Hello, all. Thank you very much for your interest in this project, and I hope to see it live up to your expectations. If you're wondering why this is in the "Advanced" section, it's because it was recently pointed out to me that due to my high standards of post type, this is where it belongs. However, post length remains at the "Casual" RP level, though I would like to see high quality. Quality over quantity.
Here in the OOC
Here, you may talk if you want, chat if you want, complain if you want, etc, but you may not share info of your party's whereabouts or any other related information... at least, I'd prefer if you didn't for the sake of the RPs continuity. I may, however, provide you with the opportunity to do so if said continuity is compromised and could benefit from it. If situations to do with the RP are changed or compromised, I will also share it here.
Over in the IC
The IC is essentially a place for some of Galileo's role-playing as well as the Labyrinth's itself when it applies to all or multiple parties. Due to this, subscribing to this thread is crucial. Also due to this, your parties will be given names (that will be revealed to you in the party's messages) so you know what information applies to you. I cannot stop you from reading information that does not apply to your party, but do your best to avoid using it through meta-gaming.
Parties and Party Messages
While we're on the topic of parties, you should all know that your preference of being in one was taken into account, but was not necessarily the deciding factor on your starting party, or lack thereof. Obviously, no aspect of a party is permanent: you may switch parties (or join them) however you like if and when you encounter others. This of course is if they allow you to; everyone here is already a stranger. In fact, as a role-player you should know you have no reason to stay with your starting party whatsoever and may disband right away if that is what you wish. However, every message thread that involves parties must be started by me and will all have the same beginning tagline of [The Summoner's Labyrinth] to keep things organized. When parties meet, I will create a separate message thread for it. Yes, this game will fill your inbox, but you should've known that going in.
OOC in party messaging will simply be done in OOC brackets, [which you might be familiar with if you've role-played in certain formats], but if you're not it's done just like that. Anything you want to say out-of-character is typed in brackets, or if your group prefers I'll make an OOC for your group, but I find that to be inefficient and am a huge fan of [OOC brackets] as they are a time and space saver. Again, if you are not as much a fan, I apologize and we can make an OOC for your party.
PvP
Some may argue that it's not technically a 'PvP' game, but it does involve it and so it must contain some guidelines for when it inevitably happens. Most are very basic, but it's best we be clear on things so that this, the part of the project with the most variables, goes well:
Alterations in the Labyrinth
This plane of existence is not your characters element, regardless of who you are, so you do not know all that happens here -- I suggest getting used to playing confused. Some of you have been told some things that you will notice immediately, or possibly notice later, and some of you may never see any changes depending on your actions, though it's highly unlikely. Most of these changes are not character specific and they are for everyone, but that doesn't mean it will effect you enough for you or your character to ever know. No one is stopping your character from sharing their discovered information, as well. Also, some characters were altered when they entered by our great arcane -- if this has happened to your character, I've already told you or will tell you before you enter.
Continuity and Flow
It should be noted that, seeing as this is a party-style RP that I will be overseeing, that I am essentially playing a tabletop RPG GM in addition to controlling Galileo. Some of you may or may not be used to it, but if you've ever had a GM tell you something does, can, or can't happen and oversees the game in that fashion, it's pretty much just that factor in consistency with the addition that I will be describing your environment. As I have you all mapped, I can't exactly allow you to free roam in description of most places, but it will happen I am sure, as long as you are understanding. Ultimately, I am the Labyrinth and my actions will be your situation.
Welcome to The Summoner's Labyrinth Project.
Here in the OOC
Here, you may talk if you want, chat if you want, complain if you want, etc, but you may not share info of your party's whereabouts or any other related information... at least, I'd prefer if you didn't for the sake of the RPs continuity. I may, however, provide you with the opportunity to do so if said continuity is compromised and could benefit from it. If situations to do with the RP are changed or compromised, I will also share it here.
Over in the IC
The IC is essentially a place for some of Galileo's role-playing as well as the Labyrinth's itself when it applies to all or multiple parties. Due to this, subscribing to this thread is crucial. Also due to this, your parties will be given names (that will be revealed to you in the party's messages) so you know what information applies to you. I cannot stop you from reading information that does not apply to your party, but do your best to avoid using it through meta-gaming.
Parties and Party Messages
While we're on the topic of parties, you should all know that your preference of being in one was taken into account, but was not necessarily the deciding factor on your starting party, or lack thereof. Obviously, no aspect of a party is permanent: you may switch parties (or join them) however you like if and when you encounter others. This of course is if they allow you to; everyone here is already a stranger. In fact, as a role-player you should know you have no reason to stay with your starting party whatsoever and may disband right away if that is what you wish. However, every message thread that involves parties must be started by me and will all have the same beginning tagline of [The Summoner's Labyrinth] to keep things organized. When parties meet, I will create a separate message thread for it. Yes, this game will fill your inbox, but you should've known that going in.
OOC in party messaging will simply be done in OOC brackets, [which you might be familiar with if you've role-played in certain formats], but if you're not it's done just like that. Anything you want to say out-of-character is typed in brackets, or if your group prefers I'll make an OOC for your group, but I find that to be inefficient and am a huge fan of [OOC brackets] as they are a time and space saver. Again, if you are not as much a fan, I apologize and we can make an OOC for your party.
PvP
Some may argue that it's not technically a 'PvP' game, but it does involve it and so it must contain some guidelines for when it inevitably happens. Most are very basic, but it's best we be clear on things so that this, the part of the project with the most variables, goes well:
- Discussion during combat is crucial. I don't need to see your discussion, so obviously PMing the person on the receiving end is optimal, but really as long as the discussion gets done. Warning shots and the like are free game, however.
- Use wording such as "fires at", "rushes at", "compels to", and so on. You cannot control someone else's character and choose their fate or actions, and must leave space for reaction.
- Following with the above, be reasonable on the receiving end as well. As you all should know by now, I leveled your characters to the same floor/roof so you would be equal matches for each other. You are not above anyone in all categories, so you cannot play God-mod forever and never take a hit. If something fits all reason to happen to you, you should accept it.
- As the GM (Galileo-Man!), I obviously reserve the right to make you accept certain fates. However, I am not fond of watching you die unnecessarily and will reflect that.
- NPCs are technically a "public use" set of characters. However, the owner/creator of the NPC always has precedent over their property.
- Honestly, when considering PvP fighting, just think about what's fair and you should be fine.
Alterations in the Labyrinth
This plane of existence is not your characters element, regardless of who you are, so you do not know all that happens here -- I suggest getting used to playing confused. Some of you have been told some things that you will notice immediately, or possibly notice later, and some of you may never see any changes depending on your actions, though it's highly unlikely. Most of these changes are not character specific and they are for everyone, but that doesn't mean it will effect you enough for you or your character to ever know. No one is stopping your character from sharing their discovered information, as well. Also, some characters were altered when they entered by our great arcane -- if this has happened to your character, I've already told you or will tell you before you enter.
Continuity and Flow
It should be noted that, seeing as this is a party-style RP that I will be overseeing, that I am essentially playing a tabletop RPG GM in addition to controlling Galileo. Some of you may or may not be used to it, but if you've ever had a GM tell you something does, can, or can't happen and oversees the game in that fashion, it's pretty much just that factor in consistency with the addition that I will be describing your environment. As I have you all mapped, I can't exactly allow you to free roam in description of most places, but it will happen I am sure, as long as you are understanding. Ultimately, I am the Labyrinth and my actions will be your situation.
Welcome to The Summoner's Labyrinth Project.