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Hidden 11 yrs ago Post by Sly
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Sly

Member Offline since relaunch

"War. War never changes. Men do, in the paths they take, and in those paths they find that... War... War never changes." - Fallout New Vegas

Storyline
The year is 2277, nearly 200 years after the Great War, where the countries of the world launched missiles that scorched the Earth with nuclear fire and atomic radiation. In the Northern United States, close to the annexed US Colony of Canada, where the great Vault-Tec Vaults hadn't been established, the people who survived there were native warrior tribes who fought to ensure that no modern groups such as the Enclave or the Brotherhood of Steel could never colonize. The only people allowed in were scavengers from the Rockies, and the survivors of the Northern Atomic Winter. The only people allowed out are scroungers and suppliers who work to keep the tribes alive. No one is allowed pass without permission from the leader of the tribes.

A group of scavengers are coming up from the Rocky Mountains to warn the tribes about a sudden uprising of mutants that are harassing the raiders are heading north. They will never make it.

The Wasteland is full of raiders who are made to kill, hopped up on the future equivalent of drugs, known as Chems. There are also the infamous Super Mutants, irradiated monsters who murder and eat everything. Although they stay in the eastern coast, but they have begun to expand to the lower north and Midwest. The feral ghouls, humans that have been exposed to an ungodly amount of radiation and haven't died yet, they tend to hide underground and kill everything without any mind. Ammunition is scarce, and the currency that is used worldwide is bottlecaps. Guns are usually in poor condition and jam, unless they are repaired. Keep to yourself, and don't trust anyone.

Character Sheets
Name:
Age:[Has to be over 16]
Gender:
Sexuality:
Race: [Along with human, there is ghoul, tame mutant, and native]
Occupation: [Mercenary, Chem dealer, Shopkeeper, Tribal defender, etc.]
Special Skills and Abilities:
Personality:
Appearance:
Biography/History:

Rules -

1) Keep your travelling/scrounging up to the Northern United States.
2) Yes, this is set in the future, BUT Fallout is based on the 1950 US, so the technology is limited. I will allow you to create robots and robotic companions, because that is a major part in the Fallout series.
3) I have not added a weight cap, but please do not abuse this by having a billion weapons.

~ Let's Begin ~
Hidden 11 yrs ago Post by Sly
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GM

Sly

Member Offline since relaunch

Name: Sly, last name unknown
Age: 19
Sexuality: Heterosexual
Race: Human, Caucasian
Occupation: Mercenary/Assassin. Also a courier for the Tribals.
Special Skills and Abilities: Sly has gone through extreme physical training as a retired Brotherhood of Steel member. He is also a great technician, being an old Brotherhood scribe. He has spent hours in weapon repair, and ammunition crafting.

Personality: Sly is charismatic. He uses his good charisma to trick and fool the other tribals and natives who see him as an enemy. In a dire situation, he can become very reliant on his guns, and he will threaten anyone he seems fit. Sly believes that all super mutants belong in hell, and spends his time hunting them.

Biography -
Sly was born into the Border Canadian tribe and was taught through his life that the Wasteland is nothing but hell. He spent his time fighting and hunting, using the basic supplies to create weapons. When he became a teenager, he geared himself up and left the tribe for the Rocky Mountains, hoping to become a courier. On his way, he was confronted by a Brotherhood of Steel battalion who captured him and trained him. When he became a young adult, he was inducted as the Brotherhood Scribe, working on securing the past technology onto holotapes and computer drives. He also programmed robotic weaponry, like the Mister Gutsy and the Robobrain 2.0. When he realized the Brotherhood planned to capture his old tribe's land, he left and warned his tribe about the uprising.

After the warning, and a slow battle between tribals, Sly became a courier, running farming crops and water down to the Rockies in trade for ammunition and caps. He still worries that the Brotherhood will return.

Appearance: Sly is a 6 foot tall man with light stubble and long black hair. He wears a duster and a heavy-brim hat with a pistol holster on his waist. He wears a Pip-Boy 3000 on his right arm. He chest is ridden with scars and bullet wounds. There is a war scar across his face from the battle between the tribals and the Brotherhood.
Hidden 11 yrs ago Post by Phoenixshot
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Phoenixshot

Member Offline since relaunch

Name: Kris
Age: 24
Gender: Male
Sexuality: Straight
Race: Human, Korean
Occupation: Scavenger
Special Skills and Abilities: Agile, Keen Eye, Mechanic, Sneaky, Gun Nut
Personality: Happy, Trustful, Self-Reliant, Occasionally Forgetful, Talks To Self Frequently
Appearance: 6'5, Skinny, Averagely Muscular, Shaved Beard, Long Greasy Black Hair, Wears Tinted Glasses, Wears Jeans and Sweatshirt
Biography/History: As a young boy, Kris helped his father who was a salesman of a variety of mechanical parts and weapons. He quickly learned the basics of machines and how things worked. He lived a good life, until he was 16. He lived in Sioux City, SD. A group bandits stormed into his home. His father tried, however, he was killed trying to protect Kris. In turn the bandits killed him, or so they thought. He lived through the attack and with the remaining supplies in his home, aided to his wounds. For the next 8 years he stayed in the area and scavenged for all the materials he could find. He now, however, must seek new areas to scavenge and survive.
Hidden 11 yrs ago Post by Sly
Raw
GM

Sly

Member Offline since relaunch

Name: Kris
Age: 24
Gender: Male
Sexuality: Straight
Race: Human, Korean
Occupation: Scavenger
Special Skills and Abilities: Agile, Keen Eye, Mechanic, Sneaky, Gun Nut
Personality: Happy, Trustful, Self-Reliant, Occasionally Forgetful, Talks To Self Frequently
Appearance: 6'5, Skinny, Averagely Muscular, Shaved Beard, Long Greasy Black Hair, Wears Tinted Glasses, Wears Jeans and Sweatshirt
Biography/History: As a young boy, Kris helped his father who was a salesman of a variety of mechanical parts and weapons. He quickly learned the basics of machines and how things worked. He lived a good life, until he was 16. He lived in Sioux City, SD. A group bandits stormed into his home. His father tried, however, he was killed trying to protect Kris. In turn the bandits killed him, or so they thought. He lived through the attack and with the remaining supplies in his home, aided to his wounds. For the next 8 years he stayed in the area and scavenged for all the materials he could find. He now, however, must seek new areas to scavenge and survive.


Accepted.
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