I'm not sure yet if my character will use magic or not. I'd wager not, but if she does it'll likely just be spells to help her more easily move within the shadows undetected.
Nug Soth said
You also have Sikhism, Buddhism, Hinduism
Assallya said
Perhaps one might consider a half-djinn sort of character. The character searching the land for his or her mortal parent. After all, he or she would never fit in among the djinni.
I was considering a D&D styled Sha'ir, one that uses the most minor of djinni as familiars, little one foot tall djinni that have very little power to speak of. They send the "gen" to fetch the spells they need.
Imperfectionist said
Just wanted to point out, these three all originated on the Indian Subcontinent, quite a bit further East than the Middle East.
Onarax said
To be fair, so did a lot of the stories in the Arabian Nights. It's not really as middle eastern as people like to think, heck there are stories from Greece in there.
Imperfectionist said The idea of the Sha'ir (a sorcerer who uses a small familiar as an envoy to the Outer Planes) works fine in D&D, considering that jinn in that game are natives of the those Planes and all, but how would it work without the defined Planes to travel to? The best I could come up with was that the Sha'ir sends the gen to make arrangements with various higher jinn, who then travel to her location and assist her with their power. Would she trade favors with them, or perhaps wealth? It's an interesting thought: what does a jinni ?