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Hidden 10 yrs ago Post by Innue
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Innue Sheep God

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GMs: Innue,Tuuj, Ttocs




Since Natrelmon is constantly evolving, patch notes can be found here
In the dark of endless night,
the wind would cry and scream and bite.

Each shriek a note in symphony,
A screaming and bloody cacophony.

Stained with rust of moonlit hue,
His smile reveals thine quarry true,

A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.

Hidden from the mortal world,
coiled in the blackness swirled.

Out of dark of endless night,
the wind will cry and scream and bite.

- Author unknown, from the Lost Legends

The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.

Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.

It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
The intro doesn't exactly quite answer the question; what is Natrelmon?

Well, as the name suggestions, it is a creature capture type thread set in a fictional world. This roleplay has spanned a number of incarnations and has been run on and off over the course of seven years. It is an expansive world with over one hundred original creatures for trainers to capture, each with different, unique innate abilities. However, unlike many traditional creature capture threads (Pokemon) this is much darker, as well as involving the trainers themselves directly in the combat - either as long range mage types, or the bold (and rare few) that choose to engage at close range.

The setting is slightly more advanced than modern times in terms of technology with a highly interconnected society. Arms development has been largely unnecessary so most use bladed weapons and their Natrelmon for any form of combat between each other.

Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
Starting Spell Schools: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.
I realize the massive amount of information that is on this site and how daunting it is. There is a lot to take in, but do not worry. For the most part, you can ignore a large portion of it. A lot of the information is for a lot further down the road, when you have a higher leveled Natrelmon and can use more diverse strategies!

For now, here are the steps you need to take to get involved in Natrelmon. If you have questions at any point, ask in the chat box or in the Chat Forum (preferred). If all else fails, please PM and administrator.

- Read all of the Rules, Guides, and Guidelines topics.
- Select a Starter Natrelmon from the Starting Natrelmon topic in the Natrelmon Creature Database. Take note you start at level 5!
- Take note you start with spells. All Trainers start with two spellschools Refer to the Spell Database for these selections. I suggest new players start with Abjuration and an additional spell.
- Create a character by following the template within the Character Creation Forum. You can find information important to your bio in the various Databook forums (IE: Hometowns can be found in Maps, Experience, and Other IMPORTANT Data).
- Wait for acceptance/feedback on your bio - most often a bio will be accepted, but occasionally will need to be tweaked to fit within the lore of the world.
- Read through all of the Plot and News Stickies. They will contain important information about what is going on.
- Post early and often.

Currently, new Characters Receive the following:
- 20,000 N to start
- 2 Starting Natrelmon
- 2 Bonus Library Rolls
- Insta-level 15 for on Natrelmon
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in one school of magic
+ Character List +
- Shio Enyo
- Kiken Kanden
- Drane
- Kasumi Touhou
- Kaede Sakura
- Dominic Fox
- Michelle Lee
- Gildon
Hidden 10 yrs ago Post by Innue
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Hidden 10 yrs ago Post by Xzayler
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+ Drane +

+ Party Natrelmon +

1) Kaiguard - Male - 15 - Mudball
2) Volcan - Male - 5 - Pyro
3) Omutiel - Male - 15 - Sunburst
4) Kyonshi - Male - 15 - Eclypse
5) Orkora - Male - 18

Money: 16 000 N

Spell Schools:
- Abjuration Rank I
- Electromancy Rank III
- Kazemancy Rank III

Gifts
- Magic Savant

Items:
1x Relic D

Professions:
- Rank III Tracker (Steel)
- Rank I Herbalist
Hidden 10 yrs ago Post by Innue
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Accepted, but Nyxomancy is actually a 'secret school'. It needs to be unlocked. Could you pick another instead?
Hidden 10 yrs ago Post by Xzayler
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Innue said
Accepted, but Nyxomancy is actually a 'secret school'. It needs to be unlocked. Could you pick another instead?


Sorry didnt know. I thought id screw something up. Ill go with Geomancy then. Since both my starting Natrelmon have Earth types in them.

How am I supposed to keep track of things like money and exp though? And how do I determine when I level up? Seems very complicated but I trust you know what you're doing?
Hidden 10 yrs ago Post by Innue
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Xzayler said
Sorry didnt know. I thought id screw something up. Ill go with Geomancy then. Since both my starting Natrelmon have Earth types in them.How am I supposed to keep track of things like money and exp though? And how do I determine when I level up? Seems very complicated but I trust you know what you're doing?


It is my bad for not hiding the spellschool appropriately on the forum or telling you.

Create an addendum to your bio similar to I did above.

We will do calculations for you in almost all cases. Just if you purchase an item IC from the shop (check the Item Database for General Trainer items), you just deduct the cash and write in your item in your listed items.

Don't worry about experience - those calculations will be handled by Tuuj or myself. It is still good to understand, so you can check out your experience charts here. For actual evolutions, you'll have to check the Natrelmon Creature database and see what the stated levels are for that evolution. Once you meet that level, your Natrelmon evolves!
Hidden 10 yrs ago Post by Tuujaimaa
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Name: Kasumi Touhou
Age: 23
Gender: Female
Hometown: Orin

Appearance: Kasumi’s appearance is not particularly well-known due to her love of secrecy, but the few tales of her that do circulate describe her as practically a shadow, swathed entirely in black except for her face, which is often covered by a fox mask.

Underneath her costume, Kasumi has short white hair and an extremely lean form.

Personality: Kasumi is, at heart, simply a woman who loves money and the thrill of stealing. She is a kleptomaniac in its finest form, and despite her morally ambiguous nature she is fairly friendly. Kasumi desires, of all things, excitement in her life, and though unorthodox, she has found thievery to be what she considers her calling in life.

Relic Description: Kasumi’s relics are lockpicks kept in a container on her belt.

Starting Natrelmon: Mythin; Gen

Gifts: Invisibility

History: Kasumi grew up in the Touhou family, the most prominent and powerful family of Orin. The Touhou were always about being as fast as humanly possible, so Kasumi followed her family’s footsteps - though while they were focused on martial mastery, she preferred something that would have real consequences if she got caught - for that would not only test her speed, but give her the thrills that she craved. After a while of offering her services to the highest bidder, Kasumi decided to train Natrelmon on the side to aid her, as well as explore new things to challenge her.

Noteworthy Skills: Thievery, Lockpicking, Stealth, Hand-to-Hand Combat

~

+ Kasumi Touhou +

+ Natrelmon +

Chu - Male - 10 - 965
Mythari - Female - 15 - 3250

Money: 20,000N

+ Spell Schools +

Hydromancy - Rank I - 0

Rank I - Hazeborn Tears

Invocation - Rank III - 0

Rank I - Deceptive Bolt
Rank II - Mistwalker
Rank III - Break One's Word

Abjuration - Rank I - 0

Rank I - Feeble Wall

+ Gifts +

- Invisibility
- Astral Projection
- 1.2x Natrelmon Experience

+ Professions +

Scholar - Rank IV - 4,000

Rank I - Bookworm
Rank II - Expanded Library Card
Rank III - Fables are Truth
Rank IV - Quick Reader
 
Mage - Rank V - 4500

Rank I - Draconic Spirit
Rank II - Deep Knowledge
Rank III - TELEPOR
Rank IV - Deeper Knowledge
Rank V - Specialisation - Hydromancy

+ Items +

-
-
-
-
-

+ Log +

-
-
-
-
-

Hidden 10 yrs ago Post by Xzayler
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Whats Ghisiki? Did I miss it or is it some stuff im not supposed to know about yet?
Hidden 10 yrs ago Post by Innue
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Xzayler said
Whats Ghisiki and Kazemacy? Did I miss those or are they some stuff im not supposed to know about yet?


Gishiki is a spirit magic that is hidden. We are allowing returning legacy players to keep their knowledge gained from the previous thread, just not any of the items or power levels.

Kazemancy is the School of Winds and is free for you to select if you wish.
Hidden 10 yrs ago Post by Xzayler
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Innue said
Gishiki is a spirit magic that is hidden.Kazemancy is the School of Winds and is free for you to select if you wish.


Yeah I realized that I knew Kazemancy, i didnt even edit the post and you answered already. Anyways, I think Im sort of ready, a few things though:
Are there some sort of "bad guys" we need to fight? Is it possible to team up and use multiple Natrelmon in like a 2v2 battle with 4 trainers?
Hidden 10 yrs ago Post by Innue
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Xzayler said
Yeah I realized that I knew Kazemancy, i didnt even edit the post and you answered already. Anyways, I think Im sort of ready, a few things though:Are there some sort of "bad guys" we need to fight? Is it possible to team up and use multiple Natrelmon in like a 2v2 battle with 4 trainers?


How you fight is largely up to how you agree with other players. I will say the combat at the beginning can be a bit daunting, but with practice creativity will provide you a lot of success.

There is a 'bad guy' group in a very vague sense. They are trying to reconstruct the Black Gates, which essentially are the gateways to the Void (essentially death in this world). They have mixed motives and a number are trying to prevent that reconstruction.
Hidden 10 yrs ago Post by Innue
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Xzayler -

I did your rolls for you (for Library and Gift) and you have the gift of Magic Savant, which allows you to utilize an additional school of magic.

You still have your wild rolls available.
Hidden 10 yrs ago Post by Raineh Daze
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Right, time to try and rewrite the thing I wrote before the server wipe. And try and stay in one of these threads for longer than a fortnight.

This took way too long. So many tabs.

Name: Kaede Sakura

Age: 22

Gender: Female

Appearance: Tall and exceedingly dishevelled, with hair that looks like it hasn't been brushed in months--or cut in years, creating a tangled, brownish-black mess for want of a better word. Aside from that, Kaede is nothing really to look at: brown eyes, tan, worn coat, threadbare clothes... if it weren't for her size and what her relic was attached to, she'd never attract the slightest bit of attention.

Hometown: Sakura

Personality: Serious. Deadly serious, with almost no sense of humour at all: puns, wordplay, and sarcasm will all go completely over her head. To make matters worse, she's extremely prideful, and overreacts to insults. On the more positive side, Kaede's a very calm person (touchy ego excepted) and will stoically endure all but the most extreme circumstances.

Relic Description: Filigree... on the blade of what has got to be one of the most pointlessly long blades ever forged: a nodachi too long to ever even remotely sheathe. Without the sword, the filigree would be rather hard to carry around, so they make a neat set.

Starting Natrelmon: Sakura

Starting Spell Schools: Abjuration, Electromancy

History: As soon as she got the chance, Kaede took the sword, and left home; too determined to see the world and make something of herself to spare much in the way of goodbyes. It wasn't as if she was ever very close to her family, though: exercise and trying to wield the sword were of more interest to her. Somehow, one way or the other, she's survived and neither frozen nor starved to death. Her clothing has definitely gotten the worst of it, though.

Professions: Tracker, Mage

Noteworthy Skills: Whilst she doesn't have all that much formal training, Kaede does have quite some experience at surviving in the wilderness. She's also finally gotten to the point of proficiency with the lump of steel she's always lugging around--though being easy to provoke into fighting means she's also had to learn how to use her fists.
+ Kaede Sakura +

+ Party Natrelmon +

1) Sakura-re - Female - 15
2) Mything - Female - 5
3) Datic - Female - 16
4) Xiao - Male - 13
5) Ocalia - Male 17

Money: 17000 N

Spell Schools:
- Abjuration Rank I
- Electromancy Rank 3

Gifts
- N/A

Items

Profession:
- Rank I Mage
- Rank I Tracker
Hidden 10 yrs ago Post by Innue
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The second Natrelmon is just level 5 instead of 15.

Other than that, accepted. I will have to consider a few things about the blade, but it is permissible. You just may have to lose a touch of starting money for it.
Hidden 10 yrs ago Post by Raineh Daze
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What I meant is more: rarity restrictions?

I'd just hoard the money otherwise, I'm fine with losing it.
Hidden 10 yrs ago Post by Innue
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Raineh Daze said
What I meant is more: rarity restrictions?I'd just hoard the money otherwise, I'm fine with losing it.


Ah, only restriction is that it is from the Starting Natrelmon list.

EDIT: Also, do you want me to do your gift rolls/library rolls?
Hidden 10 yrs ago Post by Raineh Daze
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Added the second Natrelmon, then.

Please do.
Hidden 10 yrs ago Post by Innue
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I will PM you your rewards from the library. You did not get any innate Gifts.
Hidden 10 yrs ago Post by Ttocs is Awe
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Sup, folks.
Hidden 10 yrs ago Post by Xzayler
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Is there like a Natrel dex or some kind of list of Natrelmon I can find?
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