Welcome fellow guildmates, I will be your host and guide as we delve into the insanity that haunts us all. However before we start, I have a question. How does one go about defeating a monster, a monster that is a reflection of our own inner madness?
Chrono Asylum is a relic of pre-guildfall, it's legacy is one that lasted for over 3 years, coming to an end at that fated calamity. This however gave me the perfect challenge to reboot to franchise, add details, solidify the plot and in essence create an experience that will be enjoyable for everyone. If you enjoy an RP that has a concrete plot-line, abundance of themes and an intertwining story that will span over several months and years, than Chrono Asylum will serve its purpose in catering to please and satisfy.
Since the dawn of Mankind's innocence and subsequent fall, he has always sought dominion over that which lies beyond the perimeters of understanding This unquenchable thirst for the taboo lead Man into discovering a force of change, one that could transcend mortals from the restraints cast by their own limitations. A mallum known as Alchemy which man aimed to exploit so as to sever the chains of stagnation and usher in their own individual utopia.
In essence Alchemy is merely a harbinger of change for it transmutes one's will into existence, an instrument of limitless possibilities. However, a price must always be paid for causality demands it. Those that seek to surpass the domain of man are cursed to never return to it, such is the law of insannadition. This law foreshadows the final fate of Alchemists, to lose their raison d'etre. Their reason of existence, sense of self all of it fades till all that is left is the husk of humanity. The use of Alchemy drains one's sanity till they eventually become monsters guided by their carnal and most basic desire, destruction.
To prevent the world from plummeting into decay, one organization took root near the 1400s with the purpose to curb the ensuing madness. Alchemy Management and Restraint Organization or A.M.R.O served as a straight jacket, a constant reminder of a looming presence and lidless eyes that observed everything. Gradually this shadow organization grew to gargantuan proportions, monopolizing alchemy and succeeding in controlling Alchemy. "To kill a monster you need a monster", this rationality was the bases behind the fleeting peace which A.M.R.O had gained. To deal with monsters, they created monsters of their own. Alchemic warriors trained and hardened to face the brunt of insanity and serve as the shield, as the containment. As such they no longer called themselves Alchemists but went by another name, a name befitting their position as the greatest foe madness can face, they are called Asylums.
You will be one of these Asylums and your role is crucial for it is at a time where A.M.R.O's hold is weakening, the tides are changing and the shadows constantly waver. Behind the facade of peace, storms are brewing with a feeling that A.M.R.O is no longer the only organization of its kind.
Good luck~
In essence Alchemy is merely a harbinger of change for it transmutes one's will into existence, an instrument of limitless possibilities. However, a price must always be paid for causality demands it. Those that seek to surpass the domain of man are cursed to never return to it, such is the law of insannadition. This law foreshadows the final fate of Alchemists, to lose their raison d'etre. Their reason of existence, sense of self all of it fades till all that is left is the husk of humanity. The use of Alchemy drains one's sanity till they eventually become monsters guided by their carnal and most basic desire, destruction.
To prevent the world from plummeting into decay, one organization took root near the 1400s with the purpose to curb the ensuing madness. Alchemy Management and Restraint Organization or A.M.R.O served as a straight jacket, a constant reminder of a looming presence and lidless eyes that observed everything. Gradually this shadow organization grew to gargantuan proportions, monopolizing alchemy and succeeding in controlling Alchemy. "To kill a monster you need a monster", this rationality was the bases behind the fleeting peace which A.M.R.O had gained. To deal with monsters, they created monsters of their own. Alchemic warriors trained and hardened to face the brunt of insanity and serve as the shield, as the containment. As such they no longer called themselves Alchemists but went by another name, a name befitting their position as the greatest foe madness can face, they are called Asylums.
You will be one of these Asylums and your role is crucial for it is at a time where A.M.R.O's hold is weakening, the tides are changing and the shadows constantly waver. Behind the facade of peace, storms are brewing with a feeling that A.M.R.O is no longer the only organization of its kind.
Good luck~
I am looking for around two to three RPers. The selection process will be based on the sign up sheets you provide. This will not be a first come first serve, but a selection based on merit. However in my books merit does not translate into quantity, but quality. Quality in terms of writing as well as in terms of contribution. Such as how active you are, socializing in the OOC in essence how well you contribute to the CA family.
I look forward to reading the characters you all provide and hope to see many more join the CA family. ^.^ If you are interested and wish for a more detailed read I would suggest reading the OOC would be quite crucial.