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Hidden 10 yrs ago Post by TPMkII
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Caits, PM me when you hit the next village. I'll make my entrance there. After all, I assume it's been at least two days in-game?
Hidden 10 yrs ago Post by Little_ninja
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TPMKII, are you talking about the third village? Because the main group has reached the third village Gonike (Cait's naming). Currently it is the 2nd night of the game.
Hidden 10 yrs ago Post by MarshiestMallow
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TPMkII said
Caits, PM me when you hit the next village. I'll make my entrance there. After all, I assume it's been at least two days in-game?


You would do well to come in now
Hidden 10 yrs ago Post by TPMkII
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My entrance was going to be IN the town.
Like, as someone who's already entered the game. Is that okay?
Hidden 10 yrs ago Post by MarshiestMallow
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Everyone's already entered the game and is trapped, so sure.
Hidden 10 yrs ago Post by Little_ninja
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Well, I have a suggestion, since our characters completed a quest we made, there's fireworks going on, your character could have been attracted to or woken up from them.
Well your choice how you enter
Hidden 10 yrs ago Post by TPMkII
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'Kay.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Sorry about weird double-post thing, forums derped while I was posting and I'm not sure how to delete posts.

Anyways, if the day is coming to a close then I guess the next course of action would be to go to an inn or something, right? I can make Fujiwara meet up with the group there, if need be.
Hidden 10 yrs ago Post by Little_ninja
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From your first post, you are still on the first day (damn discrepancies)
We are approaching the third day.
Well, we will see how we play it out, let you guys catch up to the days
Hidden 10 yrs ago Post by MarshiestMallow
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You can't delete posts sadly, but its okay!
Hidden 10 yrs ago Post by FujiwaraPhoenix
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I had edited my post to make up for the discrepancy in time after I noticed you had made the prior post, so is it alright now?
Hidden 10 yrs ago Post by Little_ninja
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So, guys. Caits, myself and El_Tigre are currently discussing weapon stats and things like this. (By the way, Anneal Blade will be a strong weapon for a few floors)
We are wondering what kind of system to take.

I was thinking to keep it close to the real thing as much as possible, however, because that involves lots of numbers and number crunching, we will skip out on calculating the damage, and use one person as a reference point.
We won't do every weapon, but just whenever you guys get a weapon, one of us will make the stats for the weapon if it's new.
We will probably think of some weapons ahead, to make it easier.
By the way, we will request you put these stats into your CS when we make a CS bin.

So this is an example for the Anneal Blade (no enhancements)


That is a template of how it will look like (the Sword Skills part is variable, it can be Hiding, Running, Just an extra boost for certain skills or stats)
When I say reference point, I mean, the attack range on it is about 100 and 15 strength, and let's say my character kills a boar in two hits (for example)
If someone with a attack range of 20 and 15 strength tried to kill the boar, it would have to take five hits. If they had let's say 50 strength and 40 attack range, then maybe three hits, or something like this. Just random approximates. You don't need to make things exact, just something reasonable in comparison to one another.

You can make weapons with stats if you choose, but a GM/Co-GM will have to approve of it.

On the other hand, El_Tigre, proposed this type of system (Copying and pasting mostly)



I can see it as a good simple system, but I fear it may become a problem with higher level floors. One thing is, originally, to equip certain weapons the player needed a certain amount of Strength (the required part in my thing). Changing that to levels means that some higher level weapon that is just not rare, and possibly not even supposed to be strong, would be better than a super rare weapon that was equipable to someone 10 levels ago.

We would like your opinions on this, and what you guys think we should do.
If you have your own suggestions, please tell us.
Hidden 10 yrs ago Post by Little_ninja
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You didn't need to edit it, you could of just had another post, saying what you did for the first and second day, and then came to the third town before night fall.

Edit:
Well your post is fine, but tell us your level please.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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I edited it out of habit- double posts really rub me the wrong way for some reason. It also felt a bit too short to be a single post, so tacking it on felt a bit more natural. I really couldn't think of Fujiwara doing much else than grinding, simply because of how I viewed his character in my head.

That aside, I think you could probably mesh both of the systems- Sometimes, people run multiples of a weapon, and since in my headcanon the quality of a crafted/dropped weapon could be varied. You could probably use the first system for base stats and the second for modifiers, which would be rolled by one of you GMs/co-GMs and returned to the group. Rarity could also play a part in the whole economy side of the game (which was shown to be relatively important, seeing as how characters like Agil made their living off of it), and higher rarity/quality items could potentially go for more. It just looks a bit more natural to mesh the two, but that's probably just me.
Hidden 10 yrs ago Post by MarshiestMallow
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Here's the character sheet bin: Character sheet bin

It you could, please post your CS there, so that you can more easily edit them when needed
Hidden 10 yrs ago Post by Little_ninja
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Well, we would still consider rarity with the first one. Didn't think about using colors to implement that, thanks.
We will wait for more input, before continuing with the development of the weapon stats.

Caits
Can you make the first post of the CS bin have links for the other CS? When they are posted up, just to make things easier. Also for when we do things like weapons and such.
Hidden 10 yrs ago Post by MarshiestMallow
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sure thing
Hidden 10 yrs ago Post by Little_ninja
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By the way PKMNB0Y, it has been decided level 6 is already high at this point in time, and from what your post suggests, you haven't had your character sleep? Fatigue still exists in SAO. Infact, leveling from beyond 6 is going to be made tough for a while.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Ah, okay. Would five be alright then? Solo grinding means no exp division, so I thought that the output would be a bit higher. And yeah, my character's basically been running off of that 'first time playing excitement' hype for two days. I'm pretty sure that once he realizes how fatigued his body is it'll basically give out and he'll pass out on the floor or something (I was thinking in front of the current party to spark an event or something).
Hidden 10 yrs ago Post by MarshiestMallow
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Oh, and We have developed an amount of experience per level as well, its on the front page at the moment
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