Name: Genesis Sentar'ix
Alias: Genesis, Gen
Gender: Male
Species: Human/Aranite (one of each parent)
Appearance:
Half human, Genesis stands taller than most aranites, but is considered rather small when viewed from the human perspective. Barefoot at 5'6" and weighing in around 140lbs soaking wet, Genesis is not an intimidating being. He lacks the crested skull of his aranite kin and opts to cover a smooth human head with a thick mass of dark, messy hair.
Being of sturdier build than aranites, standing taller, and lacking the distinguishing crest, one might begin to question his heritage - if it weren't for his skin. Coloured a pale but distinctive shade of blue, Genesis stands out in a human crowd. Add to that his ring-laden ears, long and sharply pointed, and it becomes quite obvious he is a hybrid - of some variety or another. The tip of his right ear is slightly tattered and missing a small notch.
Dark eyes, whether black or blue is difficult to discern, peer out from behind scattered strands of his messy hair. Generally, he makes little effort to keep the dark locks out of his face - as if hiding behind them. Deep blue mottling covers the bridge of his nose and cheeks, along with the tops of his shoulders, hands and feet.
Most comfortable concealed in his
armor, Genesis is rarely seen without it on (though he finally consented to removing his helmet while aboard the ship). When not clammed up inside layers of carbon fibre, he can be found in a worn, charcoal-coloured jumpsuit. In the unlikely event one would catch him shirtless, they would note many scars, as well as an immense, runic tattoo covering his shoulders and back in brilliant blue ink, supplying a large source of his Magica.
In combat, Genesis relies heavily on agility and speed to get him out of sticky situations. He is a quick-thinker and can make snap decisions and calculations when necessary. While he lacks great physical strength, he compensates with maneuverability and resourcefulness - and, when push comes to shove, will opt to use Magica.
Age: 32
Role: Scout/Mechanic
Equipment: Mag Rail Sniper Rifle "Isabella", Standard Cartridge Pistol, Combat Knife, Rope, Wrenches, Assorted Screwdrivers
Personality: Rather reclusive but not wholly unfriendly, Genesis can be difficult to approach. Somewhat shell-shocked from previous experiences, he possesses a few nervous tics and a mild paranoia that the universe is out to get him, so to speak. Not an overly trusting individual, it is difficult to earn his loyalty and full cooperation, though once gained, is something to be valued. If one can get him started on a topic, he can be a loquacious conversationalist, though he is more apt to be found stashed away somewhere with a book - digital, paper, or otherwise. A crack shot with a sniper rifle, Genesis is rarely caught without his, Isabella, which he often chatters at as though it were another living being. He does not often speak of his past with his father or of his ability to easily wield Magica. Use of this power is quite physically taxing on him and he avoids using it whenever possible.
Born a hybrid of human and aranite, Genesis' life has not been one of place and purpose. Rejected by his mother's people, Genesis was left with a devastated human father, unsure of how to raise a child. His father, a celebrated SSA ambassador, seemed to take no interest in his son. Rather, he seemed embarrassed to be saddled with a child - especially one of Genesis' origins. Shut away and left to only himself for company, Genesis turned to the busted parts and broken weapons that were left abandoned around the ship. These became his toys. He created a variety of gadgets, many of which he would talk to in lieu of human company.
Concerned to see his son talking to inanimate objects, his father ordered all of his son's creations to be disposed of. He then set stringent lessons, teaching the boy to read and write. Soon Genesis had devoured every book he had been provided.
With no more books and no more tech to "play" with, a sense of wanderlust drove him to explore every inch of the ship on which he lived, much to his father's chagrin. Adept at getting past locked doors, through ventilation systems, and able to maneuver himself though nearly impassible places, he could easily avoid his father. He could not, however, avoid the rumors that begun circulating the ship: that he was abandoned by his mother and unwanted by his kind and, despite the ambassador's best efforts, his disturbed son sat in the dark and talked to himself while he created weapons. People, at best, treated him a bit like an unwanted pet - at worst, he was treated as though he was a danger to everyone and avoided by many people aboard the ship.
At eight, Genesis had finally mustered the nerve to approach his father, asking if the rumors were true.
"Did my mother really not want me? Why didn't you stay with her?"
"I could not stay because I have a duty here on this ship. You did not stay with her because she could not bear the sight of you. You took the worst of each of us and her people were ashamed. I know you are intelligent, can you not see why they would detest you? Dark hair, no crest, and no Magica to speak of."
"Then...since I am more like a human, why does everyone here dislike me?"
At this, his father had laughed coldly.
"Dear boy, have you never seen your own reflection? You are too human to be an aranite and too aranite to be a human."
Embarrassed and dejected, Genesis had withdrawn and asked no further questions of his father.
A year later, for his ninth birthday, he was informed that they would be stopping at his home planet of Alcrolite. There was to be a caucus regarding SAA intentions, and Genesis had been invited to view the planet - as a birthday gift. On the day of his descent to Alcrolite, Genesis was escorted to the planet by shuttle. He would be permitted the day, then he was to return to the shuttle and depart. Upon reaching the surface, he soon found that the planet was not Alcrolite - and his father had no intention of returning him to the ship. The shuttle had hardly touched down before Genesis was shoved out, landing hard in the dirt. Terrified and confused, he could only watch as the shuttle blazed away and out of sight.
The planet on which he had been abandoned turned out to be Kalross, and outpost planet housing numerous markets and massive trading hub. This soon became home to Genesis and it was more welcoming than the ship had ever been. He scrapped out a living taking odd jobs and doing mechanical repair. Eventually, he secured a job modifying and repairing weapons. In his free time, he practiced with many of the older weapons, finding he was a gifted marksman. These particular skills gave him a foot-in with many of the people living in the trade hub and Genesis was making a comfortable living and he was honestly beginning to feel at home.
Then everything went to hell.
An SAA faction attacked the trading hub, claiming it in the best galactic interest. There were too many vermin and thieves in such places and they simply needed to be eradicated. Oblivious to the thousands of innocent people making a living from the hub, the attacks began - and without warning. Arrests were made, shops and markets were raided and destroyed, and the SSA was "forced to confiscate" many thousands of weapons. When the hub's inhabitants began to fight back the worst happened. Not wanting to deal with a small rebellion, the SSA dropped explosives on the hub, leaving hundreds dead and many more injured. The UGC was outraged, but the SSA raised such a defense for their actions that little, if any, aide was given to the people on Kalross.
It wasn’t until the explosions began that he discovered his Magica.
Pinned under rubble when part of the hub collapsed, Genesis would have been crushed – save for the translucent blue barrier that had been erected around him. Confused at first, it took a few moments for him to realize what had happened. Then, it was as though a fire was ignited in his brain. Fists clenched, he turned his newfound power on the SAA troops in a blind rage, hurling fistfuls of energy until he collapsed, exhausted and bloodied. When he awoke, it was with a revised view of the universe. There was no peaceful, stable life to be found. Not for him.
He immediately left the ruined hub, taking with him a small cache of weapons and a grudge. For several years he accepted work as a hired gun, using his free time and funds to improve his Magica or make modifications to his weapons, particularly his sniper rifle, Isabella, which serves as a close friend.
Then a new sort of opportunity arose, leading him to the Crimson Legion... Seeing their campaign for a better galactic order, he agreed to aide in a particular mission on a planet of which he was quite familiar, acting as a guide and a scout. After a successful mission, he could only conclude that he must have a fair amount of skill, as he was extended an invitation to join the Crimson Legion. He joined with reluctance and only after several recommendations from some of his more stable clients - informing him that he would be mad not to accept such an offer.
Two years later, he is still part of the crew, and to his own great surprise, is still willing to stay aboard as a scout. His dislike for the SSA is no secret, and, given the opportunity to combat them, he has stated that he would resign from the Crimson Legion unless he had good reason to stay. For the most part he gets on well enough with the others as they tend to ignore his unusual quirks and, often paranoid, chattering. More often than not, he slinks off into some hidden corner when not on missions, making him a low-maintenance shipmate, though difficult to find at times.
Sorry for the novella -- let me know if this is alright. ^^;