Hidden 10 yrs ago Post by Light
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Parser said
Means by RAW it is impossible to boost a statistic above 12 via leveling. Also, assuming levels are capped at 100 it's also impossible to get above 30 in a given stat even if we're allowed to "bank" points.


Fist off, there is not banking Parameter points. Secondly, it states per level-up. Therefore on any one level up you can invest at most 2 of the 3 points you're given into any one Parameter, and the 3rd into a different one. Or you can invest 1 point each into 3 Parameters. This happens every level-up. This is to make sure that people don't reach the Parameter cap (99) too quickly. Yes on your first level up, a Parameter of 10 can only go up to either 11 or 12, but you can boost that Parameter by 1 or 2 every time you level. So no, it is not impossible to raise a score above 12 purely through leveling.
Hidden 10 yrs ago Post by Light
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The level required to achieve 99 in all Parameters (assuming you start at 10 in all fields, since Point-Buy alters this) is Level 267. I don't think this game will go on long enough to reach such a level, but in the interest of "why the fuck not," there isn't a real level cap to prevent you from getting there. I suppose it comes down to how much EXP Mercury wants to award the party; how fast he wants you guys to become stronger.
Hidden 10 yrs ago Post by Parser
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Light said
-Snip-

Okay, so, hold on a sec. Does that mean that the whole "new parameter-10" thing is only for character creation? I assumed that was also how leveling up worked as well.
Honestly, the fact that you won't let us see the system makes me somewhat uncomfortable. Might have to pass on this one.
Hidden 10 yrs ago Post by Light
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Parser said
Okay, so, hold on a sec. Does that mean that the whole "new parameter-10" thing is only for character creation? I assumed that was also how leveling up worked as well.Honestly, the fact that you won't let us see the system makes me somewhat uncomfortable.


Yeah that's only for creation, so that we don't have characters starting with 3's in everything they don't need and 17's and up in everything the do need.

We're still working on most of the formula's for most of the stuff you want answers for. For the most part things like understanding that ATT increases your magical resistance is kinda enough. This is a casual RP after all. Things like Accuracy/Evasion, Speed, Initiative, Perception, Damage, these will be explained. If everyone truly wants exact formula layouts then I'll post them with Merc's agreement after they're all done.
Hidden 10 yrs ago Post by MercuryHg34
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I'll agree with it if everyone else cares to request them. Honestly though knowing won't make too much of a difference I don't think. And certain things can still be left up to us to keep secret. What do you all think?
Hidden 10 yrs ago Post by Konica
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I don't care all that much about technical stuff; but I don't see the harm in showing it if Parser wants to see it so bad.
Hidden 10 yrs ago Post by Whisket
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Same here, I don't see how knowing the technical stuff is relevant until it's already happening but at the same time if it's not a big deal and keep a his interest then you may as well.
Hidden 10 yrs ago Post by DAWNSTAR
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So, hopefully the math is correct for these parameters. These will be the ones I plan on using for my character.
Vit-9
Con-12
Str-4
Dex-13
Agi-12
Att-5
Int-10
Fth-4
Prc-13
Hidden 10 yrs ago Post by Light
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Yeah DAWNSTAR that looks fine.
Hidden 10 yrs ago Post by Silver Fox
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Tried again, think I failed, going to go hack my lungs up xD
Hidden 10 yrs ago Post by Jerkchicken
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So regardless of my choice. Just how many levels or whatever will it take for me to play out full character concept? Because most RPs don't last terribly long and if it's planned to happen way later than it would be potentially impeding on my fun.

Also you are aware that without its gimmick it's just a decent enough armor that just happens to summonable which is useful but far from OP.

Also I too would be interested in seeing the entirety of this ruleset you guys got going.
Hidden 10 yrs ago Post by MercuryHg34
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That would mostly be determined by personal skill trees, which we are going to start working on tomorrow. Honestly you didn't give us much regarding the armor other than it is stored in an artifact worn as a belt and comes with a sword. That's actually a good thing though, because over time you can add even more to the armor's abilities in the form of a personal skill tree. That works for your character bio too, since you said he wants to learn more about the armor's capabilities.
Hidden 10 yrs ago Post by Konica
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Just fyi, I'm gonna be busy the next 4 days because ANIME EXPO WOOO!!!
Hidden 10 yrs ago Post by Silver Fox
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Konica said
Just fyi, I'm gonna be busy the next 4 days because ANIME EXPO WOOO!!!


Woohoo! Have lots of fun!
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Haha it's my first time going, I'm super duper excited!!!
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Konica said
Haha it's my first time going, I'm super duper excited!!!


I bet you are :3 I'm sure you will enjoy it immensely ^^
Hidden 10 yrs ago Post by Jerkchicken
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Interesting.

Speaking of gimmick if I was to go the route of rouse cards. Would be interested in how the magic system would come into play as they're less spells and more effects that would be governed by the different magic types that can be combo'd into stuff.
Hidden 10 yrs ago Post by Light
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Jerkchicken said
Interesting.Speaking of gimmick if I was to go the route of rouse cards. Would be interested in how the magic system would come into play as they're less spells and more effects that would be governed by the different magic types that can be combo'd into stuff.


There will be plenty of both individual spells and passive effects on the skill trees.
Hidden 10 yrs ago Post by Jerkchicken
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So how will level ups function.
And what's the progress on the skills?
Hidden 10 yrs ago Post by Light
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Leveling up is pretty basic, the value shown on the right in the EXP stat is how much exp you need to level up, gaining that much exp nets you a level up. It does not show cumulative exp. The EXP stat only shows the requirement and progress for the next level.

So you need 10 exp to reach level 2, right? If you gain 11 exp right now, you'll reach level 2, and your exp stat will say "1/x" where X is the amount needed to get level 3, because 10 of the 11 exp you just got brought you to level 2, and so the 11th exp point is put towards reaching level 3 instead of being wasted.

Mercury is at work today so I'm waiting for him to come home to collaborate on Combat. He gave me free-reign of Crafting so I finished that.
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