Hidden 11 yrs ago Post by Raineh Daze
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D&D is never fair and balanced. Attack is almost always greater than defence, extreme cheese excepted (well, 3 was the worst for that... though 2 doesn't seem much better unless there's a damn dragon or something else nigh magic-proof on hand).

PvP is basically the whole point of Fate, and it's not Fate if it's not a Holy Grail War. Heroic Spirits and Servants are part of the Nasuverse as a whole.

Anyway, fixed the link (it was missing http;//www. for... some reason).

Here it is again.
Hidden 11 yrs ago Post by Kumori Master
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VitaVitaAR said
Whenever I do PVP stuff in an RP, it's mostly just discussed between the players with GM intervention if they can't conclude who should end the fight.That always seems to work out pretty well as long as everyone involved is cooperative and it works out in Fate RP's too.


That's cool! ^_^b Unfortunately, in my experience I've never seen it end well. But there's always a first for everything!
Hidden 11 yrs ago Post by Grey
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So, are we making our own Servant-Master pairs or can we pair up with others? I'm assuming the latter, but it never hurts to ask.
Hidden 11 yrs ago Post by Rin
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Most Fate RPs I've seen have you pair up your Master with someone else's Servant. Since otherwise you just end up RPing with yourself for most of the time. XD
Hidden 11 yrs ago Post by LittleWing
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For the servant CSs I'll probably use the one Vita just sent me. Which means we'll need to figure out the standard for servant stats I know that the Type Moon wiki page has a list of the base stats for each servant class and I also know those base stats are affected by the servant itself and the servant's master so... yeah...

We also need a CS for the Magus
Hidden 11 yrs ago Post by LittleWing
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Yeah don't pair up your servant with your master thats just boring
Hidden 11 yrs ago Post by Rin
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Master sheet!

Name:
Age:
Gender:
Appearance:
Personality:
History:
Abilities/Magic:
Assets:

Easy enough. XD
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Stats aren't too bad, it's mostly just looking at the base for the class and then working off of that based on the person you're using as a Servant.

And, um, I can have a Master sheet decently quickly too hopefully.

Edit: Moe beat me. ^^;
Hidden 11 yrs ago Post by LittleWing
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I'm sure Magus have like a totem or object that they channel their power through. Or it augments their power somehow. It's usually like a family thing because most Magus are from long family lines. I can't remember what it's called though.
Hidden 11 yrs ago Post by Rin
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Magic crest! Usually passed down to the eldest child, although sometimes that doesn't happen for reasons but yeah.

I am sleepy and can't remember the full details right now but Raineh or Vita will fill you in better hopefully.
Hidden 11 yrs ago Post by Raineh Daze
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LittleWing said
I'm sure Magus have like a totem or object that they channel their power through. Or it augments their power somehow. It's usually like a family thing because most Magus are from long family lines. I can't remember what it's called though.


Mystic Codes are optional. Magical Crests also are. Anything like that falls under Assets--take Kirei. Spontaneously born with magical ability, he has neither but DOES have a ton of Command Seals.

Also, GM! I'll co-GM if you want. I've... run quite a few of these before (and variants). And I appear to have memorised the Servant info... XD
Hidden 11 yrs ago Post by LittleWing
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Oh right a Mystic Code is like a magical support/weapon. Like Kiritsugu's bullets or the Tohsaka family's red crystals, right?
Hidden 11 yrs ago Post by LittleWing
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I'm happy for you to Co-Gm with with me Rain. And if Tastu agrees to it we can three-way it (please no sex jokes)
Hidden 11 yrs ago Post by VitaVitaAR
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And the dagger that I can't remember a name for if it has one.

Magic Crests are a bit more complicated. They're passed through mage bloodlines and contain all the spells and experience of that bloodline. With a few exceptions due to unique abilities, they can't be passed to multiple people.
Hidden 11 yrs ago Post by Raineh Daze
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A Mystic Code is... basically a tool a magus designed for a purpose. I don't think the jewels count--they're just containers for mana. The Jewel Sword, however, most certainly is (but that's in Zelretch's hands).

^ Azoth Dagger. Also not a Mystic Code, it's just a really nice dagger. Huh, turns out it's made from jewels. So it is one.
Hidden 11 yrs ago Post by LittleWing
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I'll add Mystic Code to the sheet but make it optional.
I'll also separate abilities and magic and rename magic "Magecraft"
Abilities makes me thing of things like physical skills and high intelligence while MageCraft would be the actual spells one can use.
Hidden 11 yrs ago Post by LittleWing
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Heres a rough Servant CS I'll probably add in some links in the OOC to help people fill out stuff like class skills, stats and alignment.

Hidden 11 yrs ago Post by VitaVitaAR
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Links are always helpful, and I can help out anyone who needs it at least.
Hidden 11 yrs ago Post by LittleWing
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I'll work out the Magus CS and post it when I'm next on, and then we just need to figure out where the Holy Grail War will be held and the Title. I don't want to just have the war in boring old Fuyuki City. We should come up with something more original.
Hidden 11 yrs ago Post by VitaVitaAR
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I've tried doing it where it takes place after Fate/stay night in a US city, with US magi trying to replicate the Fuyuki Grail Wars, and it seems to go over well, eh-heh.
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