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Hidden 10 yrs ago Post by DELETED324324
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zebidiahjethro said
yeah, that'll be fine. maybe I'll add a bonus to it since it is your character's unique armor. nothing too special though, I want to keep everything fair right now.


don't really need anything Unique for it it's strong enough once its repaired.
Hidden 10 yrs ago Post by zebidiahjethro
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Enalais said
don't really need anything Unique for it it's strong enough once its repaired.


nah, I meant like maybe it would have like a +1 bonus to fire resistance or +2 to something along the lines of charisma. It's my treat for being gone without notice. I will give everyone here a unique item of their choosing with a bonus of their choosing just to say im sorry. that's all.

If you don't want it that's fine though.
Hidden 10 yrs ago Post by DELETED324324
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Nah letting me have the armor is enough, thanks though.
Hidden 10 yrs ago Post by zebidiahjethro
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Enalais said
Nah letting me have the armor is enough, thanks though.


ok, btw I have the SPECIAL stats up, check out my first post.
Hidden 10 yrs ago Post by DELETED324324
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zebidiahjethro said
ok, btw I have the SPECIAL stats up, check out my first post.


done my cs has been edited to include stats.
Hidden 10 yrs ago Post by zebidiahjethro
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Enalais said
done my cs has been edited to include stats.


ok good, we will wait for everyone else to create stats and skills, and then I'll create a virtual "pip-boy" in the character sheet forums and place everyone in there. Tomorrow I will have the skills section up, since I am getting off. Oh crap, I'm busy tomorrow. Ok, if I don't have them up tomorrow then I'll definitely have them up by monday, is that ok?
Hidden 10 yrs ago Post by DELETED324324
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aye.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Added in my S.P.E.C.I.A.L. I figure Charisma should be as low as possible, considering Thomas'... condition.
Hidden 10 yrs ago Post by icicle
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icicle The Cold-Hearted

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Wow, this thread woke up fast. Yay!

Hey Zeb, Isaac should start out with a hunting rifle and a tool kit(it's from a FO3 mod). Well, either a tool kit or the robot expert perk. I don't know which one fits his history better, if any at all...
Hidden 10 yrs ago Post by zebidiahjethro
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icicle said
Wow, this thread woke up fast. Yay!Hey Zeb, Isaac should start out with a hunting rifle and a (it's from a FO3 mod). Well, either a tool kit or the robot expert perk. I don't know which one fits his history better, if any at all...


yes, you can, that'll raise your repair skill by ten. speaking of skills, they are up. But, I am having a hard time configuring the actual gameplay, The actual system in fallout is pretty complicated, that being said, does anyone have any suggestions to how this'll be ran? I know that's my job but I'm slowly chipping away at this, the more help I have the faster this game will be ready to play. What I need help with is skill calculations for combat and other actions, thats all I really need at this point.
Hidden 10 yrs ago Post by icicle
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icicle The Cold-Hearted

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zebidiahjethro said
yes, you can, that'll raise your repair skill by ten. speaking of skills, they are up. But, I am having a hard time configuring the actual gameplay, The actual system in fallout is pretty complicated, that being said, does anyone have any suggestions to how this'll be ran? I know that's my job but I'm slowly chipping away at this, the more help I have the faster this game will be ready to play. What I need help with is skill calculations for combat and other actions, thats all I really need at this point.


How do S.P.E.C.I.A.L. stats play in to our skills? Do we just have base values, then add or subtract skill points based on our S.P.E.C.I.A.L., or just leave them as they are?

Edit: Just so you know what I am talking about...
Each point in Strength provides +2 points to the Melee Weapons and Big Guns skills and adds +25 carrying capacity, and each point above Str 7 adds +5% chance to shrug off a killing blow
Each point in Perception provides +2 points to Lockpicking, Explosives and Survival skills, and varying degrees of additional accuracy on various weapons, excluding unarmed and melee, which gain additional crit chance or better counter chance
Each point in Endurance provides +20 points to Health and +5 rad, poison and fire resistance per point, and reduces the need for supplies and/or the chance to become addicted to chems
Each point in Charisma provides +2 points to the Speech and Barter skills (Charisma was really under powered in FO3, I dunno what else it would be useful for. Maybe the bad guys have a chance to stop and admire your pretty looks every once in awhile during combat at the higher levels)
Each point in Intelligence provides +2 points to the Energy Weapons, Repair, Medicine, and Science skills and every point above Int 5 gives +1 extra usable skillpoint per level
Each point in Agility provides +2 points to the Small Guns, Sneak, and Unarmed skills along with +10 AP per point.
Each point in Luck provides +1 point to all skills and +1% additional critical chance per point along with +1/3 per point of luck added to every dice roll under 5.

Note all the additional stuff I added and changed. That's from mods I have found, which I liked the concept of or accidentally misunderstood but wrote down anyways. Also, there needs to be a downside to having low special as well, for instance, low luck means your enemies might decide to target you more often, or low agility means reloading requires more AP.

And, we really need an explosives skill, unless it falls under repair.

Plus, just to add in, this is a fairly well-done combat system. If you know how to compile, it'd be pretty easy to make a C++ calculator for each character in the roleplay to save you a lot of button-presses later on.
Hidden 10 yrs ago Post by So Boerd
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Carefully read the first post of this thread. CAREFULLY.


To see...
Hidden 10 yrs ago Post by icicle
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So Boerd said
To see...


The bottom line, emboldened and underlined in the very first post. No, you know what? Forget it. I'll just quote it here for you to save you the effort.

zebidiahjethro said
ATTENTION: NO SPOTS REMAINING. I HAVE RESERVED A FEW MORE PEOPLE, IF YOU ARE ONE OF THEM, I HAVE SENT YOU A PM
Hidden 10 yrs ago Post by blueberrypiefaceman
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Will Perception affect distance modfiers, like in Fallout 1, 2, and Tactics? Will Intelligence still reward more skill points per level? Does Agility raise almost all skills by a little, such as in the first 3? And as far as skills go, what perks do we get to choose from? Will there be any?
Hidden 10 yrs ago Post by So Boerd
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The bottom line, emboldened and underlined in the very first post. No, you know what? Forget it. I'll just quote it here for you to save you the effort.


See, that says there are no spots left. That would be why there's a waitlist. I can't fill a full spot, can I? So instead, I will wait for a spot. I am asking the GM if there is a list of similar people. wait+list=waitlist
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icicle The Cold-Hearted

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So Boerd said
See, that says there are no spots left. That would be why there's a waitlist. I can't fill a full spot, can I? So instead, I will for a spot. I am asking the GM if there is a of similar people. +=


Oh, my mistake. I suppose you didn't miss what I thought you did. Instead you missed this other blatantly clear statement from Zeb:

zebidiahjethro said
You guys may know that dnddragons has dropped his spot and I don't think I'm going to give it to someone else. Just gonna keep the roster small, cuz...y' know, it's a turn based tabletop game. but if he decides to rejoin, we'll let him join.
Hidden 10 yrs ago Post by von_das
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Oops, didn't notice this was back to life. I'll try and catch up. Is there a link to the sheets?
Hidden 10 yrs ago Post by So Boerd
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icicle said
Oh, my mistake. I suppose you didn't miss what I thought you did. Instead you missed this other blatantly clear statement from Zeb:


Sorry, that doesn't rule out a waitlist for in case the RP shrinks any further.
Hidden 10 yrs ago Post by icicle
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icicle The Cold-Hearted

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So Boerd said
Sorry, that doesn't rule out a waitlist for in case the RP shrinks any further.


lol This post doesn't apply any more. -o-

Toasters! Meow~
Hidden 10 yrs ago Post by zebidiahjethro
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Ok, everyone, just give me a few more days to get my Fallout engine up and running. Real life has been busy, but I assure you that this game WILL NOT die. Thanks icicle for the info and the link for the system, this will help a great deal

And another thing...

It seems there has been a bit of an altercation over some imaginary "waitlist", and everyone is waiting for my input of sorts. There is no waitlist. No waiting and no listing. If you are not one of the people I had reserved earlier, you are not going to play. I know it sounds harsh but we can't have too many people playing. It's a turn based tabletop rpg in the play by post format online. It is not a normal rp in that we can have many people.

So...

If you are not part of the rp, please do not post in our threads, it's just adding extra space that does not need to be there, this means you, so boerd

Thank you.
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