"War. War never changes. Men do, in the paths they take, and in those paths they find that... War... War never changes." - Fallout New Vegas
Storyline
The year is 2277, nearly 200 years after the Great War, where the countries of the world launched missiles that scorched the Earth with nuclear fire and atomic radiation. In the Northern United States, close to the annexed US Colony of Canada, where the great Vault-Tec Vaults hadn't been established, the people who survived there were native warrior tribes who fought to ensure that no modern groups such as the Enclave or the Brotherhood of Steel could never colonize. The only people allowed in were scavengers from the Rockies, and the survivors of the Northern Atomic Winter. The only people allowed out are scroungers and suppliers who work to keep the tribes alive. No one is allowed pass without permission from the leader of the tribes.
A group of scavengers are coming up from the Rocky Mountains to warn the tribes about a sudden uprising of mutants that are harassing the raiders are heading north. They will never make it.
The Wasteland is full of raiders who are made to kill, hopped up on the future equivalent of drugs, known as Chems. There are also the infamous Super Mutants, irradiated monsters who murder and eat everything. Although they stay in the eastern coast, but they have begun to expand to the lower north and Midwest. The feral ghouls, humans that have been exposed to an ungodly amount of radiation and haven't died yet, they tend to hide underground and kill everything without any mind. Ammunition is scarce, and the currency that is used worldwide is bottlecaps. Guns are usually in poor condition and jam, unless they are repaired. Keep to yourself, and don't trust anyone.
Character Sheets
Name:
Age:[Has to be over 16]
Gender:
Sexuality:
Race: [Along with human, there is ghoul, tame mutant, and native]
Occupation: [Mercenary, Chem dealer, Shopkeeper, Tribal defender, etc.]
Special Skills and Abilities:
Personality:
Appearance:
Biography/History:
Rules -
1) Keep your travelling/scrounging up to the Northern United States.
2) Yes, this is set in the future, BUT Fallout is based on the 1950 US, so the technology is limited. I will allow you to create robots and robotic companions, because that is a major part in the Fallout series.
3) I have not added a weight cap, but please do not abuse this by having a billion weapons.
~ Let's Begin ~
Storyline
The year is 2277, nearly 200 years after the Great War, where the countries of the world launched missiles that scorched the Earth with nuclear fire and atomic radiation. In the Northern United States, close to the annexed US Colony of Canada, where the great Vault-Tec Vaults hadn't been established, the people who survived there were native warrior tribes who fought to ensure that no modern groups such as the Enclave or the Brotherhood of Steel could never colonize. The only people allowed in were scavengers from the Rockies, and the survivors of the Northern Atomic Winter. The only people allowed out are scroungers and suppliers who work to keep the tribes alive. No one is allowed pass without permission from the leader of the tribes.
A group of scavengers are coming up from the Rocky Mountains to warn the tribes about a sudden uprising of mutants that are harassing the raiders are heading north. They will never make it.
The Wasteland is full of raiders who are made to kill, hopped up on the future equivalent of drugs, known as Chems. There are also the infamous Super Mutants, irradiated monsters who murder and eat everything. Although they stay in the eastern coast, but they have begun to expand to the lower north and Midwest. The feral ghouls, humans that have been exposed to an ungodly amount of radiation and haven't died yet, they tend to hide underground and kill everything without any mind. Ammunition is scarce, and the currency that is used worldwide is bottlecaps. Guns are usually in poor condition and jam, unless they are repaired. Keep to yourself, and don't trust anyone.
Character Sheets
Name:
Age:[Has to be over 16]
Gender:
Sexuality:
Race: [Along with human, there is ghoul, tame mutant, and native]
Occupation: [Mercenary, Chem dealer, Shopkeeper, Tribal defender, etc.]
Special Skills and Abilities:
Personality:
Appearance:
Biography/History:
Rules -
1) Keep your travelling/scrounging up to the Northern United States.
2) Yes, this is set in the future, BUT Fallout is based on the 1950 US, so the technology is limited. I will allow you to create robots and robotic companions, because that is a major part in the Fallout series.
3) I have not added a weight cap, but please do not abuse this by having a billion weapons.
~ Let's Begin ~