VKAllen said
The Tier isn't complete yet-- I'm aware. It's still getting typed up right now.In regards to Mimic - Reid (or Super Fleet Exe) can copy three abilities from other players, but excluding some abilities that are exclusive to the other players. The abilities copied can either be their passive or active. For example: In regards to Double Wind Step - Name changed to Sprint and movement speed boost changed to 25% (although the change for it is pending)In regards to Shepherd's Throw - 120% of weapon damage means 20% extra damage, which is the amount you mentioned.In regards to Spirit Weapon - +10% proficiency wouldn't really work with the Jack of All Trades type. I'd prefer it if it were as I planned if that is okay.In regards to Sub-Class - A merchant would need to be able to know what is contained in his bag, no? This would allow price moderation, information brokering etc...The carrying unit was a guideline I used to give people an idea that Super Fleet Exe can carry a lot of items in his bag at extreme ease without moving slow. Since he is also a merchant, that means he could sell more goods at one time.
with shepards throw i ment 20% of your weapons total damage not 120% if it has a cast time like that its weaker not stronger than your weapon... or you can keep it at 120% but use it once every 5 mins.. ok?
and with the spirit move the definition of Jack of all trades means you arnt great at any 1 think but your ok at everything.. so im sticking with my guns on this 1 sry
also no a merchant would need to have an "appraiser" a merchant sub class would get more gold from drops and get lower prices in stores, HOWEVER i can settle with the ability to apraise the value of an item but not identifying it.. EG you can have a sword with a ruby hilt so you know the base value of all the parts but you could not identify it..
look i trust Eddieddi so if he says its ok then its ok.