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Hidden 10 yrs ago Post by GreivousKhan
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HA!

The first map I used in my first NRP, irony.

I vote we keep it, was a huge and well loved map back in Old Guild.

As it has nice variations.





Why fix it if it's not broken?
Hidden 10 yrs ago Post by Dinh AaronMk
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At least I can tell what's land and sea.
Hidden 10 yrs ago Post by ASTA
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Just use one of Dihn's maps. They look better.

EDIT: That last one is godawful.
Hidden 10 yrs ago Post by Dinh AaronMk
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ASTA said
This isn't a complaint or a spot of criticism, but that map seems to be the usual go-to map when it comes to fantasy RPs.


It does look sort of computer generated then drawn with any sort of meditation on what's what and where. I do try to do things to have the possibility of a wide-range of biomes based on what I've learned about geography and meteorology.

ASTA said
Just use one of Dihn's maps. They look better.


Why thank you.
Hidden 10 yrs ago Post by Dinh AaronMk
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ASTA said
EDIT: That last one is godawful.


It's like I walked into a discotheque on the wrong acid.
Hidden 10 yrs ago Post by GreivousKhan
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Not allot of climate variation though, unless it's the first one. Which looks like it will be the most annoying to edit if we were to add cities anyway.

Edit: Btw, assuming we keep the current map, I'd like to take this area.

http://i1189.photobucket.com/albums/z421/JerichoEnd/913d307e-5480-4cc3-9ab6-bba72bb5e5e8.jpg?t=1413332688
Hidden 10 yrs ago Post by Monkeypants
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nation sheet is coming along! i'll hopefully have it posted today or tomorrow.
Hidden 10 yrs ago Post by Feigling
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It is a nice map. Two continents, a scattering of islands, and I'm okay with people saying grass is desert.

Is everyone happy with this map?
Hidden 10 yrs ago Post by GreivousKhan
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ASTA said
Just use one of Dihn's maps. They look better.EDIT: That last one is godawful.


I assume you know it's the climate version.

Which varies from 80ºC (redest) to -20ºC (pinkiest)
Hidden 10 yrs ago Post by Feigling
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So what's everyone's thoughs on guns and magic?
Hidden 10 yrs ago Post by Monkeypants
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With ab and I both hitting some earlier ages in history... guns would be pretty terrible for us
Hidden 10 yrs ago Post by Dinh AaronMk
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I'd rather not either, but if we are to have something like magic then my general rule and desire on it is that it's very limited. All to often it feels when magic comes into play it's something that's like a ready-use nuclear bomb.

In an RP I ran similar to this I allowed magic, but on the pretense that as a whole it's very unwieldy and often requires an offering equal too or greater than the effect. Simple parlor tricks might be something that'd only cost a little bit of one's personal stamina like running a mile. But grander spells require grander sacrifice. In the case of the faction I played for that RP a former king utilized a powerful spell to subjugate a rival kingdom and curse it. As a lasting effect however he died of having ordered the spell cast, as well as the casters, his castle, and most of his holding. The target as well never really fully recovered and was struck with lingering damages to its health and agriculture and became too weak to be anything but a vassal to the greater kingdom.

As a result the man who used it lost everything to greater his crown and his keep became haunted. As a whole it was abandoned as the capital and people never spoke of him in a positive light.

In order for magic to be, well, "Magic" and not nearly as much as an abusive trope for someone to fall on all too easily I've been a fan of the idea that it's rare and requires immense input for effect. If someone wants to see a kingdom burn, he must in turn sacrifice his own kingdom. If someone wants to see someone die, he may have to offer two to die as well. The spirits or dieties to magic often being considerably demanding.

Gunpowder I can be more receptive towards given its known and pointed weaknesses. Though it's probably good to note that its invention was not actually for war, but a byproduct on the quest to long life. For something as "big" as that for people of a historical scope it feels too easy for gunpowder to have been developed just for war and not for something more plebian and has in its use that as its major focus (fireworks for instances, or even chasing away foul beasts or spirits which the Chinese used it for).
Hidden 10 yrs ago Post by GreivousKhan
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If its going to be a suicide pill, I say we don't allow magic at all, as it would be pretty pointless. I can't really speak for everyone else, but in my experience, I've never really seen magic break an RP or NRP.

Even in the highest fantasy setting, you rarely have a mage capable of leveling a continent, as appose to most Sci-fi Rp's where you have the ability to wipe out whole systems. (or at the very least knock a meteor onto a path with a planet)

There's only three things you really need to restrict with magic;

Reviving the dead (not really to be confused with raising the did with necromancy per-say but that's another monster in of itself),
Teleportation
And time manipulation.
(And we can add insta kills from a distance against PC rulers cause some guy sacrificed to NPC peasants)

Aside from that, it's important to have a bases, the main fear with magic is the fact it has no easy scale. Which usually means you have to compare it to another well known establish universe. I usually favor Conan level personally, simply because it takes forever to cast anything and requires expensive regents to use.

But really, the main fear with magic is that people think someone is going to pull a meteor or some nonsense from the sky and nuke their city, which really I don't see to many players doing, as most are dead afraid of stepping over the line as it is, and anyone willing to go that far probably shouldn't be in a NRP in the first place. Aside from knowing exactly what you can or can't do with magic in a setting, really common sense is the best way to go about it.

At least that's my two cents on the matter. :K
Hidden 10 yrs ago Post by Monkeypants
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If we have magic at all.. my only use for it would be battle magemedics. And it'd be just as effective as a ww2 medic at most. Applying pain relief.. trying to close wounds.. basic stuff.

P.s. @greivous, it's 'Per se' not 'per-say' :)
Hidden 10 yrs ago Post by Dinh AaronMk
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GreivousKhan said
(And we can add insta kills from a distance against PC rulers cause some guy sacrificed to NPC peasants)


There will always be characters who are dispensable. Like numbers in playing Civilization or Age of Empires some may exist to fill a specific role like units in a computer game. This is the effect of playing a NRP like a computer game, there's really no way around that. When the "characters" in the writing are more a means to an end than a conduit of story-telling than there's nothing that can prevent initiatives like this, even in a contemporary way. If someone wants to assassinate another player the way you'd use an assassin in Total War then it's easy enough: create a generic no-name character or one with the sole intention of being dispatched when the end is executed.

Sacrificial magic as I described is no different from doing that in any other setting. You could ban snipers from all late-modern or contemporary period-pieces to negate the equivalent of killing one at long distances with little effort.

The point of offering magic at the cost of its difficultly, consumption of time, and resources (if personal to a character, politics, or is simply an abstract expression) is a story-telling element more than anything. And that's what's going on: story-telling. Anyone who would gleefully have anyone at a drop of a hat kill three replaceable courtiers to kill the king of a distant land just to do so is already playing it wrong. Because first of all: your personal intentions most likely do not align to character intentions. Or if they do, they may very well conflict with the morality or intentions of others. That's the story-point that comes from using such deadly magic, an exploration of cost and to explore whether a single character is depraved or desperate enough to resort to such extremes, as opposed to keeping to safer and more traditional means.

If a king were to wish another dead and was ready to slaughter an entire village, what would be the impression of the only person capable of actually doing it: the court mage? If he has qualms he may refuse and begin political drama. Or perhaps he'll be complacent but start a plot to stop it before it happens and he looses his head. Or perhaps the mage has political schemes of his own. In any case: someone might notice when a village goes missing and other nobles and lords get concerned; because what might bite back at them latter when the spell is finished? The costs are or may never be a single-time payment, but may continue over time with interest until the satisfactory value is paid.

Politics aren't the will of everyone as a collective, like some hive-mind. Within complex society you'll have people with intentions, and even in monarchies the will of the king will not be reflective of the will of everyone. It comes down to the intrigue. And to assume everyone's fine as if on the same level of mind is poor writing in itself.

I say this because you write from the perspective you're going to tackle this with stats, which isn't a way to tackle everything. And frankly stats limit creativity with their rigidity and restrain the ability for abstract freedom that would come from freely writing. Rules and guidelines are good, if only to keep folk loosely travelling down the same river until we establish a common enough mind we can shore the sides up and say, "This is what this does when used this way because it was damn awesome the first time, so it's good enough to have this as consistent".

Let madness ring, so long of course as the parties involved are aware, agree OOC it's something that should happen based on their readiness, and if afterwards the story can continue. Because what's not to say the cursing of the land is the end of its people anyways?
Hidden 10 yrs ago Post by Monkeypants
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I really miss the whole preview post thing from old guild...

Ok, I think I've got the NS about where I want it. Well, except the navy.
Hidden 10 yrs ago Post by Monkeypants
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Happy to see my historical period method is now in use on another ns :D

I had fun when I was doing it.

Edit:

Ok, so no one gets all pissy over territory, I have two versions of a map. The one I posted is the bigger of the two. The reason I had a large portion of land is because this is continent is only the size of asia, I figure middle ages nations were pretty big in Europe so I went with a larger nation. just give me some input..

Also, on population. In 117 AD (far before the middle ages), the roman empire had an estimated 88 million. Populations are going to be much bigger than the 100 mil mentioned in an earlier post. (Not that the numbers really matter that much anyway.)
Hidden 10 yrs ago Post by Dinh AaronMk
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Monkeypants said
Happy to see my historical period method is now in use on another ns :D I had fun when I was doing it.Edit:Ok, so no one gets all pissy over territory, I have two versions of a map. The one I posted is the bigger of the two. The reason I had a large portion of land is because this is continent is only the size of asia, I figure middle ages nations were pretty big in Europe so I went with a larger nation. just give me some input..Also, on population. In 117 AD (far before the middle ages), the roman empire had an estimated 88 million. Populations are going to be much bigger than the 100 mil mentioned in an earlier post. (Not that the numbers really matter that much anyway.)


Medieval kingdoms weren't often that big, and they were more often messy than they were clean in the modern era. Especially the larger Arab ones akin to the pre-Ottoman dynastic empires like the Ummayads and the Abbasids. Those in all reality had such loosely defined borders compared to the Kingdoms of Francia and Italy you couldn't really help but not draw their borders in a heavily blended and very fuzzy felt-tip marker, and then refer to them by the dynasty name.

Same applies to India, which through most of its history post-Ashoka history was really a bunch of fragmented kingdoms and smaller kingdoms.

More often larger kingdoms were liable to loose a fair bit of territory on succession. Either because vassalage is generally sworn to the king who passed, or because succession deems it important that the King's sons get an even - or, sort of even - distribution of their father's demesne. Charlemagne's Carolingian Empire was divided up much the same way. It wasn't so much a collapse as it was dividing it up between his sons or relatives.

You could point to the Carolingian Empire and make the claim that in Post-Rome Europe there weren't many massive and centralized kingdoms or Empires anymore. Feudal investiture had a thing to keep up a lot of smaller states. Even the Holy Roman Empire wasn't even that centralized, and at least before the Hohenstaufen reforms lacked anything close to stability.

In terms of sheer geographical size the Cumans probably came closest to the "large empire" thing pre-Mongols (which was subject to similar succession rules as Charlemagne). But that could probably be looked at as more of a loosely united stretch of steppe in the Caucus and Central Asia inhabited by the Turkic Cumans.
Hidden 10 yrs ago Post by TheSovereignGrave
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I don't suppose there's room for one more, is there? Because I'd like to join in if possible.
Hidden 10 yrs ago Post by AlienBastard
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This world is huge, there is probably room for well over thirty players in this rp.

Anyhow, I want to be on that small isolated land mass north of Aaron's satyrs.
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