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Hidden 10 yrs ago Post by Raen Elvarasi
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Hidden 10 yrs ago Post by Jorick
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Brovo said Pick either the amazing reaction times or the accuracy bonus.


Balls, I was hoping TLB unique traits would be badass and kind of overpowered like in LoR.

I'll go with just the accuracy then. Also, that random mutation is fucking perfect for Nathaniel, I love it.
Hidden 10 yrs ago Post by GreenGoat
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Will be posting my intermishun stuff as well as what my upgrade will be.

Brovo, would a Visor, or something that covers the eye(s) that gives a heads up display as a minor bonus and a motion detector as its main feature be acceptable?
Hidden 10 yrs ago Post by LimeyPanda
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Well, I'll upgrade Kiku now, since I've actually discussed my plans with him for her (Although Sick achieves will be important, as I'm kind of getting a metal arm.)

Kiku's upgrades!

Upgrade-Predatory Instinct
--Hidden in Plain Sight (Rank 2): A twofold mutation, this allows the ghost to retract and/or hide their features, generally with clothing. So long as clothing can fit, they can hide their true nature from regular humans until the time comes that they grow too powerful to hide their nature. The second half, which remains with them forever, is a greater chance to escape the sight of enemies engaging the Ghost, allowing them to engage from stealth, then retreat back into stealth once more. Enemies will have the tendency to fail to notice them, or fail to pursue in the correct direction. Some believe this to be subtle psychic emanations, others that the Ghost simply gained a lot of luck with this mutation. None can be certain. (Ability to hide true nature until a certain threshold is crossed, greater chance of escaping attention and going back into hiding, better at detecting the psychic emanations of other mutants.)

Develop-Thick Skinned:

Custom
---Razor Wings: One of the more radical mutations to be attempted in recent years, Kiku's new mutation was a result of her recent injury and subsequent extensive time under anesthesia. The wings are insectile and made of a strong-like substance membrane. They connect directly to Kiku's shoulder blades and are able to collapse and fold down to a manageable size when not in use: which also makes it possible to hide them. When un-collapsed, the new limbs stretch (from tip-to-tip) to a span of 15-feet. The top side, or Costa, of the wings are made of a dense, sharp carapace that slices through fabric and rope. The membrane of the wing itself is quite durable, although a bullet or a knife would be able to damage it extensively. (Gives Kiku insect-style wings with a 15-foot wingspan. These wings allow for short bursts of silent flight, although the action does fatigue Kiku very quickly) [Mutation Effect: She has wings, meaning that all clothing with a tight back becomes impossible to wear: including combat armour. Even normal clothing needs to have either an open back or slits, and be very loose.]

Sick Achieves
--ARMed with Science!: Having had her arm amputated to save what was left, Kiku now has a mechanical arm. It isn't much stronger than a regular human limb, but it'll do. (Mechanical arm has obvious advantages, do I really need to list them?)

--Nightmare Fuel: Between her extreme disposition, mechanical arm, and morbid mutations, she can easily strike fear and terror into opponents she assaults. (Chance to cause enemies to panic and flee if charging them.)

---State of Veritas: After surviving a near death experience, Kiku's mutations took a strange turn in twisting her nervous system, and more specifically, pain receptors. It quickly became apparent that Kiku gained the capacity to disable her pain receptors and continue on without fear of feeling pain, though she has no control over this effect: It can occur even when she is uninjured and out of harm's way. Strangely, she can also see 'ghosts'. Some are real people having had real conversations recently in that spot. Some are just hallucinations. Nobody is certain how this is even possible. (Hallucinations, random failures of the pain receptors.)

In Forma, Quod Puritas: Having a closer connection to the mutants in the fog than any human could ever hope to have, these individuals have started to realize their true potential in the face of the oncoming force. They can now acutely hear and understand what the mutants in the shadow zone say to each other verbally or telepathically, and are immune to the horrible side effect of coming into direct contact with them: They cannot be either absorbed or burned. Situations which would petrify a normal person, such as the glare of a shadow wolf, have no effect on this mutant.

Wounds sustained are now rapidly healed, though this exhausts the mutant. For perspective: They can heal broken bones in minutes. This doesn't however render them immune to pain, which can still send them into shock, nor to blood loss, which can end their lives. Though notable their blood has taken on a somewhat lighter hue than that of a regular human, a more pinkish colour than red.
Hidden 10 yrs ago Post by Raen Elvarasi
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Hidden 10 yrs ago Post by GourmetItalia
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Brovo, could you enlighten us on what benefits come from upgrading the Bigger is Better Caliber? Also, could we upgrade other weapons mods such as Target Tracker or a Grenade Launcher and if so, what benefits would they bring?

Additionally, what benefits would we have from upgrading Full American Unload or A Soldier's Wrath?
Hidden 10 yrs ago Post by LimeyPanda
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Raen Elvarasi said
Damn. Now if I did wings it would feel Cliche. : / Damn pandas...Something witty...more insults...


I imagined you'd do something to buff the use of your sword: carve a niche as a more direct melee person. Maybe something like empowered leg muscles for moving faster, or perhaps something like retractable fingernails: Lady Deathstrike style.

Just spitballin' of course.
Hidden 10 yrs ago Post by Raen Elvarasi
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Hidden 10 yrs ago Post by LimeyPanda
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I think if you want to solidify yourself as the agile melee person, you probably want to go for something like stronger leg muscles: or mutated legs or something: That scratches the mobility issue, while also having the chance to be upgraded for strong leaps, more speed and perhaps a charge bonus/First attack bonus.
Hidden 10 yrs ago Post by Raen Elvarasi
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Hidden 10 yrs ago Post by Maxim
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Brovo said
@Everyone (Especially Grunts): I added Light Machine Guns and Submachine Guns to the custom weapon selection. If you want, you can exchange your current weapon to a new one for free, along with weapon mod changes. It's been pointed out to me repeatedly that these things are missing. NOT ANYMORE!


Just so you know, you did add them to the Custom Weapon part, but you did not add a description of those two weapons under Weapon Choice. Not sure if you intended to put something there or not.

For that matter, what's the difference between a LMG and a SMG? (I don't play a lot of fps games :P)
Hidden 10 yrs ago Post by Raen Elvarasi
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Hidden 10 yrs ago Post by Jorick
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Maxim said
For that matter, what's the difference between a LMG and a SMG? (I don't play a lot of fps games :P)


Raen's explanations are fine, but here are some images to help drive it home.

LMG
SMG
Hidden 10 yrs ago Post by Brovo
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Achievements


((Place these anywhere in your sheet.))

Nathaniel Hawthorne
--Mind on the Money: More often than not when Nathaniel takes a guess at where his objective or target is, he's spot on. (Increases odds of randomly finding whatever it is he's looking for.)
--The Chosen One: Having been touched by the ghostly touch of a very important figure, other listeners and enemies within the shadowzone tend to be more likely to listen and comply with Nathaniel's requests. (Bonuses to diplomacy with mutants of all kinds, intelligent or not.)

Daniel Ezekiel Anders
--Isaiah 13:13: "Therefore I will make the heavens tremble; and the earth will shake from its place at the wrath of the LORD Almighty, in the day of his burning anger." (Bonus to melee combat, blows hit slightly harder.)
--Returning Fury: Having lost his mech in battle, Daniel better understands how to deal with such mishaps in the future: Dodge the wrench. (Bonus to mech survivability.)

Bruce "Brucey" McFoster
--Australia's Number One BBQ: Brucey is a damn fine frycook. Yes, oh yes, he most definitely is. So much so that he has tweaked his mech to ensure perfect tenderness in 0.5 seconds instead of 0.6. Mmm, extra crispy. (Bonus to flamethrower intensity.)
--Out of His shining light: Brucey has seen shit no man could ever wish to see, from his homeland, to the pacific theater, to the west coast, and across the barren central nightmare. Being the leader of his "church" for some time and having seen active duty, he can break his fellow non-mutants out of a panicked state simply by bellowing orders at them. (Can reform mentally broken allies, PC or NPC.)

James Wolff
--Eyes Everywhere: After an incident that nearly took his life, James has become aware to watch his own back, even when his eyes are peering through a scope. (Greater chance of detecting enemies sneaking up on him with sound if his sight is preoccupied.)
--The Key is More Nitroglycerine: James and explosives go together like sulfur, charcoal, and potassium nitrate. That is, he's spent time understanding how to make glorious plumes of fire. (Explosives tend to be more devastating against enemies and less effective against James and any nearby allies.)

Roman Cassidy
--The Warpath: Rain or snow, sun or moon, heaven or hell, Roman will find a way. (He always has an escape path and can find a way through ordinarily impassable terrain. It may not always be safe, and it may take him a minute, but he can always find a way.)
--Cut The Head Off: Having taken the time to look for enemy weaknesses before and capitalizing on them to save his own life and countless others, Roman's grown an aptitude for instinctively firing at enemy weak points, whether he noticed them or not. (Greater chance of stumbling on enemy weaknesses, and hitting them successfully.)

Jenive Rousseau
--Ladybug: A woman with a deep interest in culture, and yet, who likes to fly given any opportunity. (Increased odds of evading harm while using jetpack.)
--Savior: Jenive goes out with ten soldiers. She comes home with ten soldiers. There are no exceptions in her mind. (Increased odds of success in actions if doing so to save an ally's life.)

Georgia Rhettland
--Toyland: Georgia has grown up her whole life building gizmos and putting them to good use. (She now keeps a small package of random material with which she can make nearly anything.)
--SPARKLY PLUG, WOOSH!: Faster, faster, faster, faster, faster, faster! (Georgia sprints faster and has a small defense boost while sprinting in the first few seconds of any dash.)

Junko Heizen
--Two in the Bush: Having struggled to shoot through the Shadowzone earlier, she's trained and adjusted her scope accordingly. (No penalties for shooting long distance in the Shadowzone. Bonuses for chances to cause debilitating injuries to mutants that are otherwise extremely hard to kill.)
--Juggernaut Killer: Junko has thought long and hard about the heavy armour that U-ARM soldier was using before... What a shame if it had failed him. (Greater chance to pierce heavy armour.)

Eira Mairwen
--Stabilize Or Die: Precarious situations demand precarious thought, after having experienced what falling through a building was like, Eira has practiced in her new mech how not to fall to her death. (Greater chance of recovering from a fall at a height in a mech, any grappling hook or similar might be used to keep her safe instinctively.)
--Returning Fury: Having lost her mech in battle, Eira better understands how to deal with such mishaps in the future: Dodge the wrench. (Bonus to mech survivability.)

Kiku
--ARMed with Science!: Having had her arm amputated to save what was left, Kiku now has a mechanical arm. It isn't much stronger than a regular human limb, but it'll do. (Mechanical arm has obvious advantages, do I really need to list them?)
--Nightmare Fuel: Between her extreme disposition, mechanical arm, and morbid mutations, she can easily strike fear and terror into opponents she assaults. (Chance to cause enemies to panic and flee if charging them.)

Kai "Lupus" Aevephasa
--Get In, Get Out: In the tight, claustrophobic apartments, he learned the very valuable lesson of tucking and rolling and weaving from place to place. (When dashing short distances, moderately increased chance to avoid harm.)
--The Chosen One: Having been touched by the ghostly touch of a very important figure, other listeners and enemies within the shadowzone tend to be more likely to listen and comply with Kai's requests. (Bonuses to diplomacy with mutants of all kinds, intelligent or not.)

Matthew Fetcher
--Unfriendly Fire: Friend. Enemy. Not so many letters difference, is there? Apparently, there is. (If firing at an enemy where allies are ordinarily in the way, Matthew will usually hit the correct target. Usually.)
--Instinctive Shooting: Having blindly fired around a corner, and finding that it kept him alive, he's slowly gotten better at pointing his gun in the right direction before firing. Slowly. (Accuracy bonus for blind fire, though it's still best done in tight spaces.)

Peter Táo
--SUPPRESSING FIRE: Exactly as implied. (Greater chance of pinning enemies down when firing at them. Does stack with Full American Unload.)
--Concentrate Fire!: When firing at targets which allies are firing at there is a greater chance for both attacks to succeed. This also works for allies attacking your targets. (Accuracy and/or damage bonuses, depending on situation, when Peter is contributing to the damage against a target.)

Liam Grillod
--Savior: Liam goes out with ten soldiers. He comes home with ten soldiers. There are no exceptions in his mind. (Increased odds of success in actions if doing so to save an ally's life.)
--Watchman: Liam has spent most of his time not on the front line, but looking for enemies that might hope to attack the front line. (Greater chance of spotting ambushers.)

Marvin Walters
--Precision Shooting: In a mech, this is achievement worthy. (Bonuses to accuracy.)
--Supremely Uninteresting: Believe it or not, Marvin doesn't look like an appetizing target initially. That's a mistake the enemy doesn't get to make twice if Marvin has anything to say about it. (Until Marvin opens fire, enemies generally don't take interest in him.)
@Kadaeux:
Kadaeux said 1x: Shoulder Slot; Right Shoulder;
1x: Minigun (Mounted to Right Shoulder, head-tracking.)
1x: Extra Arm Slot; Left Arm;
1x: Chainfist (Mounted to Left Arm)


Acceptable, though may I quickly inquire what you mean by chainfist? I think I know, but lets just confirm here.

Aliquam Ignis Dei is also acceptable.
Raen Elvarasi said Wow...So many people play XCOM here....Maybe we should start an XCOM Tournament.EDIT: If they have video games in the Bunker, maybe we could have an IRL tournament that translates into the RP. :P


I'd win by spamming cloaker telepaths and assassin drones. Multiplayer isn't balanced.
PCSutfin said 1. Can I only upgrade my main weapon (shotgun) as a Grunt, or can I upgrade my side pistol to make it more effective instead?


You can upgrade your side pistol in the arsenal system. Focus on the shotgun for now.

PCSutfin said 2. For clarification, every PC has their own apartment and they're all living in the same complex?


Correct.

PCSutfin said 3. What does my promotion mean in the story besides the gameplay element of being able to officially order NPC soldiers?


Other officers and factions in the Bunker are going to start revealing themselves to you and asking you for favours in exchange for favours. Expect a visit from the mysterious OTF and even possible U-ARM at some point. If you keep getting promoted, you'll have a shot at being able to decide which missions get greenlit and which ones don't, or even a chance to strike out at high level people.

PCSutfin said 4. Will promotions and rank in general play a major part in later missions?


Yes. There will be assaults where higher ranked PC's will be asked for input on where to devote resources prior to the battle starting. This could range from specialists such as Carolyn or Alyss, all the way up to tank battalions and infantry platoons.
Maxim said 1x Right Shoulder Slot (both shoulders if at all possible). Shifting the HE Missiles there.


Nope, only one shoulder.

Maxim said Installing a .50 Calibur Mini Gun in the Right Arm
1x Torso Slot. Installing a Motion Detection Package.
1x Back or Torso Slot (not sure which I want to do)


Indeed. Could put more sensors in there. I'm sure you'll think of something.

Maxim said 1x Invented Item:
Drone Deployment and Control Center: This package, about the size of a small backpack, allows for the deployment of aerial drones, controlled by the pilot's glove. Drones are stored inside of it, which recharges their batteries and protects them from onslaught. It's current capacity is only one drone, but can be upgraded to hold more. Also comes with the programming make use of the cameras aboard the drones.


Accepted.

Maxim said Speaking of the Drone...


... It is approved. Though fragile. Beware.
Jorick said
Balls, I was hoping TLB unique traits would be badass and kind of overpowered like in LoR. I'll go with just the accuracy then. Also, that random mutation is fucking perfect for Nathaniel, I love it.


Good, approved.

Also, big reason I can't let y'all have game breaking bonuses yet is because I need more time to cook up and develop the world. Unlike LoR 2 which has this huge developed background, TLB is getting on its feet and showing what it can do.
GreenGoat said Brovo, would a Visor, or something that covers the eye(s) that gives a heads up display as a minor bonus and a motion detector as its main feature be acceptable?


Yes.
I will get to even more achievements and the like tomorrow. For now, a general idea of what the arsenal does.

#1: Lets you pick and choose research for extra gadgets and gear that will be added to the main list which you can equip. Promoted players get a greater share of votes. (To get promoted, do important things and protect your allies.)
#2: Lets you see intelligence files on your NPC allies, such as Carolyn, Colonel Black, and Ryan Dufont. It will also include files on enemies, though these obviously aren't likely to be as extensive.

There will be more addons to it in the future as players get promoted further.

Now to finish my laundry, have a shower, go to work, do things, come home from work, sleep, do more things, and hopefully reach the weekend in one piece. Because it's a long weekend. Because labour day.

OFF I GO!
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Brovo said
Acceptable, though may I quickly inquire what you mean by chainfist? I think I know, but lets just confirm here.




;)

Adding the rest to my sheet now.
Hidden 10 yrs ago Post by Maxim
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Brovo said
Marvin Walters
--Precision Shooting: In a mech, this is achievement worthy. (Bonuses to accuracy.)
--Supremely Uninteresting: Believe it or not, Marvin doesn't look like an appetizing target initially. That's a mistake the enemy doesn't get to make twice if Marvin has anything to say about it. (Until Marvin opens fire, enemies generally don't take interest in him.)


Haha, I like these. Maybe I ought to consider getting an instruction manual on making rather more interesting characters. ;_;

Brovo said
... It is approved. Though fragile. Beware.


Okay...is there any way to make it slightly less fragile, or is that what comes in the territory of Aerial Drones? Also, if it does end up destroyed somehow, can I remake it at the end of the mission?

Officially putting the Drone Deployment and Control Center in the Back.

Finally, I'm wondering if I can make the following for my miscellaneous inventory:
Scavenger's Box: Nothing is worse than trying to scavenge items only for them to bounce around in the cockpit and cause a concussion or lasceration. Thus this small box allows the holder to store items safely. Marvin has added some clamps to the cockpit of his mech to stash this box in to keep it with him at all times. Radiation proof!

I suppose the main question is: How big is my cockpit, and can it store something like this? (It would be about the size of the chainsword I would guess)
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Hidden 10 yrs ago Post by LimeyPanda
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Daniel Ezekiel Anders, Pilot-Pure


Scrap expendature

Left Arm: Remove Flamethrower, Add Mech Shield [-1 Scrap]
Right Arm: Keep Power Fist, Add Shock Mace [-1/2 Scrap(If an additional slot is needed)]
Legs: Unchanged
Torso: Replace Infrared Scanning Package with motion detection Scanning Package, If only one scrap remaining, no further change. Else if two scrap remaining, add one shoulder slot, and add HE Missile unit.
Top If only One scrap remaining, add Floodlights.

Technology Marches On unit- Aerial scout drone: Dove-An unarmed Scout drone that allows Daniel to scout out an area before diving into the fray. It is equiped with an Infrared Scanning Package and a Cloaking Device.
Hidden 10 yrs ago Post by GreenGoat
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So... like this right?
New mods
Electrified Bayonet: A large, electrified bayonet attached to the end of your weapon. Upon striking a target it electrocutes them, even on a minor cut, allowing an easy finishing blow in what would otherwise be a one way fight with any halfway decent melee-oriented mutant. It’s also a not-so-surprisingly effective weapon to charge into enemies with.
(Melee bonuses, charge bonus)

Custom mods:
Quality Make: Replaces the parts of the weapon with precise, custom made parts, improving its machination. Improves on the weapon's structure's strength and integrity, while giving a slight boost to accuracy due to the barrel and sight's quality.

new traits
Damned Fine Aim: A character with a natural tendency to hit targets in critical points if they stop, aim fully, exhale, and pull the trigger. If a character takes added time to line up a shot, they generally almost always hit that shot. (Greatly improved aim if time is taken to line up a shot instead of reaction firing at a target. Increases chance of hitting a weak point without knowing where it is. Decreases defense for that round.)

GECKO: Upgrade -> Lvl. 2

Manifest Destiny:


XCELL Visor Mk.I: One of the newfangled device, overlaying on the user's vision a HUD, with custom renameable markers, new ability to take HD pictures and videos, sillhouette ID matching for convenience when tagging with the markers, MP3 player, customizable tint color on the go, and several choices of frame colors, and last but not least, a fashionable bag to keep it in when not in use.

Also comes with a brand new motion detector integrated.
Hidden 10 yrs ago Post by Raen Elvarasi
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