Name: Crowned-By-Fire
Title(s): The Dragon King, God-Chief of the Fireblood Clans, The Wyrm of Ruin, The Lord of Wildfire, Master of Monsters and Man-Beasts (etc)
Seat of Power: Crowned-By-Fire is most commonly associated with the sacred volcano, Hypertheros, whose fiery peak scorches the heavens themselves.
Divine Aspects: Nature, Fire, Destruction
Appearance: Crowned-By-Fire possesses a mostly human form, a form somewhere between a human and a dragon, and his completely draconic "Destroyer" form.
Artifacts: When doing battle in human form, Crowned-By-Fire wields Cauterizer, a two-handed axe carved from sleek, black dragonbone. As Crowned-By-Fire's rage intensifies, Cauterizer's blade becomes white-hot and sharper than any mortal weapon.
Dragonheart is a brilliant ruby, uncut and the size of a child's head. It roils with unstable inner power, which when channeled can transform living things into more monstrous, fiery forms.
Unique abilities: Crowned-By-Fire is the fury of nature personified, so naturally the wilds bend to his will. Beasts (as well as more bestial sapients and spirits) obey his commands without question, and even plants and the elements themselves seem to at least partially serve him when called.
Crowned-By-Fire is also the undisputed master of flame. Fire and heat cannot harm him, and he may conjure divine dragonflame with which to smite his enemies. This mastery extends to molten rock as well, which he can summon and shape like a sculptor of burning destruction.
Personal History: Crowned-By-Fire came to be within the heart of untamable Zarkoum. Without so much as a name, he learned to use his considerable power to survive in an extremely hostile environment. For years he wandered as the apex predator of Zarkoum, before eventually being discovered by the Weredragons of the Boglight Clan. He revealed to them his draconic shape, and a full solar eclipse occurred overhead. The "Black Sun" being a sacred symbol to the Weredragons, they identified this stranger as the Dragon King of prophecy, naming him Crowned-By-Fire. Accepted by the clan, he lived among them for a time, learning of the world from his adopted family. Enraged by the injustices of the other nations of the world against nature and that which they considered "monstrous," Crowned-By-Fire set about his divine task of uniting the Beast Clans and cleansing the world with a wave of holy fire.
For centuries he has flown across the vast continent of Zarkoum, tracking down and winning the allegiance of various clans and tribes scattered throughout the unforgiving lands. Those that would not bow to him or offended his ideals were annihilated. All the while he kept abreast of the ongoing of the world through a network of scouts and spies, carefully tallying grudges to be repaid. After years of work, Crowned-By-Fire is nearing the fruition of his plans. It will not be long before the world is swept up in a tide of blood and fire.
Personality: Crowned-By-Fire is, in a word, explosive. His moods burst from him in full force, and he is very difficult to calm. Everything in life he throws himself wildly into, and is impossible to deter until he himself decides to stop. Bombastic, aggressive and fierce, he is the ideal image of a screaming, berserk warrior in battle. Warfare and slaughter roll off his back like water, and he eagerly lusts after the blood of those that "pervert and mutilate" nature. The closest thing to a "soft side" that he possesses is his reverence for the ferocity of the natural world, and his respect for anything powerful enough to prove itself to him.
Other: Crowned-By-Fire genuinely believes himself to be the Dragon King of Weredragon legend: a messianic figure meant to come as an incarnation of the Were-beast destroyer diety and return the world to its natural order by the most violent means possible.
Name: The Fireblood Clans
Location: The Fireblood Clans are found scattered throughout the continent of Zarkoum, a tropical landmass with extremely frequent volcanic and seismic activity. Entire ranges of volcanoes run through Zarkoum, scouring the land with frequent lava flows, fire storms and ash clouds. Even so, the land is intensely fertile; its valleys are filled with thick and thriving jungle. Zarkoum's constant cycle of destruction and rejuvenation result in "civilization" as most know it to be nearly impossible to establish. Ruins scattered throughout the land are remnants of ill-fated attempts by previous nations to tame and colonize Zarkoum.
Government: The Fireblood Clans have no formal government per say. In essence they are a coalition of tribes that have each sworn fealty to Crowned-By-Fire, and beyond that share no allegiance to each other. Each one of the many Clans has its own leadership, culture and traditions, and infighting is common both between and within the individual Clans.
Dominant race: The most common race among the Clans are known as Clanfolk. Indistinguishable from most humans at first glace, they differ from most in their breeding. Clanfolk are the offspring between Were-beasts and regular humans, and as a result have some of the traits of their bestial ancestors. While there are many variations between the specific Clans, such as proficiency with certain skills or vaguely animalistic features, all are generally larger and stronger than most humans, heal at an accelerated rate, and have a greater affinity for dealing with spirits, beasts, and other forces of nature. Clanfolk are hardy and tenacious enough to not only survive but thrive in the unrelenting harshness of Zarkoum, which speaks volumes for their physical and practical skill. For note, couplings between humans and Clanfolk can bear either, couplings between Were-beasts and Clanfolk (of the same Clan) can bear Clanfolk or may "breed true" and produce a Were-beast of that clan. Naturally, couplings between Clanfolk of the same clan produce more Clanfolk.
Other races: The Fireblood Clans contain a great many races among their number, the most prominent of which being Were-beasts. Creatures that can shift between man, beast, and a "war form" somewhere in between, they come in a great many varieties, including Werewolves, Werespiders, Weredragons, Wereravens, Weresharks and several more. While each clan has its own strengths and affinities, each are terrible to face in battle and have great talent with shamanism and totem magic.
Animals are not domesticated within the Fireblood Clans, by decree of Crowned-By-Fire. Rather, the beasts of Zarkoum are valued as partners and friends by the Clans, treated with respect and living in relationships of mutual benefit, rather than being enslaved. This is especially true among the Were-beast Clans, where the animal Clanfolk among the Clans are treated as family more than anything else.
Other races counted among the Fireblood Clans include Centaurs, Wild Elves, Merfolk, Cyclopes, Gnolls, Fire Goblins, and a few errant dragons.
Wild Flora/fauna: The climate of Zarkoum is not the only vicious thing about it. Terrible beasts of titanic scale and ferocity fill Zarkoum's jungles, from stone-eating wurms, to voracious ravasaurs. Even "common" animals such as wolves or birds grow to unnatural sizes, and seem to take on more primal, prehistoric shapes than their counterparts outside of Zarkoum. Dragons lurk among the volcanic peaks of Zarkoum, and while most are simply brutal predators, there exist some wizened sages of the land among them.
Even the plants of Zarkoum are not to be taken lightly. Long adapted to the harsh continent, each have their own ways of surviving. Zarkoum's trees are tall and strong, and their wood has all the durability of iron. The many vine and fern species grow so rapidly that they may overtake and consume a man in his sleep. Some flora produce fruit so poisonous that it is said that even looking at it leaves one with a headache. Ash clouds frequently blot out the sun for days on end, and so many plants have carnivorous adaptations to supply them with nutrients when in need.
Specialization: The Fireblood Clans are varied and diverse in skill and ability, but this itself is one of their advantages. When united, they are endlessly adaptable; capable of filling many roles effectively. Their ability to survive in hostile environments is unmatched, as they have long since learned the secret to living with nature, rather than against it. Practice of primal magics, dealing with spirits, totems and the elements, is common among the Clans, and their proper application can be quite devastating.
National History: Few of the Clans of Zarkoum are native to the land. Most are outcasts, pushed to the fringes of society by "civilizations" that scorn them for their ways or appearances. Most do not survive the brutal life that Zarkoum offers, but those that do grow stronger for it, as though tempered by the blazing land. Though they thrive in their new home, they do not forget those that banished them to live among the burning mountains.
For many years the Clans lived against each other, squabbling over territory and resources, having fully abandoned the world beyond the mountains. This ended when the Dragon King, Crowned-By-Fire, came to them. He told them of how the other nations of the world raped and destroyed nature and scorned its blessings. He spoke of revenge against these betrayers and fiends, and of a cleansing fire to wipe them all away. To many Clans he was a leader of legend, aligning with their own tales and beliefs. Others were merely swayed by his power and passion. To all, he ignited a righteous fury in their hearts, which had bern allowed to merely smolder for far too long. Each swore themselves to Crowned-By-Fire, promising to support him in his holy quest, and set fire to the world when the day of purification came.
Alliances: TBA
Enemies: TBA
Notable People: Each individual Clan has its own leadership, though some are particularly notable. Black-As-Midnight is the Alpha of the Silvermoon Clan of Werewolves, the largest Were-beast Clan in Zarkoum. He is an experinced and wizened warrior, and Crowned-By-Fire's second-in-command in regards to military matters. Likewise, Braves-Shallow-Water is the Shiverboss of the Weresharks of the Surfshredder Clan, and essentially the general of Crowned-By-Fire's aquatic forces. He too is a trusted advisor, as Weresharks cease to age after their First Change, and Braves-Shallow-Water is older than even the Crowned-By-Fire himself. Smells-Of-Lilies is the Clutchmother of the Boglight Clan of Weredragons, a descendant of the original Clutchmother that named Crowned-By-Fire, and his advisor in matters relating to his duties as the Dragon King. Crowned-By-Fire takes council on matters relating to magic from Steps-Through-Shadows, Murderprince of the Ebonfeather Clan Wereravens, and a powerful shaman.
Crowned-By-Fire has sired three divine children that serve as both mighty engines of destruction and objects of reverence for the Clans. Youngest is the thundering behemoth, Beast-Of-War. Middling is the mountain-crumbling wurm, Defiler-Of-Nation. Eldest is the apocalyptic hydra, Eater-Of-Worlds.
Other: The Fireblood Clans have spies and plants throughout the "civilized world," including ranger Werewolf packs and entire Clans of Wererats. Most report directly to Crowned-By-Fire, and as such are unknown to most of the Clans.
Title(s): The Dragon King, God-Chief of the Fireblood Clans, The Wyrm of Ruin, The Lord of Wildfire, Master of Monsters and Man-Beasts (etc)
Seat of Power: Crowned-By-Fire is most commonly associated with the sacred volcano, Hypertheros, whose fiery peak scorches the heavens themselves.
Divine Aspects: Nature, Fire, Destruction
Appearance: Crowned-By-Fire possesses a mostly human form, a form somewhere between a human and a dragon, and his completely draconic "Destroyer" form.
Artifacts: When doing battle in human form, Crowned-By-Fire wields Cauterizer, a two-handed axe carved from sleek, black dragonbone. As Crowned-By-Fire's rage intensifies, Cauterizer's blade becomes white-hot and sharper than any mortal weapon.
Dragonheart is a brilliant ruby, uncut and the size of a child's head. It roils with unstable inner power, which when channeled can transform living things into more monstrous, fiery forms.
Unique abilities: Crowned-By-Fire is the fury of nature personified, so naturally the wilds bend to his will. Beasts (as well as more bestial sapients and spirits) obey his commands without question, and even plants and the elements themselves seem to at least partially serve him when called.
Crowned-By-Fire is also the undisputed master of flame. Fire and heat cannot harm him, and he may conjure divine dragonflame with which to smite his enemies. This mastery extends to molten rock as well, which he can summon and shape like a sculptor of burning destruction.
Personal History: Crowned-By-Fire came to be within the heart of untamable Zarkoum. Without so much as a name, he learned to use his considerable power to survive in an extremely hostile environment. For years he wandered as the apex predator of Zarkoum, before eventually being discovered by the Weredragons of the Boglight Clan. He revealed to them his draconic shape, and a full solar eclipse occurred overhead. The "Black Sun" being a sacred symbol to the Weredragons, they identified this stranger as the Dragon King of prophecy, naming him Crowned-By-Fire. Accepted by the clan, he lived among them for a time, learning of the world from his adopted family. Enraged by the injustices of the other nations of the world against nature and that which they considered "monstrous," Crowned-By-Fire set about his divine task of uniting the Beast Clans and cleansing the world with a wave of holy fire.
For centuries he has flown across the vast continent of Zarkoum, tracking down and winning the allegiance of various clans and tribes scattered throughout the unforgiving lands. Those that would not bow to him or offended his ideals were annihilated. All the while he kept abreast of the ongoing of the world through a network of scouts and spies, carefully tallying grudges to be repaid. After years of work, Crowned-By-Fire is nearing the fruition of his plans. It will not be long before the world is swept up in a tide of blood and fire.
Personality: Crowned-By-Fire is, in a word, explosive. His moods burst from him in full force, and he is very difficult to calm. Everything in life he throws himself wildly into, and is impossible to deter until he himself decides to stop. Bombastic, aggressive and fierce, he is the ideal image of a screaming, berserk warrior in battle. Warfare and slaughter roll off his back like water, and he eagerly lusts after the blood of those that "pervert and mutilate" nature. The closest thing to a "soft side" that he possesses is his reverence for the ferocity of the natural world, and his respect for anything powerful enough to prove itself to him.
Other: Crowned-By-Fire genuinely believes himself to be the Dragon King of Weredragon legend: a messianic figure meant to come as an incarnation of the Were-beast destroyer diety and return the world to its natural order by the most violent means possible.
Name: The Fireblood Clans
Location: The Fireblood Clans are found scattered throughout the continent of Zarkoum, a tropical landmass with extremely frequent volcanic and seismic activity. Entire ranges of volcanoes run through Zarkoum, scouring the land with frequent lava flows, fire storms and ash clouds. Even so, the land is intensely fertile; its valleys are filled with thick and thriving jungle. Zarkoum's constant cycle of destruction and rejuvenation result in "civilization" as most know it to be nearly impossible to establish. Ruins scattered throughout the land are remnants of ill-fated attempts by previous nations to tame and colonize Zarkoum.
Government: The Fireblood Clans have no formal government per say. In essence they are a coalition of tribes that have each sworn fealty to Crowned-By-Fire, and beyond that share no allegiance to each other. Each one of the many Clans has its own leadership, culture and traditions, and infighting is common both between and within the individual Clans.
Dominant race: The most common race among the Clans are known as Clanfolk. Indistinguishable from most humans at first glace, they differ from most in their breeding. Clanfolk are the offspring between Were-beasts and regular humans, and as a result have some of the traits of their bestial ancestors. While there are many variations between the specific Clans, such as proficiency with certain skills or vaguely animalistic features, all are generally larger and stronger than most humans, heal at an accelerated rate, and have a greater affinity for dealing with spirits, beasts, and other forces of nature. Clanfolk are hardy and tenacious enough to not only survive but thrive in the unrelenting harshness of Zarkoum, which speaks volumes for their physical and practical skill. For note, couplings between humans and Clanfolk can bear either, couplings between Were-beasts and Clanfolk (of the same Clan) can bear Clanfolk or may "breed true" and produce a Were-beast of that clan. Naturally, couplings between Clanfolk of the same clan produce more Clanfolk.
Other races: The Fireblood Clans contain a great many races among their number, the most prominent of which being Were-beasts. Creatures that can shift between man, beast, and a "war form" somewhere in between, they come in a great many varieties, including Werewolves, Werespiders, Weredragons, Wereravens, Weresharks and several more. While each clan has its own strengths and affinities, each are terrible to face in battle and have great talent with shamanism and totem magic.
Animals are not domesticated within the Fireblood Clans, by decree of Crowned-By-Fire. Rather, the beasts of Zarkoum are valued as partners and friends by the Clans, treated with respect and living in relationships of mutual benefit, rather than being enslaved. This is especially true among the Were-beast Clans, where the animal Clanfolk among the Clans are treated as family more than anything else.
Other races counted among the Fireblood Clans include Centaurs, Wild Elves, Merfolk, Cyclopes, Gnolls, Fire Goblins, and a few errant dragons.
Wild Flora/fauna: The climate of Zarkoum is not the only vicious thing about it. Terrible beasts of titanic scale and ferocity fill Zarkoum's jungles, from stone-eating wurms, to voracious ravasaurs. Even "common" animals such as wolves or birds grow to unnatural sizes, and seem to take on more primal, prehistoric shapes than their counterparts outside of Zarkoum. Dragons lurk among the volcanic peaks of Zarkoum, and while most are simply brutal predators, there exist some wizened sages of the land among them.
Even the plants of Zarkoum are not to be taken lightly. Long adapted to the harsh continent, each have their own ways of surviving. Zarkoum's trees are tall and strong, and their wood has all the durability of iron. The many vine and fern species grow so rapidly that they may overtake and consume a man in his sleep. Some flora produce fruit so poisonous that it is said that even looking at it leaves one with a headache. Ash clouds frequently blot out the sun for days on end, and so many plants have carnivorous adaptations to supply them with nutrients when in need.
Specialization: The Fireblood Clans are varied and diverse in skill and ability, but this itself is one of their advantages. When united, they are endlessly adaptable; capable of filling many roles effectively. Their ability to survive in hostile environments is unmatched, as they have long since learned the secret to living with nature, rather than against it. Practice of primal magics, dealing with spirits, totems and the elements, is common among the Clans, and their proper application can be quite devastating.
National History: Few of the Clans of Zarkoum are native to the land. Most are outcasts, pushed to the fringes of society by "civilizations" that scorn them for their ways or appearances. Most do not survive the brutal life that Zarkoum offers, but those that do grow stronger for it, as though tempered by the blazing land. Though they thrive in their new home, they do not forget those that banished them to live among the burning mountains.
For many years the Clans lived against each other, squabbling over territory and resources, having fully abandoned the world beyond the mountains. This ended when the Dragon King, Crowned-By-Fire, came to them. He told them of how the other nations of the world raped and destroyed nature and scorned its blessings. He spoke of revenge against these betrayers and fiends, and of a cleansing fire to wipe them all away. To many Clans he was a leader of legend, aligning with their own tales and beliefs. Others were merely swayed by his power and passion. To all, he ignited a righteous fury in their hearts, which had bern allowed to merely smolder for far too long. Each swore themselves to Crowned-By-Fire, promising to support him in his holy quest, and set fire to the world when the day of purification came.
Alliances: TBA
Enemies: TBA
Notable People: Each individual Clan has its own leadership, though some are particularly notable. Black-As-Midnight is the Alpha of the Silvermoon Clan of Werewolves, the largest Were-beast Clan in Zarkoum. He is an experinced and wizened warrior, and Crowned-By-Fire's second-in-command in regards to military matters. Likewise, Braves-Shallow-Water is the Shiverboss of the Weresharks of the Surfshredder Clan, and essentially the general of Crowned-By-Fire's aquatic forces. He too is a trusted advisor, as Weresharks cease to age after their First Change, and Braves-Shallow-Water is older than even the Crowned-By-Fire himself. Smells-Of-Lilies is the Clutchmother of the Boglight Clan of Weredragons, a descendant of the original Clutchmother that named Crowned-By-Fire, and his advisor in matters relating to his duties as the Dragon King. Crowned-By-Fire takes council on matters relating to magic from Steps-Through-Shadows, Murderprince of the Ebonfeather Clan Wereravens, and a powerful shaman.
Crowned-By-Fire has sired three divine children that serve as both mighty engines of destruction and objects of reverence for the Clans. Youngest is the thundering behemoth, Beast-Of-War. Middling is the mountain-crumbling wurm, Defiler-Of-Nation. Eldest is the apocalyptic hydra, Eater-Of-Worlds.
Other: The Fireblood Clans have spies and plants throughout the "civilized world," including ranger Werewolf packs and entire Clans of Wererats. Most report directly to Crowned-By-Fire, and as such are unknown to most of the Clans.