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Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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littlefoot said



I love the tie in with Cyrus, accepted.
Hidden 10 yrs ago Post by Soundbyte
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Soundbyte

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I didn't see anywhere that it was closed to submissions, so here's my CS thingy...
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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Soundbyte said
I didn't see anywhere that it was closed to submissions, so here's my CS thingy...


I can dig it, accepted.
Hidden 10 yrs ago Post by Soundbyte
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Soundbyte

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yay! thank you! c:
Hidden 10 yrs ago Post by Raikage
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Raikage

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All fixed up
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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Righteo, accepted.
Post it in the CS thread.
Hidden 10 yrs ago Post by Skythikon
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Skythikon Fly like brick, sting like brick

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Name: Merrick Sheridan

Age: 28

Race: Human - Australian

Appearance: Slender would be the word that would most easily describe Merrick. Tall and slim, the only indication that he was a man of the outdoors would be his heavily tanned skin and rough hands from spending long hours working or riding under the sun. He has shallow, dark brown eyes, thin lips and subdued facial features. His brown hair licks at his eyebrows and collar of his shirt, and he never lets it grown any longer than that.

He wears a modified US Army frock coat, the most distinct modification being that he had dyed the entire thing a soft shade of brown to blend in with the desert sands. Patches of cloth in other shades of brown are sewed onto parts of the coat to give it some form of rudimentary camouflage. A bandanna covering his nose and mouth prevents him from inhaling sand. He often wears a dark brown slouch hat.

Gender: Male

Personality: Awkward, quiet and introverted. It's when he drinks does he talk a lot, sometimes more than he should.

Biography: It is no exaggeration to say that Merrick was born for the wilderness. Born to a bushman and a barmaid in a small town in the outback, Merrick was trained by his father from a young age to live off the land. Given that they were within one of the Australian deserts, that was as well as teaching Merrick how to live off practically nothing. By the time he was eight, Merrick had learned how to identify and prepare plants that were safe to eat, as well as creating rudimentary traps to hunt small game. He fired his first rifle when he was ten and hunted his first big game not two months later. Considered a true bushman when he turned fifteen, Merrick went on to live the life of a hunter and forager, living in the wilderness for up to weeks at a time for the perfect shot to kill his targeted prey.

However, Merrick could not help but feel as if there was more to life than just barely eking out a life in the Australian bush. Thus, once he turned eighteen, he decided to take whatever money he had earned from selling meats and hides, along with a small amount gifted to him from his parents, to buy passage to America. Like plenty of immigrants, he had heard stories out how the American west was the place to be if you wanted to carve a life out for yourself and make it rich at the same time. It was going to involve plenty of hard work, but that was nothing Merrick was not used to. Additionally, he was going to make landfall in the thick on it - in California.

He went from job to job for a year after that before realizing that he needed a steady source of income. The United States Army, having been bogged down by decades of intermittent warfare with the Native Americans, were more than happy to welcome Merrick into their ranks. He was trained as a cavalryman, fighting with the rifle on horseback and with the sabre at close range. It started out as a wonderful experience, when he was just a scout rider making sure that the road ahead of the army was safe. It was when he actually entered combat when things started falling apart. He had no problems with killing armed men or women - as far as he was concerned, he was simply acting out of self-defense. It was the post-battle killings and occasional mutilations that bothered him. He detested the idea of bringing violence onto anyone who was not involved in the battle. It came to head when Merrick was present at Wounded Knee to witness the massacre. He saw armed Natives being gunned down and bayoneted, but what horrified him was the indiscriminate killing of civilians and the apparent lack of concern shown by the commanding officers. Even though he did not fire a single shot during the massacre, Merrick still felt intense guilt for doing nothing to stop it. Unable to reconcile the idea of a free and equal American with the massacre, Merrick deserted the army.

He traveled from town to town, not bothering to use a false name, rightly assuming that the US army had more important things to take care of than to hunt down one deserter out of hundreds. Still, Merrick made a point to avoid settlements that were firmly within federal control as well as tribal lands. The former because he was still worried that he would be apprehended as a deserter, and the latter for, well, even if he was not shot on sight, he could not bring himself to look in the eyes of another Native American without remembering his inaction at Wounded Knee. He had even discarded his army-issue rifle, not just because he disliked it in general, but because it reminded him too much of his past.

It did not take long for Merrick to stumble across Paradise, a town beyond the reach of federal agents and plagued by mysterious problems. Still riding on the hopes that he would one day perform enough good deeds to clear his conscience, he decided to stay and offer his services.

Equipment:

Weaponry
- Snider-Enfield Short Rifle, metal cartridge conversion
- 2 Colt Single Action Army revolvers
- US Cavalry Sabre
- Socket Bayonet for the Snider-Enfield
- Serrated hunting/skinning knife

Kit
- Cloth backpack
- Breadbag (Essentially a shapeless sling bag)
- Ammunition box + shoulder belt (US Army issue, insignia buffed out)
- Waistbelt + sheaths for knife, sabre and bayonet (US Army issue, insignia buffed out)

Abilities/Disadvantages:
+ Bushman: Trained in the Australian outback, Merrick is an expert when it comes to surviving on next to nothing.
+ Sleight of Hand: You'd think he was using a repeater, given how fast he reloads.
+ Ex-Dragoon: A sniper is deadly enough. A sniper on horseback? That's just unfair.
- Deserter: Safe to assume that the US army is not a fan of Merrick.
- Enemy of Natives: And neither are the Native Americans.
- Heavy drinker: Don't get him started.
- Glass cannon: He can deal the damage, but he can't take it back.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

Member Seen 8 yrs ago

Going to make my CS when I get on my desktop computer.

Aka, now...


Name: Alexander Splinters
Age: 45
Race: Human
Gender: Male
Personality: Serious and stoic, Splinters cares only about two things: The law and the townspeople. Those who have known him say he's a kind soul. People who threatened the town don't think of him at all.
Because they're dead.
Bio: Born in Texas, in the southern regions of 'Merica, to a pair of loving parents. He had grown up to be a man who upheld justice and the law. In his mind anyway. For a few years, him and his faithful Winchester Model 1895 rifle became vigilantes and took down outlaws, bandits and other such lawbreakers one by one. He had helped Paradise with bandits, indians, outlaws and the like. At the age of twenty six, he became the Sheriff of the small town. It was his duty to protect the town from this new threat...
Equipment:
Winchester 1895 Rifle
Colt Walker .44
Bandolier of bullets
Doesn't count but GODDAMNIT, HATS.
Sheriff Badge
Abilities/Disadvantages: A true marksman, give Splinters a rifle and his enemies will fall. However, for all his accuracy and skill at long range, he is noticeably worse in close range.

Also, how do gunknives work? After all...A blade inside a gun won't work out like that.

If I get accepted and someone wants to make a marshal or deputy, you can be affiliated with Splinters.
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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Both accepted.
and I dunno, maybe it's like, a gun with a knife under it like a bayonet? It seems cool so I'm allowing it.
Hidden 10 yrs ago Post by Skythikon
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Skythikon Fly like brick, sting like brick

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Cheers!

A gun-knife would be unwieldy as hell when it comes to actual knife-fighting, but I see it as a viable backup weapon. It's going to be hella front-heavy, though.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Captain Ahab said
Both accepted.and I dunno, maybe it's like, a gun with a knife under it like a bayonet? It seems cool so I'm allowing it.


Looking at it, it looks like the blade comes from the gun, like from the inside, near the revolver bullet chambers and barrel. Hm.

If it interrupts the thing where the bullet comes out of, it could very well cause a jam.

Like Sky said, it wouldn't be very good in a true knife fight.

I guess it's a matter of intimidation.

Sadly, intimidation doesn't work when you're up against a ten story tall giant demon who's coming for you. Or a horde of zombies.
Hidden 10 yrs ago Post by Captain Ahab
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I was a little iffy on the mechanics of it, but suspension of disbelief and all.
We are dealing with zombies and vampires here.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Captain Ahab said
I was a little iffy on the mechanics of it, but suspension of disbelief and all.We are dealing with zombies and vampires here.


True, true.
Hidden 10 yrs ago Post by Skythikon
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Skythikon Fly like brick, sting like brick

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I'm just going to point out that the blade does not actually intersect with the bullet's path. It looks fixed to the underneath of the barrel and is secured at the cylinder frame, so it doesn't actually get in the way of anything, firing-wise.

But yeah, given the nature of this RP, I think we can just ignore the physics of a gun-knife. XD
Hidden 10 yrs ago Post by littlefoot
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littlefoot

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Dang guys, let's get this show on the road. I'm excited :D
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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I'm working on an IC post now.
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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IC is up, everyone have at it.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Yay!

I might appoint a character as Splinters deputy in some time. Maybe.

Depends how the plot goes.
Hidden 10 yrs ago Post by Vulpes
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May I still join? My form:

Name: Johann Koidula

Age: 50 years

Race: Human

Appearance: Johann is Caucasian. He looks like a normal 50 years old man. He has black, short hair, brown eyes and a friendly smile. He used to be a farmer and to do a lot of physical work, so he strong and in a good shape.

Gender: Male

Personality: Johann loves sarcasm and black humour. He prefers to do things on his own but has noticed that quite often it doesn’t work. He is loyal to laws and rules and thinks that if all people followed them, the world would be much better place. Johann doesn’t really know why he is still living but he had noticed that helping people makes him feel something, so that’s what he is doing. Johann is a Lutheran Christian who goes conscientiously to church every Sunday but doesn’t really know what God means to him.

Biography: Johann was born in 1848 in Estonia, which was then part of the Russian Empire. He was the third son of a poor farmer. The family had many children even though years of famine and plagues caused the Grim Reaper to visit every now and then and to take away babes. In 1867-1868 there was a really great famine and in December 67, Johann’s father passed away. A plague had been too much for a man who was already weakened by hunger. Johann used his inheritance to leave the poor farm and travelled to USA in search of a better life.

In USA Johann managed to gain some land and start farming there. He married a German woman pretty soon after his arrival. It was a marriage of convenience, especially for the woman, but they were actually happy together and started to really love each other. They had five children before she passed away due illness. In 1893 all of them had finally reached adulthood. Johann decided that he needed some change. The life had started to seem dull and he wasn’t exactly sure why he even bothered to live anymore.

One day he ended up taking part in a more or less suicidal mission to kill a horde of zombies, which was threatening a town in New Mexico, because it was well paid. Somehow the mission succeeded, likely because of the sheer luck. The townspeople were overjoyed. Seeing that made Johann feel like there was something worth of living in the world. He started to prey supernatural creatures which were threatening people.

Equipment: Lee-Enfield riffle, Bible, sickle, knives

Abilities/Disadvantages: Johann has a lot of sheer power and strength but lacks experience. He is fearless, to the point it may be called foolhardiness. Johann has a good aim and is also great in sneak attacks but isn’t the very best when it comes to close combat.
Hidden 10 yrs ago Post by Captain Ahab
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Captain Ahab

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We're getting a tad crowded at the moment, sorry, I'm going to have to close this off to people who have already shown interest.
If a spot opens up I'll make sure to tell you.
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