Name: Abinnor
Age: 28
Race: Dragonborn
Apperance:
Personality: Abinnor is an extremely lawful person and firmly believes that without order, the universe is just chaos. He has an avid distaste for criminals and those that treat authority and order with contempt. He prefers to dispense justice to evil, but he will not have qualms with following a law that may seem unjust to others, for him the law is the law. Like with most dragonborns, Abinnor can be very violent and can quickly resort to violence as means to conquer his enemies. He is incredibly loyal to his clan and code of honor and will be among the last to use dirty tricks to win a fight. For Abinnor, honor and lawfulness is far more important than glory or wealth. Few things can infuriate him more than for some lowly scumbag with no honor to try and pay him off, the last time someone was foolish enough to do that he had broken all of their limbs and crippled them almost savagely. He is very religious and tries to serve the laws of his god as much as the laws of his kingdom
Biography: Abinnor was born the dragonborn clan named the Morrik. From a very early age he was trained in the arts of combat and honor as well the path of the paladin. Paladins were not a common occurrence among the dragonborn clans, but clans such as the Morrik had a history of producing them. Thanks to their great strength and far greater sense of honor, Dragonborn paladins were heavily valued by other races and would seek to get one to join their cause. When Abinnor entered his twneties, he left his homeland and went out into the world to seek his calling as paladin to safeguard law and order in the world. On his travels he saw that the world was a cruel and dark place full of evil. He saw that corruption was an easy spell to fall to and he was determined to become a victim to it.
eventually his travels saw him a kingdom in need of moral guidance and order. His skills in the arts of a paladin impressed the noble lord and Abinnor was tasked with protecting the kingdom and its people as well as make sure the power of the law and authority were properly secured. There are times in which he has been sent away from the kingdom to do task for his superiors and he has done them without question. His name has become infamous among the criminals of his kingdom and he plans to keep it that way to make the slime of the land fear him.
Theme Song: (Self-Explanatory, Optional)
Alignment: lawful neutral
Racial Abilities:
enhanced strength and speed.
dragon scales: thanks to their draconic ancestry, dragonborns have very hard skin which makes it harder for them to be wounded by bladed weapons compared to humans.
Breath Weapon: Abinnor can fire a blazing jet of flames from his mouth to incinerate his enemies.
Skills: incredibly strong, extremely quick with a sword, really skilled javelin thrower, and very well experienced with battle.
Starting Spells:
Name: Holy fire
Tier: Moderate
Type: divine
Description/What it does: this spell allows Abinnor to create divine flames which burn sinners and evil beings
Mana Cost: 25
Name: purification
Tier: moderate
Type: divine
Description/What it does: this spells sends out a wave of pure divine energy which can clense areas of curses and evil energy, it also can be used weaken and hurt demonic and infernal entities.
Mana Cost: 25
Name: Miracle Healing
Tier: moderate
Type: divine healing
Description/What it does: this spell can be used to heal wounds that are non serious, and it can cure people of poisens and diseases as well as curses. but it cannot heal fatal injuries or bring people back from the dead, it also cannot rid someone of a highly advanced curse.
Mana Cost: 40
Name: Divine Shield
Tier: moderate
Type: divine
Description/What it does: Abinnor is surrounded in a aura of light which he can use as a defense against dark magic and other unholy attacks. He also can make it solid to deflect physical attacks but it is less effective against non-dark magical attacks.
Mana Cost: 30
Does your character use magic often?: only when he has to, but he prefers to have a fair fight.
Weapons: a
Greatsword and four javelins
Head: N/A
Chest: Chainmail
Gauntlets: N/A
Pants: Leggings
Greaves:
Feet: Boots
pact of food
canteen of water
1 chocolate milk
1 can of sardines