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------------ Doodlequest 3 ------------


Doodlequest is back! This time around it'll be private to prevent me having to deal with a constant stream of new players bogging down my workload. Do not post in this thread asking to join the game, you won't be accepted.









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--- Characters ---




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--- Bestiary ---








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--- Lore ---


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--- Quest Log ---
Hidden 11 yrs ago Post by Drakel
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Name: Jilocasin
Gender: Male
Race: Royal Dragon
Alignment: Neutral Good
Motivation: Wealth for his hoard, servants, and knowledge are the three things any dragon would love to have and want... Though reuniting all of dragon kind under his rule and fulfill any prophecies of the Trinity.
Role/Class: The Dragon - (mage/priest/Tank Role mix I guess? IDK... He's a Dragon. :/ )
Appearance:
Bio: will write later... I got all the important details down though...
My Wish: This to NEVER end...
Hidden 11 yrs ago Post by idlehands
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Name: Vendiriel Makoi
Gender: Female
Race: Wood Elf
Alignment: Chaotic Neutral
Motivation: Revenge. An elf by the name of Siran Caplea destroyed the family still and stole their most prized recipe. She is tracking him down and also seeking out new ingredients from the strange lands she visits to bring them back and make her family the greatest alchemist in the Big Woods.

Role/Class: Ranger with alchemy skills

Appearance: Tall, slender, long dark brown hair, pointed ears that sweep upward along her head, green eyes, pale skin with light freckles across her nose; wears leather armor, patched together and sewn rather crudely for an elf, has a few decorative items such as a pendant and bracelets and those are carved from wood or bone. She carries a large satchel stuffed with ingredients and vials.

Image

Bio: Vendiriel comes from a closed society, her extended family and those that share their patch of the forest shy away from strangers, including those of their own race. Her family is well known for their potent potions, libations to increase health, speed, vitality and focus as well as those to intoxicate and open one's mind to the gods. They are an intelligent but also narrow minded, backwoods culture. They have little tolerance for those that are not part of their clan, even other woodelves. She has had centuries of practice making the traditional recipes but lately the urge to search outside their borders for new and exciting ingredients has finally brought her to the point of leaving, even if it means she is shunned. The wood elves, with their rustic accents and distrustful demeanor, are the least social and she is a child of that culture. She is slow to trust and wary about strangers but not unfriendly. When she creates a brew, she frequently tests it on herself, leaving her often in a state of intoxication. She worships the Colossus, as it is the god of the earth.

My Wish: Personally, my character will have her goal of exploring flora and other ingredients that could be used for elixirs or intoxicants. Having some quests that could involve the search for a rare ingredient for a witch or wizard and the temptation for her to make off with it would be fun. And experimenting. she'll need guinea pigs.

(WIP)
Hidden 11 yrs ago Post by Dervish
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Race Name: Svalbard

Racial Appearance: Polar bears with thumbs, fake mustaches, and Victorian-era fashion sense.

Racial Traits: Very physically imposing, and while sentient and considered somewhat intelligent, Svalbards are not quite as intelligent as much other races and have a sense of pride and dignity that is baffling given the society they established wouldn't look out of place in the slums. They can eat just about anything, be it alive or dead, and have solid immune systems. Keen senses have carried over from their pre-intelligence era, and as such it takes much to slip a Svalbard's attention, although distractions are common if it smells good enough. Given their physiology, Svalbards aren't particularly dexterous creatures and many items are simply incapable of being used by them. The few that actually use weapons as opposed to their massive jaws and paws tend to use two-handed weapons of ridiculous weight and size. On the plus side, if you need to do home renovations and need to remove that wall, give a Svalbard a hammer and a steak and watch as you saved yourself hundreds of gold coins.

Society: Giving truth to the fact that if you throw thumbs onto anything, they will become world famous scholars, architects, and opera singers, Svalbards had evolved from normal bears who were rather fed up with not being able to pick things up so using the fury and determination that only a species of animal who have no idea what trees look like and don't know what warmth is could muster and developed a pair of thumbs several hundred thousand years ago. Now you will never find a thumb-wrestling tournament that doesn't have a Svalbard on top of the leader board.

Forming one of the most foremost societies of the Northern hemisphere, Svalbards are not particularly ingenious people and their great works of art and architecture simply would not be accepted in most contemporary society. Building collapses are common, and tools are often little more than slightly shaped slabs of raw material. Their "great" cities are seldom more than shantytowns in most cultures, and if you value your life, never let a Svalbard doctor or dentist operate on you. They simply lack the dexterity (or sanitation) for operating a triple heart bypass or an impacted molar. Svalbard society is often dominated by pseudo-Victorian fashion sensibilities and a man's worth is based off of the size of his mustache and magnificence of his hat, which are imported since bears can't grow facial hair. The woman favour massive dresses when they aren't working, which are often so long that they tend to present tripping hazards for anyone in the immediate vicinity, and poorly applied make-up that nobody is rude enough to tell them looks like somebody simply slapped them in the face with a jar of powder and called it a day. They suffer for the sake of fashion.

Name: Innuk

Gender: Gentleman

Race: Svalbard (sentient bears with opposable thumbs who think they are people. Adorable and terrifying!)

Alignment: Good, he is a proper gentleman, after all. Rapscallions need to be taught a lesson.

Motivation: Innuk strives to be a renown adventurer and to write a cook book based on the (numerous) creatures he intends to eat along his journey.

Role/Class: Tank/ Warrior

Appearance: A polar bear with a top hat and a fake mustache. He will one day find himself a suit of armour that fits and be rather dashing, wouldn't you say?

Bio:

Innuk is a bear who has always had a curious itch to find out where that mysterious wood substance came from, and to understand where people come from that they could possibly find the tundra cold. Always a collector of maps and trinkets from the few travelers his city had, Innuk decided from a young age he was going to explore the lands of the South. After sampling some of the food that was brought up from those distant, strange lands, he decided that it was well worth looking into. After all, seal, whale, and fish can only take you so far when there's things like crocodiles, mammoths, and chicken out there. After saving up for a particularly dashing hat and grooming his best mustache, Innuk set South with aspirations of sampling everything those lands had to offer.

Having been South for a couple years now, the joy of seeing new things has yet to wear off, and he's been eating better than ever. Recently, he's had the idea of going on a grand adventure and writing about it, along with completing a cookbook based on all the things he's eaten, be they human bandits who clearly aren't clear about the concept of dichotomy when confronting a massive bear, goblins who were too stupid to know better, berry bushes that bear fruit the size of a Svalbard's head, or a giant snail, Innuk is determined to eat them all and find the world's greatest recipes through trial and error. After all, one cannot become a famous adventurer, author, and chef without an iron stomach, and evolution has certainly provided Innuk with that.

My Wish: A variety of encounters, be they hostile mobs or NPCs, and an imaginative environment to explore. Plenty of humour!
Hidden 11 yrs ago Post by BrobyDDark
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Name: Nox Xotiko
Gender: Male
Race: Drow
Alignment: Chaotic Neutral
Motivation: Stop racism in the overworld and eventually take down his race's own corrupt system
Role: Knight. Nox travels with everyone else so that he may help them in their cause and in the hopes that they can help him in his cause.
Appearance: Grey skin, pointy elf ears short black hair, slightly pointy teeth light brown eyes, a shoulder pad on each arm, scruffy forest green cape with a cowl, tan peasant pants, and a dark red tunic
Bio: Nox left the place he grew up in, hoping to find a better society, only to be oppressed further by the humanoid and orcish races. He had tried to master Martial Arts but abandoned that when he realized sword fighting might work better for him. Nox learned swordfighting from a kindly old man who seemed to confuse him for his daughter every so often. Now he travels the country side doing odd-jobs
My Wish: An interesting story and lots of adventuring.
Hidden 11 yrs ago Post by Dervish
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Broby, if this is anything like the last doodlequests, mbl largely decides your stats and skills and inventory.
Hidden 11 yrs ago Post by Uskglass
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Race Name: Loxodon (I'm told this is a thing in Magic: The Gathering as well. I had no idea. I'm original ;___;)
Racial Appearance: Elephantine humanoids, the Loxodons are similar to Orcs in terms of build and musculature. Their most notable feature, of course, is their elephant head, complete with ears, trunk and tusks. Their skin is gray and very tough, and their large hands and feet have four fingers and toes apiece. In tundra climates, a race of Woolly Loxodons possesses a coat of thick, shaggy hair over their entire body.
Racial Traits: Loxodons are intelligent and cultured, though also known for being exceptionally prideful. They are often quick to make assumptions, and they usually see themselves (as individuals, small groups, and a society in general) as superior to their peers.
Society: The Kingdom of the Loxodons is located in the grasslands that border the Sun Dwarf desert. Due to the prideful nature of the Loxodonic peoples, its politics tend to be very... aggressive. At any given time there are usually at least two claimants who are convinced of their lawful right to the throne, as well as any number of would-be usurpers convinced of their natural right to the throne due to their unparalleled intelligence, leadership skills, a visage perfect for coins, etc. Most of these contests are carried out behind the scenes through court intrigue, however, and rarely do they generate any sort of armed conflict. The Loxodons take great pride in their appearances, valuing large tusks, dexterous trunks, and ears like sailboats. They also take pride in everything else they do. Paradoxically, a great work of art created by a Loxodon will be dismissed his fellows because "I could do that." However, if those same critics were to have a conversation about art with a member of another species, they would be sure to laud the same work as a masterpiece purely because it was crafted by Loxodontic hands.

Name: Ommundor
Gender: Male
Race: Loxodon
Alignment: Neutral Good
Motivation: See last paragraph of Bio.
Role/Class: Monk -- agile, speed based fighter with limited magic.
Appearance: Ommundor is a little bit on the small side for a Loxodon at 5'9". His tusks are of respectable size, though nothing enormous, and his ears are rather average. His trunk, though, is the finest, most shapely and attractive trunk in all the land. Or at least, he'd say so. He tends to wear simple clothing, as per his upbringing, but he does very much enjoy dressing up in fancier attire when the occasion presents itself.
Bio: An ancient prophecy among the Loxodons tells of a day when a usurper to the throne will have his reign of terror ended by the son of the former king. It is a popular legend in their culture, and all Loxodon children know of it. Twenty years ago, the throne of the Loxodons was seized in a brutal coup by a military commander. The old king was put to death by the sword, but his wife and infant son escaped the city and fled into the surrounding countryside. Two days later, a male baby was found on the steps of a monastery a few miles from the capital. The monks took him in and named him Ommundor, which means Justice. Though the usurper announced shortly thereafter that both the mother and child had been found and executed, many among the people never believed it. It was not long before they began to speak of the prophecy.

Ommundor was raised by the monks of the temple, where he learned their traditions of martial arts and holy magic, and studied many of the ancient prophecies. In time, he and his fellow brothers grew more and more certain that he was the child of whom the legends foretold. He trained single-mindedly with the knowledge that one day he would return to claim what was his by birthright. On the eve of his 18th birthday, Ommundor left the monastery. He set out for the capital -- only to discover along the way that the usurper had himself been overthrown nary three days prior.

Crushed by the revelation that he was not, in fact, the child of the prophecy, Ommundor has taken to wandering. He hopes that through his adventures he might find some new, greater purpose in life.
My Wish: Lots of fun times to be had by all.
Hidden 11 yrs ago Post by BrobyDDark
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Dervish said
Broby, if this is anything like the last doodlequests, mbl largely decides your stats and skills and inventory.


Oh. Well. Now I feel awkward.
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BrobyDDark said
Oh. Well. Now I feel awkward.


Hey, if you didn't know, you didn't know. :D No worries, man. We'll just wait until mbl reigns down the land for us.
Hidden 11 yrs ago Post by mbl
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BrobyDDark said
CS


I've already added info on elves to the bestiary section as they are a common fantasy race, so you should read up on drow/night elves and elves in general before deciding if you want to be one. If you were to play a drow, you would have either had to have grown up deep underground under a heavily sexist (towards males) society or above ground facing extreme racism as drow are very uncommon above ground.

Everyone is accepted apart from Broby and Drakel, who I'm going to wait for a bio from as I think I'll be basing skills and stats partly off that. Not sure if I'll be working on your official sheets tonight, we'll have to see.
Hidden 11 yrs ago Post by mbl
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Oh. Uskglass, it seems your missing your role section. Please add that in, gives me an idea of what skills/stats to give you.
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mbl said
Oh. Uskglass, it seems your missing your role section. Please add that in, gives me an idea of what skills/stats to give you.


How on earth did I miss that? Fixed now.
Hidden 11 yrs ago Post by BrobyDDark
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Fixed bio and gave Nox a better Role and Motivation.
Hidden 11 yrs ago Post by idlehands
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I edited my character's motivation.
Hidden 11 yrs ago Post by mbl
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Currently making some decisions as to how I'll be doing the art for the game, and that's delaying me doing your CSs. Deciding whether I should do arms/hands like I did in 'The Game' where there are no arms and hands just float around, decreases realism a bit but also lessens my workload and I am liking the look of it on some of your characters. Also having to decide what I'll do with Broby's char and dark-skinned characters in general, as I hadn't really planned that out yet.

In the meantime, you all can vote on what situation you would like to start out in.

1. Around a town/city. You'll all start out in your own way at different places in a town/city area. You'll have a city to explore but if you want to group up or find quests you'll have to do a little searching.

2. Purposefully Cliche start. You all start out in an inn. You'll be able to easily find each other and there will be obvious quest opportunities available. This inn will be along a road, not in a heavily populated town/city, so you'll have to do some travelling to reach one.

3. Hardcore! You all start out at different points in the wilderness. You'll have to do some travelling to reach civilization or group up, but you could do some immediate solo adventuring and monster fighting.

4. Mid-Quest. You'll all start out together (Come up with your own reasons for how you grouped up) already mid-way on some sort of quest (Likely not too long of a quest).
Hidden 11 yrs ago Post by idlehands
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I like the first 3. 1 & 2 my character would certainly be a fish out of water which would be fun. Country girl in the city. And 3 would be great to get a feel for the way combat goes and how the game is played before having to do it in a group.
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