~Zanpakuto~
Name: Mi-hounou Hebi (所産-捧持 蛇, Fruit-bearing Serpent)
Type: Physical-Kido Hybrid, Poison subtype.
Spirit Appearance Inner WorldSealed Appearance: An elegant Wakizashi with a very simple circular guard and a red sheath and pommel.
Shikai Release Command: Gift
Shikai Appearance: The Shikai changes the Zanpakuto dramatically, in that it is no longer a blade at all. Mi-hounou Hebi becomes a pair of elbow length bracer/gloves that coat Akiko’s arms in an iridescent red. A web of spines cover the top-side of the gauntlets, all the way to the wrist, where they branch out to the knuckles which then forms into several protrusions, not unlike studded knuckles. These, unlike the rest of the gauntlet, are deep purple in colour.
Shikai Skills:
1. Hakudo augmentation: The simplest and most obvious gift of the Zanpakuto is that it boosts Akiko’s already considerable threat in Hakudo by increasing her offensive and defensive capabilities. They do not make her physically stronger, however.
2. Envenomation: Along the spines of the Shikai is a very potent toxin that enters the body upon skin contact. Unlike most weapons of its type, this poisonous Shikai does not need to cut to poison the target: as the toxin is absorbed through the skin upon contact. While a single dose of the poison does not cause instant defeat, each dose will cause the target to become numbed, with the amount of doses needed varying from person to person. Suffice to say, each blow from Mi-hounou Hebi will make a fighter more sluggish and weaker, until they are rendered immobilised and unable to continue fighting. The toxin is non-lethal, although Akiko is less so.
Bankai: Not Yet Attained.
Above-average Reiryoku (2/4) –Much as one would expect of a Lieutenant, Akiko is competent with her mastery over her Reiryoku, although it is hardly something she spends time attempting to develop or focus on. She is competent in sensing, manipulating and using her Reiryoku: although she is hardly something worth writing home about.
Above-Average Reiatsu (2/4)- Akiko is presents the amount of Reiatsu that should be expected of a Lieutenant. She doesn’t spend much time expending a great amount of Reistsu, as showing off is not her sort of thing, although she is talented enough in using it that she can damage any lieutenant and can stand in the presence of more powerful captains when they fully release their own Reiatsu.
Above-Average Kido Power (2/4)- Akiko’s talents for Kido rank her as an adept at the arts. She is able to effortlessly cast any Kido below #33 without incantation, and she can cast any Kido below #62 without incantation at reduced effect. She seems to prefer Bakudō type Kido, although she is not against using Hadō by any means.
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Abysmal Zanjutsu (0/4)- The talent she spends no time perfecting, Akiko is considered to be below average at Sword play in every regard. She makes up for this with her mastery of Hakuda though, so none really put it against her.
Offense (0/4) –See above
Defense (0/4)- See above the above.
Physical Strength (0/4)- Seriously?
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Grandmaster Hakuda (4/4)-Perhaps her most redeeming feature outside of her wit, Akiko is a monster at hand-to-hand combat, putting a number of even Onmitsukidō members to shame. She favours strength above all else, and is able to destroy buildings with a punch, if made sufficiently angry.
Offense (3/4) –An increadibly versatile and intelligent fighter, Akiko’s offence is brutal, efficient and constantly probing the enemy for exploitable weakness. She is skilled in both physically debilitating punches and kicks, as well as strong grapples that can stop a fast-moving opponent in their tracks.
Defence (3/4)- As powerful as her offence is Akiko’s defence. When she is forced into the defensive, Akiko is a formidable wall, who can use both her strength and the environment to her advantage.
Physical Strength (4/4) – Most fierce of all her capabilities is Akiko’s physical strength. It is unknown why, but Akiko is a juggernaut of physical strength who can crush stone in her hand and who can effortlessly destroy buildings with her blows. She most often ends up using this monstrous strength to lift things out of the way of her captain, but in combat, Akiko's fists are not something easily ignored: as a few solid blows from the Lieutenant are enough to bring down most enemies.
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Master Kido (3/4)-Perhaps due to her natural intelligence, Akiko took to learning Kido very quickly, mastering both incantioned and incantation-less Kido faster than most: even at Lieutenant rank. As stated above, she prefers binding arts.
Intelligence (4/4)-Her most prominent human trait, Akiko is a vastly intelligent individual who can challenge even the greatest of minds: having only found a vastly superior intelligence in the man she idolizes above all else, captain Zume. Her mind works faster than most, and this gives her the distinct advantage on the battlefield.
Knowledge (2/4)-The thing that holds her knowledge back is simply time. Akiko has spent less time than most being able to truly develop her knowledge of soul society, and as such she is only above average in terms of pre-existing knowledge.
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Above average Hoho (2/4)- Much like the captain she idolizes, Akiko’s Hoho is above average, but only seems better than most because of the efficiency of her movements. Much like a chess game, she can predict hers and most other’s Shunpo movements several moves ahead, and she uses this knowledge to plan ahead.
Mobility(2/4)-See above.