Name: Vivienne van Oranje-Nassau
Age: 24
Aliases: White Princess
Titles: Princess of Orange, 99th in line for the Dutch throne
Height: 5'8"
Weight: 165 lbs
Family Backstory: To much of the world, the van Orange-Nassau family, those who sit on the throne of the Netherlands, are an ordinary, picture-perfect family. However, that is far from the truth.
For as long as they can remember, they have known of the moon-lit world. A prestigious lineage and a long line of both rulers and magi, they distinguished themselves through their mastery of puppetry magecraft, a rare and intricate form of magic that allowed them to lead double lives. Their puppets would pose for the cameras and attend events, become the faces of society that ordinary people see in the news, while they would retreat to their castle and indulge in their actual interests.
It is said that during a time of political unrest, seeking to bolster their magical prowess, the van Orange-Nassau family sought alliances beyond mortal realms. Through clandestine dealings and forbidden rituals, they intermingled their bloodline with that of the mysterious Witte Wieven, known to be beautiful but wild women who practiced the art of seidr.
This has, in turn, created something of a political divide within the family, but it is nothing they can't handle.
Personal Backstory: From a young age, Vivienne was steeped in the traditions and expectations of her prestigious lineage. Raised within the opulent halls of the court, she was taught the art of puppetry magecraft with a strict hand, her every move scrutinized for potential political advantage. While other children played innocently in the gardens, Vivienne was immersed in the complexities of magic and statecraft, her education tailored to prepare her for the cutthroat world of the clocktower.
Personality:Vivienne embodies a chilling blend of cunning and ruthlessness, her every action calculated to further her own ambitions regardless of the cost to others. With a razor-sharp intellect and a mastery of manipulation, she navigates the intricacies of court politics with an unnerving ease, weaving webs of deceit and betrayal to secure her place at the pinnacle of power. Unconstrained by morality or empathy, she sees her rivals as mere pawns to be sacrificed in her relentless pursuit of dominance. Behind her icy facade lies a relentless drive to ascend to the throne, a goal she pursues with single-minded determination, understanding all too well that achieving her wish from the Grail means the demise of the 99 souls standing in her way.
Wish: To become Queen of the Netherlands, for better or for worse.
For as long as they can remember, they have known of the moon-lit world. A prestigious lineage and a long line of both rulers and magi, they distinguished themselves through their mastery of puppetry magecraft, a rare and intricate form of magic that allowed them to lead double lives. Their puppets would pose for the cameras and attend events, become the faces of society that ordinary people see in the news, while they would retreat to their castle and indulge in their actual interests.
It is said that during a time of political unrest, seeking to bolster their magical prowess, the van Orange-Nassau family sought alliances beyond mortal realms. Through clandestine dealings and forbidden rituals, they intermingled their bloodline with that of the mysterious Witte Wieven, known to be beautiful but wild women who practiced the art of seidr.
This has, in turn, created something of a political divide within the family, but it is nothing they can't handle.
Personal Backstory: From a young age, Vivienne was steeped in the traditions and expectations of her prestigious lineage. Raised within the opulent halls of the court, she was taught the art of puppetry magecraft with a strict hand, her every move scrutinized for potential political advantage. While other children played innocently in the gardens, Vivienne was immersed in the complexities of magic and statecraft, her education tailored to prepare her for the cutthroat world of the clocktower.
Personality:Vivienne embodies a chilling blend of cunning and ruthlessness, her every action calculated to further her own ambitions regardless of the cost to others. With a razor-sharp intellect and a mastery of manipulation, she navigates the intricacies of court politics with an unnerving ease, weaving webs of deceit and betrayal to secure her place at the pinnacle of power. Unconstrained by morality or empathy, she sees her rivals as mere pawns to be sacrificed in her relentless pursuit of dominance. Behind her icy facade lies a relentless drive to ascend to the throne, a goal she pursues with single-minded determination, understanding all too well that achieving her wish from the Grail means the demise of the 99 souls standing in her way.
Wish: To become Queen of the Netherlands, for better or for worse.
Magical Circuit Quantity: B
Magical Circuit Quality: A
Composition: Normal
Magecraft:
Puppet Magecraft: Allows for the creation and manipulation of Puppets. These are a special type of Familiar that are not any kind of life form, but rather mystic constructs whose actions are controlled (directly or indirectly) by the Magus. This follows the philosophy that the Magus himself does not need to be strong, but rather he needs to make the strongest creation. They are sentry-type Familiars akin to Golems, just differently constructed.
Sedir: A unique form of magecraft centered around healing and divination through intricate weaving and sewing rituals. Seidr users, known as Witte Wieven in this bloodline, are believed to weave patterns using runes and chants. These aren't tapestries you'd hang on a wall, but rather symbolic representations of reality itself. By manipulating the woven patterns, the Seidhr can channel magical energy for various purposes. Imagine a Seidhr carefully stitching a pattern that mends a wound or knits broken bones together. Divination also plays a vital role in Seidr. The runes themselves imbued with mystical properties, are woven into the patterns alongside the chants. Interpreting these intricate weavings, along with the accompanying chants, allows Seidhr to unravel glimpses of the future or hidden truths, functioning like a magical sewing kit for the fabric of fate itself.
Mystic Codes:
Three Puppets that look identical to her. She is capable of powering them with her magic, and in turn, they are granted access to her abilities. It is difficult to maintain all three at once in combat, though not impossible. They are mainly used for espionage and trickery, the idea that Viviene can appear in multiple places at once, or tricking someone that she has been killed or seriously injured when it was in fact, just her puppet.
Skills:
Equipment:
An extensive wardrobe of over one thousand outfits.
Magical Circuit Quality: A
Composition: Normal
Magecraft:
Puppet Magecraft: Allows for the creation and manipulation of Puppets. These are a special type of Familiar that are not any kind of life form, but rather mystic constructs whose actions are controlled (directly or indirectly) by the Magus. This follows the philosophy that the Magus himself does not need to be strong, but rather he needs to make the strongest creation. They are sentry-type Familiars akin to Golems, just differently constructed.
Sedir: A unique form of magecraft centered around healing and divination through intricate weaving and sewing rituals. Seidr users, known as Witte Wieven in this bloodline, are believed to weave patterns using runes and chants. These aren't tapestries you'd hang on a wall, but rather symbolic representations of reality itself. By manipulating the woven patterns, the Seidhr can channel magical energy for various purposes. Imagine a Seidhr carefully stitching a pattern that mends a wound or knits broken bones together. Divination also plays a vital role in Seidr. The runes themselves imbued with mystical properties, are woven into the patterns alongside the chants. Interpreting these intricate weavings, along with the accompanying chants, allows Seidhr to unravel glimpses of the future or hidden truths, functioning like a magical sewing kit for the fabric of fate itself.
Mystic Codes:
Three Puppets that look identical to her. She is capable of powering them with her magic, and in turn, they are granted access to her abilities. It is difficult to maintain all three at once in combat, though not impossible. They are mainly used for espionage and trickery, the idea that Viviene can appear in multiple places at once, or tricking someone that she has been killed or seriously injured when it was in fact, just her puppet.
Skills:
Equipment:
An extensive wardrobe of over one thousand outfits.
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