Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

With the empire ready to crumble, the gates of Oblivion open and demons march upon the land. We must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

We will be starting off in Kvatch, were the Oblivion gate have just opened up and Daerda are pouring out and destroying the city. All you will need to do is survive the night and the story will unfold from there.

Still accepting character.



Rules:

Don’t make unrealistic characters, which are too overpowered and cannot be injured. You can’t have the best armour in the game to start out with and don’t make a cheesy name, keep it lore friendly. If you need help with names check this website: http://www.uesp.net/wiki/Lore:Names

I would like to see around a paragraph and not just a sentence each post. Please try and check what you put before you post it.

Potions won’t heal you instantly. They will take time.

You cannot be a werewolf or a vampire.





Accepted characters

Josephb - Fendryn Omaren
Ulrer and Quintus
Lupusintus - Rinn Arniman
Brantilius - Kyzerin
Grimdarkenigma - Korina Geaus
majormuesli - Sibylla Valentia
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

Name: Fendryn Omaren

Race: Dunmer

Gender: Male

Age: 67

Appearance: Fendryn stands around 6 foot with un-kept charcoal black hair that comes to his neck and has massive shoulders and very physically fit. The shade of his skin is dark blue. His nose is larger than average dunmers, which is bent from the amount of times he’s broken it. He has little scars all over his body, from his encounters with animals in the Forrest, but none are that noticeable. He is like every Dunmer and has red eyes. He has ten black gems pierced through his left ear in a row, for no other reason than he likes the look of them, they don't do anything. Three green stripes run diagonally across his face where he has used his three middle fingers as paint brushes.

Personality: Fendryn is a very outgoing Dunmer and a complete opposite to most of his race. He usually makes friends quick and loves to drink and sing with the people he is with. He loves to wind up people who thinks take life too seriously, usually making sarcastic comments towards them. He has been the left hand man of many various mercanary companies because of his talent for leading and tactics on the battlefield

Class: Ranger

Major Skills –Speechcraft, Marksman and One handed weapons.

Minor Skills – Athletics, Forging, Light Armour and Sneak.

Equipment: Leather Armour, Thick dark green hooded cloak, steel bow, 30 iron arrows, 2 steel shortswords, 300 gold, bed roll, various hunting and fire lighting equipment.

Job: Ex Blackmith, current mercenary.

History: Fendryn was raised in the city of Cheydinhal, were he and his father owned a blacksmithing company. Since an early age he had been learning how to use the forge and how to create all types of weapons and armour. When he turned fifteen his father thought that he was a friendly enough person to become the salesman when his dad was busy and he became good at bartering with the customers. In his spare time he practised with all the weapons that he was creating and stood out in dual wielding two short swords and using the bow. A few years later his Father lost a bet, were he gambled a lot of his money and his shop to another business owner. They had lost everything and would soon lose the house having no way to pay the ever increasing taxes that Cheydinhal were demanding. Fendryns father became depressed and started drink, a few weeks later was found dead, after he stumbled into one of the ponds and drowned.

Having nothing left, Fendryn sold his house, barely making any money due to the unpaid bills and decided to leave. He gathered a few bits of equipment first, which he bought with the last of his money, and headed off looking for jobs. He learned how to hunt animals so he could survive in the wilds. When he was 20 he signed up for a mercenary company. He was mainly used as a scout finding weak spots that the enemies had and finding the quickest route through the forests, sometimes when they needed him to fix their armour and weapons he would. He went to different mercenary groups after that. A few months after his 67th birthday his contract ended and he decided to leave with his two friends that he had made: a Nord Warrior named Ulrer The Tall, he was 5 foot 8 and was given the name to annoy him because any time somebody mentions his height he goes crazy. Also an Imperial Mage called Quintus Jannus who had a terrible stutter.
Hidden 10 yrs ago Post by LupusIntus
Raw
Avatar of LupusIntus

LupusIntus Your Inner Wolf

Member Seen 2 hrs ago

I'm interested!

I'll be rolling up a Breton, probably a sort of spellsword (heavy armor, longsword, and destruction magic).
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

LupusIntus said
I'm interested!I'll be rolling up a Breton, probably a sort of spellsword (heavy armor, longsword, and destruction magic).


Sounds good to me, get a character wrote up! :)
Hidden 10 yrs ago Post by LupusIntus
Raw
Avatar of LupusIntus

LupusIntus Your Inner Wolf

Member Seen 2 hrs ago

Name: Rinn Arniman
Race: Breton
Gender: Male
Age: 24
Appearance: Rinn stands about 5’11”, weighs 172lbs and has short curly brown hair that often falls over his ears in tangled mess. He sports a well-trimmed goatee that wraps perfectly around his thin lip, giving his strong jaw and high cheek bones a noble air and accenting his bright green eyes. His shoulders are broad, but he is not bulked up on muscle. Rather, his muscles are tightly strung and toned clearly favoring stamina and endurance over brute strength.
Personality: Rinn is a kind and protecting individual, one who would not hesitate to jump into the path of danger to help someone in need. Still young, he isn't one to shy away from a fight and his headstrong attitude has often gotten him into trouble with his superiors. In his off time, Rinn loves to hang around local pubs, cracking jokes and telling stories, practice his swordplay should a skilled second or trainer be available, and even study more spellcraft.

Class: Spellsword
Three major skills: Heavy Armor, One-Handed Swords, Destruction Magic (Fire Focused)
Four minor skills: Athletics, Alteration Magic, Block, Speech

Equipment:
Imperial Legion Armor (chest, greaves, gloves, boots),
Kvatch Guard Tabard,
Legion Longsword,
Gold x600
Red Silk Cloak and Hood
Spellbook (Flames, Firebolt, Flame Cloak, Frost Bite, Sparks, Lightning Bolt, Magelight, Equilibrium, Oakflesh)

Job: Vice-Captain of the Imperial Legion (stationed in Kvatch)

History: Rinn was born in the Imperial capitol city to his mother, the a second child in a influential noble family, and his father, a high ranking mage in the Mage's Guild. Together they raised their son with love and care, though his lifestyle was very posh compared to most. Once his magical aptitude was revealed, his father hoped the boy would follow in his footsteps but Rinn always preferred his lessons in swordplay to those studying musty old tomes. Still, his natural talent in the area allowed him to quickly master the basic spells of the Destruction School (he certainly enjoyed creating fire, ice, and lightning because they made for great party tricks and excellent pranks) and even quite a few of those in Alteration. As he grew older, his lust for excitement and adventure grew; seeing this, his father apprenticed him to a prominent Captain in the Imperial Guard where Rinn trained day and night and rose slowly through the ranks. However, the Imperial Commander in the city and a rival of Rinn's mother's house saw the risk in letting the young man gain too much influence and so pulled a few strings to have him reprimanded and re-stationed in a distant city.

Recently arriving in Kvatch under orders of helping to oversee the city's garrison, Rinn finds his new life incredibly boring and disappointing, leaving him craving the adventures he'd dreamed about as a boy.
Hidden 10 yrs ago Post by LupusIntus
Raw
Avatar of LupusIntus

LupusIntus Your Inner Wolf

Member Seen 2 hrs ago

Oops, sorry double post!
Hidden 10 yrs ago Post by Brantilius
Raw

Brantilius

Member Seen 10 yrs ago

Name: Kyzerin

Race: Khajiit

Gender: Male

Age: 28

Appearance:

Personality: Kyzerin almost always does whatever is in his best interests, putting his own needs ahead of the needs of others. He is willing to do anything to make money, but he hides his shallowness well, and does his best to appear friendly, to avoid making enemies. He has a violent temper, lashing out at people who anger him, and he is not above killing over petty arguments. He is not particularly intelligent, and he thinks that most problems can be solved with his fists, which often gets him into fights. He is very arrogant, and he believes the world owes him a fortune, and for that reason he does as little work as possible, unless the work includes violence.

Class: Shadow

Major Skills: Speechcraft, Blade, Destruction

Minor Skills: Light Armour, Marksman, Security, Sneak

Equipment:
- Leather Armour
- Steel War Axe
- 5 lockpicks
- Bed roll
- 50 gold
- Small hunting knife

Spellbook: Flames, Fireball, Fire Rune, Lightning bolt, Whirlwind cloak, Frostbite, Ice spike

Job: Mercenary

Brief History: Kyzerin parents were wealthy merchants in Cyrodiil, who decided that they wanted him to follow in their footsteps. This appealed to him for a long time, until one day he wandered from the camp site, and encountered a wolf. He killed it easily, and realised he had an aptitude for killing in the process, and also found he enjoyed killing. His parents were disgusted when he told them he didn't want to be a caravan trader, and that he wanted to be a mercenary, and they forbade him from being one. Because of this he decided to run away, and soon he found himself in Kvatch, living on the streets at only 16 years of age. He originally tried to make an honest living, but his parents wealth had made him accustomed to a higher standard of life, and he soon resorted to violence to make himself more money. He spent a few years committing petty crimes, mostly stealing coin purses, before he tried anything big. He attempted to break into a the home of one of the wealthiest people in Kvatch, and his lack of training led to his capture and imprisonment, but not before he killed two guards. The 6 years he spent in prison hardened him, and made him a much more violent person. He decided to stay in the imperial city after being released from prison on his 26th birthday, and he joined a group of pirates who were docked in the imperial city waterfront. He spent a year at sea before leaving the crew and returning to Kvatch, where he became a mercenary again, but he quickly learnt that most people were against hiring an ex-convict, and so he became a thief as well as a mercenary.
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

You're both accepted.
Hidden 10 yrs ago Post by LupusIntus
Raw
Avatar of LupusIntus

LupusIntus Your Inner Wolf

Member Seen 2 hrs ago

Whoo hoo!

Oblivion ahoy!
Hidden 10 yrs ago Post by KittyE
Raw

KittyE

Member Seen 6 mos ago

Name: Korina Geaus

Race: Altmer

Age: 26

Gender: Female

Appearance: Korina is 5 ft 7 in tall. Her body is petite and slender and solidly muscled form years of training. She has long auburn hair that she keeps in a tight ponytail that gives off her Nord lineage. Her features are fair but edged. Her ears are short for an Altmer. Her eyes are the palest of blues to an almost haunting degree. Her right ear is pierced with a crimson ruby stud in it.

Personality: Korina is soft-spoken and believes that actions speak louder than words. She has a gifted eye for detail and is extremely intelligent. She also has a hardened sense of honor, a rare trait for a Dark Brotherhood assassin and will often meet her marks in open combat if able.

Class: Warriormage

Skills: Destruction, Marksman, Unarmed

Secondary skills: Unarmored, Alteration, Acrobatics, Stealth

Equipment: An black tight fitting robe, ten small steel throwing daggers, white hand wrappings, a small over-the-shoulder traveling pack, two health potions, a mana potion, fifteen barbered throwing stars. (Her daggers and stars are in a pair of pouches on her belt.)

Spellbook: Spark, Lightning bolt, Ironflesh, Lightning Cloak.

Job: Dark Brotherhood Assassin

Background: Orphaned and forced to live on the streets of Winterehold, Korina learned from an early age how to survive. Forced to steal for her food she developed a skill for Acrobatics and Stealth. When she was seven she tried to steal from a Bretan by the name of Sinderine who had been passing through town. Instead of killing her, as any other traveler would have, he took her in and trained her in the a martial art of Co-via. A style, when mixed with destruction magic, is deadly. She trained under his watchful eye for many years. When she hit seventeen she was initiated into the Brotherhood and made a full fledged assassin. Her first mission unfortunately had been the to kill her own master. When she came after him she showed didn’t hesitate and bested him in unarmed combat. With his dying breath he told her of how proud he was and died with a smile on his face. Now nine years later she still works for the Brotherhood as both a spy and an assassin. Now she is on her way to Kvatch under the alias of Dalia Raventail a merchant from the Imperial City. Her mission, to find and kill a man by the name of Gaston Renderrine.
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

Accepted. :)
Hidden 10 yrs ago Post by KittyE
Raw

KittyE

Member Seen 6 mos ago

josephb said
Accepted. :)


Awesome! Whenever yall are ready. Hmm Im the only girl huh. This will be interesting -cackle-
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

grimdarkenigma said
Awesome! Whenever yall are ready. Hmm Im the only girl huh. This will be interesting -cackle-


Im going to wait a day or two to see if anyone else joins most I want is around ten.
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

We'll start it tomorrow if no one else decides to join.
Hidden 10 yrs ago Post by KittyE
Raw

KittyE

Member Seen 6 mos ago

josephb said
We'll start it tomorrow if no one else decides to join.


I'm cool with that. How are we starting this? Do we come up with what our characters are doing just before the Attack or or we starting just as the attack begins.
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

grimdarkenigma said
I'm cool with that. How are we starting this? Do we come up with what our characters are doing just before the Attack or or we starting just as the attack begins.


It's going to start off when the attack has just began and the daedra have started to pile into the city.
Hidden 10 yrs ago Post by KittyE
Raw

KittyE

Member Seen 6 mos ago

josephb said
It's going to start off when the attack has just began and the daedra have started to pile into the city.


Okay.
Hidden 10 yrs ago Post by josephb
Raw
GM
Avatar of josephb

josephb

Member Seen 4 mos ago

Grim just to let you know, on you're last post saying that you just saw Rinn on his own, my post before it says I met up with him. So would you be able to change it a little bit saying I'm there or something like that.
Hidden 10 yrs ago Post by KittyE
Raw

KittyE

Member Seen 6 mos ago

josephb said
Grim just to let you know, on you're last post saying that you just saw Rinn on his own, my post before it says I met up with him. So would you be able to change it a little bit saying I'm there or something like that.


Oh my bad ill fix that.
Hidden 10 yrs ago Post by majormuesli
Raw

majormuesli

Member Seen 1 yr ago

Name: Sibylla Valentia

Race: Imperial

Gender: Female

Age: 17

Appearance:


It would be obvious to any onlooker that Sibylla is not a warrior. She is short and thin for an Imperial - in fact if not for her lack of pointed ears she could be easily be mistaken for a wood elf due to her wispy build. Her red hair is untidy, cut to shoulder-length and allowed to fall naturally, framing a sharp face with cold green eyes. She wears a copper and glass circlet gifted to her by her parents across her forehead. Her clothing is very modest, choosing to wear the brown robes of an acolyte of Mara.

Personality: Sibylla's personality is reflective of the divine she has devoted her life to worship. She is a humble person, taking it upon herself to help others and placing their needs above even her own. Despite this she is very introverted, preferring her own company to that of others. She is afraid to form relationships as she has lost many of those she cared for in the past. This reluctance is often mistaken for being cold, as though her willingness to help others stems from some sense of duty rather than genuine kindness.

Class: Healer

Three major skills: Restoration, Alchemy, Speechcraft

Four minor skills: Unarmored, Archery, Illusion, Alteration

Equipment: Brown robe and hood, iron shortbow, 5 iron arrows, small knife, leather satchel, 2 health potions, alchemical ingredients, 60 gold, spellbook (Heal Major Wounds, Convalescence, Cure Disease, Alluring Gaze, Serenity, Protect Other)

Job: Priestess of Mara

History: Sibylla's early life was spent as a commoner like most in Cyrodiil. Her family owned and farmed a small patch of land north of Bravil. The land there was too harsh for crops so her father made a living breeding animals, mainly sheep. Like her four elder siblings before her Sibylla spent her childhood working on the farm. She was brought up learning how to use a bow, both to protect the livestock and to hunt for food in difficult times.

Up until her twelfth year in the world her life was entirely unremarkable. She had been working in the fields one summer evening when she saw smoke and flames rising from the cottage where her family lived. A group of bandits had been plaguing the region for some years but they never normally attacked so close to the city. When Sibylla arrived at the house her father was already dead. As one of the bandits closed in on her with a wicked curved sword she dropped to the ground and prayed to the Nine Divines. Whether it was untrained magical potential or divine intervention was unclear to her, but as the bandit brought down his sword to strike the killing blow a shimmering ward appeared, in a sphere around her, deflecting the strike.

She slipped into unconsciousness and was found several hours later, the ward still intact, by city watchmen investigating the smoke. They brought her to the Great Chapel of Mara in the city where she was raised by the priesthood. There she was made an acolyte and trained in the school of Restoration, As she grew of age she left the Chapel, wanting to escape the monotony of life there. Before leaving she agreed to deliver a message to the Chapel of Akatosh in Kvatch.
↑ Top
© 2007-2024
BBCode Cheatsheet