sanctums 2nd effect is that instead of not being able to attack directly the damage is halved.
Rethel34 said
It's better, but I still think that those Fairies should be a little more restricted with their effects.
Rethel34 said
Honestly, going over your first five Fairy-Type monsters, I would say that the entire archetype, as it were, needs a little bit of tweaking. As these seem to all fit together as Elemental Fairies, lets make them fit together a little more closely. Firstly, there seems to be a majority ruling for Flip Effects. Let's keep it that way across the board. Secondly, we can give them powerful points, but at least Embers and Light still need to be reduced. Then, to balance their powerful points, we restrict their effects by doing something as follows: "FLIP: If you control another Fairy-Type or DARK monster: Target 1 face-down Defense Position monster your opponent controls. Destroy that target." (Example is a rewrite of Fairy of Shadows)
Others should have similar restrictions. Perhaps Fairy of the Light would require you to reveal your entire hand, but you have to have two or more cards to activate it. Fairy of Waters should probably be a WATER monster with 1200 or less ATK that is Special Summoned in face-down Defense Position and returned to the hand during the End Phase. With Fairy of the Earth, perhaps reduce the Special Summoned monster's ATK and DEF to 0, but cannot be destroyed by battle and said changes last until the End Phase.
Rethel34 said While it's on my mind, I haven't poked around on the YCM forum for a while, but for everyone's sake so I don't rip out their hopes and dreams, Empire, do you think you could pull up a link for that big long tutorial thing from YCM on fair card effects and proper terminology? If not I might try to find it again myself, but it's been, like, a year at least since I've been there. Of course I won't be AS strict as that page, but it's for everyone's self-improvement.
Rethel34 said
Those work. You know what? I realized while reading through that, that Number C1000 negates the effects of All your "Cyber" monsters because it negates the effects of all monsters with a capital C in the card name. Sorry, Zane.
Dandanken said
No, cuz their Japanese names don't have "C" in their names.
Rethel34 said
Ah, true. I think, though, that if it were a genuine TCG/OCG card, for the TCG it would likely be reworded to use "Number C" rather than just "C". Otherwise it would be played that way.