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Hidden 10 yrs ago Post by NewSun
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So I was curious about Isarimer size in comparison to humans, ran it through some graphics, this was the result.


A 5'8" Human, 6' Human, 10' Isarimer Berseker and 15' LesaLikl respectively, with weapons for show. Bear in mind all shilouettes are just basic shapes, not to be confused with actual Isarimer weaponry design or Isarimer body shapes

Oh sweet jesus. This should be fun.
Hidden 10 yrs ago Post by Raptorman
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That is interesting to see. Isarimer are about twice the size of a human, and the Lorenvolk are about 3 times the size of a human.
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Raptorman said
That is interesting to see. Isarimer are about twice the size of a human, and the Lorenvolk are about 3 times the size of a human.


I'd be happy to slide in a Lorenvolk for comparison purposes. How tall would the average be?

EDIT: Hurr durr ' in terms of sheer size the smallest of the race stand in at approximately 13 feet in hieght while the tallest stand in at 14 to 15 feet tall. '

In general, you can place Lorenvolk anywhere between LesaLikl and the isarimer (the left most and second left most figures respectively)
Hidden 10 yrs ago Post by Raptorman
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Average would be around 14 feet tall.
Hidden 10 yrs ago Post by NewSun
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One step ahead of ya!
Hidden 10 yrs ago Post by Raptorman
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And then there's Vel'Nardoc who is the 15 1/2 foot tall one.
Hidden 10 yrs ago Post by NewSun
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Raptorman said
And then there's Vel'Nardoc who is the 15 1/2 foot tall one.


On par with the representation of LesaLikl. The actual model is just tipping in at 15'1/2 because i'm extremely inaccurate with my 3d models.
Hidden 10 yrs ago Post by Dinh AaronMk
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Looking at the time line for human history I can see what I can imagine is an attempt to say "all things that happened irl have happened". Apart from a magical invasion of magical things, the middle-ages haven't changed much...

But... Why does the map so otherwise so, so much. And I realize some territorial changes have been made in the course of the IC. But... Still...

Where's the Angevian territories of France? The fiefs not even directly rules by the central French crown? Why's Normandy not British? Why is Belgium even independent, that shouldn't be a thing until much later. And where's the the HRE's third kingdom? The Kingdom of Burgundy? France seems to own that. Not to mention Catalonia doesn't seem to exist, nor Leon or Castille. And the Byzantine Empire is too present, if this is the 13th century it's one of two things: The Latin Empire or not, and would be bordered by the Empire of Nicea, itself bordered by the Seljuks.

Really, this'd be the Greek and Balkans about around this time.



The Most Serene Republics of Venice and Genoa are left out too. Venice at least was a very major power on account of its trade and navy, it's stunning it doesn't exist on the map.
Hidden 10 yrs ago Post by NewSun
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Dinh AaronMk said
Looking at the time line for human history I can see what I can imagine is an attempt to say "all things that happened irl have happened". Apart from a magical invasion of magical things, the middle-ages haven't changed much...But... Why does the map so otherwise so, so much. And I realize some territorial changes have been made in the course of the IC. But... Still...Where's the Angevian territories of France? The fiefs not even directly rules by the central French crown? Why's Normandy not British? Why is Belgium even independent, that shouldn't be a thing until much later. And where's the the HRE's third kingdom? The Kingdom of Burgundy? France seems to own that. Not to mention Catalonia doesn't seem to exist, nor Leon or Castille. And the Byzantine Empire is too present, if this is the 13th century it's one of two things: The Latin Empire or not, and would be bordered by the Empire of Nicea, itself bordered by the Seljuks.Really, this'd be the Greek and Balkans about around this time.The Most Serene Republics of Venice and Genoa are left out too. Venice at least was a very major power on account of its trade and navy, it's stunning it doesn't exist on the map.


Then again, a magical world of fantasy races did create massive portals across space and time to find themselves on earth, to which a faction of high elves fought and claimed Rome. I don't think historical accuracy is a prime concern in a role-play that obviously isn't trying to be historically accurate.
Hidden 10 yrs ago Post by Marra Mistborn
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I have been waiting for acceptance. -awkward face-
Hidden 10 yrs ago Post by SyrianHamster
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Dinh AaronMk said
Looking at the time line for human history I can see what I can imagine is an attempt to say "all things that happened irl have happened". Apart from a magical invasion of magical things, the middle-ages haven't changed much...But... Why does the map so otherwise so, so much. And I realize some territorial changes have been made in the course of the IC. But... Still...Where's the Angevian territories of France? The fiefs not even directly rules by the central French crown? Why's Normandy not British? Why is Belgium even independent, that shouldn't be a thing until much later. And where's the the HRE's third kingdom? The Kingdom of Burgundy? France seems to own that. Not to mention Catalonia doesn't seem to exist, nor Leon or Castille. And the Byzantine Empire is too present, if this is the 13th century it's one of two things: The Latin Empire or not, and would be bordered by the Empire of Nicea, itself bordered by the Seljuks.Really, this'd be the Greek and Balkans about around this time.The Most Serene Republics of Venice and Genoa are left out too. Venice at least was a very major power on account of its trade and navy, it's stunning it doesn't exist on the map.


Ouch, you cut me deep bro.

Truth be told, I couldn't play several nations all at once. Even though they only make basic moves, and I've stream lined the combat system, you'd be surprised how long it takes to sort it all out. I'm not some kid who has the evenings to blow away, I'm a full grown adult with a fiancée, a job and a flat to manage - though I somehow have more time than anyone else I've ever met on this guild. Still, I can't sit here six hours a night, every night, dictating the moves of 20 major powers.

Secondly, if the world was made up what I've termed 'Major NPCs', the players would find it much more difficult to get a foothold anywhere.

I tried to shrug it off by mentioning the millions dying, and the Kingdoms felled in the cataclysms caused by the establishment of the portals, it was lazy of me and I apologise, but roleplaying all those nations was just not possible. I was hoping at this RP's conception that people would like to play as the human Kingdoms, and would represent the last standing nations of Europe post-World Collide, but people wanted to make their own races from Gorika and so I catered the RP to match the trend. This allowed me to reduce workload and bring the RP together much sooner than if I left the human slots open.

Kudos though for your historical knowledge. If the guild was a pack of crazed historians then no doubt I'd be chased out of here in a heartbeat.

EDIT: Also, sourcing a medieval map that I could easily colourise from the time period this RP is set was impossible - unless you've found something?

Marra Mistborn said
I have been waiting for acceptance. -awkward face-


Apologies, I've done your nation sheet, prepared a few things, and left adequate time for others to join. Unfortunately they have not. This may be down to general disinterest, or the absence of Venice as a nation - I don't know, but either way, I'm ready to start.

Marra, you'll receive your tech tree shortly. Summer 1200 AD will also start today.

Thanks for your patience.
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Summer starts today?

Well, I can kiss goodbye to my Berserkers. I can tell the rolls were bad. ;)
Hidden 10 yrs ago Post by SyrianHamster
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You faired okay. Both human forces stood, surprisingly. Lithuania is yours, but Germany still stands. Results:

Germany/Poland Border

Isarimer = 2,200 losses, to be allocated to troops of your choosing, although you may as well replenish them.

Humans = 5,400 losses. Withdrawn to Hamburg, where the Emperor is combing with his militia to either defend or counter attack.

Lithuania:

Isarimer = 625 losses, to be allocated to troops of your choosing.

Humans = 3, 250. Remaining force has ceased to be combat effective.
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SyrianHamster said
You faired okay. Both human forces stood, surprisingly. Lithuania is yours, but Germany still stands. Results:Germany/Poland BorderIsarimer = 2,200 losses, to be allocated to troops of your choosing, although you may as well replenish them. Humans = 5,400 losses. Withdrawn to Hamburg, where the Emperor is combing with his militia to either defend or counter attack.Lithuania:Isarimer = 625 losses, to be allocated to troops of your choosing. Humans = 3, 250. Remaining force has ceased to be combat effective.


Aw dang. I assume Otto survived the encounter?
So if I take 800 Lesser Breeds (to be replenished) and 1400 Isarimer (to be replenished) off of the Germany offensive group, the losses would essentially be mitigated this round? I think i'll leave the Bloodstalker warband as is. They don't need any reinforcing.
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NewSun said
Aw dang. I assume Otto survived the encounter? So if I take 800 Lesser Breeds (to be replenished) and 1400 Isarimer (to be replenished) off of the Germany offensive group, the losses would essentially be mitigated this round? I think i'll leave the Bloodstalker warband as is. They don't need any reinforcing.


Correct.

EDIT: Yeah, the Emperor survived.
Hidden 10 yrs ago Post by Raptorman
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Sorry I haven't posted IC yet. I've been dealing with some real life stuff and unfortunately been ill. I hope to post soon.
Hidden 10 yrs ago Post by Dinh AaronMk
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SyrianHamster said
Ouch, you cut me deep bro. Truth be told, I couldn't play several nations all at once. Even though they only make basic moves, and I've stream lined the combat system, you'd be surprised how long it takes to sort it all out. I'm not some kid who has the evenings to blow away, I'm a full grown adult with a fiancée, a job and a flat to manage - though I somehow have more time than anyone else I've ever met on this guild. Still, I can't sit here six hours a night, every night, dictating the moves of 20 major powers.

Secondly, if the world was made up what I've termed 'Major NPCs', the players would find it much more difficult to get a foothold anywhere.

I tried to shrug it off by mentioning the millions dying, and the Kingdoms felled in the cataclysms caused by the establishment of the portals, it was lazy of me and I apologize, but role-playing all those nations was just not possible. I was hoping at this RP's conception that people would like to play as the human Kingdoms, and would represent the last standing nations of Europe post-World Collide, but people wanted to make their own races from Gorika and so I catered the RP to match the trend. This allowed me to reduce workload and bring the RP together much sooner than if I left the human slots open.


I myself work full time - often more than that - and for most of the year will be balancing college work, if part time. And between that and general work I find time to administrate at least one major RP and may be conspiring in the creation or keeping two others alive. So if maintenance is the simple base concern - as I seem to be getting - then my advise: simply don't.

I can get it if you're trying to keep the story going by operating everything not taken since otherwise it'd risk everyone getting disinterested in their own private world in their own far-off corner. But if you'r having so much trouble yourself calculating the mathematics behind each move and the rolls without a computer program already then you're best off surrendering NPCs to the mercy of the players and you, as the GM, picking up the more plot-important faction: these mythical invader beings.

Actions between NPC and player will be for sure highly arbitrary and if not watched over well enough may end up with people making honestly bullshit moves to appear in the upper hand. Most of the time I don't often have time to read the 5k+ long posts I get in my own RP. So I'll trust the "moderation" to the people at large. But the group in that has been with me and with each other for long we all know each other's mannuerisms and we can all trust each other to not be a splendid fun-breaker.

I've personally found the tedious task of keeping track of stats, numbers, and rolls a bit much in NRP at least. I could argue it's flavorless at best, but clearly time isn't a luxury and may actually be more harm than good. At least releasing control of NPCs would simplify moment-to-moment operations and keep the RP from playing out like an even more long-winded game of Total War or Civilization.

Kudos though for your historical knowledge. If the guild was a pack of crazed historians then no doubt I'd be chased out of here in a heartbeat.

EDIT: Also, sourcing a medieval map that I could easily colourise from the time period this RP is set was impossible - unless you've found something?


It comes with the territory in the friends I keep.

But on the map note:



If you had caught me in perhaps better times I'd have Photoshop to at least make up a quick thirty-minute tracing job. More if I decided to go so far as to put in the Major kingdoms or duchies part of the larger kingdoms/empires in Europe. But I don't got those resources given the computer it was on decided to die.
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Dinh AaronMk said
I myself work full time - often more than that - and for most of the year will be balancing college work, if part time. And between that and general work I find time to administrate at least one major RP and may be conspiring in the creation or keeping two others alive. So if maintenance is the simple base concern - as I seem to be getting - then my advise: simply don't.I can get it if you're trying to keep the story going by operating everything not taken since otherwise it'd risk everyone getting disinterested in their own private world in their own far-off corner. But if you'r having so much trouble yourself calculating the mathematics behind each move and the rolls without a computer program already then you're best off surrendering NPCs to the mercy of the players and you, as the GM, picking up the more plot-important faction: these mythical invader beings.Actions between NPC and player will be for sure highly arbitrary and if not watched over well enough may end up with people making honestly bullshit moves to appear in the upper hand. Most of the time I don't often have time to read the 5k+ long posts I get in my own RP. So I'll trust the "moderation" to the people at large. But the group in that has been with me and with each other for long we all know each other's mannuerisms and we can all trust each other to not be a splendid fun-breaker.I've personally found the tedious task of keeping track of stats, numbers, and rolls a bit much in NRP at least. I could argue it's flavorless at best, but clearly time isn't a luxury and may actually be more harm than good. At least releasing control of NPCs would simplify moment-to-moment operations and keep the RP from playing out like an even more long-winded game of Total War or Civilization.It comes with the territory in the friends I keep.But on the map note:If you had caught me in perhaps better times I'd have Photoshop to at least make up a quick thirty-minute tracing job. More if I decided to go so far as to put in the Major kingdoms or duchies part of the larger kingdoms/empires in Europe. But I don't got those resources given the computer it was on decided to die.


I didn't get the impression that players on the guild were fond of free-form NRPs. In my last one, there was actual surprise and somewhat dismay at the lack of any mechanics save for my repeated mention of 'common sense' and 'realism'. I agree though, they are for obvious reasons 304924923225252% easier to manage because as a GM you don't have to do anything, at all. In fact, you're not a GM, you're just a guy in the game you made.

But yeah, back to my point. First of all people wanted a time system, and then they wanted a combat system, and before long I found myself doing more and more of it. I was surprised, as I am a returning RP player myself, having been absent from any form of it for the last six years. NRPs were newish back then (think we called them diplomacy RPs?), and it was all free form. Here though I got the impression that times have changed, and that players need direction and systems to work by.

If the players here would rather this RP dropped the mechanics, then I'd have no problem with that. I was merely attempting to modernise and cater things to the desires of the general populous (from my experience).

As for the map, I did think of tracing one. What concerned me though, was that for a map to have actual historical regions of the time period, would have meant loads of tiny text and names no one recognised. Much easier then, was it to just simply use a modern map with countries people would be familiar with. Sure it doesn't match up with the real life boundaries, but then, I didn't create this RP to adhere strictly to finite historical details. I haven't seen that kind of interest here, and if I had, then I would have focused more on such things. However, you're the first person I've come across who feels it necessary to plomp themselves down next to me and start pointing out all of the things that don't match up with real medieval Europe in the year 1,200 A.D for no apparent purpose.

I appreciate your criticism, but I do find it wholly unwarranted in this instance.

Many thanks.
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Just a note as a player in this RP, I enjoy the systems. I enjoy the fact that my race has some actual combat advantage over Humans other than people just taking my word for it. I Enjoy the fact that I have to define my armies rather than just give rough estimates. I enjoy a lot of these things because they're different, and clearly the rest of the players here do too, or they wouldn't be here.
I do find it somewhat unusual that this guy, who is not part of the RP and has never expressed any sort of interest in joining, has resolved to come into your thread and tell you that you're doing it wrong. Hell, I find it kind of rude and unfair to you as you've done a hella good job of creating a pretty awesome world and mechanics to go alongside it. I, for one, am glad that the map is modern because I have no idea about 'true' medieval nations, and I doubt many others do too. It would overcomplicate things unnecessarily.

Also: demonstrating your knowledge of medieval nations to everyone doesn't make us think higher of you. The action in itself is pretty pretentious.

Fight the power, Hamster!
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Yeah, I like this thread as is man.
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