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ASTA said
Asking one or two questions about antimatter does not constitute me questioning every single little thing in the roleplay. The problem I have with you and Darkwolf is that you both seem to have this habit of trying to pass off certain types of offensive and defensive systems and tactics as being considerably effective than what they actually are in reality. Don't blame me for finding gaps and chasms in your logic; I'm not the one using famous (and rather bland) science fiction tropes and misconceptions as viable sources for my reasoning. Tropes are great and useful, but seriously. You need to stop.I understand this roleplay has ponies and magic or whatever gets you hard at night, so it isn't exactly on the side of roleplaying, but I'm not going to suddenly register your weapons as being unstoppable when they clearly aren't. Also, plasma can be defeated by electromagnetic fields. Or ablative armor. Or a combination of both.You're once again wanking certain technologies off. Just like in VotS I. Stop that. And no, you don't need standard sci-fi shields to withstand AM or plasma attacks. Supposed 'low tier' nations aren't going to grovel at the feet of an AM user unless said AM user has gained total and incontestable space superiority.
AlienBastard said
What stops someone of low tech from intercepting the missile regardless of the payload?
ASTA said
You need shields to intercept missiles.
AlienBastard said
I got a rock. I can throw it at the missile.Problem solved.
AlienBastard said
I got a rock. I can throw it at the missile.Problem solved.
Legion X51 said
Because missiles totally can't do things like evade targeters with countermeasures, not at all.
ASTA said
You need shields to intercept missiles.
darkwolf687 said
HM... I sense a potential ally...
ASTA said
Asking one or two questions about antimatter does not constitute me questioning every single little thing in the roleplay. The problem I have with you and Darkwolf is that you both seem to have this habit of trying to pass off certain types of offensive and defensive systems and tactics as being considerably effective than what they actually are in reality. Don't blame me for finding gaps and chasms in your logic; I'm not the one using famous (and rather bland) science fiction tropes and misconceptions as viable sources for my reasoning. Tropes are great and useful, but seriously. You need to stop.I understand this roleplay has ponies and magic or whatever gets you hard at night, so it isn't exactly on the side of roleplaying, but I'm not going to suddenly register your weapons as being unstoppable when they clearly aren't. Also, plasma can be defeated by electromagnetic fields. Or ablative armor. Or a combination of both.You're once again wanking certain technologies off. Just like in VotS I. Stop that. And no, you don't need standard sci-fi shields to withstand AM or plasma attacks. Supposed 'low tier' nations aren't going to grovel at the feet of an AM user unless said AM user has gained total and incontestable space superiority.
AlienBastard said
What stops someone of low tech from intercepting the missile regardless of the payload?
ASTA said
You need shields to intercept missiles.
Kyelin said
I'm surprised no one has mentioned much of evading missiles or beam weapons, rather than intercept or absorb the damage. Ships don't have to move straight ahead in space, not even the capitals. You could just strafe to avoid weapons that don't travel at light speeds, or sub light. Though I am not even going to claim I am an expert in any of this stuff, just think the argument is interesting and silently lurking instead of posting o.o.
darkwolf687 said
Several dozen to 100 ships without shields vs hundreds at the least, an unknown number of which with a beam which will strip apart their ships? I'd be pretty terrified if I was said nation and that turned up on my door step, wouldnt you?
darkwolf687 said
Complete misrepresentation of what's said, I've never claimed that or stated I would be using missiles as the delivery system
Beam =/= Missile
Forcing a nation to make a change which will likely require them to play for time =/= Unstoppable weapons
Function of anti-matter. =/= Representing it as considerably more effective than it is
Lack of shields =/= Shields (you cant cite a counter measure to something if I've pointed out who I'm trying to use it on currently isn't operating such. People (usually) cant go hey presto and have a new component on all their ships)
ASTA said
No. I don't see any particular reason why the vul'kruun would fear vessels equipped with beam armaments and protective energy barriers. Provided the vul'kruun's tactics are sound and they secure (and maintain) a numerical advantage, they'll destroy those vessels without suffering crippling loses. If a faction equipped with beam weapons and energy shields encountered, say, modern Earth, then yes you could probably extort them (for it would be akin to the modern US Army engaging in combat against a land force from the 1100s), but other space-faring nations are either going to scoff at you and obliterate you with impunity or they're going to put up such a fierce resistance that trying to assimilate them teeters dangerously on the edge of pointlessness.That was sarcasm. 1) I never said a beam weapon equated to a missile. 2) Any nation is going to have access to plasma windows and electromagnetic fields unless you're trying to invade WWII-era nations that have just invented the atomic bomb. And if you're invading such low-tech civilizations, I don't understand why you're using antimatter weapons or energy shields to intimidate them into submission in the first place. Just threaten them with a small asteroid. Or a slightly bigger nuclear weapon. Or a starship equipped with some dense pieces of space junk that you can fling at the planet's surface. Or, you could use AM weaponry to get the job done because Rule of Cool, which is OK.