Hidden 10 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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It is said that the past repeats itself throughout the course of history. An ancient legend from a time too far for our own understanding speaks of such a repeated process. According to the texts of old, seven wise kings ruled the land in separate territories, and peace was installed in the plane we know as the world. Each designated ruler was a mighty warrior in their own right, and each represented a color of the spectrum to reflect their inner strength and will: Red, Blue, Yellow, Green, Orange, White, and Black.


For a time, the constant era of war and strife was ended upon by a peace treaty which, although not fully uniting the different kingdoms as one, did maintain a common truce among the seven rulers. Seven kings to rule the land…until one fateful day in time. One single moment in fate.


The wisest and most powerful of the rulers, the Black King, was struck down by a treacherous blade. The Orange King, with all of his cunning and skill, persuaded the remaining five rulers to rebel against what they saw as prideful tyranny. In doing so, each of them betrayed their beloved comrade with a cruel execution. Soon after, the rulers and their legions of armies continued the cycle of violence and war anew, each seeking out greater power and glory than ever before.


The world grew divided once again.


Fast forward into the future, nearly several thousand years since that dark time.


It is the year 2048. The world has become connected once more though a global phenomenon known as the World Interface. It is through this tool in which all conflicts are resolved without the usage of such barbaric means. All people can connect their minds to the World Interface at any given time, via a mass satellite orbiting around the planet that transmits and broadcasts brainwaves.


Enter Deep Ground.


The Deep Ground Program, or D.G.P. to most, is a universal method of education and teaching to all youth. To an external viewer, it is nothing more than a highly competitive action game, and some have even labeled the software affectionately as Deep Ground Online. That title is not too far from the truth, as players compete with one another on a global scale through various battles and missions.


The game itself is quite simple, and the goal is linear. Be the first to eliminate your opponent and win. However, like all things in this world, there are twists of fate. Deep Ground is only available to those ranging between ages 13 and 18. It is not uncommon then for many to grant their child the D.G.P. for their thirteenth birthday.


The software itself affects reality as well. Players begin their harsh journey at age 13. Once reaching age 18, the program automatically uninstalls itself from within the player’s memory bank stored within their brain. The overall objective is really quite simple.


The program determines one’s fate in reality. The better the player, the better they shall succeed in real life. A player aged 18 who has a significant winning streak may then be rewarded to live the rest of their lives in relative comfort with perhaps a high waging job. A player in the same circumstance who has failed to meet any substantial achievements is forever condemned to a life of meager living. Your status in-game affects your future. There is no fighting against it; that is how it has always been. That is how it will always be.


There are seven domains within the world of Deep Ground, each ruled by a colored king to fit the legend; Deep Ground itself was originally based on the tale of the seven rulers. All colored rulers are at least level 90 players, with the highest cap peaking at level 100. Orange, Red, Yellow, Green, Blue, White….each have created guilds in which to further expand their power and glory in the real world.

The Black King rules a guild that is notified for the fact that it contains no players, only the Black King itself. However, times are changing, for better or worse. One fateful day, much like the day of legend long past, the current Black King made a public announcement throughout the servers of the World Interface and all throughout Deep Ground.


“Attention all players. I, the Black King, ruler of the Ebony Strykers, am allowing any and all to join my guild. This will be the first time I have done so in the entirety of Deep Ground’s launch. Please, choose your allies wisely.”


And where do you fit into this? You are a player yourself, trying to survive and succeed until your 18th birthday. Will you join a guild or will you dare to fight alone?


The choice lies entirely in your own actions. Happy gaming.

There are seven guilds in which one can join in Deep Ground Online:

-The Scarlet Harleys of the Red King
-The Cobalt Bruisers of the Blue King
-The Fanged Rangers of the Green King
-The Tinged Berserkers of the Yellow King
-The Silent Marauders of the Orange King
-The Ivory Masks of the White King
-The Ebony Strykers of the Black King

There are also six major player roles within the RP. Each of them are a colored ruler, and thus will be in control of their guild. Players are encouraged to join guilds and collaborate with one another to defeat other enemies as well as formulate strategies to win battles.

-The Red King
-The Blue King
-The Green King
-The Yellow King
-The Orange King
-The White King

Deep Ground Online is, in its most basic form and components, an indirect fighting game. The environment of Deep Ground Online is a massive city with spanning levels and wide open complexes for players to utilize. Labeled as “Faded City”, there are seven main districts each respectively reserved for each faction. Guilds may conquer other districts to further grow in power and strength.

There are a total amount of three classes in Deep Ground Online.

The Assassin: The most diverse and easy to control out of the three classes. This class specializes in quick kills and relies on stealth and speed to take down their targets. Excels in close-combat and is prone to using a wide arrange of items and tools. Does not have a specific weapon.

The Gunner: Main weapon is a gun of choice, and silencers may be purchased with a high enough level. This class focuses on long-ranged capabilities to pin down approaching opponents. Although not totally defenseless in close-quarters battle, they are at a disadvantage compared to their Assassin counterparts.

To be determined:
Players may level up by winning matches. Matches are usually death battles with either single or a group of players against an equal amount of enemies. Players are expected to use any method deemed necessary to effectively assassinate the enemy. Additional missions include hunting down rare creatures known as Dissolutions, and doing so will usually yield a great amount of leveling experience.

Additional Notes:

-First and foremost, I am looking for the assistance of a Co-GM to bounce ideas off of and help run this whole thing smoothly. This, by no means, is complete in the slightest.

-I only want those RPers who will post on a regular basis and will not suddenly lose interest or leave without saying anything. I strongly suggest you either inform me or the to be decided Co-GM of your leave of absence. If it’s an emergency, then at least tell me it is. I’m understandable.

-That being said, the only people who can use the six major roles of the colored Kings are those RPers who can at least post three coherent paragraphs long and will not ditch their position hastily.

-Nothing yet, though there’s probably gonna be more to come.
Hidden 10 yrs ago Post by Mayadere
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Definitely interested. :o
Hidden 10 yrs ago Post by TheWendil
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Alright our first person. Still trying to figure out how real life will affect the players in Deep Ground.
Hidden 10 yrs ago Post by Cryptik Wisdom
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This is a rather interesting Rp concept. It actually really reminds me of the anime Accel World, with the given changes.

I have a question though. What will you be looking for in the IC posts in terms of how much?
Hidden 10 yrs ago Post by TheWendil
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Well I won't lie, Accel World was a huge inspiration here, ha.

Seeing as this is causal, I expect around 3-4 paragraphs or longer.
Hidden 10 yrs ago Post by Cryptik Wisdom
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Ah I see. Well I'm going to depart then.
Really good Rp idea though, had I been able to keep up with 3-4 paragraphs a post, you would have my undying interest

I hope all goes well for your RP though, would love to see it prosper
Hidden 10 yrs ago Post by BlueBravado
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I am interested. I want to know what other class is "to be determined".
Hidden 10 yrs ago Post by TheWendil
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Cryptik Wisdom said
Ah I see. Well I'm going to depart then. Really good Rp idea though, had I been able to keep up with 3-4 paragraphs a post, you would have my undying interestI hope all goes well for your RP though, would love to see it prosper


Ah ok. It's a shame to lose you so soon, but I understand. Much appreciation.

BlueBravado said
I am interested. I want to know what other class is "to be determined".


That...is still to be determined unfortunately. I'm thinking perhaps an illusionary class maybe.
Hidden 10 yrs ago Post by UnendingEmpire
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I haven't finished reading yet, but I know you well enough to know this'll probably grab my interest.
That said, purple called...it's really pissed.

EDIT: So finished reading and, as always, you've got my interest. For the third class, don't you think we need a tanking-type class? For the players who wanna be all "HYARRRRGH IMMA GET IN THERE AND WRECK YER SHIT!"
Hidden 10 yrs ago Post by TheWendil
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Oh hey Empire. Meh, purple is a knock-off of blue.

Hmm...perhaps a tanking class indeed. Actually, that'd be a nice contrast to Deep Ground's whole theme of careful assassination. A tanking class would be for those bold players who aren't afraid to go all out and hunt down others in plain sight.
Hidden 10 yrs ago Post by Dharc
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Sounds delightful. I think I'm in, depending on this crazy tank class. I have a few possible ideas in mind, for each class and guild.
Hidden 10 yrs ago Post by TheWendil
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Hmm? Ideas? Please, feel free to share them via PM if they're major principles to Deep Ground.
Hidden 10 yrs ago Post by Scarifar
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I don't think 3 classes are enough, unless you plan to have those 3 classes able to branch out according to skill sets and stuff.

Also, plenty interested here.
Hidden 10 yrs ago Post by TheWendil
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It's up to the players to figure out how to exploit and use those 3 classes to their full potential. Think of it as a challenge. However, they may be able to branch out depending on the flow of the RP.
Hidden 10 yrs ago Post by Jedly
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*Raises coffee cup*
Just read through the whole thing, definitely interested. Though, I got a recommendation for that third class. Since the other two classes are utilized through physical means, perhaps the remaining one could be metaphysical? Something along the lines of a healer or mage, since in most games, offensive players will easily die if they don't have a support individual.
Hidden 10 yrs ago Post by TheWendil
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If I do include a healing class, it's going to be extremely rare to get for any player. Also, I'm probably gonna end up adding two more classes anyway in the final product, making a total of 5.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Can't wait to see what they are.
Hidden 10 yrs ago Post by TheWendil
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Depending on how things go, I'll have the OOC up either tonight or tomorrow. Also, I'm still looking for a dedicated Co-GM.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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I could be a Co-GM, but I don't have any experience being one and I'm not sure how well I'd do.
Hidden 10 yrs ago Post by Jedly
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"The Co-GM's a spy! *shot*

#ScarifarForCo-GM2014... Yeah, can't wait to see what the other classes will be. Might make a king character, who will most likely be a gunner.
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