the collab is about or what it hints at. It's easier for all of us if we would do that.
[b][u]Rule 8: To be sure you read this, you need to post above your CS or underneath it : [i]I pledge loyalty and honor to the High Ruler of the Empire.[/center]
( For a maybe larger view on it. )
The Big Circles : The provincial capitals,
Circles : Towns, not that big in sizes as the capitals of the provinces.
Squares : Castles/Forts, most often used by the Legion of the province.
Links to how each town looks like :
Keep in mind that it's a work in progress. More may be added in the future. As for now, there will be only provided for Awom.
!! Click on the name for the image !!
* Deliar
The biggest place in Awom. Deliar is the capital of the province, housing the most people within the province.
* Hials
The seat of the High House of Rynir, a fortress where the leaders of the Awom province mostly come from.
*Oryl
A prosperous town, serving as the trading settlement between the provinces of Awom and Phavir.
* Roduma
A castle of the Awom province.
* Ryros
A town of the Awom province.
Language
All subjects of the Empire speak the New Language, the one that has been formed four hundred years after the Empire had been founded in Rehon. Though it's not that big different from the Old Language it's been seen a must for the subjects, poor peasantry or high nobility, to speak it. Some commoners still speak in what one could call the dialect form between the two 'languages'.
Those who can't speak the New Language are deemed as nothing more than barbarians. Such as those beyond the Northern Border.
Religion
The loyal subjects within the Rehon Empire worship and know the old Pantheon of gods. In each province they are the same as they had been during the troubled Warring Times. Though the people of the Empire are free to choose their own patron god, the primary Imperial Culture has a distrustful eye for any other religion. Such as the Animal Spirit religion of the Barbaric Tribes.
Behavior and Etiquette
Being part of a great civilization, the proud subjects of the Empire have their own rules of behaving. They highly value these norms and such. Those who don't follow them up can often be regarded as rude or worse. Some even are being seeing as such important that if it's not followed, it is seen as a crime against the Empire. Some of them have great influence from the disciplined Legions, as after all, the martial traditions in the Empire are great.
- Always behave with respect towards the elderly.
- Respect your superiors. Follow their orders with loyalty, unless the person has done something to harm it.
- Respect those of the old Houses, who can trace their lineage back to the old rulers of the City States.
- Pay homage to the Gods, to avoid their wrath.
- Don't speak ill of the Imperial House or the Senate.
Other than that, the people of the Empire have high values for education, bravery (often with military prowess) and those who work hard to obtain their goals.
Recreation and such
The people within the Empire see themselves as a refined culture. One that loves art, drama, philosophy and education. In the cities across the realm, there are many schools that offer good lessons in such skill and talents. Of course for a price of coin. Though, likely due the respect for the marital traditions, there are less 'refined' way the people of the Empire amuse themselves. It's considered barbaric by some, but yet very refined and part of their culture by others. Within each province capital, there are Arena's. Within these arena's volunteers, outcasts and condemned criminals are forced to fight. One can thus see the Empire as a progressive nation, but also one that has still some old roots hold up high.
But there is however no such thing as slavery.
The Gods of the Empire
Even in the time of the Warring City States, even before the time that the people began to write history, there are tales of supreme beings. Beings that were powerful than any other. Those reign over the forces of nature and such, those who were worshiped by men. The Gods.
Though there is no actual trace if it's true that the Gods once were very close to men, as they are now said to have retreated to mythical places. Places that aren't able to get by.
Tales, myths and such are the only things that the people know about their gods. Though with the arrival of writing, they were written down, but there is yet to come a valid claim that the Gods even have interest in men and their business. Some even claim the Gods are envy of men and for that reason don't favor them, but often put them to the test. But if on would keep continue like that, they are able to go on for decades like that.
The Pantheon
God(dess) name :
Noxios, God of Creation and the Sun.
Personality :
He is considered to be the greatest of the gods, and the one that has brought life to everything as the people know it. It is unknown how he looks, and there are many theories, but a common belief is that he is always among the people, listening and watching on his beloved creations, both the other Gods, Humans and everything that is breathing. Another common belief is that he will not help directly, but rather show those who need it a path by sending them small things. In some tales, it because he cast the sun to bring light over the world, but during the night is busy to make the sun go around the world to cast light on the world.
Dominion :
Noxios is the god who is responsible for creating everything in the world. If its the water, or one of the rulers, he was responsible for their creation. Many people believe that until this day, whenever a child is meant to be born, Noxios will personally guide him on a path until labor, forging his destiny and determining how he will turn out to be.
What kind of people have this god/goddess as patron?
Due to the fact Noxios is the god of creation and is seemingly the greatest, many people from all aspects worship him, dedicating many things to him. All of the items that are offered to him are never taken, and most prayers are left unanswered, but still people have faith in him. The most people that have faith in him are the simpler folks, being mainly farmers.
God(dess) name :
Skelatia, Goddess of Death and the Night
Personality :
Quiet, Stealth and very secretive, ever since Noxios created her she has kept to herself, never letting anyone but Noxios know who was about to be taken away. She possesses the toughest role of all the gods, making her feel pain most of the time, and at the same time satisfaction, knowing that she is in charge of the second most important thing in all of creation. When described, she will usually be a woman under a hollow hood with no head to show, and sometimes she will also hold a head of a Raven, due to being the one that "Takes away one freedom, but grants the soul another one". She can also be seen in paintings with Noxios, standing back to back. Because of her appearance, the night is also dedicated to Skelatia.
Dominion :
Skelatia is in charge of all the death in the world, as opposed to Noxios. She must take the soul of all the things which has run out of time, if its a ferret or a Griffin. She is also in charge of leading it to the afterlife, which is considered to be different for each creature depending on what and how it did in life.
What kind of people have this god/goddess as patron?
Being the Goddess of Death made Skelatia have very few followers and Worshipers, and those ones are usually also considered to be somewhat mad, because they believe Death is something that must come to everyone, and at all costs, while Skelatia simply collects when the time of the soul has come.
God(dess) name :
Iatia, Goddess of Art
Personality :
Often described as a rather arrogant Goddess. Sometimes even as ignorant, but one that is very generous to her followers. Iatia is a goddess that cares little for most the other Gods as she finds most of them not worthy of her time and devotion. Though in myths and folklore, she has the tendency to make the heroes of the tales look at things from a different perspective. Much like her art, she is being described as a beautiful woman, which reflects her pride and arrogance. Iatia has some trouble with the other goddess, as she claims that she is the most beautiful of them all.
Dominion :
Iatis is the patron of artists. Most writers and poets also have her as their patron, claiming that her beauty inspires them to make master pieces. Most people also believe that she is being praised by architects, together with Noxios.
What kind of people have this god/goddess as patron?
Artists and those who want to create something for the purpose of art or making something beautiful.
God(dess) name :
Theryos, God of Celebration
Personality :
He is always described as the god most cheerful god of them all, who is always happy to give his worshipers sunlight or rain, depending on what they require. He considers all of creation to be one great party, which needs to be celebrated each and every moment. He is usually the one people refer to when it is time for a big celebration, if its a new year of a wedding. He is often referred to when people are reading happy stories, in which he has a tendency of having the role of "Showing the happiness to a hero who is lost" through the use of his powers to show that at the end, every single moment has a meaning. He is often drawn as a Centaur, having a human upper body and horse lower body.
Dominion :
He is the god that likes to PARTY! Why? Because he gotta! He is in charge of making sure all celebrations go smoothly and that there will never be any kind of party or festival that goes wrong.
What kind of people have this god/goddess as patron?
He is the kind of god that people Worship before they have a big event coming and they wish to make sure nothing goes wrong. Also people that really enjoy events and tend to go to as many as possible Worship him.
God(dess) name :
Rolor, God of War and Battle
Personality :
Brave, and quite strong of will, Rolor is the god of War. Though he is clever in using of tactics and strategies, he is being described as a god that isn't really favoured by most others. This is because he also is being described as simple by some other Gods. He seems to have some likening to other fields, but whenever he hears the mentioning of war or anything that has to do with it, he always let out a roar. In the myths and folklore, he sometimes is being described to also be the god of courage, but those records are considered to be very old when Rolor and Irtan were the same deity.
Dominion :
War and Battle, Rolor is the god that watches over every battle. Some say he often loves to watch over the participants and loves to seem them to struggle. Often he tries to stay out of picking a side, but if he notices that a side using tactics or strategies that seem unrealistic, he doesn't waver to crush them. Often, defeat is thus blamed on his name as well. He is often seen as a simple god, as he hates complicated things, but he would not be a god if he would not have his own secret agenda.
What kind of people have this god/goddess as patron?
Soldiers pray, life and fight in the name of Rolor. They see him as their patron. Adventures often visit his temples, that houses a own cast of warrior priests.
God(dess) name :
Nayios, Goddess of Mischief, Chaos and emotions like Greed.
Personality :
Havoc causing, prank doing and constant trouble maker. The other gods dislike her, and Noxios is often considered to treat her as his teenage daughter, which is the main cause of her being this way. She is often charged with ruining plans and other things that go awry. When it comes to literature and paintings, she is often described as a cloud of smoke or a shadow with the ability to transform into whatever she wishes, thus allowing herself to be capable of even further mischief. Though in some tales, she has been described as more viler goddess, causing chaos and betrayal due greed and such.
Dominion :
She is in charge of the fun chaos people create, such as doing pranks on each other. Most people dislike her due to this, but little kids and teenagers like to take her as an example for what they are.
What kind of people have this god/goddess as patron?
Mostly younger teenages and children, due to the fact she is in charge of fun things. She isn't truly worshiped, but she takes her offerings in the form of any kind of fun foolishness.
God(dess) name :
Irtan, God of Courage and Chance/Luck
Personality :
Quite the optimistic God. Irtan is often described as a god that loves a gamble now and then. This makes him often the joker among the gods. Irtan is often the god that listen to his followers and then simply let fate decides. Of all the gods, he is most likely the one that changes his mind the most. One time he can be very grateful and generous to a follower, but then only to make them fall as they somehow upset him.
Dominion :
The God of Courage and Chance. Irtan is often both praised as cursed, depending on if the person has any luck or not that much luck at all. Some think or suspect that Irtan works very close with Nayios and Rolor, ruling over the chance and luck one person has.
What kind of people have this god/goddess as patron?
Some merchants, adventurers and other profession that include some kind of risk or chance factor. Mainly the followers of Irtan are gamblers and such folk.
God(dess) name :
Araos, God of Intelligence and Knowledge
Personality :
He is somewhat modest, feeling that what he knows needs to be shared with those who he deems to be fit, but he has no trouble even deeming most of the world to be fit. Due to the other gods, however, he often keeps most of his knowledge to himself, but every now and then he allows a bit of his knowledge to slip into a new born, just after Noxios has led him to birth. This is his own personal way of sharing his information with the world, allowing it to slowly become better in his eyes. He is described as an elephant, being very old but also very intelligent. He is often described to be somewhat close to Iatia, being the one that gives new ways to the humans to be able to describe her beauty in new forms of art.
Dominion :
Quality of the mind. Intelligence is his thing, and often he is praised as well as hated by many people, being a god that a lot of people think that he chooses to give the gift of intelligence only to a small bunch due to being selfish and wanting to keep everything to himself.
What kind of people have this god/goddess as patron?
Scholars and Philosophers view him as their patron, claiming that he might be as old as Noxios, and maybe even more and that the legends mixed the two up. In libraries and schools there are small statues of elephants above each door, as a prayer to him to give those who enter more knowledge.
God(dess) name :
Miri, Goddess of Rain and Wind
Personality :
The Goddess of the Wind and Rain. One of the gods that is being viewed as a very old one. In myths and folklore, Miri has showed she has a kind of shy personality. Often she watches her chosen ones from a distance how they fare. Sometimes she cast a pleasant breeze, trying to give some hints to them and trying to guide them. Not that most realize that the Goddess tries to lend out a helping hand.
Dominion :
The Rain and Wind, both close to each other. Rain is viewed as a sign that Miri has passed an area and decided to let the clouds cover the area, making the plants grow. The clouds are seen as her way of travelling the world and spying on humans, from a safe distance. However, when angry, people will notice this due a flood by rain or a storm.
What kind of people have this god/goddess as patron?
Farmers, who bless the name of Miri. The rain makes it able for them to keep their farms going. Those who travel by sea also make an offer to the Goddess to bless them with a wind that is favorable to them.
God(dess) name :
Carios, God of Trade and Travel
Personality :
Curious and interested in everything, he is always pleased to learn new things about the world that Noxios has created. He is said to aid those who travel often, because of his liking of travels. In literature, he is described as an old traveler which aids the hero in learning new paths to his destination before disappearing and going on another road, intending to learn it and see what it has to offer. He is also the one who will provide the hero with supplies, in the case any are needed. He is often described as a man walking all of the roads, always looking for new things, always checking the markets to see what they have to offer, but he never stops for more than a minute before vanishing, giving him the appearance of a bird.
Dominion :
Trade and Travel. He is the god to approach if anyone requires help in trading anything or finding the quickest and safest ways to reach a destination. He is often frowned upon by the humans for not giving them new roads or paths to travel more often, as well as being frowned upon by those who fail to build up a successful stall in a market or such.
What kind of people have this god/goddess as patron?
Those who travel often, Traders, and the higher class, due to the fact usually they claim that he favored them and allowed them to reach their status.
God(dess) name :
Brafald, God of Order and Justice
Personality :
A stern and serious God, Brafald is the god that decides in what kind of part a person goes in the afterlife. He is the one that decides if one has lived fair enough in life and if their action were righteous . Brafald is described as a middle aged looking male that never smiles. In stories he often berates and lectures mankind for their foolish behavior and sometimes greed. Only the most pure of heroes are considered to be a worthy follower of Brafald. Most of the myths and folklore about Brafald describe him to argue with Araos over some laws.
Dominion :
As god of Order and Justice, he is the one that wants to keep up the laws of nature and such. He seems to value the laws that are also man made, but often is described as a god that grumbles on the mistakes of men. Brafald priests also serve as judges and his temples are most of the time serving as courts.
What kind of people have this god/goddess as patron?
Judges, those who want see justice done.
God(dess) name :
Grifor and Rina, God and Goddess of Love
Personality :
Grifor is being described as a god that is rather silent and if he communicates, polite and very friendly. In most stories and myths he tries to make some distance with the heroes of those tales, but somehow gains their love. And when he tries to get things done, such as helping out in his own manner, people often thank another and sometimes as result fall in love with them. Even when Grifor hadn't plan that. Not that he bothers with that result, at least in most stories. In some, he ends up with getting the attention of some female hero's, but is unable to pick who he favours the most.
Rina is often appearing when the opposite sex, when the hero is a male, has the leading part of the story. Other than that, Rina is much alike with Grifor.
Dominion :
As god of the Love, he and his twin effects the emotion of every sentient being. Grifor and RIna are even rumoured to have some control over the other gods due this, but doesn't seem to be interested to control them as much as they are able to.
What kind of people have this god/goddess as patron?
Writers, musicians and those who use love for their 'profession'. Often in marriages like where the situations are when a spouse is a soldier or adventurist and leaves for duty.
God(dess) name :
Rimar, God of the Sea, thus water.
Personality :
Described as one of the most grumpy of gods. Not many dare to insult Rimar, the lord of the sea, as it isn't wise to anger this god. Often in myths and such, he has even exact his revenge on those who don't get on his domain. This includes tidal waves and such exact his revenge on those who don't get on his domain. This includes tidal waves and such. It has also been shown he has some connections to Rina, often punishing those who speak ill of the Goddess, which may implies the stories he is the father of Rina to be true.
Dominion :
The sea and all that dwell in and around it.
What kind of people have this god/goddess as patron?
Every sailor makes an oath to Rimar, when they venture on the first time on the sea. Those who venture and explore and are travelling by sea, also make an offering to Rimar before setting out on their journey.
The social structure in the realm isn't a hard one to grasp. As the realm is ruled by the Emperor, it's obivious who is at the top. But there are important classes below the Imperial House and the Emperor. Each class will have some short description, but keep in mind that the Empire has some laws that prevent the stereotype we usually have. In the Rehonian Empire, men and women are equal for the law. It means that both are only limited by their skill, talent and motivation. Of course health too, but that is the idea. It's also against the Imperial law to have any slaves, as the subjects of the realm find it a barbaric trait to try to hold domination over others through simple force and torture. And though the description of each class will be more than just an assumption, as they describe how much influence each class has, there are a few examples where one can rise above their class. These people are often considered heroes and not just the folk you have respect for. These are often acknowledged by the Senate itself.
The Imperial House,
Divini.
The highest class. The House of Divini, a name deprived from 'Divine', brings forth the rulers of the realm. They are the ones that are seen as the heirs of the great conquer Mitrar, the one that was the first to bring all the city states together after a long and grim war. The members of the Divini House are considered to be the pinnacle of the society. Due the wealth and influence, it's not hard for them to gain a good position in organisations and such. Who often then use that for their own good and influence.
The High Houses,
The high nobility.
Below the Imperial House, these are the most noble of nobility. These Houses were the ones that ruled over a city state, what is often noted on their wealth and influence. Most members of High Houses are Senators, high ranked people in the Legions. Though the High Houses are powerful, they lack often in numbers. To compensate that, they often have a few lesser Houses serving them. Though their control over the Houses underneath them is strict. After all, it has happened before that one of the Lesser Houses became too arrogant and tried to usurp control over a High House. Because of that, most of the High Houses have great marital traditions.
The Lesser Houses,
The low nobility.
The nobility that serves underneath the High Houses. These are the people that have some wealth and influence, but not that much. There are rarely Senators of lesser Houses present within the Senate. Most of the lesser Houses seek their fortune in the Legions or other factions. After all, they serve to listen and protect the High Houses. Because of this, the Lesser Houses often live on the estate that is in the possession of the High House they serve. Though unlike the High Houses, the Lesser Houses are often found by people of renown. Or wealth, as some Lesser Houses have been started with a rich merchant as founder. Most of those 'merchant' Houses are found within the capitals of the provinces.
The burghers and peasants,
The middle and lower class.
There are no slaves within the Empire. Only free men and women. This class is the working class. May it either be on the farms within the countryside or within the city. This is the main population of the realm that work every day for their hard earn coin. Also the one that varies the most as can be a rich farmer to a low beggar. It's often the folk that has no claim to be of noble offspring.
Common in the Empire
The economy of the Empire is more or less self sufficient. The only culture they are in contact with are with the Barbarian tribes in the North. And that kind of culture exchange goes with blood, steel and sweat. So that means that trade and such is organised within the Empire. Though each province supply themselves most of the time with their own supply of food, such as wheat, fish and other simple products, there is also some specialization. But don't expect too much of that.
Currency
The currency of the Empire is with denars. These are coins that are used to buy and other financial transactions. There are silver and gold denar coins. It's very simple.
One gold denar is worth one hundred silver denars. The value of one denar is that one can buy a simple meal with it, thus one bread.
Bonds and Banks.
In each province capital, there are Imperial Banks. These can store and lent money to they thrust. Or if they spot a good chance to earn some coin themselves by investing in some shop or person. When a person stores money within a bank, the person will get a bond. These are hard to copy, as the banks have their own coding to make sure that criminals will have a headache when they even try it. A bond can be used in every bank, but keep in mind that they are only present in the capitals of the provinces.
Technology
The technology is very similar to that of the Early Medieval Period of Europe. This means most troops wear often a mix of leather and chain mail armor. There are also some other kind of armors that can be specially be made, much like lamellar amor and or partial plate armor, but those are mostly reversed for the wealthy. There is no full plate or advanced plate armor.
As for the weapons, it's the same as the armor. Don't expect to see anybody swinging a katana or such. Main weapons are swords, falcons, axes and such. Though most soldiers are equipped with the standard weapons, keep in mind that if you pay it with your own coin, you're allowed to buy some of these more experimental weapons that are showing up in the Empire of Rehon. This being for examples swords with a very slight curve and such. Most of the time, you'll need to pay quite a good sum for it and have it be made by a experienced blacksmith.
There is however also some influence from the old days of the Empire. This is mostly reflected in the design of the Elite troops and the Royal Guards, who wear better quality armor and weapons that have a more Hellenic/Roman influence. Such as there are units that are trained to form formations, like the phalanx and such, with pikes.
How the Empire was formed.
Before the Empire was like it is in the present, the world of Aeios was a cold and grim place. Much like the current provinces, there were several city states that had control and might over their domain. It's described as a long, dark and bloody time as it's a time that was troubled with wars, disasters and such.
But it also a time where many great heroes and person came forth.
In overall, the Warring Times is considered to be a dark time. But some people see it differently. Even with all the troubles, some claim it was a time of progression. And not just in war, but also in technology. The fact that there are stories, records and such been saved, by copying them, it's claimed it was a period that led to the bright future of the Rehonian Empire.
The Empire started with what was considered to be one of the weakest city state. Aledeal, the capital of the Rehonian city state, was never conquered, but the lands around it were poor. It was due the constant strife and conflicts around the region. After all, it was the state that was literally surrounded by enemies. The only reason why it still held it's ground was due the superior troops and cunning leaders.
It's also thanks the current system of the Legions, that was first implanted by the great conqueror king, King Ridar of Rehon. With his flexible army, he managed to beat the army of Nurvile with such a great victory, that he forced them to become his ally against the state of Easmar. After these two victories, Ridar showed his cunning side. By the use of marriages, he made sure that the two states would get closer to that of Rehon. Thanks to his victories over the two states and preparing that they would get closer to Rehon, Ridar kept improving the legion of Rehon.
At the age of fifty however, he died in the war between the Rehonian Federation, as it was named due the fact that both Easmar and Nurvile became kind of vassals, and the Alliance between Awom and Dyati. His death was in the battle of Grim Tears, at the border where Rehon, Dyati and Awom make contact. It is seen as the great first defeat of the Rehonian Legion.
The battle of Grim Tears.
After the defeat, some kind of truce happened. But it was just used by the son of Ridar, Alfos the Patient, to prepare to strike when the provinces of Dyati and Awom would be at their weakest. And the waiting of four years paid off. While the Rehonian Federation was rebuilding itself from the last grim conflict, it seemed that a conflict arose between Awom and Dyati. Their alliance fell and a kind of distrust was the result. Alfos knew better than to attack both head on. Awom was growing in might, due having Phavir backing them up. Dyati was just the key to the state of Awom to bolster their might enough to face the Rehonian Federation.
As the distrust increased, Alfos began to drive a wedge between the two. By sending agents, he kept preventing those who saw the real danger, that of the Federation slowly enjoying the conflict between the two states. As it came to an armed conflict between Dyati and Awom, Alfos however wasn't able to react. While he had driven a wedge between Awom and Dyati, it seemed that the Rynir House had managed to drive a wedge between Nurvile and Easmar. This caused a time of conflict again. It also prevented Alfos to conquer Dyati or further weakening the 'free' states.
It didn't happened when the Rehonian Federation was ready to begin their next step with two great grandsons of Alfos the Patient. Their names were Tuban and Horal Divini, the Twin Kings. With the shattered Alliance of Dyati and Awom, it was easy for them to beat and take over Dyati. But as they took over Dyati, forcing the Alari House to it's knees, they noticed that they couldn't really place their full trust on the forces of Nurvile and Easmar. Though their close relations, the Federation was still not as efficient as the forces of Awom and Phavir. Because of that, they started to strengthen the borders that laid near Awom's. Then Tuban began his march to fully force Easmar to the rule of Rehon. Though the next focus was Nurvile, something else cause their progress to halt. As the Twin Kings were close to fully integrate Nurvile under their rule, the barbarian tribes launched an invasion of unseen scale.
It was called the 'Blight'. Surprised by the sheer numbers and aggressive warriors, the forces of the Rehonian legion was pushed back and lost heavy losses. In fact, during the fifth battle, Tuban lost his life. His loss caused great grief with Horal who then pledged he would get revenge on the barbarian tribes. For a decade, a great conflict arose in the North. Both forces of the barbarian tribes as the Rehonian Legion were fighting bitterly over ground and territory.
Finally, in the Battle in Dilos Forest, Horal managed to push the Barbarians in fear. With a legion, he managed to take down the strongest tribe of the barbarians and managed to create a long peace for the province of Nurvile. It would last a century before the barbarian tribes would be brave enough to launch some raiding parties again.
When the campaign of Horal had ended, Horal began to organize the Legion into separate ones. He didn't dare to venture against Awom, as the state had readied itself for war. With the aid of Phavir, the Rynir's had made sure their army was much alike that of the Rehonian. Dividing the Rehonian in several, it became easier to control the big man force. While the Nurvile Legion would stand as the vanguard against the Barbarian Tribes in the North, the Legion of Rehon and Dyati would focus on being that against Awom.
Horal's son, Fredik the Great Builder, started to work further on the improvements. Focusing on the defense and infrastructure, Fredik was regarded as one of the greatest Divini that led the provinces. His work enabled that the forces of the Rehonian Kingdom, as it was called now, started to grow. And as Fredik grew old and weary, he gave his throne to his eldest and most talented son, Hrólfr the Conqueror.
It was Hrólfr that started the Long War. The forces of Hrólfr began their march and the first few battles were won in the name of the Rehonian Kingdom. Soon however, the forces of the Awom Alliance began to fight back against the mighty legions of Hrólfr. Thanks to the shrewd commanders of the Awom Alliance, who were better in leading their troops than that of Rehonian, they held their ground. Battle after battle happened, where many great names were born from. It is said that Hrólfr even had to beat the rumoured half giant, Iunius of Klion.
The death of Iunius of Klion, the so rumoured half giant.
After many great battles, Hrólfr managed to defeat a large host of the Awom Alliance at the battle of Rynos. This crippled the Awom Alliance as they lost not only a great deal of their forces, but had to fall back to rally once more. Making the push, the great conqueror made sure his enemies wouldn't be able to reform. Sending light cavalry groups to pillage supporting caravans from Phavir to Awom, King Hrólr managed to weaken Awom further.
Though weakened, the state of Awom didn't gave up yet. Rallying their troops back, they fled back to their capital, where they managed to defend their capital from the clever Hrólfr. The siege would last for three years, without the forces of Hrólfr managing to starve out the defenders. Somehow, still unknown to this day, the population of Deliar managed to stand their ground. As the morale began to lower, Hrólf knew he was close to victory. But the moment he would turn his back to attack Phavir, or even splitting his forces, he would likely be pushed back by the forces of Awom.
So did it happen that the Long War would get dragged on as both sides were refusing to give up on anything. Treaties were proposed, but each time the receiver declined it as they didn't get what they wanted. Hrólfr wanted that the Awom Alliance would cede valuable territory, something the Awom Alliance furiously kept refusing. And Hrólfr simply declined any peace treaty as he was close to a complete victory. Though he made one mistake, that was likely his biggest in his whole life. As the third year of the siege of Deliar had come, Hrólfr heard that the forces of Phavir had prepared themselves and pushed back forces that were on their position to keep them from aiding Awom. Arrogant due his successes, Hrólfr didn't made any effort to strengthen the defense against Phavir. A big host from the south attacked the forces of Hrólf in the back, driving the forces of the great conqueror back as the combined forces of Awom and Phavir proved too much for his troops.
With the situation growing worse, as Hrólfr had received serious wounds and the Awom Alliance pushing the Rehonian forces back once more to their border, some pleaded to the conqueror to take the peace treaty. But the stubborn king didn't want to hear any of it. Soon as he was better, he started to form a great host again. This time the Alliance of Awom started to meet him head on. On the plains south of Deliar the two armies met and clashed. After a long battle, that went stalemate for four hours, the forces of Hrólfr managed to beat that of Awom and Phavir.
Due the success, Hrólfr already began to divide his troops to begin the attack on both Awom and Phavir, but both the states surrendered. The population had grown sick of the war as the leaders of the Alliance saw no future against resisting the Rehonian might. Due their bravery and cunning leadership, both Awom and Phavir were spared from a grave punishment. Something that Hrólfr had planned at first, after his biggest defeat.
And so came the birth of the Empire as the treaty was signed and with Hrólfr as the first Emperor of the united Rehonian realm. For times a golden peace would dawn upon the Empire.
The Government of the Rehonian Empire
The Empire is ruled by the Emperor. His or her rule is considered to be highest. Though they are restricted due the Senate. The Senate is formed by the ancients houses, considered to be mainly descendants of those who ruled the ancient city states before the Empire was formed. They are the ones that choose the high priests for the grand temples in Aledel. They are also the ones that vote the prefect, who are appointed by the Emperor. And though the Emperor can veto the Senate, the Senate has most of the time the high priests behind them.
It sometimes creates a dangerous situation as the Emperor has the loyalty of the commoners and nobility and the Senate the priests.
Other than that, the government of the Empire is not that hard to grasp. Each province is being governed by a Prefect. They are the day by day rulers of a province, though they have to listen to the command of the Emperor and Senate.
The Senate, located in the capital. (Aledal)
The most center of the political power. It's where the heads of each High House sends a representive, most of the time themselves, to discuss and argue about anything that is of political influence and importance. While the Emperor has most saying in the realm, the Senate still has their influence. It's often why it's almost war at this place. Betrayal, plotting and such are the every day events within the Senate. One day, you have allies who back you and the next you can find them against your decisions. Bribery, greed, ambition and lust for influence and power are normal here.
The Imperial Military
The military force of the Empire is a strong one. The soldiers of the Rehon Empire are still something that has some similarities to the old days. Though the tradition that each soldier has to provide their own armor and arms. These days the Senate provides each volunteer their weapons and arms, often a regular weapon and some garb. Though the quality is not that good as compared to what even the lower nobility can afford, it is at least supreme to that of the Barbarian threat to the north and most bandits. But when you have some coin, you can always afford yourself some better equipment at the smiths. After all, a decent mail armor is able to stop an arrow more likely than a naked chest.
As the Empire is divided in provinces, so is the Imperial Army. Though each Legion isn't really different, as they all have the task to keep their province safe and make sure that threats are cleared out, they do have a slight difference in some tasks. So is the Legion of Nurvlin more focused on holding the border against the Barbarian Tribes in the North. And so is the Legion of Rehon considered to be the Royal Legion, that has as sub task to defend the Imperial House.
In the end, it's just one army. Units within a Legion can be sent to that of another to aid that province Legion. So is it that the Legion of Nurvil gets some units now and then of the other Legions so it can remain as strong and big as it needs to be to fend of the Barbarian tribes.
There is however a different kind of story with the Rehonian Legion. This Legion is in size smaller, compared to the others, but fields the most experienced and best equipped soldiers of the Empire. Their task is to guard the Rehon Province and the Imperial House.
Ranks within the Legions
There is little discrimination between men and women in the army, as females are more than free to join the army. However, it's often that Noble or rich families and Houses are able to send their daughters and sons to the Academy. There they can enter into the military and already start at the rank of Optio.
A basic Rehonian Imperial army, which is called a Legion is around the size of eight to fifteen units. (thus ranging from 4.000 to 7.500 soldiers). Most infantry and archer units exist of roughly 500 men. Cavalry around 200 men on horseback. To give you an idea.
From low to high in an unit.
Soldier, live to fight and to obey orders.
Tesserarius, third in command of an unit. The sergeants of an unit. One per fifty soldiers.
Optio, second in command of an unit. The lieutenants of an unit, commanding five tesseari. Two per unit.
Centurion, command of an unit. They are the captains of an unit. One per unit.
From low to high in a legion.
Optio Tribune, leaders over two units. equivalent with a high captain rank.
Tribune, second in command of a legion. Two per legion, equivalent with a general rank.
Legate, the leader of a legion. The marshal of a legion.
Different kind of units,
Due the long history of the Empire, it has seen many changes in the changes of the army. For example, it has been encountering all kind of enemy units due fighting each other and the barbarian in the north. Because of this, the Empire supports a wide choice of formations of units. Next to the traditional units of infranty, cavalry and archers, there are several units that serve multiple functions on a battlefield. Such as good equipped archers, that also can serve as medium infranty if the need should come. Or skirmishers on horseback. There are many kind of units that all have a role or even different roles, depending on the situation, on the battlefield.
Though combined with the rather good quality of armor and weapons of the Empire, the army relies on volunteers. And though there is a good income of volunteers, the armies of the Empire aren't that large as they can wield. This results them to keep training and improving their soldiers.
An optio leading a detachment of an unit on a patrol, at his right likely the tesserari of the detachment.
However, like it was said in the introduction, every character can only start in either Delias[/u[ or [u]Hials. Then you can only choose out of the following staring origins :
- A member of the High House of Rynir.
(Thus high nobility. This means that your character has quite the education. High nobility may start higher in the Legion and other organizations than the lower nobility and commoners.)
- A member of the Lesser House of Perar or Tinath. Two of the four lesser Houses that serve the High House of Rynir. Others being the Rivers and Alari.
(Thus starting as low nobility. Most have an average education and the people from this origin will serve as almost anything. They can be either around middle classed people (smiths and such in service of the Rynirs) or appointed as men at arms/knights in the service of a member of the High House of Rynir. )
-A member of the commoners.
(Thus starting as a commoner. They can be almost anything, except for positions as very high ranked officers in the army or as knights. Though they have the least of education, they can be interesting as they can vary very much. Though no criminals or such for now!)
Link to CS sheet and Houses information