Hidden 10 yrs ago Post by TwistedSun
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WilsonTurner said
Several nations so far, beingThe merfolk Alarai [small galactic standing]The superior-magic people of goodiness and perfection Iscandarians [small-medium galactic standing]The backwater humans [small galactic standing]The unseeing Valkians [small galactic standing]The pissed-off Septonians [small/maybe medium galactic standing]The proud Warrior race of Draconians [no standing at all; not yet introduced; Duck's archenemy in terms of races]The human-like Nouvellians, primitive as if they're in the 1800/1900s, currently in conference with VALKIAN, HUMAN, and ISCANDARIAN [small galactic standing]and uh...The kill-all Etherals [small/medium galactic standing]And the Hivemind [small galactic standing]Currently, the Iscandarians pissed off the Septonians by shooting at their shipwrecked peoples because they were scared and didn't want to talk to the army surrounding them, so them two are at war. The Valkians, Humans, and Iscandarians are all meeting upon Nouvelle, and conversing with their Queen. The Valkians currently have the highest relation with the Nouvellians. The Iscandarians declared war on Humanity for being too violent, and tried to take their homeworld by force. They were destroyed and beaten back by humanity and a couple of unseen allies. About half a dozen different nations are in orbit around Nouvelle. That's about it.


I see... basically, total anarchy :O
Hidden 10 yrs ago Post by darkwolf687
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Ding dong, the L'Er is back!

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Hidden 10 yrs ago Post by King Solterra
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Arkay said
So if I'm reading this right...... Duck has shields that allow him to be moving gods in space with nukes, rail-guns, and mach cannons. Should I bow down to his Empire now or later? Shame.... I had so man fun ideas, but I guess I shall die before I land on planet. By the way we have to keep in mind that we are talking about his scout ships that have the shield capacity of a dreadnaught class Covenant super carrier. So is High Charity the rest of his fleet or something even worse?


Bruyh, your sig. It is godly.

Also, the dreadnoughts are planet killers, fyi. The baby ships he uses to bombard planets and fight super dreads
Hidden 10 yrs ago Post by null123
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Wilson's post is inaccurate, the Iscandarians arent perfect.

And I still adressed LaXnyd's concern, he saw what I thought was a standard shield that used magic made magic look more powerful then it id. I fixed that by sayig that I did not realize that my shields weren't of standard strength.
Hidden 10 yrs ago Post by ASTA
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duck55223 said
In my opinion at least nukes become pretty outdated when you have shields.


The Tsar Bomb released approximately 240 petajoules of explosive energy upon being detonated, which is roughly 240 petawatts worth of power if the measurement units were flipped. Petawatt-range lasers exist today, but they're only active for picoseconds (one trillionth of a second) at a time, and therefore would make inadequate weapons despite the staggering amounts of power that they consume. Not enough dwell time; a weapons-grade petawatt laser with a dwell time measured in seconds would have me question what sort of unobtainable you've constructed such a beast from and how you've mastered heat sink technology to keep this weapon from melting itself with each firing.

If your shields can endure Tsar Bomb nuclear weapons at point-blank ranges with impunity, laser weaponry, particle weaponry, plasma weaponry, and railgun weaponry is completely useless against EU shielding.

The scout ships are the ones with the least amount of shielding, others have a lot more. And EMPs wouldn't as the shields are powered by magic so yeaaaaaaaaaaah.


There needs to be restrictions placed on magic, because this is ridiculous.

Apollo26 said
EMP? would fry shields or render the electronics that govern them useless by burning them out. For a scout ship that is a crazy amount of sheilding? So what are your line ships shielding like?


EMPs shouldn't be a viable weapon against a starship. You're traveling in an intergalactic spacecraft that must brave vast amounts of radiation and other hazards as it moves through the void; spacecraft and electronics can be hardened against EMPs by forgoing silicon-based electrical systems (fiber optic technology, vacuum tubes, analog systems), simply possessing thick hulls wrapped in dense materials or shielding their viable electronic systems using a faraday cage. There are also other factors at play when discussing the effectiveness of an EMP, such as environment and the inherent low effective range an EMP would have.

An EMP will disrupt a ship's sensors, however.

It's the bad part of allowing magic in scifi. Sad, but true.


This.

WilsonTurner said
Several nations so far, beingThe merfolk Alarai [small galactic standing]The superior-magic people of goodiness and perfection Iscandarians [small-medium galactic standing]The backwater humans [small galactic standing]The unseeing Valkians [small galactic standing]The pissed-off Septonians [small/maybe medium galactic standing]The proud Warrior race of Draconians [no standing at all; not yet introduced; Duck's archenemy in terms of races]The human-like Nouvellians, primitive as if they're in the 1800/1900s, currently in conference with VALKIAN, HUMAN, and ISCANDARIAN [small galactic standing]and uh...The kill-all Etherals [small/medium galactic standing]And the Hivemind [small galactic standing]Currently, the Iscandarians pissed off the Septonians by shooting at their shipwrecked peoples because they were scared and didn't want to talk to the army surrounding them, so them two are at war. The Valkians, Humans, and Iscandarians are all meeting upon Nouvelle, and conversing with their Queen. The Valkians currently have the highest relation with the Nouvellians. The Iscandarians declared war on Humanity for being too violent, and tried to take their homeworld by force. They were destroyed and beaten back by humanity and a couple of unseen allies. About half a dozen different nations are in orbit around Nouvelle. That's about it.


I hope Wilsonpai will notice me.

I assumed everyone's shields were that strong, and that use of shields would make nukes irrelevant in favor of otber weapons more capable of taking down shields.


If this were true, space combat wouldn't exist.
Hidden 10 yrs ago Post by darkwolf687
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We've been saying magic needs restrictions for a long time. They're never agreed on or implemented, and ducks current restrictions seem... well, worthless. The idea that its limited by mana fails because they just stick it into devices to get around that. The limit by rarity fails because from such a massive population pool they will always be able to find enough magic users.
Hidden 10 yrs ago Post by null123
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I already adressed the shields issue ASTA, said I tone it down so there is no point to debate it further.
Hidden 10 yrs ago Post by WilsonTurner
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They stick it in devices? I thought he just had a superreactorofanythingliness that just produced wahtever he needed at whatever quantities he needed with no overheat whatsoever, andnever broke down?

AFter all, everything are just GEMS. A technology that's so advanced that we can't even begin to make an actual shield to protect against energy and projectile weapons, and he's just sticking some gems together and adding a symbol.
Hidden 10 yrs ago Post by null123
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WilsonTurner said
They stick it in devices? I thought he just had a superreactorofanythingliness that just produced wahtever he needed at whatever quantities he needed with no overheat whatsoever, andnever broke down?AFter all, everything are just GEMS. A technology that's so advanced that we can't even begin to make an actual shield to protect against energy and projectile weapons, and he's just sticking some gems together and adding a symbol.


...thats also needs a specialized projector that takes a bit to build beyond gems and a symbol.

Writing up a response to what you asked soon Abe.
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ASTA said
The Tsar Bomb released approximately 240 petajoules of explosive energy upon being detonated, which is roughly 240 petawatts worth of power if the measurement units were flipped. Petawatt-range lasers exist today, but they're only active for picoseconds (one trillionth of a second) at a time, and therefore would make inadequate weapons despite the staggering amounts of power that they consume. Not enough dwell time; a weapons-grade petawatt laser with a dwell time measured in seconds would have me question what sort of unobtainable you've constructed such a beast from and how you've mastered heat sink technology to keep this weapon from melting itself with each firing.If your shields can endure Tsar Bomb nuclear weapons at point-blank ranges with impunity, laser weaponry, particle weaponry, plasma weaponry, and railgun weaponry is completely useless against EU shielding. There needs to be restrictions placed on magic, because this is ridiculous. EMPs shouldn't be a viable weapon against a starship. You're traveling in an intergalactic spacecraft that must brave vast amounts of radiation and other hazards as it moves through the void; spacecraft and electronics can be hardened against EMPs by forgoing silicon-based electrical systems (fiber optic technology, vacuum tubes, analog systems), simply possessing thick hulls wrapped in dense materials or shielding their viable electronic systems using a faraday cage. There are also other factors at play when discussing the effectiveness of an EMP, such as environment and the inherent low effective range an EMP would have. An EMP will disrupt a ship's sensors, however.This.I hope Wilsonpai will notice me.If this were true, space combat wouldn't exist.


Sadly, your argument is invalid because Duck + Magic = Whatever Duck wants.
Hidden 10 yrs ago Post by null123
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Cale please stop posting in this thread. You left the RP, you have no point to be here beyond to cause more arguments.

And as I said I will tone down the shields, please stop bringing it up. The issue has been adressed and there is no reason to keep debating it unless you want to murder the poor, poor OOC.
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Abefroeman said
A reactor has a set safe operating level, I think we can all agree on that. Nuclear, magical, cold fusion, etc. You can skirt around the safeguards for a little while to boost up the power output, but at the risk of damaging the reactor, or other components associated with the reactor/core/power plant. You use your magic stores, coupled with a mechanical/magical physical device to provide the power for your shields. I would assume that the runes and gems powering the shield, and perhaps other devices are a weak point, and while they are heavily defended no doubt, even to get a glancing blow or a to damage one of the runes or gems would hamper the effectiveness of your shield.


If one of the gems are runes gets knocked out then them whole shield system fails. Building complex devices with magic requires you be very precise. So in theory if a team sneaked on to a station they could just pop out a gem on the shield projector and knockout the entire shield. A severe weakness when it comes to using magic for building all of your complex systems. However they are heavily defended and not the easier things to access.

Abefroeman said
I take it that these components are placed in strategic locations, which would only make sense, like any other defensive system. So, over time, your manafusion reactor outputs power, but, its fuel source, magic, is at least in my mind, a finite amount stored into perhaps fuel rods, or some sort of holding device that allows the storage of mana/magic for refinement into power. Now, I am taking a guess that you have to in a sense, "mine/collect" this mana/magic for your reactors, something that at least from my educated guess, is not done on the fly, but rather at a ship yard or fuel facility. Now, when more power is drawn from the storage device, the less it has to offer as it is depleted. The reactor, as it spins up to provide more power for increased shielding or other systems, would heat up, degrading its output by a certain percentage, correct?


The fuel source for manafusion reactors is fuel you normally use in a regular fusion reactor but it has magic imbued into it. This can't be done on the fly so a fleet either needs to refuel at a depot or have freighters coming along with it. Manafusion reactors actually benefit from increased heat, however there is a certain point were it will start breaking important components within the reactor, so the reactor output has to be carefully controlled. Larger vessels use more then one for the reasons mentioned.

[quote=Abefroeman]
So, your shields are strong, they can withstand the first few hits, but, would they hold up in a prolonged engagement? Your fuel source in my minds eye is mana. It can be regained, but, it has to be done at rest, rather than combat, or, per say, that while in combat, it regenerates slow, very slow compared to being in a calm meditative or at ease stance. Kind of drawing from my experiences with Larping, DnD, and WoW, to try and understand. I am not taking any sides, but merely wishing to better understand something as this, within the realms of our roleplay's universe. And by universe, I mean like the setting in which our roleplay takes place in.
[quote]

Whether the shields stand up or not depends on what is happening in the engagement and the strength of the weapons the enemy side is using. Mana can be regained during combat, but at such a slow rate you need other things to keep the supply going to the troops or switching them out and giving troops periods to rest after they have been in a engagement.
Hidden 10 yrs ago Post by King Solterra
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duck55223 said
Cale please stop posting in this thread. You left the RP, you have no point to be here beyond to cause more arguments.And as I said I will tone down the shields, please stop bringing it up. The issue has been adressed and there is no reason to keep debating it unless you want to murder the poor, poor OOC.


Not exactly. When I was stirring up an argument it was directed right at you. But mainly my posts have now consisted of "My posts are not all about you Duck, so ignore me like you said you would 50 times in the past" and stating logic and facts, however such things may not effectively work in such a Magic Over Powered scifi world where technology can not beat magic. But still, magic or not, for technology one needs environmental shields of the strongest variety to protect against radiation. And environmental shields consume an immense amount of power compared to the standard shield that absorbs heat i.e. lasers and ordinance.

Duck if you are unable to keep your word from before then I apologize, because I really don't care about you nor have I been attempting to communicate with you. If you dislike the fact I agree with others, which does not directly make me against you, but results that way, well boo hoo. I'm not here to shun you or choke you to death. It's just the truth, and the truth hurts. If it hurts that bad maybe you need to seek counseling.

If you want me gone have Keyguy tell me to leave.
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Null :)
Hidden 10 yrs ago Post by WilsonTurner
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Cale Tucker said
Not exactly. When I stirring up an argument it was directed right at you. But mainly my posts have now consisted of "My posts are not all about you Duck, so ignore me like you said you would 50 times in the past" and stating logic and facts, however such things may not effectively work in such a Magic Over Powered scifi world where technology can not beat magic. But still, magic or not, for technology one needs environmental shields of the strongest variety to protect against radiation. And environmental shields consume an immense amount of power compared to the standard shield that absorbs heat i.e. lasers and ordinance.Duck if you are unable to keep your word from before then I apologize, because I really don't care about you nor have I been attempting to communicate with you. If you dislike the fact I agree with others, which does not directly make me against you, but results that way, well boo hoo. I'm not here to shun you or choke you to death. It's just the truth, and the truth hurts. If it hurts that bad maybe you need to seek counseling.If you want me gone have Keyguy tell me to leave.


He's right, you know. People who aren't really in the roleplay are allowed to talk; it's not like we're a strict organization. And you won't stop addressing him; if you really don't want to talk to him, or really don't like him, then stop talking to him. He'll stop talking about you. Do what you did with my new nation- ignore it. You're not Co-GM anymore, you can't decide what KeyGuy can. if KeyGuy says Cale can't talk here, then that's the word. l was not aware this was an invite-only roleplay, after all.

And you DO need restrictions- badly. Since you love being all-godly and powerful, why don't we go with this:
Your fuel and magic and crap is great, you can run it, but you run out quickly. In a prolonged engagement, you cannot hold up- but in short engagements, you can beat others. You've got great shields and such, but it's like a health bar that doesn't regenerate- you take damage, and you can take a good bit of it, but where others can quickly regenerate or last longer, you are powerful for a shorter time, before stuff starts failing. This WILL put emphasis on your tactical thinking- being stupid will surely lead to destruction. Spamming ships is probably what you'll do anyways with your ships insta-teleporting out whenever they get low, more than likely, but at least you'll think a bit more.

So you're powerful, but you can't last as long as everyone else. You good with that?

Now, I'm going to send my Draconians to New Condia.
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What an interesting development...
Hidden 10 yrs ago Post by King Solterra
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WilsonTurner said
He's right, you know. People who aren't really in the roleplay are allowed to talk; it's not like we're a strict organization. And you won't stop addressing him; if you really don't want to talk to him, or really don't like him, then stop talking to him. He'll stop talking about you. Do what you did with my new nation- ignore it. You're not Co-GM anymore, you can't decide what KeyGuy can. if KeyGuy says Cale can't talk here, then that's the word. l was not aware this was an invite-only roleplay, after all.And you DO need restrictions- badly. Since you love being all-godly and powerful, why don't we go with this:Your fuel and magic and crap is great, you can run it, but you run out quickly. In a prolonged engagement, you cannot hold up- but in short engagements, you can beat others. You've got great shields and such, but it's like a health bar that doesn't regenerate- you take damage, and you can take a good bit of it, but where others can quickly regenerate or last longer, you are powerful for a shorter time, before stuff starts failing. This WILL put emphasis on your tactical thinking- being stupid will surely lead to destruction. Spamming ships is probably what you'll do anyways with your ships insta-teleporting out whenever they get low, more than likely, but at least you'll think a bit more.So you're powerful, but you can't last as long as everyone else. You good with that? Now, I'm going to send my Draconians to New Condia.


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Now Wilson, I never said he had to leave, I used the word please. And while yes he can continue posting here, his opinions should no longer matter, and if they do then that is wrong as he left the RP. His word should have no more say in this RP.

As for what you said Wilson, that was not what I already stated wasn't it? However there is still 3 ways they can do a prolonged engagement.

A.Shut down weapons so power is not consumed as fast. That is costly though as you loose a lot of firepower.
B.Lug around freighters with the fleet. They have to be unarmed though or retro-fitted with hangar bays as you don't want them consuming the fuel meant for the fleet.
C.Be around a planet under EU control. Each planet as atleast one fuel depot, and this is the one option that does not come with disadvantages. However you can't exactly move planets, so this is a purely defensive option.

And I am going to do all I can avoid war with the Draconians, I do not want 5 fronts to deal with. And you never answered the question of how many ships you had.
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duck55223 said
Now Wilson, I never said he had to leave, I used the word please. And while yes he can continue posting here, his opinions should no longer matter, and if they do then that is wrong as he left the RP. His word should have no more say in this RP.As for what you said Wilson, that was not what I already stated wasn't it? However there is still 3 ways they can do a prolonged engagement.A.Shut down weapons so power is not consumed as fast. That is costly though as you loose a lot of firepower.B.Lug around freighters with the fleet. They have to be unarmed though or retro-fitted with hangar bays as you don't want them consuming the fuel meant for the fleet.C.Be around a planet under EU control. Each planet as atleast one fuel depot, and this is the one option that does not come with disadvantages. However you can't exactly move planets, so this is a purely defensive option.And I am going to do all I can avoid war with the Draconians, I do not want 5 fronts to deal with. And you never answered the question of how many ships you had.


Uh... No 3 does have a disadvantage. You'd have to lower the planetary shield to pass transports through to reach the ships, or to bring the ships down for refueling. Both make your planet vunerable, as well as the refueling area as once it is identified you can bet it would be a priority target for attackers...
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Number 3 is simply take out the refueling, number 2 is take out the freighters, and number 1 is just, keep shooting.

And read my posts, somewhere I put that I had two fleets, and I think in my first Drac post, I put 40 ships for the first one.
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