Hidden 10 yrs ago Post by ActRaiserTheReturned
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Ahem. . . Excuse me? Final Fantasy IV's official, tiny world size is smaller than two US states the size of Maryland. Skyrim's armies and population are much larger than Final Fantasy IV's, according to information I think I can hear in-game. Yet Skyrim, the representative of Scandinavia for Nirn. . . is 1 percent or less than DENMARK.

My home town of Farmington, New Mexico, is around 16+ miles in area. Whole miles mind you, not square miles.
-_-
Whole miles are larger than square miles.

The fifth installment of The Elder Scrolls takes place in Skyrim, where peace is threatened by the ongoing civil war between a Nordic separatist faction and the Empire's IV Legion, as well as the return of the dragons under the game's main antagonist, the great dragon Alduin.
Skyrim is the northernmost region of Tamriel and its geography consists of mountains, snowy tundras, pine forests, rural countrysides, and arctic plains. Its architecture and atmosphere is very similar to the town of Bruma in The Elder Scrolls IV: Oblivion. Although it is roughly the same size as Oblivion's Cyrodiil (approximately 41 square kilometers in area or 15.8 square miles), it is the least populated of all regions in Tamriel and features more lush forests and grassy areas than Cyrodiil. Although there are only five cities within the province, most are larger than the cities of Cyrodiil and are complemented with smaller townships dotted through the land with huge swathes of wilderness separating them all.
Hidden 10 yrs ago Post by Vortex
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Vortex

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Thats bethesda for you
Hidden 10 yrs ago Post by 8
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8 7 9

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That's too many words for something that doesn't matter at all.
Hidden 10 yrs ago Post by natsumehack
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natsumehack

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Play dagger fall it had a big map.
Hidden 10 yrs ago Post by Dervish
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Because a game with as much content at Skyrim really needed to be lagged out by a sea of meaningless NPCs every time you approached one of the holds.
Hidden 10 yrs ago Post by Smiral
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Reminding everyone again that Daggerfall has over 750,000 npcs spread across 62,394 square miles of terrain.
Hidden 10 yrs ago Post by Beatrix
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Beatrix That Snarky Shrew

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So basically it is only slightly bigger than a half marathon and you run a hell of a lot slower than someone just strolling said half marathon.
Hidden 10 yrs ago Post by Dervish
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Smiral said
Reminding everyone again that Daggerfall has over 750,000 npcs spread across 62,394 square miles of terrain.




It also looked like this.
Hidden 10 yrs ago Post by ActRaiserTheReturned
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Dervish said
Because a game with as much content at Skyrim really needed to be lagged out by a sea of meaningless NPCs every time you approached one of the holds.


My point is, Elder Scrolls can go ahead and say that Skyrim is a reasonable size and keep all the game play and stuff the same.
Hidden 10 yrs ago Post by Cpt Toellner
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Cpt Toellner The Hero We Deserve

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wut
Hidden 10 yrs ago Post by The Nexerus
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The Nexerus Sui generis

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Smiral said
Reminding everyone again that Daggerfall has over 750,000 npcs spread across 62,394 square miles of terrain.


Daggerfall can't hold a candle to Arena. You wanna walk to a town two days north of where you are right now? Prepare to play the game for 48 straight hours doing nothing but walking.
Hidden 10 yrs ago Post by Lucian
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The pillars of creation and time are falling one-by-one and you're worried about how many NPC's you can communicate with in just one imperial province? Dude, priorities.

EDIT: Lest you don't know what I'm talking about, read this.
Hidden 10 yrs ago Post by ActRaiserTheReturned
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I'm more worried about how Elder Scrolls Online came after Skyrim, one of the greatest gifts of God delivered to Bethesda he gave to Mankind.
Hidden 10 yrs ago Post by Vortex
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The elder scrolls online was a mistake. I was telling people from the start that Zenimax were morons for doing it but OH NOE THEY STILL CARRIED IT THROUGH
Hidden 10 yrs ago Post by ActRaiserTheReturned
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Elder Scrolls Online is when Akatosh'es testicles ruptured.
Hidden 10 yrs ago Post by mdk
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1. Install the 'Inconsequential NPCs' mod, and clear this right up. Supplement with 'Populated roads,' and other such population mods. Suddenly you need a party of ten to clear a fortress -- and that's awesome.

2. ESO revisited Skyrim (albeit in an earlier age) and did a much, MUCH better job of filling it up with NPCs.
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