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Alice Masami

Location: Kyoto Outskirts
Interacting with:@JosephBelz[/center]



The call had come. The tug on his soul, the sudden feeling of flesh, warmth, light, the first tantalizing taste of air. Something was wrong though, a weight ad twisting of his soul. The bright lights of his world turned a red heugh. Pain ripped the first breathes from his lungs, a pain so deep it nearly made the man, the Servant forget himself. Something was wrong. He formed, his body becoming more than a concept given form. the light faded.

"I am summoned, and have answered your call."

His voice ground out, showing the pain he was in. H stood, and regarded his master. Only he did he realize what had happened. His eyes narrowed on the girl before him, and the ash pile he sensed had been his master. Grusomt's barbed end slammed into the ground, cracking the written seal burned into the stone.

"You were not the one who summoned me," Lancer hissed.

His head swam with the memories not his own, a hatred in his chest that had never ben there before. he felt... wrong. He knew this.... thing had to be blamed. His summoning, his connection to the world was established with someone else. he had sworn his service, his life to another. Not the one who stood before him now.

"Answer me now, who are you?"


@Letter Bee

The link say’s it’s inactive or expired
May I ask if mine is approved?
For reference on a Servant and Master look to the character sheet for an idea what can be allowed and such
Master
Name: Mirabelle de Gaston
Age: 56
Aliases/Titles: The Wicker Basket Magi, Lady Flamestep

Family Backstory: The de Gaston’s are a Prench Magi family of Black Sheep. A pure Family specializing in the art of enchanting wicker baskets with flame spirits. While it sounds hopelessly mundane and trivial, their magecracft holds exceptional power as they made pacts with very powerful spirits which they house in these baskets. The family has been in the Radiah Circle for centuries, and has been rumored to be agents of the Churches Entwined.

Personal Backstory: Mirabelle had a fairly unremarkable life. She grew up learning the family craft, went to the Citadel to hone her magecraft, and graduated only to move on to the Sapphire Circle. She was a close friend of the last Archmage, and when the new one came into power, she retreated to her manse. In truth she is a friend to the Churches Entwined, and proudly acts as the mediator between the two factions. Now she has seen fit to throw her lot in with the Churches Entwined to ensure this latest Ritual isn’t a total fiasco, and means to win as to do what both factions should all want, the continued existence of the magically empowered species.

Personality: A bit of a cryptic Sheep, Mirabelle likes to hide her meanings and words behind riddles and coy smiles. She’s something of a mother hen most of the time, and often dotes on the younger generation. She wants them to be better than her own, and means to ensure that fact while helping ensure there are future generations to benefit from it all.

She has a deep rooted sense of duty, and prefers not to act haughty, or prideful, seeing such behavior as beneath her and any Magi.

Magical Parameters

Magic Circuit Quantity: B
Magic Circuit Quality: B

Magecraft
Pyromancy: The magecraft over the element of fire.

Divination: By looking and concentrating in naturally occuring fire, Mirabelle can divine the future or the past. It comes in flashes however, so it’s up to Mirebelle to discern what they mean. That said, she can also create a flame in one place and look through it with another no matter the distance between the two flames.

Mystic Codes/Crest/Origin
The Furnace’s Basket: This large black whisker basket houses a primal spirit of fire that Mirabelle can use to funnel Mana from, or unleash. If unleashed it destroys the basket, and conjures an E Rank Phantasmal Beast that can destroy any magic or mundane building it is in so long as it is not a proper Fortress Noble Phantasm.

The de Gaston Crest: This is of the de Gaston family, and grants its wielder Pyromancy and Spirit Summoning at B++ Rank.

Shard of the Primal Fire: A gift from Churches Entwined, this shard of the Primal Fire summoned by Clover the Clever. One of seventeen, this shard looks like molten pink glass. When mana is pushed through it will erupt in flames hot and fierce enough to harm even Servants as though it were an A Rank Noble Phantasm but leave the caster unharmed. The fire will be several feet across, and twevle feet high.

Skills
Basketmaking

Equipment/Resources
A small cottage in the residential district of Pommegrove, near the river. Comfortable and bound with an extensive Bounded Field secured by the four flame spirits flickering in lamposts around the property. Anyone unfamiliar to the place that the field doesn’t turn away that tries to brute force through it will be hit with a B Rank fire spell that engulfs them, if it can determine if they are there. Doesn’t affect things it considers non-magical animals.
True Name: Belatrix Lulamoon
Class: Caster
Era/Region: Dark Ages (before Enlightenment)/Prance
Alignment: Chaotic Good
Origin: Ponykind

Appearance:

Legend: Trixie as she is styled in her stories, went on a number of adventures, from the slaying of an Ursa Major in Siren’s Glen, to the turning of a cult in Shaded Hollow, and dozen other tales now told to foals. Including a story where she crossed paths with Twilight Sparkle and boasted her way into hubris. Her tales were made to act as a political mouthpiece to install Prench Pride in the youth. Even the tale of her crossing with Twilight Sparkle was a take popularized at Solara Court to down play the Prench as prideful, boasting bores.

In truth Trixie was a traveling magician, an illusionist who often stumbled into situations where she could help. She did in fact tame an Ursa Major, rather than slaying it, and stopped a cabal of Magi looking to turn Shaded Hollow into a mana battery. She was a hero to the people and used that heroism to garner an audience for her traveling shows. She simply wanted to make a living, make people and foals happy, and enjoy her life, never wanting more than that. Imagine her surprise when she has her name etched down in the Throne of Heroes.

Personality: Trixie is a loud, boisterous pony with a zeal for life and love of all in it. She adores making a spectacle of herself, putting on little shows, and most of all enjoys entertaining foals. She adores foals in fact, and secretly wishes she could have some of her own.

She is oddly very private about her life, and is more inclined to portray the glorious hero she is. She does find the story of her meeting Twilight Sparkle quite humorous however, as she was nearly a century dead by the time Twilight came around. Her life before traveling was one of sorrow and loss. Her family, once nobles became indebted and to avoid being sold into a brothel, Trixie fled with a cart. She is ashamed of the first decades of her life, and how she had to more often than not earn money with her body to make ends meet. It’s this shame that makes her only want to think of the times of triumph, and her loud, happy facade as a means to drive the dark thoughts of worthlessness and guilt away.

Parameters
Strength: E
Endurance: D
Speed: C
Magical Energy: B
Luck: A

Class Skills
Territory Creation (Traveling Show): D This skill oversees the ability to create a bounded field, to either hide away, or empower the caster. For Trixie she can create a traveling cart that had a D Rank Bounded Field to hide herself and anyone else away. Inside the carr has a bed, some bookcases of books, a kitchen, and an alter at which Trixie can make items. When the stage on it’s side is down and she is atop it, her Magical Energy gains +.

Item Creation: C This skill denotes the ability to create, or enchant items of significant power, and the Servant can create items up to this skill’s Rank.

Alicorn Amulet: A mystical amulet that imbues the subject with magical energy. For Servants it can boost their Magical Energy by + , and for Masters, boost their Magic Circuits Quantity by 2 Ranks. It can allow the free use of one C Rank Noble Phantasm before breaking.

Personal Skills

Illusionist: (A) This skill determines the Servant’s ability to create illusions that can trick all the senses, even that of magical senses.

Spycraft: (D) This skill determines the Servant’s ability to play a part, act, and even hide their Presence if the person they are trying to fool hasn’t seen their face.

My Audience, My Power: (A) In life Trixie was a performer, and is most known to have been undefeated when on her stage. This Skill grants Trixie a boost to her Parameters with a + when three or more people are watching her or paying attention to Trixie, even an illusion of her.

Noble Phantasm(s):
Chaînes de Clair de Lune: The Chains that Bound the Night
Type: Anti-Unit/Binding
Rank C
The chains forged from moonlight Trixie used to tame the Ursa Major, and the object of her most famous story. These chains have to be crafted to be implemented. These chains bind the target in place so long as magic energy is pushed into them. They can be broken by a Servant with Magical Resistance matching this skill’s Rank or higher, or by Strength of B Rank or higher.

Astuce: l'illusion est devenue réalité
Type: Anti-Unit
Rank A
The single greatest spell Trixie ever did was create from pure magical energy, an artifact of Pip Applezap (an ancestor to the winner of the First Starkey Ritual) her prized bkunderbuss from memory and wielding it against the leader of a cult in one of her most famous stories. The artifact itself isn’t the Noble Phantasm but to make reality the noted feat or artifact of another hero. Trixie can recreate the Noble Phantasm of another Servant so long as she has seen their Noble Phantasm and witnessed its True Name be called. It cannot be a feat, spell, building, or beast, the artifact she recreates has to be an artifact, item, or weapon. It is one Rank below (or - - if an E Rank) the original and upon having its True Name called shatters after its use.
It has been 2.000 years since the fall of the Grand Equestrian Empire. Since the continent of Equus has fractured into a dozen countries all vying for power, prestige, and resources. What's more the Age of Magic has long passed, and magic is scarce. Most magical races are extinct and even the Unicorn tribe dwindles by the year. Ponykind has long forgotten the feel of magic, save a lucky few who still feel the touch of the old world. Other races such as the Gryphons, Diamond Dogs, and Abyssians, now grow in prominence and the continent of Equus is a melting pot of different races all coexisting.

The world has embraced technology, and is connected by the Ethernet, a vast digital network. Technology has even begun allowing people to replace limbs and even augment people somewhat beyond their natural capabilities. The magic in the world is but a fleeting memory, as the greatest minds cast their eyes skyward, trying to find a way around the Microstar Sea that envelopes the planet while countries vie for resources and means to produce what they need without need if magic.

In this turbulent time it has come time for the Fifth Starkey Ritual, Masters are being chosen and prepar for what is to come. Pommegrove will be the place of the ritual, a large city surrounded by the Whitetail woods on the southeastern border of Prance.
















Let me know what ya’ll think this was basically a rough draft drawn up in a sleep addled state but I drew from how Fate dealt with Moriarty by mixing him with a fictional legend as well but Sven’s being a botched summoning
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