Hidden 10 yrs ago Post by Work_U_Dumb
Raw
GM

Work_U_Dumb

Banned Seen 10 yrs ago

So this is my first roleplay. Hope you guys like. You start as a country. You try to survive till the end of time. Once a country is used it may not be used again but Religions and Government systems can be. Farther down this post you see the countries you can choose from.

Backstory
People are starting to settle down and create cities. With the Ice age over Rivers have appeared and people see could places to farm, hunt, and gather. Will you rise up and create an empire. You a son of the recently passed elder (You can change government) Have the chance to take control. Will you make a Peaceful empire or will you try to destroy everything. Will you make an empire to stand the test of time.

Rules:
You only get 1 country
You can change types of Government over time
You start off with knowledge of how to tame animals, how to make fire, Agriculture, and the wheel
You pick a religion right off. You can either use one that is real or make your own. Nothing insulting as. For example (Hitlerism)
You may enter at any time
Ask someone before you conquer them
If you get conquered you may make another country
Have fun
Country rebirths are allowed. If you are conquered in 3200 Bc after 250 years you can make the same country but it has to be like the country you where apart of. To be reborn you have to wait 250 years.
No meanness
Follow the rules
Ask me for help
When you pick an area on earth to start at. It must be real
When you pick a population it has to be over 100 and under 10,000
You can make a city once every 100 years
A new turn happens at least once every 2 days. (No specific time as I might have some different days)
You may move your military, explore, make alliances, create laws, make a trade route, convert a city all the other country stuff except invading more then once in one turn. Just not lumped up. Example (Move army - Explore - Ally - Wait - Make law - wait - Move Army)

Turns lengths through the ages.
From 4000 Bc to 500 Ad a turn is 100 years
From 500 Ad to 1500 Ad a turn is 50 years
From 1500 Ad to 1800 Ad a turn is 25 years
From 1800 Ad onward a turn is 10 years

Countries to pick
Aztecs
Japan
China
Byzantium
Rome
Greece
Egypt
Saudi Arabia
Iran
Iraq
Macedonia
Maya
Inca
Olmec
Cherokee
Seminoles
England
France
Ireland
Scotland
Germany
Nazi Germany
Russia
Soviet Union
United States of America
Canada
Mexico
Brazil
Sumaria
Babylon
Assyria
Harrapa
India
Korea
South Korea
North Korea
Taiwan
Indonesia
Sri Lanka
Pakistan
United Arab Emirates
Qatar
South Africa
Celtic tribes
Ethiopia
Italy
Argentina
Philippines
Nigeria
Sweden
Bangladesh
Lebanon
Ottomans
Turkey
Israel
Palestine
Somalia
Austria
Vatican City
Mongolia
Spain
Huns
Portugal
Tibet
Nepal
Carthage
Caliphate (Giant Muslim Empire)
Mughal
Persia
Kush
Nubia
Polynesia
Toltec
New Zealand
Apache
Sioux
Confederacy

Types of Governments
Monarchy (Kings and Queens)
Democracy
Dictatorship
Anarchy (Yay, I decided to add this, no government)
Fascism
Communist state
Oligarchy (Group of Leaders)
Theocracy (This is like the vatican, The god or gods are the leaders and the religious advisers make the choices)
Timocracy (Only land owners may participate in this type, it is up to you how this is used)
Aristocracy (Rich people make rules)
Androcracy (Only men may make decisions)
Tribecracy (A type of government where 5 or more tribe elders are voted upon)
Kritarchy (Ruled by Judges)
Milatarchy (Ruled by Generals)

What you must put to be apart of the Rp
Country:
Religion (Real or fake, Describe what it is):
Type of Government:
Capitol City (Real or Fake, if it is fake make it sound like cities actually used):
Name of Ruler (Real or Fake, rulers die after 70 years, if it is fake use a name from that country)
Place on earth:
Population:
Main Resource (You can have up to 3):
What they are good at. (Science, The Arts, Military, Building, Spreading Religion):
Main Export (You can have up to 2):
Flag (You can describe it, show a picture, or share a link:
Modo:
Anthem (Can be any song):
History of why you settled there (You make it up, Rome in Mexico, tell us why they decided there):

Pm me for countries you want added.
Hidden 10 yrs ago Post by Work_U_Dumb
Raw
GM

Work_U_Dumb

Banned Seen 10 yrs ago

Country: Saudi Arabia
Religion (Real or fake, Describe what it is): Cthulism (Worships the Demon Cthulu, One of the Elders say he saw Cthulu rise from the ocean to speak to him)
Type of Government: Democracy
Capitol City (Real or Fake, if it is fake make it sound like cities actually used): Mecca
Name of Ruler (Real or Fake, rulers die after 70 years, if it is fake use a name from that country): Muddaththir al Siratum Mustaqeem
Place on earth: Louisiana
Population: 5,000
Main Resource (You can have up to 3): Wheat, Cotton, Magnolia Seeds
What they are good at. (Science, The Arts, Military, Building, Spreading Religion): The Arts
Main Export (You can have up to 2): Alligator Hide, Cotton
Flag (You can describe it, show a picture, or share a link, can be fake): http://en.wikipedia.org/wiki/List_of_Arab_flags#mediaviewer/File:Flag_of_Saudi_Arabia.svg
Modo: In Cthulu we Trust (ونحن على ثقة في Cthulu)
Anthem (Can be any song): Shinedown Diamond Eyes
History of why you settled there (You make it up, Rome in Mexico, tell us why they decided there): The early settlers loved the swamp. The liked the resources and they where close to a river. Lots of Farmland, Areas to fish, and Areas to swim, take a bath, wash clothes, and drown infidels.
Hidden 10 yrs ago Post by Dinh AaronMk
Raw
Avatar of Dinh AaronMk

Dinh AaronMk my beloved (french coded)

Member Seen 7 days ago

Work_U_Dumb said
Muddaththir al Siratum Mustaqeem sits in his Swamp Mud hut. He just sent a troop of 100 Warriors to go guard the outside of his city. He also sent a group of Ten Explores to explore. He hopes to find other people around this area. Being around a huge river and a large body of water he believes other people will be here to. He prays to Cthulu that the Explorers will find more people.


Hidden 10 yrs ago Post by Work_U_Dumb
Raw
GM

Work_U_Dumb

Banned Seen 10 yrs ago

Dinh AaronMk said



I know its bad. It is my first. I wish I could do better.
Hidden 10 yrs ago Post by Keyguyperson
Raw
Avatar of Keyguyperson

Keyguyperson Welcome to Cyberhell

Member Seen 6 mos ago

Dinh AaronMk said
-snip-


I second this.
Hidden 10 yrs ago Post by Nerevarine
Raw
Avatar of Nerevarine

Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

Member Seen 4 yrs ago

What you must put to be apart of the Rp
Country: Huns
Religion: Shamanism centered around sky gods and earth spirits
Type of Government: Gynocracy (Androcracy was there, so I assume I could play a Gynocracy)
Capitol City: Acakel (located where Constantinople/Istanbul is in our world)
Name of Ruler: Vastruk
Place on earth: The Black Sea Coast,  Particularly the Bosphorous strait and the northern Anatolian coast
Population: 3,000
Main Resource: Copper, Fish, Stone
What they are good at: The Huns have come from a historically militaristic background. However, due to moving into a much more plentiful and fertile region, they are able focus on new ideas. Once they discovered agriculture on the northern part of Anatolia, they started to focus on the sciences, which have since become their specialty. However, their military history shows through when the Huns are threatened with war.
Main Export: Copper, Fruit
Flag: The Hunnic Flag is a rather simple design, a simple white flag embroidered with the symbol of the Huns, a bow and arrow.
Modo:  Jamak te aslakh (Sisters and science)
Anthem: No true anthem, but their war chants are often considered anthems
History of why you settled there: The early Huns originated around the region of China. Due to violent fighting among the tribes around the region, the Hunnic people decided to flee west. Eventually, they settled around the region of the black sea, and expanded freely outward, growing into their new home around. With the fertile area of their new home, the Huns learned to work the farms, as Asia Minor was unsuited to Pastoral Nomadism.
Hidden 10 yrs ago Post by R4inator
Raw

R4inator

Member Offline since relaunch

Country: Sioux
Religion: Animism
(definition) the attribution of a soul to plants, inanimate objects, and natural phenomena.
Type of Government: Tribecracy
Capitol City: Standing Rock
Name of Ruler: Soaring Eagle
Place on earth: South Dakota
Population: 3,500 (est.)
Main Resource: Stone, leather/hide, various metals (in the future though)
What they are good at: The Sioux are renowned for their tracking and hunting skills, as they do not rely that much on agriculture (although they still use it).
Main Export: Leather/Hide, stone
Flag: Click me!
Motto: Not even the tallest of the stone hills will limit our freedom.
Anthem: Click me!
History of why you settled there: For many years, the people of the Sioux were many tribes, which lived in a harsh place that they didn't even come from. Eventually, a chief brought the Sioux tribes together, and made a journey to the original Sioux homeland. Upon finding it, there was an ancient, tall rock, with several animal symbols carved into it. Thus, the name of the city was Standing Rock.
Hidden 10 yrs ago Post by ulsterwarrior
Raw

ulsterwarrior

Member Seen 7 yrs ago

Country: Ireland
Religion: Worships the spirits of nature (e.g. trees, rivers, stones, etc.)
Type of Government: Tribecracy
Capital City: Tara
Name of Ruler: Conchobhar of the Icewinds, Cullen of the Tallsails, Finnigen of the Coldstones, Lugh of the Brightstars, and Fearghus of the Sharpswords.
Place of Earth: Norway
Population: 2,000
Main Resource: Wood, Ores, and Fish.
Proficiency: Military
Main Export: Fish and Jewelry
Flag: Ireland’s flag is the combination of the insignias of the five major tribes. On top, to represent the north, is the Wolf Head, of the Icewinds. Opposite of it, in the south, is the Brightstar’s five pointed sun. In the east is the Golden Crown of the Coldstones, and the west the Longship symbol belonging to the Tallsails. In the center, as in the country, is the Longsword and Shield of the Shapswords.
Moto: Hard Homes Breed Hard Men (Tithe Crua Poru Fir Crua)
Anthem: N/a
History: It is a great wonder of why anyone would desire to settle in the homeland of the Irish. Soaring mountains cover the countryside. The soil is almost completely infertile. Looming forests close in chokingly. Cold winds blow in off the vast ocean around them. They are the end of the world. Yet still, the Irish made their home here. They felt the strong connection to their gods here. The spirits of nature ruled here, and the Irish would protect their lands. All enemies and nonbelievers have one thing to remember when thinking of opposing the Irish. Their home may be hard, but their people are harder.
Hidden 10 yrs ago Post by Work_U_Dumb
Raw
GM

Work_U_Dumb

Banned Seen 10 yrs ago

4 countries. Cool.

We can start the IC
↑ Top
© 2007-2024
BBCode Cheatsheet