Hidden 10 yrs ago Post by Oni_
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Oni_ Moment In Flux

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[centre]
She wasn't always purple you know, bunch of service droids thought it would be funny. We still don't know how they managed it without waking us up.[
Vessel name: The Aryana
Vessel identification number: GR4P3DUP4UN - databases show originally 06942. : identified stolen,
Vessel history: -Stardate: Error Location: Error Log: Unknown-
Contents unharmed:
A small girl sits in the corner of her room, crying and perched on her bed. She had tried to get to sleep but there was something in the building which she needed to see. Her parents refused her the chance, no child needs to see something as grotesque as this. After an hour, her door opened and in came that one thing which her parents found so grotesque. A pirate, her fathers old friend and her godfather. He ushered her to quite down and began to speak.

Tell me, did I ever tell you that story Liana? The story of a man, who stole an ancient ship and flew away to explore the stars? Did I ever tell you it was stolen, I don't suppose I did. Well, they all say it was stolen, I prefer the term borrowed after all, I did always intend to take it back... I just haven't got around to it yet. Oh but one day Liana you'll dream of that ship and of the old fool who ran away with it, just promise me one thing, if you ever decide to follow me, don't make the mistakes I've made, the things I've seen while running to the far reaches of the galaxy. The thing is, no matter how hard I try; I won't stop running just yet.

-Log end-



Vessel occupation: Presumed Pirate; stolen. Used mainly for freelance work.
Crew members:Maak'r Phlanx
Race: Autumn-son
Occupation: Captain


Mkkt Bkkt
Race: Multipod
Occupation: Black-market dealer (On occasion, whitemarket dealer)


Kaila
Race: Kanari
Occupation: AI



Doris the cleaning droid:
Race: Droid
Occupation: Automated cleaning utility companion.


Features:Warp Mainframe: Unlike your typical FTL warp drive or other conventional travel alternatives the mainframe is integrated into the Aryana's main hull, covering the ship in small circuits which when activated warp the ship. The downside? If heavy damage is taken then the mainframe main be rendered inoperable meaning standard flight needs to be used.

Otherwise the Aryana is an extremely adaptable ship, the on board AI is capable of doing a whole bunch of things to the ship, once it even turned the medibay into a makeshift cooker when the kitchens went down. When it comes to weapons it's outfitted with your basics Gatling lasers, otherwise it also has flak cannons and solar weaponry which make short work of enemy vessels.
Height/Length/Weight: 245feet/ 656feet/weightdoesntapplyinspaceyouassrabeiz.The mass is 247 089.908 kilograms though.
Rooms: Kitchen
Luxurious bathrooms (Unisex in commercial areas)
Super comfy honeymoon suites (AKA pillow fight rooms for the crew)
Medibay (Health and safety gone mad according to the cleaning droid Doris)
The Bridge - complete with 3D holographic displays, radars, leather recliners and of course, a button which goes boop.
Normal crew bedrooms. Sadly pillow fights were banned after someone "accidentally" knocked over a water pitcher and it caused a mini fridge to set on fire.
Superb recreation rooms - ping pong, pool, cards, Legos and dominos come as standard.
Unused bedrooms - someone once used these for some intimacy. They must have been drunk, big red thing covered in suckers, venom sack in the tongue, we forget what that race was even called.
Engine rooms, fuel goes in slot A, flames come out the back and propel the ship.
Computer mainframe - the scary button room which almost gave Kaila schizophrenia once.
Various other recreational facilities.
Everything else:http://gyazo.com/36bf8dabba4cd31bb8ce08996a3d899b Incase tags screw up.
This app is like a game of spot the reference, it almost makes me want to find Wally in it. [/centre]
Hidden 10 yrs ago Post by Bluhart
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Bluhart

Member Offline since relaunch


Vessel name: Killer Queen
Vessel identification number: 11*****
Vessel history:
The Killer Queen was originally built on Maxwell VI, a small satellite that is permanently kept in the shadow of a larger planet due to its system's bizarre structure. Because of this, Maxwell VI is rather well hidden and when spotted, determined to be nothing more than yet another hunk of ice in the infinity of space. In reality, Maxwell VI is one of Pour le Roi's (see below) many hidden factories, this one specialising in light aircraft. It is currently piloted by a single individual, a member of Pour le Roi.
Vessel occupation: Killer Queen has been employed in many covert operations, with the factory's science department installing their latest firmware in the way of stealth engineering upon the vessel some years ago. Currently it's role is to infiltrate larger vessels so that its pilot may siphon data or artefacts from them to improve the prestige of Pour le Roi.
Crew members: Killer Queen is piloted by a single individual.

Leopold "Sierra 3" Sallet


Enlisting in Pour le Roi some 15 years ago, Leopold started as a simple grunt among the organisation's ranks, first introduced to the PMC as a young and misbehaving teenager. Strict training and dangerous missions designed to cull the week from the recruits turned Leopold and his classmates into exceptional pilots, and with their first arc of training complete, they were each awarded a badge and ship deed. The second arc consisted of rigorous combat training. Taught to expect the unexpected, and how to counter a variety of alien weaponry, each student who lasted until their second graduation was awarded the rank of gardien. Finally came the third arc, one which focused on honing the final few students of the initial batch into tools which would complete missions without fail. The third arc consists less of training, and more of group field missions, where the danger and importance of completion are all too real. Normally a recruiter will bring in 1000 young faces to one of Pour le Roi's training camps, 700 will pass the first arc. Of that 700, 450 typically remain to see their second graduation. The third arc tends to leave only 100 remaining, Leopold was one of these agents.

Specialising in CQC and stealth maneuvers, Leopold graduated his third arc with flying colours. Though to him and many others, each graduation is bittersweet, as the empty seats in the back remain a constant reminder of the friends lost in the field. But the past must be forgotten in order to forge onwards, and so, Leopold was given the codename "Sierra 3" and assigned to his first task.

Several years later, he roams in uncontrolled space, with a new order from his CO to infiltrate a local ship to map out the sector for a coming convoy.

Features:
Killer Queen was built mainly for approaching ships and planets without them knowing. The ship boasts impressive jamming and covert action systems, each with the potential to skew readings just long enough in order to slip by undetected. On its front are twin laser cannons, and beneath a nanobot dump which can be used to evade missiles. The armour of Killer Queen however isn't top of the line, as most of the funding went towards its internal systems. As such, it is paramount that this ship stays out of dogfights, else it could be downed almost instantly.
Height/Weight/Length: Scout-class, so I'm guessing around 150m long? The picture shows a small man for scale.
Rooms: Killer Queen has its cockpit, a small living space, a single toilet, an isolation chamber, and finally a small escape pod which the pilot can use to escape the vessel if needed.
Hidden 10 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

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Oni_: Denied. I don't want to see your face ever again. jk bby ily your app is aight.
Bluhart: I like it.

Welp, time to start up the IC.

EDIT: There, have a very lazily done IC post.
Hidden 10 yrs ago Post by OwO
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OwO what's this?

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Vessel name:
Virtus Palma
Vessel identification number:
230-4328-2-92359
(Designer)-(Make of Ship)-(Rendition)-(Unique Number)
Vessel history:
Virtus Palma, originally a mining ship, had been on a routine mining path. It was attacked by pirates, and was turned into a lifeless hull. What once bustled with mining crew was turned into an orgy of blood, intestines, and limbs. The husk slowly drifted away, and entered Tyktz. Usually, when a ship drifts into Tyktz, it is never found again to due the nature of Tyktz. What was strange is that it came out of Tyktz, crewed by 3 men and many robots, and with additional systems.

After it had come out of that place, the crew rapidly made progress gaining notoriety. They used the mining lance to get inside of ships, and had fought their way to the captains, and had slain them. They became mercenaries, killing indiscriminately for money. Their fame became universal, and their eccentricity was just as known. Their own leader had placed a 3,000,000 credit bounty on each of them alive. This was money to prove a point; they were the strongest fighters in the known galaxy.
Vessel occupation:
Mercernaries
Crew members:









Features:
Virtus Palma has probably the best cloaking system in the Galaxy. It's small stature allows it to have a radar jammer and cloaking system on the same ship. This also means that it had to free up the energy for these systems; this means no weapons. The ship is rather fast, but is not on par with speeders. It's main form of attacking is through a large spike at the back of the ship. This spike is a lift that allows for the crew members to jump into the opposing ship, and destroy things from there. On the inside, everything is manned by robots. The entire system is locked out, meaning that without any manual changing to programming, it can not be changed.
Height/Weight/Length:
~50 meters tallest, 10 shortest / ~7000 tonnes / 200 meters.
Rooms:
-Bridge
-Living Quarter (singular)
-Radar Jammers
-Medbay
-Cloaking Device
-Engines Room
-FTL room
Everything else:
It's a tiny dinky scout ship.
Hidden 10 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

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SilverDawn: Yea it's aight go ahead.
Hidden 10 yrs ago Post by SkrubLord
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SkrubLord

Member Offline since relaunch

Vessel name: The Crucible



Vessel identification number: 17778-223

Vessel history: This vessel was created for one reason and one reason only; to "Purify" the galaxy of non-believers. There was once a large amount of these religious ships that roamed the galaxy, but The Crucible was, and still is, the most well armed of all the ships that were created for "Religious purposes." The crew members of every one of these ships were crusaders of a currently dead religion (besides the crew of The Crucible) Followers of this religion are called "Solarians." These Solarians were a powerful force until they were noticed by the Knights of Xanthous and promptly wiped out save for the Crucible which has obliterated all encountered Xanthous ships to date. This purge of the Solarians is called "The Supernova" by the remaining followers. Despite the wear and tear, The Crucible is still a formidable frigate class ship and though the Solarians are nearly wiped out, The Crucible continues to convert small groups of non-believers at a time.

Vessel occupation: Religious Frigate

Crew members:




Features: The Crucible packs a punch with powerful, solar-powered weaponry that manipulates the solar energy collected to launch concentrated light at enemy vessels that is equivalent to laser weaponry, if not better. The frigate has 20 lesser solar beam weapons that use stored solar energy from a large reservoir within the back of the ship. The Crucible's hardest hitting weapon cannot draw the needed energy from the reservoir to attack, it is the Solar Eclipse Cannon or SEC. This weapon cannot be used unless The Crucible is just relatively close to any star. As for armor, The Crucible is extremely reflective and the armor and hull are made of very heat resistant Iridium as well as other metals that allow the frigate to get closer to stars than most other ships. The frigate is not too sturdy otherwise but is extremely fast for a frigate. The Crucible has a very reliable boarding system for when the frigate is not close enough to a star to use the SEC, the Zealots and Enforcers can use their close combat expertise and powerful armor to overpower most other vessel's security. The Crucible has a kinetic shield powered by solar energy.

Height/Weight/Length:
162 meters high
764 meters long
423 tons

Rooms:
(F) = Front of the ship
(B) = Back
(M) = Middle of the ship
(T) = Closer to the top of the ship
(U) = Closer to the underside of the ship
Command center (M) (T)
Solar storage (M) (T)
Weapon command center (M) (U)
SEC (M) (F)
Shield station (B) (U)
Solarian initiate, slave and basic disciple quarters (B) (U)
Solarian Zealot and Transcended quarters (B) (T)
Engine (F) (B)
Catalyst observatory (F) (T)

Solarian Religion:
The Solarians believe that stars are more powerful than any force in the universe. The Longest Day is said to be the home of their Gods, who reside within each sun. The Solarians believe that stars are simply the will of the Gods contained in a spherical shape, suspended in the galaxy. The reason the Solarians continue to crusade is because they believe that if not enough people pray and sacrifice to the Gods, then they will unleash their full power and engulf the galaxy in flame, killing all life. These Gods are called Catalysts.
Hidden 10 yrs ago Post by Scrub Mage
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SkrubLord: My liege, it is with honor that I, the Royal Scrub Magus, grant thee access to Drift.

Edit: Tacking my application onto this post for convenience.

I’ll see to it that the enemies of the Xanthous Knights become nothing more but another of my meals.” – Xanthous Knight; Leviathan

Vessel name:
Xanthous Knight; Leviathan

Vessel identification number:
24114198152018

Vessel history:
Born of Galatrazh Worms and Contrived by the Denizens of the Deep, Xanthous Knight; Leviathan is a thing of wonder. The first attempt at engineering a Galatrazh Worm that could live for an eternity, grow infinitely, and survive in space, the Leviathan took millions of years to perfect. And she’s just the prototype. Leviathan, a sentient warship, started out alone in a lab. She was small, smaller than even the eggs of the tiny Gilkni. But she was taken care of, and eventually she grew. Galatrazh Worms grow fast, but when they’re bioengineered by the best the Xanthous Knights have to offer, they grow at ridiculous speeds. She was catered to by an old Azhedae, by the name of Azhu. He was her father, and she loved him dearly. He taught her all that she needed to know, and when she grew too big for her home, he showed her the wonders of Xanthous.

As she continued growing, she began to dwarf even the hugest of the other Galatrzh Worms. She feared that she would grow too big, but Abzhu told her that was her purpose. She learned from him, and eventually from others too. They taught her to fight, they instilled their ideals into her. She was a Xanthous Knight before she turned fifty. Truly an impressive feat, but not so impressive once you realize she was bred to by hyper-intelligent. It was then that she began to be modified, changed “for the better”. She could swim faster and harder than ever before, and she even felt lighter. But still, she worried.

She only stopped worrying after the enhancements and training stopped, and she was sent to the stars by means that she didn’t quite understand. When her crew joined her, she heard their voices echo within her. And then she felt them tickle her insides. She was small, then, but she grew, and she grew fast. The huge lake within her dwarfs most industrial complexes. She’s able to survive in space due to heavy genetic adjustments, as well as that huge lake within her. That’s where she gets her hydration, and provides her crew with Oxygen. She survives off of the hydration alone, producing oxygen inside of herself. When she grows, she produces more water as well.

Leviathan ate many ships, and the organic modules that were melded with her grew too. They weren’t her friends, they were her brothers. Her crew was too. But soon the defending stopped, and they were given new orders. They were ordered to be the Vanguard of the Xanthous Knights. What that meant was unclear to everyone, but so far, all they do is hunt down petty criminals and try to kill pirates. While the Xanthous Knights aren’t the most loved force in the galaxy, most people are wise enough to avoid attacking one of their organic ships. Even if they succeeded, it’d mean an all-out war.

So far, Leviathan has grown into a monster, and ever her official documents say so. She swims through space, with a natural faster than light drive helping her speed to her destinations within rather short amounts of time. This, combined with her all-natural quantum entanglement abilities, helps her serve the Xanthous Knights with ease. Every piece of Leviathan has a mind of its own, and all of these pieces are able to telepathically communicate. Leviathan is a force to be reckoned with, but luckily she doesn’t go around starting wars.

Vessel occupation:
Vanguard of the Xanthous Knights
Dreadnought/Bioengineered Galatrazh Worm



Crew members:
The entire crew of Xanthous Knight; Leviathan are a cohesive unit, including Leviathan, Doom, Fiend, Demon, Plague, and Guardian. All are able to tap into the mind of Leviathan, thanks to augments to each of their forms. They are closer to one another than most platoons in other militaries. The Xanthous Knights do not view Leviathan as a ship, but as another member of the order; and rightly so.

Xanthous Knight; Abzhu

Age: 1283
Species: Azhedae
“It is an honor to tend to the Leviathan’s needs.”
Abzhu is the head bioengineer onboard Leviathan, appointed to her by the Triumvirate of the Xanthous Knights themselves. Abzhu is known across the entirety of the Xanthous Knights for his capabilities, which he is sure to put to use aboard Xanthous Knight; Leviathan. Abzhu is the oldest member aboard Leviathan and has been with her since her birth. He was an obvious candidate, being like a father to the living ship. He’s got very little combat training, but he’s great at keeping the ship alive and well.

Xanthous Knight; Dal

Age: 938
Species: Dras
“If you put me aboard Leviathan, she won’t die.”
Dal is the head tactician onboard Leviathan, appointed to her by the Triumvirate of the Xanthous Knights themselves. Dal is not very well known across the entirety of the Xanthous Knights, preferring that his exploits to be kept quiet. He was behind the fastest, most brutal, and most decisive victories that the Xanthous Knights have ever seen, so he was selected for the vanguard. Many disputed this decision and even the Triumvirate had mixed feelings when deciding the Leviathan’s crew. But when Dal stepped up to speak, he convinced those who doubted the decision that it was the right one.

Xanthous Knight; Toille

Age: 2,683
Species: Tyr
“Tarx n’ me’ll gutchya. Well, I ‘ill. He’ll prolly jus’ talk with ya.”
Toille, one of the Twin Tyr Traxyes, is a carnivore through and through. He eats nothing but meat, but his favorite is the flesh and muscle of some of the sentient races. To him, they are a delicacy. Though, his only real weapons are his trident and his mouth. While he may seem to serve no role, Toille and Tarx are actually the chief political figures aboard Leviathan. Their routine is similar to Good Cop/Bad Cop and it’s pretty effective. Toille and Tarx are the oldest members aboard Leviathan, and when people contact the Leviathan, Toille and Tarx are the ones to negotiate. Though, Tarx does most of the negotiating unless they’re threatened. That doesn’t happen a lot, so Toille is a man of few words. The Twin Tyr Traxyes were appointed to Leviathan by the triumvirate when the project was first revealed. Initially, the twins were going to decline the offer, but after the Tyr elders advised them to accept it, they did it quite eagerly.

Xanthous Knight; Azakiel

Age: 805
Species: Azhedae
“I just make sure everything breeds correctly, really.”
Azakiel is a zoologist, he makes sure the environment inside of Leviathan is stable and makes sure that everything breeds correctly. He wasn’t a particularly popular zoologist, especially after his abusive experiments were exposed, however he was framed. His experiments were always very successful, and very humane. He was able to figure out what made most animals tick, but he specialized in studying them and making sure they were happy. He was already enlisted aboard Xanthous Knight; Tiny, but his superiors recommended him for promotion upon seeing huge improvements with Tiny. His dossier was selected by the triumvirate, seeing as how Tiny was one of the top-class warships in the Xanthous Knight fleet.

Xanthous Knight; Gublix

Age: 212
Species: Gilkni
“Tradition is tradition. Luckily for me, tradition has me hunting down vulnerable prey.”
Gublix is one of the traditional Gilkni “Prowlers”, and the only one aboard Leviathan. Armed with nothing more than traditional Gilkni arms and armor, as well as night-vision goggles, the Gilkni are fast and efficient in close combat. Gublix, the youngest of the traditional prowlers, is hyper and excitable, drawing the attention of their targets. In conversation, his excitability and aggression makes him a hassle to deal with. But he gets the job done. As a prowler, his job is to defend the Leviathan, and silently eliminate enemy crew during boarding operations. He was picked by the triumvirate due to being one of three remaining traditionally picked Gilkni prowlers.

Xanthous Knight; Gishki

Age: 198
Species: Gilkni
“Us Gilkni may not be as hardy as the deep folk, but we’re still damned tough.”
Gishki is calm and collected, more so than the other Gilkni member, Gublix. Her attacks are made with precision and her wit is unmatched by most other Gilkni. But she chose a life of fighting, or rather, was forced into it when her tiny home world of Gi’xr’bi was invaded by slavers. She was taken from her home and raised to fight in a ring. She enjoyed her life, and eventually found herself without any opponent left to fight. She was purchased by the triumvirate, and assigned to serve on Leviathan. Many have wondered why Gishki was selected, but they haven’t seen her cut a man in half quicker than he can blink.

Xanthous Knight: Abdal

Age: 802
Species: Azhedae
“Chum is pretty tasty.”
Abdal is a soldier, through and through. She was selected because of her combat record and her lack of kin. With a ferocious record of defending her previous ships, as well as her home-planet of Xynz during the first days of the Xanthous Knight’s conflict with a rivaling faction since wiped out, Abdal was a fine fit for Leviathan. Her duty, as well as her desire, is to stay aboard the ship, only springing to action to defend. Her personality is hard and gritty, but she does her job rather well. She finds it annoying that she hardly ever has to defend, but she passes the time by helping with small tasks.

Xanthous Knight; Tarx

Age: 2,683
Species: Tyr
“I’ve got a silver tongue. No really, look. Gotchya.”
Tarx is responsible for the heavy lifting around Leviathan. He makes sure cargo goes where it’s needed. But he does other things too, like make sure that the communications array stays intact. He’s also one of the Twin Tyr Traxyes. But what he does differently from Toille, is he talks. He talks a lot. He’s actually in charge of diplomacy on market stations and such. His size and stature come in handy for that. But what most people don’t know is that Tarx is a gentle giant. He’s a vegetarian too. He was picked to serve aboard Leviathan due to his close relationship with Toille.

Xanthous Knight; Dushka

Age: 862
Species: Dras
“Leviathan’s healthy and I plan to keep it that way.”
Dushka is responsible for making sure that all of the organs are in working order, as well as the head doctor onboard. She makes sure everything is in working order and was selected, with hesitation, by the triumvirate. Without a doubt one of the most useful doctors within the Xanthous Knights, her being recruited to serve aboard Leviathan was a controversial idea, as she was the head of disease research among the Xanthous Knights. But then again, that’s also why she was chosen; her knowledge of diseases that afflict and the anatomy, of the numerous species within the Order of Xanthous Knights, is unrivaled.

Xanthous Knight; Leviathan
“Sometimes people ask me how I survive without water. Truth is, I keep it all inside me.”
Age: 135 (However, it is worth noting that most of this was spent in the Xanthous Knight’s home sectors, learning and being adapted to living in space)
Species: Heavily modified bioengineered Galatrazh Worm
A hyper-intelligent organism that was bred and engineered by the head engineers of the Xanthous Knight order, Leviathan was created as the Vanguard of the Xanthous Knights. Able to interface with the mind of its crew, the Xanthous Knight; Leviathan is its own captain. It has a will and mind of its own, but it is too big and too augmented to exist without a crew. The crew mostly exists as maintenance, but they are armed and ready to board enemies, as well as protect the innards of Xanthous Knight; Leviathan.

Xanthous Knight; Guardian
See Features.

Xanthous Knight; Doom
See Features.

Xanthous Knight; Fiend
See Features.

Xanthous Knight; Demon
See Features.

Xanthous Knight; Plague
See Features.

Features:
Armored Chitin
While the Xanthous Knight; Leviathan, has much of its flesh exposed, some of it is covered in a chitin that resembles the steel used in many other ships. This chitin acts as armor that is nearly as strong as said steel, but not quite. Luckily, the Xanthous Knight; Leviathan was installed with another organic module that helps it sustain itself in long fights.

Aquarium
Xanthous Knight; Leviathan, on the inside, resembles that of an aquarium. Filled with water, sea-life, and even plants; this is to keep the crew healthy and in shape, as well as an anti-boarding measure. It is here in near-total darkness that the fish-like crew of the Xanthous Knight; Leviathan tends to her needs. There exist no obvious rooms on the ship, with it being an open environment surrounding its innards. There is no kitchen, but there is an inner-maw that the crew can feed Xanthous Knight; Leviathan through, when she’s deprived of food. Doing so, however, drains the crew’s food supply for a few months, at least.

Xanthous Knight; Guardian
An organism that has been bred to interface with Xanthous Knight; Leviathan, Xanthous Knight; Guardian, is a small parasite-like organism, residing in Xanthous Knight; Leviathan’s inner organs. It has tendrils that link it to each of these organs, as well as the skeleton structure. This strange organism creates a kinetic barrier around the Leviathan by manipulating electromagnetic waves.

Xanthous Knight; Doom
An organism that has been bred to interface with Xanthous Knight; Leviathan, Xanthous Knight; Doom, is actually a series of tendrils linked together by one mind that interfaces directly with Leviathan’s own. These tendrils shoot out when close enough, grabbing an enemy ship and either crushing it if it is small enough, or pulling it close enough to Xanthous Knight; Leviathan’s maw so it can eat it. Sometimes Xanthous Knight; Doom will pull an enemy ship close enough that it can be boarded by Xanthous Knight; Leviathan’s smaller crew members.

Xanthous Knight; Fiend
An organism that has been bred to interface with Xanthous Knight; Leviathan, Xanthous Knight; Fiend, spawns trillions of microorganisms that serve different purposes. This ranges from allied-healing, to enemy-corrosion.

Xanthous Knight; Demon
An organism that has been bred to interface with Xanthous Knight; Leviathan, Xanthous Knight; Demon, is more akin to a very powerful rail gun than an actual living organism. This weapon is able to pierce through shields and armor with ease, but takes time to charge and requires its own fuel source.

Xanthous Knight; Plague
An organism that has been bred to interface with Xanthous Knight; Leviathan, Xanthous Knight; Plague, is perhaps the most terrifying of the organic weapons connected to Leviathan. Only able to attack when kinetic barriers are down, a hole in the ship’s hull created, and it pulled within range; Xanthous Knight; Plague spreads a very contagious and very fatal disease aboard a ship. This disease is slow, painful, and contagious enough to cause an epidemic, if it weren’t for the Xanthous Knight; Leviathan’s habit of eating ships that get close enough.

Note: Doom, Fiend, Demon, and Plague are all mounted within Leviathan's maw, making her maw a VERY vulnerable point. This also means she has a hard time attacking anything not in front of her, though she compensates for that with Guardian's powerful shields and her natural maneuverability.

Xanthous Knight; Leviathan is also augmented with numerous organic alternatives to things such as Faster-Than-Light Drives, and even a long-range communication set. As well as back ups of all of these in the event they're destroyed.
Xanthous Knight; Leviathan moves at a very slow pace unless travelling at faster-than-light speeds, but she takes a long time to charge that up.

Height/Weight/Length:
While many people estimate the Leviathan to be a huge warship that cannot be measured, official documents state the following:
H: ~1 km
W: 6 Trillion Metric Tons; Mass: 6.12244898 × 10^14 kilograms
L: ~3km
These are most likely inaccurate, due to the Leviathan only growing bigger with each victory.

Rooms:
Aquarium
See Features.

Interface A
A small room that holds the internal organs of Doom

Interface B
A small room that holds the internal organs of Fiend

Interface C
A small room that holds the internal organs of Demon

Interface D
A small room that holds the internal organs of Plague

Guardian Chamber
A medium-sized room that contains the internal organs of Guardian, This chamber is the biggest liability, because if it were to be destroyed, the kinetic shields would go down and the non-armored parts of Leviathan would be vulnerable to attack.

Breeding Chamber
A chamber that is used for breeding repair organs for Leviathan, Doom, Fiend, Demon, Plague, and Guardian. It is also used to breed the numerous types of fish that live inside of each organism.

Airlock
An airlock that is used for boarding, as well as entering marketplaces, the only special thing about this airlock is the fact that it comes with masks to keep the Xanthous Knights hydrated when they leave the Leviathan. Oh, it also drains the water in it by absorbing it back into itself when it’s boarding a dry vessel, which is kinda neat.

Everything else:
The Leviathan has a wide variety of things that can be elaborated on.

Affiliation: Xanthous Knights
The Order of Xanthous Knights originates within the star cluster 25512121523. The only planets found here, are oceanic planets with strange life that has adapted accordingly. On the planet of Xanthous, there have emerged many different intelligent species. Most notably: The Dras, The Tyr, The Azhedae, and The Gilkni. Together they branched out and colonized the star cluster, and eventually decided on a name. They hold the belief that all species born in Xanthous are equal, though they are xenophobic to other systems and other species. They conquer planets and will allow weaker species to be absorbed, but only if they show “potential to be on par with the Xanthous Folk”.

The Deep Folk
The first two have worked together since they were first born. The Dras and the Tyr may as well be the same species, as they work so closely together. These are known as the Deep Folk, as their homes are at the sea-floor, millions of feet below the surface. It is there that these two species earned powerful wits and astounding strength.

Dras
The weaker of the Deep Folk species, the Dras are smaller than the Tyr, though they are just about as powerful. Many of the Dras people focused more intently on intellectual research than the Tyr. Though many of the top Tyr scientists worked together with the Dras’ own heads to pioneer many other inventions.

Tyr
The Tyr live for a few millennium, with the oldest Tyr being over 100,000 years old. Because of this, the Tyr are a patient people, well adjusted for politics. Their scientists are patient enough to make astounding discoveries, though many of the Tyr people prefer to defend the Dras instead of taking up the pursuit of knowledge for themselves.

The Azhedae
While not as deep down as the Deep Folk, the Azhedae make their homes thousands of feet under the darkness of Xanthous’ endless ocean. They are very intelligent, though the discoveries they made came a few million years after the Deep Folk made them. Still, they worked fast, and when the Deep Folk figured out how to safely rise to the “Thousand-Yard Threshold”, they encountered the young race. Taking them under their fins, the Azhedae have been in debt to the Deep Folk as long as they can remember. Luckily for them, the Order of Xanthous Knights believes that each of the Xanthous species are equal.

The Gilkni
Known as the “Shallows Folk”, the Gilkni have always dwelled near the surface. They are smaller than the Deep Folk and the Azhedae and tribal in nature. A few million years after the Deep Folk figured out how to safely rise to the “Thousand-Yard Threshold”, they figured out how to rise to the “Shallows” without collapsing in on themselves. Here, they encountered the young Gilkni, still stuck in their tribal ways, and waging constant wars upon one another. The Gilkni were “brought up” to the Deeper Folk’s standards for intelligence, though they still cling to their ancient beliefs.

Galatrazh Worms
Originating on Xanthous, the Galatrazh was both revered and hated by the denizens of the deep. Living deeper than the Deep Folk, under the sea-floors, the Galatrazh Worms never achieved a level of intelligence on par with the tribal Gilkni. In fact, they are thought of as beasts, though the Tyr and Dras eventually learned to tame them. Making them simple means of transports was the first step of taming these vicious predators, and using them as beasts of war.

The Xanthous Knights and Bioengineering
Electronics don’t work so well under water, but luckily the rich life of Xanthous gave the Xanthous Knights all sorts of tools to use. The Deep Folk mastered bioengineering faster than most cultures could even begin to come up with the infamous wheel. It was their wheel, in a way. Though their progress was slow, the Deep Folk eventually taught the other races of Xanthous about this, and it is now their preferred method of doing… well… anything. Those loyal to the Xanthous Knights shun the idea of using synthetic technology.
Hidden 10 yrs ago Post by Deth_Glitch
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Deth_Glitch

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Scrub Mage, what is your stance on multiple characters?
Hidden 10 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

Member Seen 4 mos ago

Deth_Glitch said
Scrub Mage, what is your stance on multiple characters?

I don't see a problem with multiple characters, as long as you don't interact with only yourself.
There are a few other nitpicks down that path, but none that I can think of immediately.
Hidden 10 yrs ago Post by Noose Moose
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Noose Moose

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Hello, my beautiful children.

Expect me to sign up soon.
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