Here we are.
Name: Garth, Mason, and Ferdinand Mortugal
Age: Garth is 178, Mason is 175, and Ferdinand is 173.
Gender: All three of them are male.
Nickname: Those who have laid their eyes on the brothers have always been too frightened to try and understand their true nature. Thus, as word has spread of them across some areas of the Weeping World, they have earned brands the likes of monster, abomination, stalker, beast, and other such hurtful namesakes.
Race: They were once humans. They would like to consider such still, but they would only be lying to themselves. Now they are one single, undead monstrosity.
Skills: The Mortugal brothers each have their own strengths and, when combined, serve them quite well in many situations. Garth has always been the agile type, and with his own legs strengthened with his brothers’, is now very much full of stamina and capable of carrying the trio across vast distances, as well as jumping great heights and scaling ruins. As well, he has a knack for stealth and an eye for detail, so he knows how to remain undetected from crowds when the brothers are in danger.
Mason, being the strong and relatively silent type, possesses all the brute strength of the trio. He controls one enormous, lumbering arm, and supports the brothers’ combined weight with his other, which is lodged inside their collective spine. He helps Garth climb towers and cliff sides as Ferdinand’s arms are too weak to do so. While someone would mistake him for a giant idiot, he’s actually quite intelligent and full of wisdom. He just doesn’t put it to much use.
Ferdinand, the youngest, is the charismatic one of the trio. In his past life, in the World Before, he was the most outgoing, and had a clever way with words, and has retained such even in his current form. He can read people explicitly well, and knows how to handle many hostile situations, trades, barters, and deals. Of course, his skill isn’t put to so much use nowadays, but when the brothers manage to sneak their way into a village disguised as a half-giant, finicky merchants become no issue with Ferdinand’s choice of words. He also has some experience in cooking, always willing to cook up the trio’s breakfast if he has the right ingredients and utensils.
Profession: The Mortugal brothers wander from place to place, devoid of any sense of duty. However, they try to help random folks when they can, until they’re driven away once their true visage has been revealed unintentionally.
Religion: The brothers used to be immensely loyal to Cynid, Goddess of life and death, praying to her every night for assistance in their horrendous lives, or maybe even undo their father’s work that turned them into the monster they are in the first place. But she never answered them. Garth and Ferdinand have long stopped praying to Cynid, focusing on their worldly matters instead. Mason, however, still firmly believes in her, and silently asks for her blessing every night while the other two sleep. Still, though, he never hears back from her.
Equipment: The brothers don’t carry much with them, save whatever food they’ve collected and the tattered garbs, beads, and ropes wrapped around their bodies. Mason handles all their conflicts directly with his brute strength.
Personality: They are one body with three minds. Garth is soft-spoken and polite, though not very direct with people when he really needs to be. Ferdinand is the opposite, being very talkative when he actually manages to strike up a conversation with someone not horrified by the trio. He, too, is well-mannered and kind. Mason rarely speaks, but when he does, it’s often to pass on wisdom, warning, or gratitude. He mostly lets the other two handle direct conversations.
Backstory: In the time of the World Before, there was man named Artemis Mortugal, who had a wife named Elise. They lived in a village together, happy, and unfazed by the woes of the world. In truth, not much can be said about the two, for their sons no longer remember them as fondly as they once did. What they do remember, however, is that their mother was always ill. Ever since Garth was born, she was sickly and withering. Mason came, and she was bedridden. Ferdinand came, and she was dead moments after. When she was gone, Artemis cared for his three sons, raised them into three unique young men, and promised he would never let them go. That promise, however, couldn’t be kept. Garth started to feel sick first, and years later so did Mason and Ferdinand. They inherited their mother’s illness, but that wasn’t what killed them.
It was the Worldbane.
They don’t remember how it happened, only that it left them as nothing but piles of bones and charred flesh. Artemis, his mind snapped by the swift loss of all three of his sons, turned to the only hope he could think of. Cynid, Goddess of Life and Death. He ignored any sense of training. He disobeyed the rules. Naked, he carried the sacks of his sons’ remains into the Chasm she reigned over, and took part in a corrupt form of Archetonement that had never been conducted before. Artemis himself was the Focus. He sacrificed himself so that his sons may live again. And, by some ungodly chance, they did. But not as men. They awoke together in that Chasm, fused into one hulking being. Garth carried his two brothers on his back, and they bore their three arms without his own. Their flesh was dark and mangled, their faces contorted and horrifying to behold. They stumbled out of that Chasm and fled from the destruction and chaos the Worldbane had wrought on Amaroth. They fashioned garbs and masks for themselves when the storms had cleared and the world began to settle. They hid away from the masses who deemed them a single monster, and wandered the desecrated lands by their lonesome. They prayed to Cynid, the Goddess they thought responsible for their horrid form, to undo their suffering and forgive their father’s brashness. But she never granted them anything but silence.
They still traverse the Weeping World, surviving, hoping they may one day be able to cure themselves of their physical ailment, or maybe even have the residents of the cities and villages the world over no longer call them an abomination, belonging with the nightmarish beasts the Worldbane left behind.
Additional Info: None. Everything’s been pretty much covered.
I'm probably going to edit this some in the future. And I'm currently working on an artistic representation of the brothers to add at a later date. But for now I just wanted to have something available for viewing.