Hidden 10 yrs ago Post by Dervish
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Dervish Let's get volatile

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The Galaxy’s always been a dangerous place, full of opportunity, adventure, credits and purpose for those of the mind to look for it. The people gathered here today, the only thing we share is skirting galactic law and the fact that some asshole with a lot more money than any of us wants us dead. So shall we get started, or do you want to wait until more of us wind up dead before deciding we should do something about it?


Retro title card courtesy of the swanky Captain Jenno!

_ _ _ _ _



The year is 2178CE, a time of overall galactic peace and the ending of the batarian threat to Alliance colonial claims. After the Skyllian Blitz of 2176CE, Alliance forces had been systematically hunting down pirates and criminals associated with the ill-fated attack on Elysium, and the Anhur rebellions began, beginning a two year struggle to end slavery on the batarian and human colony, resulting in the abolitionists achieving victory over the pro-slavery Na’hesit factionists. It is a time of law being enforced in formerly lawless sections of space, the Attican Traverse no longer standing independent of Alliance influence. While many grumble the perceived loss of independence of the “suffocating” Systems Alliance charter, most citizens are welcoming the regular military presence, as both the attacks on Elysium and Mindoir were fresh on everyone’s minds. Most recently, the ruthless attack on the moon of Torfan has crippled the threat of criminal activity against human colonies, and Alliance patrols are systematically hunting down the remaining pirate anchorages across the traverse.

While most are celebrating the downfall of the pirate menace, there are some who see the sudden aggression against the criminal element of the galaxy as a threat to not only their freedom, but their very existence. Pirates, smugglers, slavers, and guns for hire alike have flocked to the lawless Terminus Systems, entering a competitive and often lethal struggle to ply their trade against other organized groups, many of whom are not keen to share their home turf with newcomers. Others remain in the Traverse, balancing the risks with the increased opportunity left in the vacuum their former competitors left behind. While several groups are soon were caught, there are more than a few that had flourished beyond anything they could have previously imagined. Bolder, larger criminal organizations began to emerge from this, and a stretched Alliance Navy was powerless to watch every corner. The galaxy is a big place, and the rapidly expanding Systems Alliance was beginning to understand just how vast it really was.
Along with the law-skirting groups came the demand to do something about it. While some worlds hired security from the big name contractors such as The Blue Suns and Eclipse, there was a demand for a much more widespread and permanent solution. Something that would ultimately bring stability and safety to the colonies. To the surprise of many, an asari billionaire rose to the challenge.

Rebekha Gaela, the chairwoman and head of Siame Industries, is the leader of a private military corporation and arms manufacturing firm that has long established itself as a powerful and professional fighting unit and security firm in systems outside of direct Council protection, and even on the fringes of Outer Council space. Gaela, a shrewd matriarch who takes as much after her turian father as her asari mother, has been a rising profile with a rapidly expanding enterprise, annexing and buying out anything smaller than Siame Industries with startling efficiency, largely due to the fact that systems controlled by the security branch are among the most safe and secure in the galaxy, and the PMC branch has been constantly grabbing headlines for the daring, ruthless raids into criminal bases across the galaxy, even deep within the normally lawless Terminus Systems. There are rumours that Rebekha Gaela has several criminal firms under her thumb and unprecedented access to information brokers across the galaxy, and while unsubstantiated, has done wonders to keep her skeptics from meddling too much into her affairs.

Very recently, Siame Industries signed an agreement with the Systems Alliance to bolster security in the Attican Traverse in exchange for a hefty contracting fee and the authority to install bases on any colony world that would accept them, putting pressure on the criminal element even further with more raids, blockades, and other enforcement practices that were previously non-existent. Retreating to the Terminus Systems yields just as few safe havens; using her own forces and the various client outfits under her employ, Rebekha Gaela has taken her personal war against galactic crime into the previously untouched safe havens in the Terminus Systems. Even Omega, the antithesis of the Citadel, is beginning to feel the squeeze. Gaela gets stronger by the day, and for the mercenaries and criminals of the galaxy, there’s a lot fewer friendly faces than there were a year ago.

Desperation follows those on the wrong side of the law, from hired guns to smugglers, assassins to drug dealers, no one is safe. However, there are those who aren’t going to lay down without a fight. On Cartagena Station, a gathering of largely unaffiliated men and women from all walks of life gather to discuss one thing:

Pay back.


_ _ _ _ _

OVERVIEW



Welcome to Mass Effect: Wanted, an RP about a group of law-loathing, ruthless, and morally dubious mercenaries, smugglers, bounty hunters, drug pushers, assassins, thieves, and just about any other sort one would not wish to run into in a dark alley. Long accustomed to the freedom of the stars to earn fame and riches in often ruthless and morally objectionable manners, your character will be caught up in a galaxy that’s becoming a much smaller and unforgiving place. Working with a loosely affiliated group of (largely) strangers with a singular common interest, it will be up to the players to work together to fight back against the encroaching danger of Siame Industries and increasingly ruthless criminal outfits who have acted as your character’s rivals and enemies for years. If you are a fan of the criminal story lines from the video games, from taking down pirate bases on some uncharted world in Mass Effect 1 to going undercover with the mercenaries in Mass Effect 2 to save Arch Angel to earning their allegiance in Mass Effect 3, this game may just be the right stop for you.

As you may have gathered, this game takes place a few years before the first Mass Effect game (five years, to be exact!), freeing us from the confines of the Reaper Invasion, the geth, and the Collectors. This game will focus much more on untold stories using the lore and setting from Mass Effect as a backdrop. While it is an original tale with player created characters and organizations as a continuity of the series of Nova games myself and several players had been running for two years, everything that happens in the timeline and series has and will happen here, and in many ways, will be reacted to in such a fashion: It’s another news headline, unless your character was an active participant in those events. I do ask that when you are creating a character, do take the Timeline into consideration and try to make a believable and relatable individual. Our goal here is storytelling, and this is not a tale about grizzled war heroes with N7 designations on their chests, it’s a tale of people who live in remarkable times on the wrong side of the law. If you think along the lines of Firefly and you’re on the right track, only there’s possibly a chance your character is a remorseless sociopath who has a warrant in 13 systems for murder. The choice, as always, is up to you.

The game will be run by GMs, but players are free to control minor NPCs and guards (a privilege I may alter or revoke if I find it’s being abused), but anything story/ mission related is expressly GM territory. However, each player will have a chance to help craft their own personal Loyalty Missions in a similar vein to Mass Effect 2. While the primary aim of this RP is for our characters to be taking the fight back to Rebekha Gaela and her forces in a sweeping underdog story, Mass Effect has always been about exploration and taking on assignments that aren’t strictly related to the main plot (75% of Shepard’s activities revolved around impressing the people he wanted to sleep with, after all). Given the cast of characters this game will feature, many of them are likely to have their own agendas and rivalries that need to be dealt with. This game will eventually feature a vast collection of characters, organizations, and places of interest and it will be because of the collaborative dedication and creativity of the players.

All players will start off on Cartagena Station, an out of the way staging area in a largely unenforced corner of space. It will act as a gateway into the story, where the team will quickly depart on the first of many missions together.

Once this generates enough interest, an OOC will be established along with character sheets and an application deadline, plus a great deal of extra material to mull over.

Those who have played in my games before know me, but if this is your first time checking out one of my games, welcome! The last two RPs I have run, Mass Effect: Nova and The Elder Scrolls: Vengeance of the Deep have both been wildly successful projects with a dedicated and fantastic group of players with original, branching story lines that diverged from the source material while trying to maintain an adherence to lore. Both games have run over a year, and while Nova had to be shut down due to an overly busy player base, it was a project of three reboots and a continuity spanning back the first half of 2012. Now, over 2 years later, that continuity and several of the characters are returning for Wanted.

I am a very dedicated and approachable GM who keeps games going to the best of my ability, and while I initially ask a lot of my players, ask the alumini from my other games; we've all become great friends and enjoyed a very informal and enjoyable relationship with one another. If you've been looking for a solid group and you yourself are a dedicated player who sticks things through, thick and thin, then welcome! We've got a galaxy to keep wretched.
Hidden 10 yrs ago Post by Makatsume Haru
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I'll be throwing my interest since, well, I love Mass Effect!
Hidden 10 yrs ago Post by Zed
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Yo.
Bummed that I can't be a Yahg, but I'll think of something.
Hidden 10 yrs ago Post by Cpt Toellner
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I'm putting out interest, mostly to claim an early stake if this launches into something good.
Hidden 10 yrs ago Post by Dervish
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Dervish Let's get volatile

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Cpt Toellner said
I'm putting out interest, mostly to claim an early stake if this launches into something good.


Well, the last incarnation lasted about a year, so I can promise at least that long if people stay dedicated. ;D
Hidden 10 yrs ago Post by Sundered Echo
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I am of course in, as you know already Derv.

This time with 100% Salarian Hitman goodness.
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Sundered Echo said
I am of course in, as you know already Derv.This time with 100% Salarian Hitman goodness.




So this is happening. :D
Hidden 10 yrs ago Post by Cpt Toellner
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Turian moral mercenary.
Hidden 10 yrs ago Post by AmazinglyVivid
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Also color me interested!
Hidden 10 yrs ago Post by Dervish
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Hey there Vivid! Glad to see you stopped by. :D I was looking forward to working with you in Wolves; hopefully this is that chance. ;)
Hidden 10 yrs ago Post by Voltaire
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Lol, lovin the 8-bit style title card, now we just need the ME sound track in bit tunes playing in the background.
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Derp post.
Hidden 10 yrs ago Post by Callthecops
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Very interested!
Hidden 10 yrs ago Post by Dervish
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Voltaire said
Lol, lovin the 8-bit style title card, now we just need the ME sound track in bit tunes playing in the background.




I am all about exceeding expectations.
Hidden 10 yrs ago Post by Mosis Tosis
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Working on Kosso's sheet now, should have it fixed up sometime soon!
Hidden 10 yrs ago Post by Esper
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I want to play. : )
Hidden 10 yrs ago Post by Crya
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I'm also interested.
Hidden 10 yrs ago Post by Dervish
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So far, it looks like there's at least 13 interested (and interesting?) people in less than a day, I think it's safe to drop the OOC tonight, including character sheet skeletons and application deadlines. Keep your eyes open!
Hidden 10 yrs ago Post by Voltaire
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Dervish said
I am all about exceeding expectations.


Holy shit, that was so good it have me chills! I knew there had to be one somewhere.
Hidden 10 yrs ago Post by AmazinglyVivid
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Dervish said
Hey there Vivid! Glad to see you stopped by. :D I was looking forward to working with you in Wolves; hopefully this is that chance. ;)


Hey! Yeah, it's a shame that didn't work out. I'm excited for this RP, though! Can't wait for the OOC.
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