Hidden 10 yrs ago Post by Rethel34
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Only because I'm random. My other Yu-Gi-Oh! Roleplay has had super Smash Bros. discussion in the OOC.

And alright. The help is always appreciated :)

@Gos: I do agree with Empire on this one.
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Ah my new Signiture card The max attack it can gain is 1000 and thats with a full field Ment to add until the end phase on the effect
Hidden 10 yrs ago Post by UnendingEmpire
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UnendingEmpire bye~

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Card Grammar Correction said Sacred White Fang

3 Level 3 monsters
Once per turn, you can detach 1 Xyz Material from this card: This card gains ATK equal to the number of face-up Beast-Type monsters you control x200 until the End Phase.

You seem to really enjoy high ATK stats, don't you?
Hidden 10 yrs ago Post by The Red Seelie
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UnendingEmpire said
You seem to really enjoy high ATK stats, don't you?


well my style in game is beatdown/aggro XD
Hidden 10 yrs ago Post by Rethel34
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I'll let Empire handle the fairness stuff for this one. I'm personally unsure about it having 2600, but then again, it is 3 materials, so maybe it'd be okay.

In other news, I have currently uploaded close to the midway point on my Effect Monster list. I'm having to skip over quite a few as some need fixing (I don't know what I was thinking on some of them). However, the ones that are up there should be clean. I've introduced three archetypes thus far, one of which only consists of three monsters (and it's cheesy as crap), and the other two of which will gain more support later. The "Lightwave" Archetype, yes, was influenced by the Spell Card, "Lightwave Tuning". So shoot me.

EDIT: Oh, yeah. I tend to prefer swarm tactics when I play, so if it ever seems like I'm leaning toward that too much in creating my cards, tell me.
Hidden 10 yrs ago Post by MightyGos
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@Empire: :O You're right, Immortal Skull Knight is ridiculously explitable outside of my deck! Made some changes to him so that he only sticks to being Immortal and nothing else.

Hidden 10 yrs ago Post by UnendingEmpire
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@Charak & Rethel: I'm quite honored to be given the task ^_^ personally, my only complaint is that - barring Number 30: Acid Golem of Destruction, whose effects are all drawbacks - this has the highest ATK of any Rank 3 Xyz monster. I would personally drop it to 2500, putting it to have equal original ATK with Geargiagear XG, who currently has the highest ATK of any Rank 3 Xyz requiring three materials. This also means its boosted ATK can still range anywhere from 2700 to 3500; none of which are dreadfully low, while still keeping the maximum from being excessively high for what needs to be done to accomplish the amount in question.

@Gos: Looks pretty balanced now :)
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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kk 100 point decrease xD
Hidden 10 yrs ago Post by Scarifar
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Well, I'm making a little archetype of my own, and have decided to submit my first product for assessment.

Hidden 10 yrs ago Post by Rethel34
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I think it works
Hidden 10 yrs ago Post by Dandanken
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Only issue with this monster that I can think of is that this monster is part of "LV" archetype. That means it would be nice for stronger monster to have the same name as its younger version, as its how "LV" archetype were present in the game.
Hidden 10 yrs ago Post by Scarifar
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Admittedly, you are right. Fortunately, this is still a work in progress, so I can simply give it a proper name in accordance with the "LV" archetype.
Hidden 10 yrs ago Post by Rethel34
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I just figured you were working out a name and that it'd be fixed later.
Hidden 10 yrs ago Post by Scarifar
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Unfortunately, I have a very difficult time finding appropriate pictures for cards, so they will be picture-less unless someone is able to direct me to an appropriate picture.

In the meantime, here are the new versions of this little sub-archetype:

Hidden 10 yrs ago Post by Dandanken
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Did only I heard "Yubel" when I saw last monsters? Well it's not a problem, since you cannot get out "Demon Lord LV8" (It appears that it still needs "Lesser Demon LV6" ) Also I would like to not see multiple copies of "Demon Lord LV10". Because the effect of "Demon Lord LV8" don't require him to be tribute for Special Summon of his full-grown version. But at LV8 you have immortal "Yubel" and at LV10 you have nerfed "Yubel" that can destroy monsters. I kinda don't understand this logic.

EDIT: Actually all besides first one are so "Yubel". Konami pls nerf :)
Hidden 10 yrs ago Post by Scarifar
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Now that I actually review these myself, I realize that some of their effects are pretty stupid, so I will fix that.
Hidden 10 yrs ago Post by Dandanken
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Also in your humble quest in search for images I will send you to local Inn.
Local Inn

(It's a Bucket from which I took most of images I used for my customs. You may find something that will fill your needs of demonic appearances.)
Hidden 10 yrs ago Post by Scarifar
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And yeah, I did base the Demon Lords off Yubel. In my defense, though, it is next to impossible to be original. I mean, just look how many cards can redirect battle damage (Yubel of course, Fiend's Sanctuary, Dimension Wall, Daigusto Sphreez, etc.)

EDIT: Also, thanks for that link. I now have images for all my Demon Lords.
Hidden 10 yrs ago Post by Dandanken
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There is nothing wrong with basing cards on already Existing ones. Especially where you cannot use original ones (or at least it's not welcomed).
"Demon Lords 101 - use broken cards like a pro" ~By xXx_$wagmenite_xXx
"Demon Lord LV4" - As stand alone monster it's not so powerful. But when you combine it with fact that you take no battle damage from battles involving this card and when it's destroyed you can immediately special summon LV6 and attack with it to inflict damage, its too much.
"Demon Lord LV6" - So you just summoned this monster with effect of LV4. What's now you may ask? Now it's time to inflict some damage to your opponent. And there is nothing to worry about. After all it cannot be destroyed by card effects. But now as you inflicted some damage you may ask yourself: "What's now? I have no monsters left!" And here is where you are wrong. Because maybe you don't have any monsters now. But during your End Phase you will have something better than this mock version of a true monster. It's time to introduce you to "Demon Lord LV8"!
"Demon Lord LV8" - It's pretty much invisible monster. Only way your opponent can get rid of this card is by returning it to your hand or deck. And we all know how many splash-able cards can do this. "But I want a strong ATK!" you may say. But that's where you are wrong. Because it's a skill based deck. "What is a skill based deck?" you may ask. In this case it's a deck that summons one invisible monster to tickle your opponent to death. So what exactly LV8 have to offer? For starters it's immortal when your opponent try to get rid of it by standard means. Second effect is "tinkling" effect; your opponent takes all battle damage you would take from battles involving this card. And for our last dish - whenever this card is attacked OR attack itself it gets a bonus. During your End Phase you get to Special Summon "Demon Lord LV10". "And what's the best part?" you may ask. After all this effect seems to be pretty standard. But this is where you are wrong. This effect Special Summons LV10 without your LV8 hitting your graveyard. That means you can redo this process every turn. Isn't that convenient?
"Demon Lord LV10" - As for our boss monster, this card is pretty weak. It can be destroyed with Card Effects. "But why would we take downgraded version?" you may ask. 1st it's for free. 2nd it creates situation where your opponent needs to attack you, or he won't be able to use his monsters . If he try he will only take damage. And if your opponent decides to not attack, his monsters will be destroyed.
"Note from author" - that's all for this part of our "101 - use broken cards like a pro" series. Next time on "Demon Lord LV2 101 - use broken cards like a pro" we will get into more detailed "Demon Lord" tactics. See you next time!
Hidden 10 yrs ago Post by Rethel34
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Now there is a decent number of Normal and Effect Monsters, 4 Synchro Monsters (b/c of Lightwaves and Mono-Tuning), and 8 Ignis Monsters (some ATK, some DEF to give variety) all in the first post. I'll get around to putting some of you guys' stuff in that post tomorrow. And maybe I'll get a CS done.
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