Hidden 10 yrs ago Post by Rinion
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VKAllen said
The Tier isn't complete yet-- I'm aware. It's still getting typed up right now.In regards to Mimic - Reid (or Super Fleet Exe) can copy three abilities from other players, but excluding some abilities that are exclusive to the other players. The abilities copied can either be their passive or active. For example: In regards to Double Wind Step - Name changed to Sprint and movement speed boost changed to 25% (although the change for it is pending)In regards to Shepherd's Throw - 120% of weapon damage means 20% extra damage, which is the amount you mentioned.In regards to Spirit Weapon - +10% proficiency wouldn't really work with the Jack of All Trades type. I'd prefer it if it were as I planned if that is okay.In regards to Sub-Class - A merchant would need to be able to know what is contained in his bag, no? This would allow price moderation, information brokering etc...The carrying unit was a guideline I used to give people an idea that Super Fleet Exe can carry a lot of items in his bag at extreme ease without moving slow. Since he is also a merchant, that means he could sell more goods at one time.


with shepards throw i ment 20% of your weapons total damage not 120% if it has a cast time like that its weaker not stronger than your weapon... or you can keep it at 120% but use it once every 5 mins.. ok?

and with the spirit move the definition of Jack of all trades means you arnt great at any 1 think but your ok at everything.. so im sticking with my guns on this 1 sry

also no a merchant would need to have an "appraiser" a merchant sub class would get more gold from drops and get lower prices in stores, HOWEVER i can settle with the ability to apraise the value of an item but not identifying it.. EG you can have a sword with a ruby hilt so you know the base value of all the parts but you could not identify it..

look i trust Eddieddi so if he says its ok then its ok.
Hidden 10 yrs ago Post by The Red Seelie
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why am i the only potion brewer XD

(great im going to have everyone trying to find me at this rate.
Hidden 10 yrs ago Post by eddieddi
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Rinion said
with shepards throw i ment 20% of your weapons total damage not 120% if it has a cast time like that its weaker not stronger than your weapon... or you can keep it at 120% but use it once every 5 mins.. ok?and with the spirit move the definition of Jack of all trades means you arnt great at any 1 think but your ok at everything.. so im sticking with my guns on this 1 sryalso no a merchant would need to have an "appraiser" a merchant sub class would get more gold from drops and get lower prices in stores, HOWEVER i can settle with the ability to apraise the value of an item but not identifying it.. EG you can have a sword with a ruby hilt so you know the base value of all the parts but you could not identify it..

Rin, Look at what SPirit weapon is; He can use any weapon (that fits) and use any skill with it, that he's copied (yeah thats ok) but skill cos 50% more, Yeah, That actually feels fine. Thats basicly "I can use all skills at a higher cost" So he's learnt said skills, but not mastered them. Jack of all trades, Master of Non.
Hidden 10 yrs ago Post by eddieddi
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1Charak2 said
why am i the only potion brewer XD(great im going to have everyone trying to find me at this rate.


Nah, Look at James's skills, He's a Survivalist, He can brew potions.
Hidden 10 yrs ago Post by VKAllen
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Rinion said
with shepards throw i ment 20% of your weapons total damage not 120% if it has a cast time like that its weaker not stronger than your weapon... or you can keep it at 120% but use it once every 5 mins.. ok?and with the spirit move the definition of Jack of all trades means you arnt great at any 1 think but your ok at everything.. so im sticking with my guns on this 1 sryalso no a merchant would need to have an "appraiser" a merchant sub class would get more gold from drops and get lower prices in stores, HOWEVER i can settle with the ability to apraise the value of an item but not identifying it.. EG you can have a sword with a ruby hilt so you know the base value of all the parts but you could not identify it..look i trust Eddieddi so if he says its ok then its ok.


According to eddieddi, base ATK + 20% of Wep. Dmg sounds cool. I'll probably do that. (Cooldown still 3 seconds)

In regards to Spirit Weapon - I'll wait for eddieddi's take on it.

In regards to Merchant Subclass - I'll also wait for eddieddi's take on it.
Hidden 10 yrs ago Post by The Red Seelie
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eddieddi said
Nah, Look at James's skills, He's a Survivalist, He can brew potions.


basic ones or super advanced elixer of immortality type crap
Hidden 10 yrs ago Post by Rinion
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eddieddi said
Rin, Look at what SPirit weapon is; He can use any weapon (that fits) and use any skill with it, that he's copied (yeah thats ok) but skill cos 50% more, Yeah, That actually feels fine. Thats basicly "I can use all skills at a higher cost" So he's learnt said skills, but not mastered them. Jack of all trades, Master of Non.


it said somthing else earlier im sure?!?
Hidden 10 yrs ago Post by eddieddi
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Bottomless Bag Lv 1
Increases the carrying capacity of the player by 15 units.
We don't Really have 'Units' I would suggest you change this for 'barter' You can sell at 15% higher, and buy at 15% lower?

Unhindered Lv 1
Reduces the movement penalty when over encumbered by 20%.
Again, I'm unsure if we're doing Encumberance, as this is like game inventories where you can wonder round with 400 axes in your back pack just fine. Maybe They have a extra 5% to find rare loot drops?

Tier 2 [-]

Bottomless Bag Lv 2
Increases the carrying capacity of the player by 35 units.
See above.

Unhindered Lv 2
Reduces the movement penalty when over encumbered by 40%.
See above.

Appraise Lv 1
Identify the properties of an unknown Magical item. Cost: 50 Mana. Cooldown: 5 seconds.
I think this should be "Identify the value of item'
so lets say a player gets a Unknown sword of Epic Rarity, You can calculate the value, which gives them a idea of its power.

Tier 3 [-]

Bottomless Bag Lv 3
Increases the carrying capacity of the player by 45 units.
See above

Unhindered Lv 3
Reduces the movement penalty when over encumbered by 60%.
See above.

Appraise Lv 2
Identify the properties of an unknown Magical/Rare Item. Cost: 50 (Magical) / 150 (Rare) Mana. Cooldown: 5 seconds.
I would say "Identify Items Enchantments" So lets go back to our magic sword of unknown epicness, You know the price, Now you know what magic its got on it.

I feel this needs a more Universal Trait, Its a merchant, moving fast is useless. Most players have a pretty big inventory anyway I like the idea that you have a higher chance (no more than 20% extra) to get rare loot, and can buy/sell for less/more up to 50% So you can buy items and sell them back at the same price (but not for more than purchased for). Then you should be able to detect Extra information about items, Not that it levels up in what items it can scan. I don't know if you watched SAO, but the big guy in green armor has low everything else level but he runs one of the best shops going. and he can tell you EVERYTHING about a item.

How's that sound?
Hidden 10 yrs ago Post by VKAllen
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eddieddi said
Blah blah blah. How's that sound?


Sounds good. I'll have to re-write the subclass in accordance to what you said tomorrow. 'fraid it's time for me to knock myself out.
Hidden 10 yrs ago Post by eddieddi
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I should have called the guild Anarchy Tea Party, 'ATP' tag, for a science joke. as well it'd just feel better. Also if anyone can find a good theme tune for DTP I'll give them a cookie.
Hidden 10 yrs ago Post by Rinion
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eddieddi said
Bottomless Bag Lv 1Increases the carrying capacity of the player by 15 units.We don't Really have 'Units' I would suggest you change this for 'barter' You can sell at 15% higher, and buy at 15% lower?Unhindered Lv 1Reduces the movement penalty when over encumbered by 20%.Again, I'm unsure if we're doing Encumberance, as this is like game inventories where you can wonder round with 400 axes in your back pack just fine. Maybe They have a extra 5% to find rare loot drops?Tier 2 [-]Bottomless Bag Lv 2Increases the carrying capacity of the player by 35 units.See above.Unhindered Lv 2Reduces the movement penalty when over encumbered by 40%.See above.Appraise Lv 1Identify the properties of an unknown Magical item. Cost: 50 Mana. Cooldown: 5 seconds.I think this should be "Identify the value of item' so lets say a player gets a Unknown sword of Epic Rarity, You can calculate the value, which gives them a idea of its power.Tier 3 [-]Bottomless Bag Lv 3Increases the carrying capacity of the player by 45 units.See aboveUnhindered Lv 3Reduces the movement penalty when over encumbered by 60%.See above.Appraise Lv 2Identify the properties of an unknown Magical/Rare Item. Cost: 50 (Magical) / 150 (Rare) Mana. Cooldown: 5 seconds.I would say "Identify Items Enchantments" So lets go back to our magic sword of unknown epicness, You know the price, Now you know what magic its got on it. I feel this needs a more Universal Trait, Its a merchant, moving fast is useless. Most players have a pretty big inventory anyway I like the idea that you have a higher chance (no more than 20% extra) to get rare loot, and can buy/sell for less/more up to 50% So you can buy items and sell them back at the same price (but not for more than purchased for). Then you should be able to detect Extra information about items, Not that it levels up in what items it can scan. I don't know if you watched SAO, but the big guy in green armor has low everything else level but he runs one of the best shops going. and he can tell you EVERYTHING about a item.How's that sound?


im good with rare loot bonuses... but nobody can have buffs to increase the chance of epics, just due to the fact they are pretty much gaurenteed from floor bosses and nowere else (except a few special places yet to be revealed)
Hidden 10 yrs ago Post by Rinion
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eddieddi said
I should have called the guild Anarchy Tea Party, 'ATP' tag, for a science joke. as well it'd just feel better. Also if anyone can find a good theme tune for DTP I'll give them a cookie.


want me to change guild name on sheet?... also id say "breaking benjamin blow me away" is a good tune
Hidden 10 yrs ago Post by eddieddi
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No no, don't worry about changing it. I'll see what I can find, Hmm.
Hidden 10 yrs ago Post by The Red Seelie
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Rinion said
want me to change guild name on sheet?... also id say "breaking benjamin blow me away" is a good tune


I will not bow could work as well
just my 2 cents
Hidden 10 yrs ago Post by Rinion
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1Charak2 said
I will not bow could work as well just my 2 cents


suggestions are always helpful =)... i interweb point for charak =)
Hidden 10 yrs ago Post by Pudding
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Hope that was kay :p
Hidden 10 yrs ago Post by The Red Seelie
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why does this remind of the debauchery tea party XD

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Pudding said
Hope that was kay :p


it was good, i like the cute mocking she did with the dolls XD
Hidden 10 yrs ago Post by eddieddi
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I've been thinking "Let it burn." Or "No Plan B" Hmm. Please note; I listen to song Nightcore
Hidden 10 yrs ago Post by eddieddi
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Also it appears Rin's official Nickname is now 'Rin-Rin' I feel sorry for him.
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