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Hidden 10 yrs ago Post by Lucian
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Reservations are closed for now.











Rules:

-Obviously, forum rules do apply

-Though divine aspects can overlap, try not to have too many overlapping aspects with somebody else's God. I'll probably only allow one overlap for now. This will also hinge on your ability to get along with the other person. If you can't be civil, then it will come down to my decision.

-If you have any questions, ask me. This is a newly-developed idea, really, so if anything is unclear, I'd like to discuss it and clear it up.

-The OOC won't be too strict. I like banter. That said, be reasonable. I don't want to have ten pages to catch up on when I wake up in the morning.

- I doubt it needs to be said, but no auto-hitting, godmodding(hah) or powerplaying.

-This will be high-end casual to advanced roleplaying. Grammar, Punctuation, Capitalization, and spelling are a must. Also, I prefer quality over quantity. That said, you should have enough to go on to fill out a decent-sized post. After all, you have both a God, and a nation to roleplay At the very least, three paragraphs, though I'd prefer more.
Accepted Gods/Nations Roster

Krustaliem / Glacinus (The Nexerus)

Crowned-By-Fire / The Fireblood Clans (Dead Cruiser)

Malag-Haramon/ Haramonian Empire (Me)

The Guardian / Imperial Ullanor (SillyGoy)

Xisuthra / Ibish (TheSovereignGrave)

Targ / The Bloodfang Tribe (Enalais)

Reon / Iliogis (VitaVitaAR)

Gnollengrom Whitebeard / Khazukan Ankor (Rin)

Anishar / Flotilla of Anishar and Drusilla's End (Psithurism)

Hardy / Arashne (Grey Star)
Hidden 10 yrs ago Post by Work_U_Dumb
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I am interested. Will make a person later.
Here is a Map generator. http://donjon.bin.sh/world/
Hidden 10 yrs ago Post by Eternal_Flame
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Name: Innia

Title(s): The Wise Lady, Dawn Maiden, Memory Keeper.

Seat of Power: Shrine in the middle of a remote forest

Divine Aspects: Wisdom, Thought, Memory

Appearance: A young women, aged between 20-30 years old, with white long hair, white skin tone and alluring pair of blue eyes, stand in 170-175 cm height,

Artifacts:
- Book of Memory: a book that have a different content, depend on who is reading it, contain all sort of memory of the person who read it, Past and Present.

- Ink of Wisdom: A one of a kind Ink that only a certain God and Goddess can read, when used to write letter, only the rightful receiver can read it.

- Quill of Thought: An artifact that grants the user an enormous amount of wisdom, when used together with Ink of Wisdom, it is possible to re-write
a certain part of individual memories in the Book of Memory.

Unique abilities:
- Memory Manipulation: Innia's power to mess with other creation memory including God or Goddess, leave the creation with a permanent unreal memory that feels like a real one to the one who affected, in the case of manipulating a God or Goddess memory, it will only leave a doubt about which one is real and the affected god is still have to choose a memory to keep between.

- True Words: Innia's power to bless her follower. anyone who blessed with this blessing will easily separate between lies and truths.

Personal History: Awoken in a warm woods, Innia first thought is making a safe place for her to live, soon as the place is comfortable for her, she start walking around the woods, she know that something about her is far greater than the other, but she spend her first 300 years alone, and for the next 300, as people start to live in her island, she choose to live with them, then she guide them to be a better civilization, and worshiped at the same time as a goddess.

Personality: Innia's personality is cheerful, and a bit tricky at some points, she make a good listener and not hesitate to interact with human or other race in the island.

Other:

NATION

Name: Grand Perpusa,

Location: located in an island in the middle of an ocean, The forest is in a high ground, surrounded by mountains,
while the city is in the foot of the mountain near a beach that connect directly into ocean, the only access is from the beach in the south of the island,

Government: The government system in Grand Perpusa is a monarch chosen among the people who have Innia's mark,
which is get after they meet with the goddess herself and proven worthy to bear the mark.

Dominant race: The dominant race is Human, which is start as a settler. and make home for themselves, as the time goes, many of them join the life in this island.

Other races: The foreigners are from many various race such as orcs, elves, dwarfs, and others that choose to live in peace here.
Domesticated beast which can be commonly found is a Gryphon, they can fly far enough to go to some city in the nearest continent, but not for a great distance.

Wild Flora/fauna:

Neura Flower: A white rose-like flower that bloom once in a year in the forest where Innia lives, the flower smell very fragrant and calm the one who smell it. this flower can tame all aggressive beast. it is said that if you can have it bloom in your garden, the Goddess Innia will bless you with great wisdom,

Grephios: A Rare species of Gryphon, while normal Gryphon have a pair of wings and brown feather, Grephios have two pair of wings, silver feathers, and bigger than a normal Gryphon in term of size, it is possible to tame one.

Specialization: Inventing and Trading, Innia's blessing is a great amount of wisdom, which can be put on great use on trading and inventing.

National History: The very first settlement is found almost 300 years ago, while it begin as a small encampment of people but grow bigger as more and more people who seek calamity found their place here, Innia, knowing that there is a growing civilization in the foot of the mountain, choose to live with them for a generation, teaching many thing to them and guide them, giving all she know about the land, including its floras and faunas, and after ages that she lived with the people, she chose to leave them, so they can start develop in their own way, but before she leave, a group of people make a shrine with her statue of her in the middle of the city, she blessed that place. and soon, people start worship her there as the Goddess of wisdom.

Alliances:

Enemies:

Notable People:
- Dias Lumia: The 9th Queen of Grand Perpusa, a passionate lady aged 47 with 180 cm Height, feminine posture, Light Grey long hair,
the lips are alluring and seductive at the same time, with light blue eyes, she have led the Grand Perpusa people for almost 14 years

Other:

done, if this need some revision, just tell me.
Hidden 10 yrs ago Post by Work_U_Dumb
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Nation
Name: Ordietene

Location: The Capital is in on top of a mountain that is surrounded by a Jungle. The other smaller cities are all located in the jungle.

Government: This Nation is ran like the Vatican. They have the highest ranking religious leaders elect someone to rule. They rule for life.

Dominant race: The population is 70% Jungle Elf. A Jungle Elf is like a normal elf except it is skinnier and taller. They also have stronger hands so they can get a good grip on Tree limbs to travel fast. Lastly they also are faster. This is needed so they can run from the Dangerous animals in the Jungle.

Other races: Another Creature that lives there is a Forest Elf. These guys take up 15% of the population. Unlike Jungle elves these guys are not as tall and they are a bit fatter. The average thing for these guys is 6 foot 3 and 225 pounds. They are a lot stronger then Jungle Elves but there grip is a lot weaker. Another 5% of the population are the Dragon People. These guys are 7 foot 5 and weigh around 500 pounds. They walk on 2 legs and use there arms like a human but they have the skin, face, and the wings of a dragon. They can fly and are used usually hired as royal messengers. Now for the slave caste aka the Jungle Orcs. These idiots take up 10% of the population. They are usually 5 foot 6 and they weigh about 3000 pounds. They can punch right through a diamond wall. They are stupid so they really don't know they are slaves. They are used as Warriors, Gladiators, and Workers. The 3 normal pets are The Sky Lizard, Komodian Phoenix, and The Pygmy Drake. The Sky Lizard also known as the Skytian Lizardo is the poor mans pet. Around the size of Rat these things are used to hunt pests. There main thing is that they glide instead of fall. The Komodian Phoenix is the Police Creature. They are around the size of a shark. Unlike a normal Phoenix they are not surrounded in fire so you can ride on them. They are around the size of a Shark. They can spit a Poisonous fire and if they bite you it gives you 3rd degree burns. The last Pet is the Pygmy Drake. These are the Royal Pets. These things are like normal Drakes but they are just around the size of a German Shepherd. They love to play and they love to run around. They can fly.

Wild Flora/fauna: The 3 main animals that live in the area are the Death Drake, The Kratonian Beatle, and the Flying Swine. The Death Drake is about 2 times the size of a normal drake. They blast a fire that turns anything into a skeleton. But they do taste good. The Kratonian Beatle is a giant flying Beatly. Around the size of a Hippo they fly through the forest goring anything they can. They do not taste good and they like to eat plants. The last thing is the Flying Swine. They are Flying Pigs. They make good Bacon. They are also blue. The Main tree in the Nation Giant Jungle Greenwood. These Giant trees reach heights of about half the mountain. They have Green wood and Red leaves. These Trees are homes to the Death Drakes and The Krationian Beetle. The main bush is called The Swine Bush. It is where the Flying Swine like to live. They produce Swine Berries.

Specialization: They specialise in Technology. They have the first Fast Chopper. (An Axe with 3 Axe Parts) and the first Mode of Transportation. (The Pygmy Drake Kart. They have 4 Pygmy Drakes fly around to get from city to city.

National History: A lot is unknown about them. They first settled on the Mountain as they thought it was a good area to hide from the Death Drakes. They created there second city 10 years after the capital was made. Since then they have expanded to a population of 35 million with a total of 50 cities.

Alliances: None

Enemies: None

Notable People: The founder of the Empire Orndaer the Wise was the first person to venture into the jungle alone. He managed to kill a Death Drake. He was also the first person to domesticate animals.

God
Name: Sat-Ze

Title(s): The Great King. The Elven Lord. King of the Elves

Seat of Power: A cave under the largest Giant Jungle Greenwood. The cave has not been found by anyone and the walls are made of Gold and Lapis. The floor made of copper, His thrown made of Diamond and the roof made of Death Drake skin

Divine Aspects: Death, Craftsmanship, Sun

Appearance: He only has 1 form. He looks like a Jungle elf but he has Wings of a Phoenix growing out. He wears Black Armor with the Chest plate Having a picture of the sun with a skull inside

Artifacts: The skull of Death. Said to bring upon a rain of Death Drakes. This item is a helmet. It is hidden under the floor of his Cave. The Sun Ring. This Item is a ring that grants the user control of fire. It is hidden in the walls of his Cave. The Hammer of Sat-Ze. This item grants the user the ability to make a sword, hammer, armor, or bow from any object.

Unique abilities: The Controller of the Underworld: He can Summon portals to shove demons or bad souls into. The Spirit of the Sun: Able to blast a ball of energy in the shape of the sun.

Personal History: When he was first made he went exploring around the world until he found the cave. Ever since then he has been gathering resources to create to make a God Locator. So he can find other gods.

Personality: Nice but Serious. Good at making friends. Not Shy. Likes to talk.
Hidden 10 yrs ago Post by The Nexerus
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Hidden 10 yrs ago Post by Lucian
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Work_U_Dumb said



Going to have to say no outright unless major changes are made. Personal history is far too short, as is the National History. Your God's Divine aspects don't jive very well together. As stated before, they should be a reflection of your god's achievements or history, not necessarily ability. I'm also going to be a lot more strict with things like "God of the Sun" or "God of Death" because those have huge potential to be broken. Also, your Nation has far too many common high-fantasy races that others would probably want as their main race, such as orcs or Dragon-kin, as well as two different types of elf. Try creating your own races instead, perhaps.

Overall, fewer races, or more original races, Develop your God and Nation a LOT more, and lower the general power levels of your God and the creatures in your nation. Being able to lift 3000 pounds and punch through a wall of diamond is way overboard for a mortal.

EDIT: Also, I edited in a short list of universal Godly powers that we will all have. It's the last hyphen in the general info hider.
Hidden 10 yrs ago Post by Grey Star
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I find this site has a rather good map making function.
Hidden 10 yrs ago Post by Lucian
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Grey Star said



Already there thanks to Work's post. Haven't bothered making one yet though, kinda' busy IRL. If one of you wants to take the liberty of making one with the specifications I listed, I would be super grateful. If not, I can later.

The Nexerus said
WIP


Nice so far, though I feel the Shard may be a bit too powerful. How would one counter it?
Hidden 10 yrs ago Post by The Nexerus
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Lucian said How would one counter it?


The idea is that they don't. I'd intended on having it be Krustaliem's sole artefact, rather than one of three, and thus having it be particularly powerful. Three in one, so to speak.
Hidden 10 yrs ago Post by VitaVitaAR
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Name: Reon

Title(s): Goddess of Lilies, Goddess of the Sun

Seat of Power: WIP

Divine Aspects: The Sun, Fire.

Appearance: Reon has only one form, which will be posted here shortly

Artifacts: The Spear and Shield of the Sun. Both fairly ordinary in appearance, the Spear can be imbued with the intensity and heat of the sun itself(an exaggeration, but it becomes bright and on fire), allowing it to burn through foes before her if required. The Shield, however, retains a rather unique function: It is clear, acting as a magnifying glass and allowing heat and light to be channeled through it.

Unique abilities: Reon is completely and utterly immune to heat and fire, it cannot damage her in any way. This of course makes perfect sense given her domain as a goddess. Even the most intense fire would feel like a pleasant, warm day to Reon. She can also manipulate and create fire on a large scale, spawning balls of flame in the palm of her hand or pulling it from already-burning sources, directing it with her will. She can even use it as armor by igniting her body.

Personal History: WIP

Personality: Reon is, in a word, temperamental. It would be very easy to describe her personality as fiery. She is quick to anger and prone to jealousy and irritation with others, disparaging them for the foolishness she perceives and loudly declaring how she feels they are quite simply rather stupid. She is prone to insulting others without any hesitation whatsoever, even if they are those she is allied with. Even if it's those that she cares for, she will still freely insult them. This is really her way of attempting to steer them from behaviors she feels could result in them being harmed. Reon cares deeply for her followers and wishes to lead them to victory, even if she shows it in a rather indirect manner given her temperamental nature. Reon's favored symbol is the lily, the flower proving to be her favored plant above all others.

Other: WIP.

Work in progress but um yeah. ^^;
Hidden 10 yrs ago Post by Lucian
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The Nexerus said
The idea is that they don't. I'd intended on having it be Krustaliem's sole artefact, rather than one in three, and thus having it be particularly powerful. Three in one, so to speak.


Perhaps put some sort of exact range limitation on it. It just doesn't sit right with me that you could toss the thing into a warmer climate rival's home city and watch everyone freeze to death, y'know?
Hidden 10 yrs ago Post by Tatsua Aiisen
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Grammar, Punctuation, Capitalization, and spelling are a must.

In the beginning, there was only the Overgod, and the Void. The Void was populated with the Overgod's thoughts and feelings. They were wistful, appearing and then disappearing. Time was simultaneous. All was well, until on of these thoughts, who would later take the name Melkaia, discovered itself.


GM has to ban himself for making a single spelling error, confirmed.
Hidden 10 yrs ago Post by The Nexerus
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Lucian said
Perhaps put some sort of exact range limitation on it. It just doesn't sit right with me that you could toss the thing into a warmer climate rival's home city and watch everyone freeze to death, y'know?


The Lonely God has no rivals, but I understand your point. The entire idea of the Shard is that it's the inverse of Krustaliem's powers, being most effective furthest from where he has direct control. That its range limitation. It's less effective the closest it is to where Krustaliem is the most effective, to the point of being completely useless in Glacinus itself. I figured that it was fair as an amalgamation of all three of his potential artefacts.
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Tatsua Aiisen said
GM has to ban himself for making a single spelling error, confirmed.


Shuddup, make your character

The Nexerus said
The Lonely God has no rivals, but I understand your point. The entire idea of the Shard is that it's the inverse of Krustaliem's powers, being most effective furthest from where he has direct control. That its range limitation. It's less effective the closest it is to where Krustaliem is the most effective, to the point of being completely useless in Glacinus itself.


I get that, and it's a cool idea (hahah) but that means that, with the shard, there is virtually no limit to Krustaliem's range of effectiveness. He himself is powerful close to home, while the shard is powerful in warmer climates. He will always be able to freeze the shit out of whoever he wants.
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Lucian said He will always be able to freeze the shit out of whoever he wants.


It just seems silly to put some arbitrary, "And if it gets more than X kilometres away then it doesn't work" limit on the Shard.
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The Nexerus said
It just seems silly to put some arbitrary, "And if it gets more than X kilometres away then it doesn't work" limit on the Shard.


I guess I can let it slide, since you're standing so firm against any limitations, but only as long as it doesn't get out of hand. You've basically stated that your God's pretty neutral, and I know you from spam to be a pretty down-to-earth person, so fine. Just don't go icing over the planet.
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Nation


Name: Arashe

Location: A temperate zone that is known for its sweeping valleys and clear rivers.

Government: A democracy where the various clans and guilds send their representatives as their spokesperson.

Dominant race: They are a clan of elves that have taken to improving themselves physically after being exiled, with body types that are trended more towards lean than slender. Their ears are a bit smaller than the norm and their hair are on the darker side of the spectrum. Eventually, they became known as an elf subspecies and nowadays they call themselves Larue N'hen (Spirited Exiles) with no small amount of pride.

Other races: They domesticated wolves and bred them to become even more efficient pack hunters than they were in nature. If anything, the wolves are a bit larger and more ferocious than their wild counterparts. Buffaloes are their cattle and they have a thriving fish farm due to the rivers criss-crossing their region. Tamed brown hawks are used to deliver messages.

Wild Flora/fauna: Wild wolves roam the region, as well as owlbears (body of bear with owl heads). Wyverns also fly the skies, territorial reptiles with some draconic and avian qualities armed with stinger tails and beaks, as well as winged forelegs. Other than that, lynxes, moose, waterfowl such as ducks and geese, and various other rodents live in the area.

Specialization: The nation of Arashe specializes in Agriculture and Metallurgy, even coming up with a living metal that acts much like a plant and grows from absorbing nutrients to create more of itself. They also believe that the best way to keep the peace is to be ready for any invader, and thus has a mindset that those who train their bodies as well as their minds are to be respected. As a result of this, Arashe is very martial and values martial ability such as the fighting forms and swordsmanship. As a result, the Larue N'hen has a high amount of schools that focus on fighting, leading to many, many martial arts styles.

National History: The Larue N'hen were a particularly outspoken minority of young elves in the past that constantly clashed with the more conservatives and prideful elders, resulting in the troublemakers being willingly exiled for complaining about how stifling certain traditions and laws were. Moving far away from their elders and through many lands, they finally settled in an unclaimed region rife with wildlife and set about creating exploring their new surroundings to adapt to. Soon, frontier towns sprang forth and the younger generation began to live in the rough lands and constantly challenged themselves, becoming hardy and resilient as well as flexible and adaptable. From that point on, they began to focus on arming themselves with both knowledge and power to repulse anyone that wants to take away their hard-earned freedom. War magic was researched, new fighting tactics were made, and body strengthening became cultural. Yet, they always kept in mind to never step past certain boundaries, remembering the hubris and arrogance of their original nation. Honor was for those that did the right thing and fought only in contests or for self defense, and never for ambition or invasions.

Alliances: To be updated.

Enemies: To be updated.

Notable People: The Clan/Guild Leaders are important due to the fact that they control sizable groups of influence as well as participating in elections and senates to determine the Prime Minister and other government officials.

Other: Their living metal are composed mainly of an iron base, since that metal is rather easy to find in the area. Other variants such as silver, gold, and even mithril exist. By blending together a living metal and another metal, you can make fruit alloys of a stronger metal without the need of manually forging them together, though they still need a bit of touching up if you are planning on utilizing them outside of their raw state.
Hidden 10 yrs ago Post by Lucian
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Grey Star said


I like it. Waiting for your God, but so far all is well.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Working on my CS, then I'll do my Nation~!
Hidden 10 yrs ago Post by Dragonruby
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Question, am I allowed to play a Pantheon? The individuals of the Pantheon would obviously not be as powerful as a single one of another character's god, but all together they would be equal.

EDIT: Also, would I possibly be able to play as a nation without a god/whose god had been killed?
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