1 Guest viewing this page
Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

Courtesy of Goddess Riddle, The Silent Legacy Website


The Silent Legacy

The RP is always open

Plot




Present


A new era dawned upon Soul Society, with new Captains and Lieutenants taking their earned positions in Gotei 13. Events of the past have long since became mere relics of an old age, they are not even legends passed on from generation to generation anymore. Amongst general population of Soul Society, and even new Shinigami, the once respected name Nobunaga no longer rings any bells.

Since Captain Commander Yamamoto is no longer a part of the Gotei 13, the legend died with him. Or so it seems. The memories still live in the ranks of Jakakumei and the shadows of the past have just begun shuffling again.

Not yet realizing the danger that is slowly, but surely approaching - the Soul Society is going to need all the help they can get. So, what are you waiting for? Pick up your Zanpakuto and steel yourself for a blast of the past.

Rules



Rank / Battle information



Skills


A list of Shinigami oriented skills available, for reference

Kido

Zanjutsu

Hakuda

Hoho
CS Template



List of Squads- Captains, Lieutenants and other Seated Officers

List of Approved Characters, in other words

Will Be Constantly Updated



Map of Soul Society



Skill System

Read for better understanding of the Shinigami Skill's section in the CS template









Gotei 13 Newspaper

RP Updates


The 9th of August, '14 - "Putting the gears in motion" - First OOC post

The 18th of August, '14 - "Act I: Resurgence" - First IC post

Designated Authority


Mr. GM - LostBrotherGrimm

Picky-GM - Everblight

Critic-GM - MysT3CH

Goddess-GM - CaughtInTheRiddle

Trivia




Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

A word from the GM:

Welcome, Ladies and Gentleman - if you are going to jump aboard, I can say that we'll be glad to have you any time! As long as you are friendly, cool, funny and have some food with you.

You can start shooting out your CS' already, but the real reason for the double post is apologies for the messed up OP. Still not quite used to the new website layout and the lack of preview button, so it's all messed up right now, but I'll be fixing it as soon as possible so that it can look wonderful, nice and awesome.

Thank you - you don't have to clap.

Yes, you do
Hidden 10 yrs ago Post by Everblight
Raw
Avatar of Everblight

Everblight

Member Seen 8 yrs ago


~ "Kill with a borrowed sword" ~

- Name -
Genji Nakanō

- Appearance -

- Age -
362

- Race -
Shinigami

- Rank -
Captain of Squad 3

- Spiritual Pressure Color -
Golden Yellow

- History -
Genji has been a member of Squad three for decades. He was an unseated member when the infamous Gin Ichimaru was the captain, an idol to Genji. Looking up to him like a peasant does to his king Genji focused himself to follow in Gin's footsteps, he soon learnt that would be impossible for the then young upstart. Genji was never able to strip away his humanity and become the true monster he admired, when the truth was revealed and the lies that had been told were uncovered Genji had an internal struggle. He loved his captain and he truly believed it was mutual, as much of an enigma Gin was Genji never thought him to be the man he saw now.

It was from this point that Genji fell quiet, only speaking when he had to and keeping himself to himself. Genji knew there was a part of himself that hard dark intent but after seeing the path it would lead to he strongly averted from it. Seeing the effects that the great betrayal had on other members of squad three Genji started to realize his role, he was the one who would return this squad to honor. It was like someone had flipped a switch inside his head, maturity that Genji had never previously shown and a devilish determination to better himself he quickly gained notoriety with his squad mates. Taking a tough and abrasive approach to helping others he very much believed in pushing others down until they learnt to get up by themselves, strengthening their mentality.

Now, decades later Genji had risen through the ranks unlike anyone in the squad before. On the verge of captaincy he was held in good stead by many of his fellow captains. And by the decree of *New Captain Commander* he was anointed as the head of Squad three after the death of Ōtoribashi Rōjūrō.

- Personality -
Genji has a deceptive appearance, his soft features and warm eyes often fool others into the notion that he is a warm and loving man. This is not the case. Much like the previous Captain of Squad three, Genji is a master of psychological warfare and is a very talented liar, willing to do almost anything to gain the upper hand.
In contrast to this, it would be wrong to think he holds no feelings at all. He does not show it, if at all, but he most definitely cares for the members of his squad.
Genji is quite reserved for the most part, only speaking up when he adds his opinion or is asked for it. He is often prone to small sarcastic remarks but each time he does so he is reminded of the captain he once knew and will retreat into himself in an attempt to stamp out the memory of his disgrace.

- Shinigami Skills -
Incredibly fast
Versatile with sword
Likes to use the environment
Dislikes head-on confrontation

- Zanpakuto -
Buraindosasori (Blind Scorpion), Genji's Zanpakuto takes the form of a regular Katana in it's sealed state. A white wrapping around it's hilt and a crashing wave molded onto a perfectly circular Tsuba (Guard).

The spirit of Buraindosasori as seen below takes the form of a man in yellow clothing. his skin slowly gets bloodier from his elbow down to his fingertips and he has a devilishly deep tone to his voice. His hair is jet-black and his eyes a deep red. Genji is known for his ruthlessness but he sometimes warns people that they know nothing until they attract Buraindosasori's attention.




- Shikai -
Gyokaku, Buraindosasori
(Catch, Blind Scorpion)

Slowly moving his hand across the length of Buraindosasori begins it's release, extremely loud tower bells can be heard by all in the vicinity of his reiatsu before Genji's Zanpakuto shifts from it's bright white form into a new shape. Now appearing to be a small single handed sickle with a curved blade flowing into a light wood handle.

Buraindosasori is a unique Zanpakuto in as much that it's primarily a poison type Zanpakuto. The poison which is known to be an incredibly thin layer of liquid that cotes the blades edges is secreted over time by the swords metal itself, allowing it to replenish and to deliver higher doses the more strikes are landed. The potent toxin has three stages in its Shikai state and each can be attained in succession by striking the opponent more.

- Kanken (First Sting) -
Kanken is the worrying but ultimately harmless first stage of the toxic effects, a single strike would be enough. The victim will find that they begin to ever so slightly slur their speech and when the increase in adrenaline begins, as it does in battle, they could start to see double. This does no harm to the opponents but it benefits Genji's greatly, with the quick nature of Buraindosasori's attacks they will inevitably struggle to cope thus resulting in more attacks landed. It has also been known that if the victim allows the poison to settle for too long it can prevent speech all together.

- Nibanken (Second Sting) -
The second stage of Buraindosasori's poison is much more potent, brought about once the victim has suffered multiple strikes. Weakness of limbs and at times excruciating muscle cramps are the prominent feature of Nibanken whilst slower reactions have also been a noted effect. This is an more severe attack on the victims body allowing Genji to abuse their weakened state and attack quickly and precisely. Making battle a very arduous and exhausting task it can sometimes distract and even prevent the victim from fighting back as, in bad cases, the toxin will take effect more prominently when the afflicted exerts a large amount effort or strength. The harder the opponent works the quicker the poison will travel in the bloodstream. Whilst it takes a long time this does mean the victim can excel the poison himself through action rather than Genji having to land more strikes. The stronger and larger the victim, the worse the effects will be.

- Sanbanken (Third Sting) -
This is Buraindosasori's 'Cout-de-gras' whilst in Shikai form. It can only be used once the victim has been cut many times and is most likely close to defeat already. The toxin Genji's Zanpakuto secretes starts to spread itself around the body the first moment someone is cut but only once a generous amount is in their system can it's true effects take hold. The agent works by inhibiting the production of an enzyme in the nerves that regulate signals to the brain, resulting in constant activity, a ‘storm’ in the nervous system that quickly overwhelms the body and mind. By appearance the victim will convulse and often spasm, in severe cases muscular cramps so strong they can break bone.
Genji can tell once the toxin has reached this stage in his opponents as their wounds clot faster and a sticky sap like substance can ooze from the cuts. With the simple motion of pointing his Zanpakuto at his opponent and muttering a phrase of command he can induce said effects.

- Bankai -
Bankai, Karappohaka no Buraindosasori (Final release, Blind scorpion of empty graves)

- Chishiken (Fatal Sting) -
As Genji has learnt, our brains come equipped with a self-preservation mechanism that stops us from preforming actions that we know will harm us or avoiding situations in which we shall come to harm. This is because of electrochemical signals in the brain sent by neurotransmitters among other things. The toxin Buraindosasori secretes whilst in Bankai state is a concentrated strain of it's former Shikai. Blocking specific neurotransmitters, in a specific order, Buraindosasori's aim is to flip your brains preservation switch and re-order the electrochemical signals.
Some poisons have the ability to cause hallucinations, some asphyxiation. Buraindosasori's Shikai itself causes convulsions. It's Bankai though, simply put, makes you want to kill yourself.
Each cut the person has sustained send signals to the brain telling the victim that they are threatened by the wound, that it could result in death. The reaction a normal person would have is to retreat, however under the effects of the suicide-inducing neurotoxin the most common result is that they start to try and physically cut out their own wounds, obviously resulting in more severe wounds until they have effectively committed suicide through their own attempted self preservation.

- Theme song -

Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

Squad 3 Captain, reserved. What Squad was Gin in?
Hidden 10 yrs ago Post by MysT3CH
Raw
Avatar of MysT3CH

MysT3CH The Wordsmith / ★★★★★

Member Seen 4 yrs ago

"Sharp thorns produce delicate roses."





Normal Theme

Bankai Theme



Name: Hiro Masumata

Appearance: Standing at six foot one and weighing in at a hundred and seventy three pounds, Hiro possesses a well defined musculature and an athletic built. His eyes which generally appear to be light brown, are tinted with a hue of red. The likes of which only shows when his irises are hit by moonlight or a light of similar spectral consistency. He has a tri-pronged vertical scar upon his left cheek running over his eye; received by Seiki Arashi during their duel, moderate length brown hair, and ears that are slightly pointed at their tips. Masumata wears his custom captain's haori over his black Shihakusho.




Age:269

Race: Shinigami

Rank: Captain, Seventh Division

Spiritual Energy Color: Crimson Red

Personality: Hiro is polite, soft-spoken and intellectual. Often addressing his subordinates by their given names. He rarely shows any sign of alarm or distress and often has entire situations planned out well in advance. Due to his upbringing, he is also extremely disciplined. Thus, is capable of taking and executing orders without hesitation or second thought on the matter. However, he will not hesitate to question an order should he believe it to be flawed. While he initially appears to be a very kind, well-respected man, Hiro is known to be protective. Thus is easily angered when someone he admittedly cares for is at risk.

Despite the fact that Hiro rarely shows it, he can at times be an extremely outgoing and fun loving individual. When exemplifying this, Masumata possesses an actively creative sense of humor and is known to be flirtatious around women. This however, ties into the fact that he is a self proclaimed gentleman. Thus goes out of his way to ensure he always behaves in a respectable manor when dealing with, or around females.

It should also be noted that although generally discreet about it, Hiro possesses a strong degree of hate towards Hollows and Hollow-kind. This hate is especially strong when dealing with Arrancar. Although it is publicly unknown exactly why he developed such a hate for them, said hate is so vivid that he will often attack any being in possession of hollow-esque reiatsu immediately and without hesitation. Still, this is not his greatest flaw. Although usually nigh impossible to provoke; with exception to the above, when truly enraged, Hiro seems to lose most of his semblance of self. As a result, he oft mirrors an living embodiment of violence. Therefore, when in this state, Hiro will often attack anyone, or thing, that gets between him and the object of his rage with little regard for his own well being.

History: Having become an orphan following his parents' deaths; Hiro, born Rein Tokiwa, was adopted into the Masumata family at age three. Thus, as Hiro Masumata, grew up in the Masumata mansion in Seireitei. Being the only child of Kiri and Genjeiru Masumata, Hiro's youth was consumed by countless hours of training. An attempt by Genjeiru to prepare his son for the day he would become the head of the Clan. Thus, Hiro was home schooled and never attended the Shino academy.

Approximately One-hundred years ago, Hiro got his first taste of real battle when an small group of traitorous shinigami attempted to assassinate his family. Although he was able to fend off and even kill a few of the attackers, it was his adoptive father who ultimately drove them back. Albiet at the expense of his life. Leaving a widowed Kiri in command of the small yet wealthy clan. Sadly, Genjeiru's loss eventually proved to much for the woman. Hence, on the thirty-third anniversary of his death, Kiri forfeited her life. Leaving the fate of the Masumata Clan in young Hiro's hands.

Approx. A Sixty-five years ago, Hiro fell in love with a shinigami by the name of Ai Tashimoto, who was a commoner from Rukongai. Five years later, when she had graduated from the Shino Academy, Hiro proposed to Ai. Whom agreed to marry him. Outraged by his actions, Hiro's uncle, Junta, took immediate action to prevent 'further tainting of the Masumata bloodline'. As an result, Hiro was challenged - or rather ambushed by Junta and his loyalists to a duel to the death. However, as he was about to deliver the finishing blow, one of Junta's henchmen threw Ai between the two. Causing Hiro's blade to strike her instead, ending her life. In a blind rage, he slaughtered his uncle as well as his three companions.

While he was not persecuted for their deaths, killing them had lost him the favor of the other Noble families. Soon after, on the graves of his parents and lover, he swore that he would never let someone he cared for fall ever again. Roughly thirty years ago, Hiro became an Lieutenant and was placed in Nanabantai, the Seventh Division.

Interestingly, it wasn't until ten years ago, that Hiro earned the true respect of the soul society and ascended to the rank of Captain. As it was then that Hiro along side two captains, fought to protect Karakura town from an sudden onslaught of hollow attacks. Though it was unknown as to why they attacked, it was the unveiling of Hiro's bankai that led to their defeat. Thus, it wasn't until after said battle that he acquired his namesake and was bestowed the Moniker "The Beacon of Seireitei". Sadly, his captaincy came at a heavy price. As it was because of the death of his friend and Captain Seiki Arashi, that Hiro, via direct trail by combat, was granted Captaincy. Although their battle was a result of Arashi confessing herself to be a traitor and the perpetrator behind the hollow attack, Hiro's public victory made him the first of his bloodline to ever claim the rank of Captain.

Since becoming a Captain, Hiro has spent endless hours training with members of both of the second and eleventh divisions, and has used elements of both division's teachings to reinforce and redesign the training regime of the seventh division. Hiro also took it upon himself to have his division host an annual Hakuda tournament as a way of both gauging and improving the skills of the Gotei thirteen as a collective whole.

Other: Hiro wears an small silver medallion which bears the symbol of the Masumata Clan upon it. It is kept hidden beneath his clothing (Refer to third symbol after quote).

Shinigami Skills:


  • Immense Reiryoku (3/4): Hiro has been noted to possess an enormous amount of inherent spiritual power, the likes of which he is capable of finely controlling. Although Hiro's reiryoku level is not overly spectacular, it is considered to be above the usual level of the average captain-class shinigami.


  • Incredible Reiatsu (4/4): Despite only possessing an above average degree of reiryoku for some one of his rank, Hiro's reiryoku, when exerted, is his highly concentrated. As an result, his reiatsu levels are far superior to that of the average captain's. Hence, while those whom possess an exceptional level of reiatsu themselves are often spared its effects, most shinigami of lower caliber are susceptible to his reiatsu's side effects. Which situationally include, parylization, fear induction, and phantom pain affliction. However, the severity of these conditions can vary depending on the individual affected, as well as in accordance to the size of the gap in power between Hiro and themselves.


  • Pathetic Kido Ability (0/4): Hiro is incapable of casting even the simplest of kido spells. While this is due mostly to an general lack of interest in the aforementioned, thus is, in theory, remediable. Hiro currently shows no interest in doing so.


  • Zanjutsu Grandmaster (4/4): Like most members of the Masumata Clan, Hiro specializes in swordsmanship. Trained since he could walk in the art of Zanjutsu, Hiro's talent with an sword is one of excedingly rare quality. Despite his relatively young age, Hiro is capable of effectively fighting ambidextrously with anything which even remotely resembles an sword. Both when dual and single wielding. While he does not yet consider himself to be at his peak, there are currently very few individuals in the Soul Society whose skill with an blade equals, or surpasses his own. Most notable among the few are Goken Kuribayashi, the current Captain Commander, and Zume, the Captain of division twelve.

    Hiro's preferred method of combat is the Masumata Clan Zanjutsu centered style Known as Warutsu. Warutsu, also known as the Extirpating waltz, is a combative form that simultaneously utilizes elements of hakuda, and hoho to improve the effectiveness of one's zanjutsu. It forces the practitioner to view their zanpakuto as an extension of their physical being. Both by encouraging movements that wouldn't normally be applied while using zanjutsu, as well as movements that are frequently used, in order to keep the opponent on their toes.

    Unlike traditional styles, Warutsu also uses Hakuda as a means of reinforcing and empowering each of the weapon's movements. Much in the same way it uses Hoho to increase the speed at which the practitioner is capable of acting and reacting. Both with and without a weapon. Due to this, the practitioner is capable of utilizing an unorthodox and wildly unpredictable style to maximize damage while simultaneously minimizing potential risks. Warutsu also allows Hiro to switch between traditional and non-traditional styles on the fly. Allowing him to be widely versatile.


  • Hakuda Master (3/4): Due to the nature of his training growing up, as well as personal efforts on his part, Hiro's skill in Hakuda in noted to be formidable. While he isn't physically stronger than an active shinigami of his size and build, his intimacy with hand to hand combat makes him an difficult foe in a brawl. Skilled in many forms of martial arts, Hiro is a very well rounded fighter whom is just as capable of dishing damage out, as he is of withstanding it.


  • Impressively Intellictual (3/4): Hiro has always possessed the inherent ability to adapt to and learn things fairly quickly. Thus, has never struggled to understand an new or unfamiliar phenomenon. Because it is also in his nature to think somewhat analytically, Hiro has proven himself capable of effectively dissecting and evaluating situations with minimal effort. A trait which he best exemplifies during combat.


  • Incredible Knowledge (4/4): Hiro has taken it upon himself to be as well informed about the world as is feasibly possible. Hence can often appear to be an know it all when it comes to general facts about most things. However, his area of mental expertise is in what he calls 'battle strategics'. Which involves knowing specific information about possible combative inquiries. Involving things such as weaponry, combative shinigami and hollow techniques (passive and aggressive), the combative abilities of both shinigami and hollows (passive and aggressive), various locations within the Soul Society, the capabilities of his fellow captains, and the relationships between them.


  • Hoho Master(3/4): Hiro has long been noted as being one of the Soul Society's most proficient Hoho users. While he is not the fastest by far in his normal state. He is capable of easily out pacing the average high caliber shinigami. More notably though, is his high level of inherent flexibility, maneuverability and reflexes. As he has been seen executing physical maneuvers which most shinigami would struggle to perform with relative ease. Although it remains purely hearsay, the are rumors circulating about Seireitei that Hiro was once able to stop an arrow his bare hands. To this day, he simply shrugs when asked.




-----

---Zanpakuto---


Name: Kagirinai / That which never ends

Type:Unclassified

Sealed appearance: In it's sealed state, Kagirinai appears as an silver wedding band embedded with rubys and diamonds. A form which mimics the wedding band Hiro was to receive from Ai.

Inner world: Hiroshi's Inner world is his mental depiction of the end of the universe, or it's heat death. It consists only of the last star in the Universe, which he refers to as the Cold Star, sitting on the edge of a Time dilating Vortex that prevents the Universe from actually ending. It represents the constant inner struggle within Hiro. Who is frequently torn between his desire to protect those he loves and destroy those he hates. According to Kagirinai, his reluctance to forget Ai is also reflected in this depiction as well.

Spirit appearance: Kagirinai often appears as an human-like female figure with long red hair. She wears an seductively form-fitting attire constructed from leaves and vines, and possesses palely fair skin. Kagirinai's eyes are a luminous green color with white sclerae in this form. Alternatively, when angered, Kagirinai will sometimes appear as an enormous black scaled dragon adorned with crimson rose petals as fur, and vines as tails. Her eyes glow a solid and scorching yellow in this state. Which is her true form.


Shikai apperance: During Shikai Kagirinai's appearance becomes that of an rose hilted sword. The handle of which of comprised of hard, bark-like vines. The wrist guard is made up of a large fully bloomed red rose, while the blade is composed of a braided shaft of intertwined vines which bear hundreds of sharp thorns upon its surface. Despite its appearance, the entire weapon is sturdy enough to survive blows from even the sharpest of swords. Although it does sustain aesthetic damage, Kagirinai is able to constantly and rapidly repair itself. The blade tears away at its target as opposed to cutting through it.

Shikai command: Root yourself, Kagirinai.

Shikai Special Ability: Kagirinai has the ability to absorb reiatsu and convert it into physical matter. Primarily photosynthetic organisms. Although these constructs take on the likeness of various plants, because they are made entirely of reiryoku, they operate as many kido spells do. Thus are highly resistant to most physical confrontations, yet susceptible to reiatsu based attacks and interruptions.

Passive Abilities:
  • Kyuujin: (Absorption) - Kagirinai allows Hiro to use Photokinetic Regeneration. Allowing him to absorb light and use it to heal himself in a process similar to photosynthesis. The rate at which he heals is determined by both the severity of the wound as well as the available amount of external light. As Hiro is not able to absorb any light produced by another shinigami or an zanpakuto. It should be noted that the proficiency of this ability is greatly increased when Kagirinai is exposed to direct sunlight. As well as nullified when no external light source is present. I.E. when he is within complete and utter darkness.



Active Abilities:
  • Moyasu: (Burn) - Hiro aims the tip of his zanpakuto at his target and slashes the space before him. As he does this, reiatsu is channeled along the blade, which strongly vibrates during the motion. This lets each slash launch a torrent of acid towards the desired target. This acid possesses strong penetrating properties, thus is capable of eating through most inanimate objects. Said acid also inflicts severe burns upon contact with the target's skin. Prolonged or excessive exposure can result in dismemberment and/or death.



Bankai appearance: In his bankai State Hiro's appearance, for the most part, does not change. Because of the effects of Shingai, Kagirinai no longer appears as an rose blade. Instead taking on the form of a broadsword with an retractable chain protruding from its hilt. The likes of which is fused to Hiro's wrist. He also gains wings and horns comprised of reiatsu as a result of Kagirinai reflecting its self image upon his flesh. It should be noted that Hiroshi adopts crimson and black paldrons, thigh, forearm and shin guards atop of his attire in this state.

Bankai command: Infernal Goddess! Blossom and grace me with your might! Bankai, Kagirinai Suenagaku!

Passive Abilities:
  • Empowerment: - Following activation Hiro loses the ability to use all of his shikai abilities. Inversely, gaining a large boost in physical strength, speed and durability. Doubling them. Essentially, his bankai's core release acts as an vitality buffer.


Active Abilities:
  • Shingai: (Gods armor) - Kagirinai temporarily physically bonds itself with Hiro. As an result, he becomes adorned with armor segments so hard that it can parry adeptly powerful strikes without ill effect. Because his body and zanpakuto body are now one, Hiro also gains Kagirinai's ability to convert reiatsu into matter. However is incapable of doing so except to perform his Kanakirigoe technique. While in this state his armor bits are almost completely impervious to physical attacks, meaning only powerful energy based attacks, attacks with an incalculable amount of force, and attacks upon unarmored areas are effective. Additionally, due to the effects of his bankai, Hiro's mastery over Hoho is intensified. Allowing him to move twice as fast. However, frequent use is extremely taxing. Thus Hiro is capable of easily out pacing most opponents, at great expense to his stamina.


  • Kanakirigoe: (Screech) - After collecting a large amount of reiryoku within his body, Hiro releases a laser-like beam of red plasma towards the target. This 'bellow' has enough destructive force to completely destroy an entire building with one blast. A direct hit from this attack would cause the target to be exposed to massive amounts of intense concussive force. However, due to the rapid pace at which this is done, the target's body would begin to rapidly break apart until they are reduced to an ash-like substance. Making it seem as if they had been disintegrated. The attack has a radius of ten meters and a range of one kilometer. Due to the amount of energy drain and strain Hiro is subjected to during the duration of this attack, it can only be used once per battle and will result in Hiro entering an temporary comotose state until he has recovered physically. Use when overly exerted or close to death can result in the user's death.


  • Mugen Shindoo: (Infinite Vibration) - Utilizing the buffering effects of his bankai; Hiro becomes capable of such high speeds during Shunpo, that he is capable of producing after images so vivid that they are reminiscent of clones. By adding additional steps to his Shunpo, Masumata can create an maximum of two speed clones. The likes of which not only flawlessly possess his likeness, but also carry lingering portions of his reiatsu. Making the fakes detectable by only those whom are masterfully skilled in detecting reiatsu. In addition, Hiro is able to trade places with any one clone upto twice when this technique is used. The clones vanish after a few seconds, and are able of simultaneous my and separately dealing physical blows. Use of Mugen Shindoo is unlimited per battle, but heavily taxing. Thus, it becomes slower and less effective each time.


Hidden 10 yrs ago Post by Everblight
Raw
Avatar of Everblight

Everblight

Member Seen 8 yrs ago

You didn't draw that Bankai appearance did you MysT3CH? o.O
Hidden 10 yrs ago Post by MysT3CH
Raw
Avatar of MysT3CH

MysT3CH The Wordsmith / ★★★★★

Member Seen 4 yrs ago

xD I wish! Didn't sadly.
Hidden 10 yrs ago Post by Tatsua Aiisen
Raw
Avatar of Tatsua Aiisen

Tatsua Aiisen The Lewd Maid

Member Seen 3 yrs ago

I have literally never seen a problem with Sexism in a roleplay before.
Hidden 10 yrs ago Post by Everblight
Raw
Avatar of Everblight

Everblight

Member Seen 8 yrs ago

Sexism? did I miss something?
Hidden 10 yrs ago Post by Tatsua Aiisen
Raw
Avatar of Tatsua Aiisen

Tatsua Aiisen The Lewd Maid

Member Seen 3 yrs ago

LostBrotherGrimm said 1. The golden rule is no God modding/Trolling/Auto Hitting and all other fun-decreasing things. Or to put it simply - common sense. More importantly, no racism or sexism...

Here.
Hidden 10 yrs ago Post by Everblight
Raw
Avatar of Everblight

Everblight

Member Seen 8 yrs ago

Oh right. Well neither have I but props to Grimm for covering all bases :P
Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

Seems good, Myst, powerful as expected of a Captain, but balanced out nevertheless. I'll add him to the roster (or rooster? erm... mind block - is rooster a chicken?)

Tatsua Aiisen said
I have literally never seen a problem with Sexism in a roleplay before.


Hm, neither have I, but you know - I had to fill in the space with something, so I decided to cover it all :P
Hidden 10 yrs ago Post by CaughtInTheRiddle
Raw
Avatar of CaughtInTheRiddle

CaughtInTheRiddle The Goddess

Member Seen 9 mos ago

About to catch a flight, but I'll draw up a character today, should be up this afternoon or tomorrow :)

Tatsua Aiisen said
I have literally never seen a problem with Sexism in a roleplay before.


I have once... but it wasn't really a problem - this user just complained to me about another guy being sexist... unfortunately for her, it was the nature of the roleplay. We took a bit of action, but the other GM and I laughed while we wrote the email telling him to calm down.

It's not that big of a problem on RPG, but as Everblight said - go Grimm for covering every detail. xD
Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

Gracias, gracias!

Now if only I could grasp the site code and edit the OP to look nice and dandy and I'll be happy!

Oh, and there is no hurry, have a safe flight :D
Hidden 10 yrs ago Post by MysT3CH
Raw
Avatar of MysT3CH

MysT3CH The Wordsmith / ★★★★★

Member Seen 4 yrs ago

LostBrotherGrimm said
Gracias, gracias!Now if only I could grasp the site code and edit the OP to look nice and dandy and I'll be happy!Oh, and there is no hurry, have a safe flight :D


I could touch it up and pm you the edit if you want. It won't get done till tonight though. On the road
Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

You familiar with QQ?
Hidden 10 yrs ago Post by MysT3CH
Raw
Avatar of MysT3CH

MysT3CH The Wordsmith / ★★★★★

Member Seen 4 yrs ago

The email thing? No, sorry.
Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

MysT3CH said
The email thing? No, sorry.


There's an email thing called "QQ"? xD I was talking about QQCode, this thing below the New Post area.

But sure, If you can make it nice and nifty, that'd be really helpful. But do take your time :D
Hidden 10 yrs ago Post by Bikriki
Raw

Bikriki

Member Offline since relaunch

Theme Song

Name:
Miyako Kita

Appearance:
Kita stands at 169 centimetres and weighs 55 kilogram. She has a slightly apple-shaped, but also definitely athletic build. Her face is triangle-shaped with gray, thin almond eyes. Additionally, her greek nose, small lips and generally subtle make up gives her an appearance some people would describe as a “natural beauty”, despite Kita actually caring a great deal each morning about how she looks. Kita's black hair reach to her upper arms and is decorated with a gray alice band.

Kita wears the standard Shinigami uniform, only modified by a petrol-colored scarf, which she either puts under or above her uniform, depending on her mood.

Age:
197

Race:
Shinigami

Rank:
Lieutenant of Squad Seven

Spiritual Pressure Color:
Very light blue

Personality:
On duty, Kita is very diligent in getting her work done as quickly and efficient as possible. She is also very attentive about other people doing their work correctly and can react very stern and harsh when she finds someone's productivity to be lacking. Nonetheless, Kita does not like obeying orders without question, though less because she has certain ethical standards, but more due to her believing that some orders are just way too inefficient.

In her free time, Kita is far more apathetic concerning the needs of her fellow Shinigami, except for some people she has taken a personal liking to. Kita prefers solitary hobbies, such as reading both fiction and history, studying Kido or playing video games on her own. An interesting goal of her is to drink every alcoholic drink on the world, hence she uses her time in the Real World to seek different bars quite often.

History:
Miyako Kita is the second daughter of a pair of relatively well-off merchants in the better Rukongai districts. Like her older sister, she was raised to eventually take over the business from their parents; but also like her older sister, she realised she had a greater spiritual pressure than average. However, she at first did not decide to join the Shinigami. When their parents died in an unfortunate incident, however, she and her sister soon came to the realization that they have great trouble working with each other. Unfortunately, the sisters had a hard time working together, as they both saw each other very unfit to run the business. Her sister deemed Kita to be too introverted and detached, while Kita found her sister to be tyrannical and ungrateful.

After a big argument, Kita left her sister and joined the Shinigami. The time at the academy helped a great deal at building Kita's character, and it is then when she became the dilligent and acclaimed person she is known for nowadays.

Due to her great talent at Kido, Kita first joined the Fourth Squad. However, she found the healing arts a bit too boring for the long term, and switched squads for a while – uncertain on where she could feel completely well – before she landed in the Seventh Squad. Her final decision was helped by the fact that her peers at that time were very easy to influence, which satisfied her desires to correct their work whenever she felt necessary.

Once Kita rose through the ranks, she grew fond of her Squad. Additionally, she believes that switching to a different squad would mean she'd had to deal with a new group of people, which she would find extremely tedious.

Other: -

Shinigami Skills:

Average Reiryoku (2/4):
Miyako Kita's Reiryoku niveau is not unusual and in fact expected for a person of her rank. Nonetheless, it is to be noted that Kita, through years of long training, is quite adept at controlling her Reiatsu to great extend. She is able to channel her Reiryoku for Kido purposed very good as well.
-> Impressive Reiatsu (3/4)
-> Impressive Kido Power (3/4)

Zanjutsu Practitioner (1/4):
Miyako Kita is able to use her sword, although it is without doubt not her area of expertise. Despite this, she has learned - due to her Zanpakuto's abilities - to be adept at hitting objects flying in her direction. She has, after Seitekitan urged her more and more, vowed to improve her Zanjutsu skills. Tomorrow. Definitely. Probably. Maybe.
-> Pathetic Offense (0/4)
-> Average Defense (2/4)
-> Poor Physical Strength (1/4)

Hakuda Expert (2/4):
Captain Hiro Masumata has ordered a strict Zanjutsu and Hakuda training regiment on the seventh Squad. For some strange reason, only the Hakuda training seems to stick. While not a master, Kita has showed great progress on this area and is able to teach students.
-> Average Offense (2/4)
-> Average Defense (2/4)
-> Poor Physical Strength (1/4)

Kido Master (3/4):
Kita claims that her skills are equaling these of a captain, and even though her words are not exactly true, it is without doubt that her level is very close to that of a captain's and that she will easily surpass the average captain one day that is in a not-so-distant future.

Impressive Intelligence (3/4):
Kita is a very quick person, able to accurately and swiftly assess new situations and new informations. Furthermore, she is capable of using her knowledge to assess possible developments for the future and present.
Vast Knowledge (4/4):
It is somewhat of a joke in her Squad that Kita is a walking encyclopedia, but it is a joke that holds completely true. She has a vast knowledge of Soul Society's history, it's present situation as well as the diverse positions and skills of the Gotei 13. It is also said that she makes the best drinks in Soul Society.

Hoho Expert(2/4):
She knows how to move that booty.
-> Impressive Mobility (3/4)

Zanpakuto

Name:
Seitekitan (静的端 , Static End)

Type:
Unspecified

Spirit Appearance:
An old, pale woman in a white simple coat that conceals almost her entire figure. Only the lower portion of her face and her hands with their abnormally long finger nails are seen. Seitekitan does not talk, but instead her messages appear on her white coat.

Inner World:
A seemingly endless gray, medieval-style wall, usually 4 meter in width, stands somewhere in a vast ocean. The height varies greatly. Occasionally, the wall is submerged into water, but at other places, it is so high that one is unable to see anything but clouds below. The ocean is deep and completely devoid of life.

Sealed Appearance:
A usual katana with a light-blue handle and a retangular guard. The sheath is just as simple and in the same color.

Shikai Release Command:
Make a stand, Seitekitan!

Shikai Appearance:
Seitekitan's blade simply increases length by 20 centimetres. Plus, a light-blue ribbon with a length of up to 100 centimetres grows out of the end of the handle. It automatically wraps itself around Kita's arm. The ribbon is, oddly enough, the part of the Zanpakuto that is the least likely to be destroyed, allowing Kita to have a hold on her sword at all times.

Shikai Skills:
Seitekitan's main ability is too pause something for 2 seconds if it is touched by the blade, after which it continues doing whatever it would have done without the pause, although some objects might be destroyed during their pause. Only projectiles are definitely paused. Beings can only be paused if they are sufficiently weaker than (or weakened by) Kita.

1. Kabekakudai (壁拡大, Wall Expansion)
Kita's spiritual pressure is coated around the blade. When she swings her sword, an energy wave is created which applies Seitekitan's effect on everything the wave hits, thus allowing a somewhat larger effect area.

Bankai Name:
Saigo no Teiko (最後の抵抗 , Last Stand)

Bankai Appearance:

Hidden 10 yrs ago Post by LostBrotherGrimm
Raw
GM
Avatar of LostBrotherGrimm

LostBrotherGrimm Jerry Smith IRL

Member Seen 6 yrs ago

Very nice, looks like 7th squad is somewhat popular around here! :D

Welcome to the roster, Kita Bikriki.

Also, I spent last... four hours of my life searching for various images and concepts for the Jacks and I'm pretty happy with the result. I think you guys are going to be in for a treat once they start making their appearances ^.^
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet