Quite a shame, Golem
In any case, here is my final character sheet that I've been making.
Name: Izzaz
Age: 41
Race: Shiekah/Wolfos Lycanthrope
Gender: Male
Appearance:
Shiekah faceArmorIzzaz stands 6 feet, with fair skin with a hint of pale, noting the fact that blade and claw scars littler his body that he keeps hidden under his own ranger outfit. Similar to the typical ranger outfit, the additions he has are a pair of steel arm guards and leggings for more protection, giving him medium-light protection while still being able to maneuver quickly. In addition, the source of his curse comes from a Twili artifact in his left arm that he keeps hidden from prying eyes and wrapped in bandages as the artifact that gives him the curse glows a heavy red and glows bright when changing into his Wolfos forum.
Wolfos IzzazHis Wolfos forum is more terrifying as it is almost as tall as a horse (4.5 feet) and with a length as 6.3 feet. His coat is that of a deep crimson with white highlights and the classic Shiekah markings on his forehead. Strong enough to toss a guardsman a few meters and not easy to take down, he would require multiple fatal blows to take town alone. His most vulnerable spot would be the brightly glowing Twili artifact that wraps around his left front leg.
*note: Izzaz knows amputation of his left arm/left front leg would remove the curse at the expense of being an amputee, but considers that fate to be worse than death.
Theme Song:
Personality: Dauntless, Cynical, Arrogant, Embittered, Disconnected, and Stubborn
Backstory: Although born and raised in the tradition of the ways of the Shiekah, Izzaz often felt little connection to the tribe he had belonged to, favoring the ways of the Hylian lifestyle and ways of direct battle rather than the traditions of his forefathers of stealth and secrecy. But as he started to openly express his admiration for them, his tribe began to disapprove his desire forcing him to become a loner that plagued him throughout his teenage years, moving to Castle Town as he became of age. He served as a Ranger and the Guard Blacksmith, as did it well as a mercenary for hire, but his lifestyle of solitude made him a suspicious character to those who were not close to him, and to make matters worse, those that did know him saw him as an embittered and cynical man, caring for only food, drink, and courtship when he needed to satisfy his desires.
After he felt his service was completed, he packed up only his necessities and headed into the forest near the outskirts of the Lost Woods, deciding that he would rather live in solitude among the animals feeling that he felt no connection among the people, Shiekah or Hylian. But he quickly became connected with a tribe of Wolfos, sharing with them scraps of meat in which he hunted for them and then domesticated them after killing the alpha of the pack. The source of the curse came to him when he found the artifact abandoned deep within the Lost Woods, finding strange markings that were similar to his tribe despite being completely alien to him. It was harmless at first, but a confrontation from a Skull Kid, who jabbed it into his arm during a fight, activated it and dug its magic deep within his arm. He changes into a feral wolfos from time to time, mostly during nights on the full moon, gaining a secret identity as the Crimson Hound. He wishes to get rid of that is making his mind more feral and perhaps opening up can help him how to get rid of his curse without losing his arm.
Skills/Talents:
1 (FS) Master Swordsman: Izzaz has gained a reputation being a master of swords and blades, in particular his twin short-swords that he carries with him at all times and only takes them out during combat, or when hunting large prey when riding.
2 – 3 (FS/SS) Shiekah Training (Agility/Balance): Trained in the ways of the Sheikah, agility and balance are advantages that he has excelled in well. He prefers a more direct approach to fights than using stealth, although he can be convinced in using the element of surprise.
4 (PS/SS) Wolfos Alpha/Tamer: During his time living in the woods, he has made himself the head of the Wolfos of the Lost Woods and tamed them for assisting him in the woods, making hunting a lot easier. Since it is best effective in the Lost Woods, the effectiveness is reduced farther away he is from the forest. Going beyond Lon Lon Ranch renders it void and Wolfos not native to the Lost Woods are openly hostile to him.
5 (PS) Journeyman Blacksmith: Izzaz can repair most armors and uses this skill to maintain it. He won’t be able craft any armors without the use of a forge unless he can gather the necessities to make one.
6 (SS) Forest Forger: Living in the woods has made him proficient on gathering food and creating shelter, as well as talking care of himself without the assistance of others has made himself reliant on his own projects. Plus, he can create a nice moonshine for cuts and drinking.
7 (PS/SS) Patchwork Surgeon: Carrying around a portable surgeon kit and plenty of strong alcohol with him for disinfecting wounds and cleaning his kit, you may have a nasty scar, but the only thing that matters to him is that you’ll live.
Goal(s): Be able to rid himself of the curse without becoming an amputee and live the rest of his days in the Lost Woods in solitude and care for his pack.
Inventory:
Large satchel of food and berries. (currently containing 2 pounds of jerky and some leftover berries)
2 bottles (1 empty, 1 with moonshine)
2 Hidden daggers (one in each boot)
Surgeon kit and 2 rolls of bandages
Medium waterskin
1 all-purpose rope (100ft)
2 shortswords for combat with leather sheaths1 sharpening stone.
Wallet: 60 (Lost Woods stash: 1000)