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xMinuano said
Fuck :)


Wat do you even mean by that.

why are you here this place has enough pseudo sock puppets and conscripts. Don't make me get the spray bottle and treat you like my cat when it gets on the table when it shouldn't. Unless you're making a master then you should stay, considering we have like none of those yet and it's gunna make this RP stall.
Hidden 10 yrs ago Post by GuyYouWishYouDidntKnow
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On Beowulf:

-STR/END/AGI all to B. In Parenthesis next to all his stats though, you can put the stats he has with Mad Enhancement on, so it'd be like "Strength: B (A)", "Luck: D (C)", and so on.

Weapon: As a Berserker, Beowulf carries only a single weapon: the magical giants' sword with which he slayed Grendel's mother. It was the only sword which held true in combat, without breaking or failing to damage its target. It was reduced to a hilt by Grendel's acidic blood when Beowulf beheaded him with it, but the Grail sought to restore it to its rightful glory when Beowulf was summoned. As a weapon made for and used by giants, the sword is utterly massive (an approximate equivalent would be Berserker's ax-sword in F/SN).


So, that'd probably be a Noble Phantasm so he wouldn't get that, but you can still make his weapon a giant sword, it just won't be the Giant-crafted one. Also, this is less important, but the Grail doesn't restore anything. Heroic Spirit Beowulf has all of his stuff, the Heroic Spirit is basically you in life at your prime with all your stuff. Servant Beowulf is just a half-rate copy of Heroic Spirit Beowulf, so it's not the Grail's doing, but if he was Saber or something he could still have the sword.

Charisma will be functionally sealed due to Mad Enhancement, since it can't be displayed, just so you know. You don't need to remove it or anything though.

NP range to 1, 1-2 is with a sword, so if it's his fists it'd be 1.

Description: Calling upon the sheer raw, unadulterated power that allowed him to tear Grendel's arm from his body despite the fact that not even swords could pierce the demon's skin, Beowulf tears his opponent in half with his bare hands. The attack can be blocked like any other, but rather than a single strike, Beowulf is capable of dragging this attack out over around two to three minutes, even while sustaining drastic damage during the attack. If he is able to disarm his opponent, his raw strength is capable of defeating almost any single enemy while this Phantasm is inactive. With it, he is unstoppable, and able to literally disarm his opponent.


Alrighty, so the first thing is that Grendel was explicitly made invulnerable to human weapons by the dragon, but not invulnerable to human fists, which is why Beowulf's whole "I'm gonna 1v1 him in punches" strategy worked out so well.

That said, when the NP is activated, what changes? What is the difference in his capabilities between when it's active and when it's not? I'm not quite getting that.
On Dalton:

-Please list the number of generations his family's been around for.

Origin and Elemental Affinity: Elements: Metal and Fire.


Metal's an element in Eastern Magecraft, not in Western. Same applies to Metal Magecraft.

Jewel Magecraft, though quite below the level of the Tohsaka family's efficiency or the Edefelt family's abundance.

Mystic Codes and Equipment: A single Jewel pendant that stores a significant amount of energy (about 15 times the amount of energy Dalton can hold).


You can't use Jewel Magecraft unless you have the Edelfelt's Conversion Attribute, which he probably shouldn't have.

Shared Perception and Transference of Consciousness.


Are you doing something different with these than is in General Magecraft?

Extreme proficiency in Reinforcement, Alteration and Projection.


Alteration's fine, but you'll only be able to add traits that you have the magecraft for, so since you have fire magecraft you can give a sword the alteration of being on fire, and then you have a fire sword, yay. Reinforcement, what's his proficiency level? Also remove Projection, it's rare and bad and weird.

Flowing and Transfer of Power.


This covers like, a lot of stuff. What under it does he know how to do? If it was just the Jewel Magecraft, you should remove it.
Hidden 10 yrs ago Post by GuyYouWishYouDidntKnow
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BB said
Wat do you even mean by that. Don't make me get the spray bottle and treat you like my cat when it gets on the table when it shouldn't. Unless you're making a master then you should stay, considering we have like none of those yet and it's gunna make this RP stall.


Please check Skype and Rule 2. ;w;

xMinuano said
Fuck :)


Sorry. Like BB said though, if you want to make a Mastah you still can.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Master is best Class, not sure why you would ever want to play some crummy Servant.
Hidden 10 yrs ago Post by GuyYouWishYouDidntKnow
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Tatsua gets it.
Hidden 10 yrs ago Post by 64-Hit Combo
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I'll be putting a master together for this (hopefully) sometime soon.
Hidden 10 yrs ago Post by OneBehindTheMask
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Name(s): Rei Yasuhiro, Raymond Yssiria

Gender: Male

Age: 20.

Birthday: 01/01/1985

Personality: Constantly deep in thought, and enjoys understanding other people and the way they think. He pursues this knowledge in hope of internal peace.

Appearance: http://img2.wikia.nocookie.net/__cb20120309161545/cardfight/images/7/7a/Kaiseason2.png

Biography and Family History: Born as Raymond Yssiria, the man known now as Rei Yasuhiro comes from a family of nomadic magi, whose bloodline extends back roughly 600 years. Originating in the Middle East, it soon became their goal to obtain all the benefits of other magi families. This spurred them to travel all across Europe, setting up their heirs in marriages with magi families to enhance the potency of their bloodline, all the while mastering their own original magecraft. They were successful in this exploit, and soon became one of the more prominent magi families with their influence spreading far and wide.

When Raymond was born, he was raised not only as a magus, but was also taught much of how the human mind thinks and how to communicate with others. This was because they thought that since he was more than likely too young to be chosen as a part of the Fourth Holy Grail War, he would end up teaching the child who would have the potential to be the participant in the Fifth Holy Grail War. What they didn't anticipate, though, was that something would happen during the Fourth Holy Grail War that would cause the fifth one to arrive just 10 years later.

By the time they found out, Raymond had already fostered a love for the human mind and how it worked. When they analyzed his capabilities further, they realized that both his elemental affinity and origin were "Mind." Raymond's next years of training would take advantage of this knowledge, and he quickly picked up his family's specialty Magecraft. He exceeded all expectations with how proficient he was with it.

One year prior to the start of the Fifth War, Raymond took up the alias "Rei Yasuhiro" and moved to a rural town relatively nearby Fuyuki. He acclimated to the Japanese culture and continued his training in solitude.

The family has no true desire for a wish from the Grail, but want to use the War itself to assert their dominance as a family.

Origin and Elemental Affinity: Mind.

Number of Magic Circuits: A.

Quality of Magic Circuits: A.

Magic Circuit Switch: The sound of a clock ticking.

Prana Tank: A.

Magecraft:

-Middle Eastern Magecraft: The specialty magic of the Yssiria bloodline, and the magic that Raymond is most adept at. He has a particular strength for curses revolving around mental interference. Is capable of using curses that alter the body and the mind. This includes stopping blood flow, making bones brittle to the point where even the slightest pressure will cause them to break, temporarily blinding/deafening a person, etc. for the "body" aspect. For the "mind" aspect, he can create a variety of illusions, slow down a person's perception of time to a near halt, shut down their nerves, shut down a particular part of their brain, etc.He can also use beneficial curses on himself to enhance his reaction time, shut off his pain receptors, cause his body to artificially produce adrenaline, focus his sight and hearing, etc.

-General Magecraft

-Sorcery Trait: Increases speed of spells cast, resulting in spells of an equal count clashing with an opponent taking priority in combat.

Mystic Codes and Equipment:

-No Name: A pair of cursed gloves (read: cursed weapon) that deal a one-count strength curse on the opponent when an attack hits. The curse slows the recipient's perception of time as well as the speed their nerves react. They won't notice when and where they're being attacked from until after the fact.

-30,000 yen in cash, along with a no-limit credit card

-A map of Japan, along with a map of Fuyuki

-A backpack containing basic survival gear

-Extra catalysts for the summoning ritual in case anything goes wrong

Non-Magecraft Related Skills:

-Proficient in Jeet Kune Do

-Able to speak Arabic, English, and Japanese proficiently

-Basic survival skills

-Able to cook Chinese and Japanese style foods
Hidden 10 yrs ago Post by GuyYouWishYouDidntKnow
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This was because they thought that since he was more than likely too young to be chosen as a part of the Fourth Holy Grail War, he would end up teaching the child who would have the potential to be the participant in the Fifth Holy Grail War. What they didn't anticipate, though, was that something would happen during the Fourth Holy Grail War that would cause the fifth one to arrive just 10 years later.


The Holy Grail War's generally just a backwater ritual held in the middle of nowhere's-ville, and a 600 year old family is like, a really big deal. If this family's as huge and influential as you say, why are they concerned with that? Kayneth didn't even care about the Grail, he just went to pubstomp, and even then it was like having Leonardo DiCaprio show up at your high school to star in your theater club's play. So why do these guys care about it so much?

-Middle Eastern Magecraft: The specialty magic of the Yssiria bloodline, and the magic that Raymond is most adept at. He has a particular strength for curses revolving around mental interference.


Explain everything this covers. Islamic thaumaturgy's mostly illusions, the curses of that culture sphere are mainly fooling the senses, etc. What in that culture sphere can he do and what can he not do?

-Catalysts for several types of ceremonies and curses if needed


What are these? Specifics, please.
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The family has no true desire for a wish from the Grail, but want to use the War itself to assert their dominance as a family.


So like, that's the thing. If this family's been around for a long time and is already pretty well-established and influential, the ritual being performed in hillbilly country isn't going to be on their radar. Like I said, Kayneth in the Fourth War was like having Leonardo DiCaprio show up at your high school to star in your theater club's play, him winning Best in Show (or whatever a suitable award would be) from that won't make every other famous actor be like "wow, Leo really is the king".

You can just make it a whim, like he was just like "I'm gonna beat up weaklings and show them how real magi do it", but it doesn't make a whole lot of sense for a family on this scale to actually have considered this war as anything beyond that, let alone having considered preparing for it.

Magecraft's now fine, be careful of those self-curses though, there's a pretty obvious risk if you misuse them.
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Made some changes. Hope they're good. Not too sure on Zerker's NP still (because I'm just not even sure of how NP's and Berserkers really work together) but yeah.
Hidden 10 yrs ago Post by GuyYouWishYouDidntKnow
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On Dalton:

-Put the number of generations his family's been around for
-I didn't see this before, but the Crest would have been fully transferred to him well before he became 19
-On Reinforcement, that's fine, but he'll only be able to reinforce objects. No self-reinforcement or anything.

On Beowulf, you don't seem to have changed any of the things I said to change.
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For some reason, the Berserker edits didn't go through. Crest bit taken care of. Should be good now. Added generation numbers. No self-reinforcement? I guess, but...is there any real reason for that? It doesn't seem to have been a real issue for users, as both Rin and Shirou were easily capable of doing so.
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MULTI_MEDIA_MAN said
For some reason, the Berserker edits didn't go through. Should be good now. Added generation numbers. No self-reinforcement? I guess, but...is there any real reason for that? It doesn't seem to have been a real issue for users, as both Rin and Shirou were easily capable of doing so.


They're bad examples for standard magus business, seeing as Rin is Rin and Shirou has abnormal circuits. Reinforcing a living thing is the peak of Reinforcement, so given the level of expertise in other magecrafts, living being reinforcement's a no. Also:

FSN said ""That's not true. I can at least use strengthening magic" "Strengtheningā€¦ that's an awfully odd magic. So, you can't do anything other than that?"


So yeah.

A 30 generation family is a huge deal. Like, an absolutely huge deal, even if they were disgraced. Kayneth's got a top tier pedigree to the point where Lorelei's family doesn't completely look down on him, and he's a ninth generation. Even if it was a century ago that the fall happened, they'd still be one of the highest-ranking families in the entire association at the time of that fall, elites among elites among elites. What caused a fall of that level?
Beowulf:

During his charge, Beowulf's Endurance is buffed to A+, but his Agility is debuffed to C.


Is this counting or not counting Mad Enhancement boosts?
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Beowulf's change is counting the mad enhancement. I'll put pin the non-enhanced stats as well. As for self-reinforcement, that makes sense. No self-reinforcement then. Not really a huge hit to any plans, was just wondering mostly.

As for the fall of the Attwater family, the head of the family was planning to intentionally reveal magic to the world. He wanted to force the Association to help the people of the world. Also, the 30 generations aren't like Archibald or Tohsaka family generations, where each head of the family dedicates their life to studying magecraft. Only about seven or eight generations have really followed the pursuit of magecraft, with the generations in between just passing down the crest out of tradition. The family was never friendly with the Association, which is why Dalton's decision to obey them was so noteworthy.

I mean, the family's real history before the fall isn't a huge deal. If you'd prefer I have it just be a few generations before or after, that's cool. I kinda just went with the first number that came to mind. I never really intended for the family to be this huge thing o.o

And crest passing on bit should now finally be fixed.
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MULTI_MEDIA_MAN said
Beowulf's change is counting the mad enhancement. I'll put pin the non-enhanced stats as well. As for self-reinforcement, that makes sense. No self-reinforcement then. Not really a huge hit to any plans, was just wondering mostly.As for the fall of the Attwater family, the head of the family was planning to intentionally reveal magic to the world. He wanted to force the Association to help the people of the world. Also, the 30 generations aren't like Archibald or Tohsaka family generations, where each head of the family dedicates their life to studying magecraft. Only about seven or eight generations have really followed the pursuit of magecraft, with the generations in between just passing down the crest out of tradition. The family was never friendly with the Association, which is why Dalton's decision to obey them was so noteworthy. I mean, the family's real history before the fall isn't a huge deal. If you'd prefer I have it just be a few generations before or after, that's cool. I kinda just went with the first number that came to mind. I never really intended for the family to be this huge thing o.oAnd crest passing on bit should now finally be fixed.


Alright then. It's not a huge thing from an apping standpoint, so I won't be super-uptight about it, so that ought to be fine. At least his family being disgraced is a viable reason why he's been forced to go to this backwater ritual in the first place, so that's fine.

Just one thing, the family head at the time of the fall would have been really, really, really stupid. I mean, you can keep that, but yeah.

See, magecraft is all about mystery. The more people who know about it, whether they're normal people, other magi, or even you, the weaker magecraft gets. Most magi actually don't really use magecraft save for a couple times in their whole life, because just using it in front of yourself weakens it to an extent. That's why magi keep all their stuff super secret, they're not evil monopolizers like the True Magicians who could give their snowflake powers to everyone and help humanity. They keep it secret because magecraft will literally cease to exist otherwise. And even then, magecraft sucks a lot in the modern day, cause anything done with magecraft can be done with science by now, and in most respects science has made magecraft obsolete. Magecraft's just getting weaker and weaker, making it totally public would be the complete death of magecraft, so the idea "make everyone know about magecraft so we can help people with it" fails when doing that means there's no magecraft anymore.

You don't need to change that, that's just so you know how bad of a plan that family head had.

Anyway, Dalton's approved.
On Beo:

During his charge, Beowulf's Endurance is buffed to A (A+ under Mad Enhancement),


So, A+ isn't the next step up from A. A is 50, A+ is 100, so if it's buffing his END to A then under mad enhancement it'd be a hypothetical rank above A with a value of 60.

Just replace the "A+" with a "?". Everything else looks fine.

Though keep in mind using that NP with his E(D) rank MAN is going to make him really close to fading away from prana loss, so it's a very high risk strategy to take. If you're okay with that, then just change what I said above and you'll be good.
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Oh ok someone took the Middle Eastern curses spot, and I had worked on a list of 42 Jewish and Islamic curses lol fml.
Could you explain to me what the Supreme Ultimate is?
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Sublimation said
Oh ok someone took the Middle Eastern curses spot, and I had worked on a list of 42 Jewish and Islamic curses lol fml.Could you explain to me what the Supreme Ultimate is?


There can be two people who do that, it's not like there are slots for magecraft. Also you didn't reply in PM or anything.

Supreme Ultimate is Taiji, like Taoism and whatnot. It's like the attempt to capture "all under one".

A philosophy originated in ancient China, a graphical representation of the Yin-Yang theory.
It attempts to capture the essence of everything on a conceptual level: those that are active are defined as Yang (white), and the opposite are defined as Yin (black).
The Taiji symbolizes opposing concepts such as day and night, light and darkness, male and female. At the same time, you may also call it a condensed version of the ever-changing, dynamic World.
Furthermore, there is a dot of Yin in Yang, and conversely a dot of Yang in Yin. This indicates that the distinction between Yin and Yang is not absolute. There is darkness even in light.
Taiji is the "one" at the beginning, the Yin and Yang that divide the "one" are called Liangyi (Ryougi).
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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Yeah, the guy wasn't very bright. Thought that he could just force the Association to use the magi they had to help heal sick people and stuff.

As for Beowulf, he's just gonna need a Master with plenty of prana to support him I suppose. He's meant for all-out attack, anyway. The NP is mainly the last card up his sleeve in case Mad Enhancement and his monstrously large sword fail him.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Should I just Maido Magus, or a joke character?
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Tatsua Aiisen said
Should I just Maido Magus, or a joke character?


Whatever makes you happy on the inside.
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