Hidden 11 yrs ago Post by Hesoca
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Hesoca

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Hey, everyone! Got an idea for a High-Casual RP I'd like to share, and would love to hear if anyone is interested or has any suggestions.

Plot/Setting
The world of Erra is composed entirely of floating landmasses, all resting above a cover of clouds that shield them for the planet's volcanic core. These islands, as well as the rest of the world, run off a kind of intangible, unstable energy known by the people as magic, which keeps the islands afloat, and allows other improbable geography and creatures to exist. For the most part, this magic is uncontrollable to the people living in Erra. However, a few gifted folk, known as Catalysts, are capable of bending the magic of the planet to their will, and are a revered and respected by the rest of the world.

... That is to say they were revered. In the beginning, Catalysts were saviors to the people of Erra, but as time grew on, the power that the Catalysts wielded got to their heads; they grew arrogant of there abilities and began using them against the non-catalysts of Erra. Wars were fought between the Catalysts and non-catalysts, and in the end, the Catalysts overthrew their own people, which they placed under a harsh and unforgiving dictatorship.

The non-catalysts lived under this dictatorship will little way to rebel until a man by the name of Nickolas Larken made an interesting discovery: a way to convert magic into a physical substance that everyone could use. This magic, known as Aether, made it possible for non-catalysts to fight back, and as such, the non-catalysts began creating complex weapons and machinery to combat their brutal government, including the aether-powered airship. Over the years of this new rebellion, these ships fell into the hands of less-savory folk, and the idea of the sky pirate was born.

Gameplay
Players would participate as a crew working on one of these newly-created pirate ships, sailing the skies and wreaking havoc wherever they please. Additionally, the overall design of the RP would be fairly sandbox in nature, with players deciding by popular vote where they ought to go, and focus on exploration, adventure, and combat. The RP would also run on a sort-of quest system, where the GM (myself) and players would post subplots and premises that the rest of the players could pursue to uncover more information about the world and the war currently raging in it.

Positions
+ Captain
+ Quartermaster (Strategist)
+ Navigator
+ Shipmaster (Ship's main engineer)
+ Engineer
+ Historian (An information distributing job that I would be playing)
+ Doctor
+ Cook
+ Gunner
+ Fighter Pilot
+ Gunman
+ Swordsman

(Side note: At the moment, the only issue I'm having with this idea is its expansiveness; the number of positions on the ship is a whopping 15 (side-side note: some positions listed above have more than one opening), and most-if-not-all would need to be filled to start the RP. If not enough people join, I would probably have to consolidate some of the positions together, or allow people to play two jobs at once, which I feel would be a bit confusing depending on the job in question.)

Anyway, that's it. Let me know what you think!
Hidden 11 yrs ago Post by Blue Demon
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Blue Demon

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I've lurked here, and since no one's said anything:

I'm interested. I'm also willing to play multiple characters. And Sandbox worlds are 100% a-okay by me :D
Hidden 11 yrs ago Post by Raxacoricofallapatorius
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Raxacoricofallapatorius god of shenanigans

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Sounds like fun.
Hidden 11 yrs ago Post by Hurley
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Hurley Rock Jumper

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Looks cool, I'd be interested.
Hidden 11 yrs ago Post by Arty Fox
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Arty Fox

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This look so cool. Count me in.

An Idea on how you could get around the expansiveness problem could be to just have a very small ship, something that would mean we would be camping out on the deck, and could actually be a sub-plot of the pirates slowly getting bigger ships over time.
Hidden 11 yrs ago Post by Hesoca
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Hesoca

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Arty Fox said
This look so cool. Count me in.An Idea on how you could get around the expansiveness problem could be to just have a very small ship, something that would mean we would be camping out on the deck, and could actually be a sub-plot of the pirates slowly getting bigger ships over time.


I like the idea of having a smaller ship; it would keep the crew within easy reach of each other, and make for some cool twists and turns along the way. The issue isn't so much with the ship, however, as it is with the number of jobs possible. I'll probably just combine some of the jobs (such as Gunman, Swordsman, and Gunner, which are really more like combat classifications than actual positions), which should (hopefully) make the number of required positions significantly lower.
Hidden 11 yrs ago Post by Blue Demon
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Blue Demon

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Well, if you really wanted to lower the amount of jobs I have an idea. Since it's steampunk, maybe we can have automatons that can fill in some positions and eliminate the need for a character to fill it, but still leaving the position intact.
Hidden 11 yrs ago Post by Raxacoricofallapatorius
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Raxacoricofallapatorius god of shenanigans

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Blue Demon said
Well, if you really wanted to lower the amount of jobs I have an idea. Since it's steampunk, maybe we automatons that can fill in some positions and eliminate the need for a character to fill it, but still leaving the position intact.


I second this.

Although I, for one, would not be opposed to playing more than one character. Jobs can be combined as well, it could be a mix of all three.
Hidden 11 yrs ago Post by Hesoca
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Hesoca

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Aether automatons, huh? I like the sound of that. Combine that with having more than one character per person, and the number of positions wouldn't be a problem whatsoever. Think I'll do something along those lines, and also have a few jobs that could double-up with each other.
Hidden 11 yrs ago Post by Blue Demon
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Blue Demon

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Glad to be of service. *bows*

I'm getting excited for this one. :D
Hidden 11 yrs ago Post by Danko
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Danko

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Count me in, I really like the sound of this one. I don't mind playing more than one character or else having multiple jobs on one character. I'd say swordsman wouldn't need to be a singular role, you can have a character who is skilled with a sword but also has a technical job on the ship. Just an idea.
Hidden 11 yrs ago Post by Sovi3t
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Sovi3t Obamacare

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I'm interested,
Hidden 11 yrs ago Post by Automaton
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Automaton Just a simple Automaton.

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I heard the word Automaton and I got excited.
Hidden 11 yrs ago Post by GingerBoi123
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GingerBoi123

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Can I join too? P.S. Happy to take on a combatitive role if that's all good
Hidden 11 yrs ago Post by jetipster
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jetipster Not all those that wander are lost

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Also up for this :)
Hidden 11 yrs ago Post by DR_TRAPEZOID
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DR_TRAPEZOID

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Looks pretty full, but I would love to join, if you think that there is room for me. Happy to fill just about any role, but preferably Doctor/Engineer,
Hidden 11 yrs ago Post by gaudi
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gaudi

Member Seen 9 yrs ago

This sounds really cool, sort of reminds me of Castle in the Sky though this is much more advanced / etc. :)
Hidden 11 yrs ago Post by Chromane
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Chromane

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I would also be interested in joining - this looks like it could be a lot of fun
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