Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

<Sheets>
<Chat>


TL;DR Summary:
- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- Sheets are to be posted in the Sheets thread. No other posts get put in there, however.

In Character Info:
The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies -- humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often abused, maltreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the eminimities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the tribal warrior structure of tribal orc life. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info:
As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

I'd prefer to cap non-orcish (not counting half-orcs; those are totally allowed) members of the company to a handful - two characters at best, and they should be individuals and specialists. There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

Hidden 10 yrs ago Post by GreivousKhan
Raw
Avatar of GreivousKhan

GreivousKhan Deus Vult

Member Seen 3 yrs ago

Awesome, I think I caught this just in time. Maybe I can do that half-breed I thought up the first time this came around before school got in the way. :K

Which do you prefer, Master-at-arms. (the equivalent of a Doctore like those seen in sparctucs)

Or a black smith?
Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

Well, nothing's been submitted, so I would say 'go for broke.'
Hidden 10 yrs ago Post by Lotrix Molick
Raw
Avatar of Lotrix Molick

Lotrix Molick

Member Seen 2 yrs ago

I'm gonna get something up for you. I want to see this play
Hidden 10 yrs ago Post by GreivousKhan
Raw
Avatar of GreivousKhan

GreivousKhan Deus Vult

Member Seen 3 yrs ago

Quick question, what's the average size of your orcs?
Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

Six feet in height at least, 220lbs on average. Big 'uns.
Hidden 10 yrs ago Post by TTwoThumbsUp
Raw
Avatar of TTwoThumbsUp

TTwoThumbsUp Oh God Why

Member Seen 9 yrs ago

Hope that'll do for a CS.
Hidden 10 yrs ago Post by Lotrix Molick
Raw
Avatar of Lotrix Molick

Lotrix Molick

Member Seen 2 yrs ago

Gaelel might pair well with Armauk as a friend.
Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

Thank you, the sheets look good, accepted.
Hidden 10 yrs ago Post by Frankieba
Raw

Frankieba

Member Offline since relaunch

I would be very interested in having a Orc- I have RPed Orcs at least a dozen times before.
Hidden 10 yrs ago Post by knighthawk
Raw
Avatar of knighthawk

knighthawk Djinn Jedi

Member Seen 1 mo ago

Hoping to not be too far off but half ogres and half dryads makes me feel fairly safe. He's based off one of my fave character concepts from a thought exercise on making a character based off of one skill from 3.5. In this case, jump. He's based off a 3rd level paladin/ 4th level character. The niche of the character was casting levitate on himself for something like a zero-gravity effect then taking 10 on his jump check to launch himself at full force into the sky or else use levitate to enhance his jump check and come crashing down from anywhere of 20-120 feet up to deal extra falling damage to the opponent.
Hidden 10 yrs ago Post by Diabolicalrhapsody
Raw
Avatar of Diabolicalrhapsody

Diabolicalrhapsody

Member Seen 8 yrs ago

Is this still open for more submissions?

If yes, then do we post the sheet here and then you move it to the other section after acceptance or we do so directly and you decide whether it fits your setting or not?
Hidden 10 yrs ago Post by knighthawk
Raw
Avatar of knighthawk

knighthawk Djinn Jedi

Member Seen 1 mo ago

Directly and decide.
Hidden 10 yrs ago Post by TTwoThumbsUp
Raw
Avatar of TTwoThumbsUp

TTwoThumbsUp Oh God Why

Member Seen 9 yrs ago

I like to imagine, what with all these giant people around, someone has to have thrown Galeal into battle at least once

If not then I know what I'm doing at the first sign of conflict
Hidden 10 yrs ago Post by Diabolicalrhapsody
Raw
Avatar of Diabolicalrhapsody

Diabolicalrhapsody

Member Seen 8 yrs ago

TTwoThumbsUp said
I like to imagine, what with all these giant people around, someone has to have thrown Galeal into battle at least onceIf not then I know what I'm doing at the first sign of conflict


On the topic of giant people, i was hoping to sketch up a relation with your character once I get the thumbs up from the GM. Will you be game for it.
Hidden 10 yrs ago Post by TTwoThumbsUp
Raw
Avatar of TTwoThumbsUp

TTwoThumbsUp Oh God Why

Member Seen 9 yrs ago

I'm down :
Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

Alright, I'm capping off the halfies at this point, except for half-human -- one more of those.

From here on out, they gotta be full-blooded.
Hidden 10 yrs ago Post by GreivousKhan
Raw
Avatar of GreivousKhan

GreivousKhan Deus Vult

Member Seen 3 yrs ago

Had I known there was going to be so many damn Half ogres I might have done something else. >.>

Still, I had this idea from the last Nar Mat Kordh-Ishi and this trend was not around then. :K
Hidden 10 yrs ago Post by HeySeuss
Raw
GM
Avatar of HeySeuss

HeySeuss DJ Hot Carl

Member Seen 2 mos ago

No problem. Like I said; from here on out.
Hidden 10 yrs ago Post by TTwoThumbsUp
Raw
Avatar of TTwoThumbsUp

TTwoThumbsUp Oh God Why

Member Seen 9 yrs ago

Calling it now, all the half ogres have the same dad
↑ Top
© 2007-2024
BBCode Cheatsheet