Sovi3t said
Important, has in they'll be playing a role for your nation icly
So they are both colonial, and mainland cities
Edit: Here is my CS
Nations Name: New Republic of Ostlandet
Flag:
Form of Government: Merchant Republic
Describe the System: A merchant Republic is run by the six main merchant families living within the nation. Each house has a family head, and that family head can participate in any elections. If a head of the family dies, the next head is the oldest living legitimate male heir to their dynasty, unlegitimized bastards, women, and courtiers can not inherit the families house, or a right to participate in the elections. If a family has no legitimate heir to their house, they immediately forfeit any rights or claims to their house, and the next wealthiest merchant family will take power. Elections happen every eight years, and all men who hold land are allowed to vote. If a head of family is voted for they are able to pass any reforms, and declare war on any nation they wish, but they are not allowed to disband the republic, at least not without having to deal with a major uprising by the other five houses.
Location on Map Desired: If it is ok, I would like a small series of islands near the center of the continent/continents, and a fairly decent chunk further south, on the eastern coast, and a little bit of land more inland.
Capital: Antionette, located on the south western part of the nation, on what used to be its own seperate small island, until a small land bridge opened up large enough to create a small roud leading to the capital (about four people could stand shoulder to shoulder).
Important Settlements:
-Vaticana (located slightly north of the capital) is well known for being the second largest trade city outside of the capital.
-Tornshire (located further inland, north east of Vaticana) is the location of the house of Tornshire, which is well known for its vast workers, and deep, but drying out mines.
-Ordinal (Most southern town of the Republic, and located on a small island) Well known for its large naval base, and is also a well known rest stop for both the navy, and merchants making it the third largest trade city.
Description:
The average city in the New Republic is vast, and fairly large with many buildings, and buzzing towns with merchants constantly trying to earn a living through trading of valuable resources. This is only the coast of the New Republic though, closer inland is filled with mostly small towns, farms, and mines. People in the smaller towns will often act like they are in a hurry, and will ignore those around them just trying to earn a living themselves.
There are in the end three types of people really in the republic, there are the workers who are often seen as cold, and unforgiving because all they really care about is surviving that week, and still being able to pay their taxes. Then there are the sailors who only want to live out at sea, and journey to vast new places, making most prefer to live near the coast, and to leave their inland villages for something they consider to be better, and more fulfilling life style. Lastly their are the Merchants who have a similar personality to the workers in a sense that they are cold, and unforgiving, but they often actually have the wealth to survive, and care only about getting more money. People in their eyes are often seen as resources they can use to earn more money, and a better more pampered life.
The people in the New Republic speak Condastrian (A mixture of Spanish and Italian) which is widely spoken by the workers, and sailors, but the merchants will often speak two or three foreign languages. Their currency is interesting, but it mainly uses copper, silver, and gold. They call that currency a ratio, half a ratio is a completely copper coin with a straight hole in the middle which is often enough to buy a loaf of bread, a ratio which is copper with silver in the middle, ten ratio silver with nothing in the middle, fifty ratio silver with gold in the middle, a hundred ratio gold with nothing in the middle, five hundred ratio gold with silver in the middle, and a thousand ratio which is pure gold. They are all engraved with the house seal that was in power at the time, and the date. This is to help merchants to determine their legitimacy.
Important Characters:
-Joseph Alexander (Head of house Alexander/current doge of the republic)
-Leonardo Alexander(Heir to house Alexander/Temporary head while Joseph is Doge)
-Norman Montague (Head of house Montague)
-Bastilio Vasquez (Head of house Vasquez)
-Esteban Julio (Head of house Julio)
-Joseph Tornshire (Head of house Tornshire)
-Hector de Bastion (Head of house Bastion)
Traits:
-Small Army: Your nation maintains a relatively small number of troops, when fielded in battle against another nation your forces are almost always outnumbered. +2
-Outdated Army: Your men carry weapons not even your grandfather remembers, muskets misfire more than usual and your training deals with tactics not used in many years. +2
-Ambitious Generals: Your generals all want a piece of glory. Sometimes even going to backstabbing each other and arriving to another’s aid ‘late’. +1
-Never been out of the village: Your men have almost all never been outside their own borders. Other countries lands and environments are almost alien, especially those on another continent. They will suffer from not being able to deal with weather and being unable to forage as well. +1
-Militias: Local town and cities employ militias meaning that during times of war they are able to provide a small garrison of men in their defence. -1
-King of the Seas: Your nation has a glorious Maritime history and a navy that matches, many grand ships fill your docks and sailors are viewed as hero’s in the eye of the public. -3
-Trading Hub: Your country is a nation of traders and merchants, many coins pass through the fingers of your citizens every day, especially through your own after taxes. -3
-State Controlled: Your market is controlled by your ruler, every business is state owned and all works are employed by the state, you are less vulnerable to crashes in the market however with the lack of competition your country advances more slowly and the economy rises more slowly. +1
Army: (I will roll this, navy, GDP and stability.)
Navy:
GDP:
Stability: