Hidden 10 yrs ago Post by Derpestein
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Schradinger said
At this point, just pick a target and run with it. And with regards to your charging, prepped attacks only count if they're prepped for more than one post. LeeRoy's guy can defend against your attack as though it's an unprepped one, since you didn't wait at least one post to release it. That said, he is very flammable and has to be realistic in his defense... Lol.


Ohhhhh.

By charging I guess I meant focused attack, for the whole 2,000 heat thing.

Charging would increase it, but would take a post so yeah >.<

I think I gave him a five second dodge period. Hopefully for him, he gets the hell away.
Hidden 10 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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Who's turn is it next?
Hidden 10 yrs ago Post by Schradinger
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Looks like Ozymandeus.
Hidden 10 yrs ago Post by Teoinsanity
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I'm kinda surprised that no one reacted to the grenade yet
Hidden 10 yrs ago Post by Derpestein
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...Arty did react to it.

It lead to Angel boys defeat...

...

So did LeeRoy.
Hidden 10 yrs ago Post by Teoinsanity
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Oh.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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BEAM PLUS ROBOT OUT TO KILL YOU OOOHHH SHIITTTT
Hidden 10 yrs ago Post by Schradinger
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Hey Ozzy? What happened to your cloak when you flash-forced that blade? That's a lot of heat and light to try and conceal, and you never mentioned dropping the cloak.

That, and if LeeRoy gets his sword in position to block, I wouldn't be surprised if your blade bends in half or breaks off entirely. There's a reason you have to heat swords up in order to shape them, and let them cool before using them.
Hidden 10 yrs ago Post by Ozymandeus
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The cloak would still be in effect, though I can consent to the blade giving off enough heat for it to register with someone with thermal vision, or other advanced senses, but where I ended it he had literally created the blade within the few seconds it would take before he made contact with LeeRoy's character.

As for the heat of the blade itself, it is first of all made of a very heat resistant alloy, and secondly the material that comprises Almeiden's armor is manipulable in any state except the one I noted in his cs, so even if under normal circumstances the blade might bend, he could conceivably force it to hold its shape.
Hidden 10 yrs ago Post by Schradinger
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I'm not sure the heat resistance of the material would actually matter. It would require a much higher temperature to make a more heat resistant material glow that brightly, and so would still compromise the integrity of the blade. I can't really argue the mental control though, so I guess just carry on. Lol.
Hidden 10 yrs ago Post by Teoinsanity
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Oh,and guys,I forgot to say,but Teos gloves can electrify .
Hidden 10 yrs ago Post by Derpestein
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Why didn't you put it in your CS firstly? That's one hell of an important detail.
Hidden 10 yrs ago Post by Teoinsanity
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I'll do it right now ,I just forgot about it

EDIT:Did it
Hidden 10 yrs ago Post by Dean
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I made some changes to how he uses his ability. And thought I'd paste it for you so ya'll don't gotta go back.

He's granted the ability to both shapeshift and fashion his body into weapons. Such as turning his arm into a large razor blade that can cut through wood and iron, though it changes the color of his skin to a yellow brown hue. Also for use to trick his opponent he can change shape to look exactly like his opponent. (The change last for one post.)

His superhuman strength allows him to lift cars and trucks, this progression also allows him to manhandle humans and monsters his size and weight or smaller, he can also punch holes through walls.

(For harder hits he absorbs his own mass then charges it for one post. Once he attacks it will cause very high damage and when he misses he gets dizzy due to the amount of mass absorbed and used overtime.)

Like his strength his speed is enhanced and he is able to pass small cars.

He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. (It must be charged for one post to reach ten stories.) Drax can run up sheer vertical surfaces and cling to walls for an indefinite period of time. He is also capable of gliding, by making his mass lighter in the air and ejecting small amounts of mass for further propulsion.

His endurance far exceeds that of a regular human. His body no longer possesses weak bones or vital organs, his biological change allows him to survive falls from any height even if the damage is moderate or high.

He can withstand direct shots from pistols and shotguns, which cause only moderate damage.

Needle Arm: Drax will shoot out five medium needles from his skin and hardened them to cause moderate damage. From a distance this attack is helpful for far away foes.

Charge Punch: By absorbing mass into a single area Drax can cause high damage enough to punch through wood and iron, but at the cost of becoming dizzy or permanently injured in a certain area. In this case it would be his arm. (Takes one post to charge)

Razor Blade: This is Drax quick fix weapon he uses agains't his opponents a blade the length of his arm he uses to cut through wood, and iron.

Organic Club: Drax will form a club the length of his arm but 2x thicker to either attack his opponents or to reflect solid objects back at his foe with a harder swing the object that's been reflected travels 2x faster. (Can be charged to send solid objects back 4x faster.)

Armored Skin: The muscles on his skin become dense enough to shield him from weak and moderate physical and elemental projectile attacks. (When defending agains't moderate damage he has to charge his power for one post to completely block moderate damage and it can only be used once per turn)

Weakness: This defense isn't without its disadvantages for starters he has charge until it reaches full capacity which could give somebody else the opportunity to attack him not that leaves him vulnerable. If he is interrupted during the process of shielding it'll take one post before he can shield again.

Gust of Wind: By generating alot of mass he will clap his hands together to release a strong wave to blow his opponents that are five or ten feet in front of him five or ten feet back. He can also use this to redirect projectiles or put out flames. (Takes one post to reach ten)

Earthquake: Drax will generate enough mass to crack the ground beneath him to either avoid a seemingly unavoidable move or to cause the ground to shake throwing his opponent off that way they either become dizzy in mid of a powerful attack.

Cellular Cloning: He will split apart his cells to form a single duplicate that copies the user. Overtime like a few minutes it begins to form it's own personality. It can also be absorbed back into him.

Electric Knuckle: Drax manipulates the electrical currents in his body into his hand to use as a close quarters attack to electrocute his opponent or slightly paralysis them. (It only paralysis's them if it is charged from weak to high damage. (The effect last for ten seconds and the charge to full power takes one post.) The only draw back with this attack is that his power can be absorbed.

When he does this move at a distance he will speed up his cells to dash where his opponent is. Or use this attack to create an electrical current that travels from beneath the ground at one or two opponents within five or ten miles.
Hidden 10 yrs ago Post by Derpestein
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Manhandle humans, huh?

*Imagines Grey Nasty, Arty and Steve being thrown into a wall*

*wince*
Hidden 10 yrs ago Post by Dean
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I mean lift up human his size and what not.
Hidden 10 yrs ago Post by Dean
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O_E
Hidden 10 yrs ago Post by Schradinger
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Except Arty doesn't get thrown. He latches on and burns the heck out of you. ;)

Couple things in regards to the new stats.

1. The cloning. I'm not really comfortable with this power, since it has no drawbacks and essentially makes you twice as powerful every time you use it, and can be used over and over to create an army of yourself. Barring some drastic limitations being added to that specific power, I can't see it fitting into the same level as the rest of the characters. A decoy duplicate with a cooldown period would be fine, but as it is every clone would also have all of the originals other abilities too.

2. Electrical attack. Is he a shapeshifter or an energy manipulator? It's conceivable that he could partially insulate his nervous system (to avoid damaging himself) and vibrate his molecules in some fashion to generate enough static electricity to shock someone, but without energy manipulation as a power he wouldn't be able to actually control that electricity. It would be discharged into the first grounded object he touched. And the five to ten mile through the ground thing is way too high. Arty's main power is electricity manipulation, and even he can't manage anywhere close to a mile through the air, much less the ground. And again, you'd have to be able to actually control the electricity itself in order to prevent it from simply dispersing into the ground instead of seeking out your target, even at a distance of a couple feet. So basically what I'm saying is that as a shapeshifter, generating enough static shock to cause pain and temporary paralysis is fine, but it has to discharge into the first grounded thing you touch (even if that's not your intended target) and using it through the ground as a ranged attack is a no go.

3. The dash. How fast is the dash?

4. Earthquake. Just keep in mind this isn't an auto-dodge. If your opponent is in midair, for instance, it wouldn't do anything to alter their attack (and even if they're not, they may still be able to find a way to cope with it while continuing their attack).

5. The wind clap. Another thing to just keep in mind. Its ability to deflect a projectile will depend on the projectile. A low power fireball? Sure. A bullet? Nope. The amount of wind that would have to be involved to noticeably affect a bullet or similar projectile over that short a distance is way beyond the level of our characters to create.
Hidden 10 yrs ago Post by Schradinger
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Dean said
I mean lift up human his size and what not.


If he can lift a car, he can easily toss any human. Even a 400 pound one.
Hidden 10 yrs ago Post by Derpestein
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Is Ozy waterproof?

Water and electricity don't go well at all.

Though, Steve is mainly a fire Mage. He's shit at water manipulation. But telekinesis could totes bring a bucket of water and spill it on Ozys robot thing.
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