Hidden 10 yrs ago Post by WilsonTurner
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Ok, I have something else to say:

This is not instantaneous warfare. You cannot prep and fire in a single moment. For a people who are so TOTALLY into magic, how the hell did you even discover and utilize anti-matter? It'd be a terrible, insanely huge investment to effectively isolate and use antimatter unless you intend to mass produce it- you say yourself that you're ALL MANA AND MAGIC

So
A) Where the fuck did the antimatter come from
B) How the fuck did you transfer the highly-unstable highly-volatile substance with its containers into a shuttle
C) How the crap did you rig the shuttles for remotecontrol so quickly?
Hidden 10 yrs ago Post by King Solterra
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Bro last I checked 2+2=4 ain't an opinion, it's a fact.

Environmental Shields protect against environmental affects such as gas and radiation. Thermal shields protects against heat type affects.

Those things you call opinions that came outta my mouth, i don't own. I own my opinions, I don't own facts. If you are a scientologist that is one thing but this shit is proven facts, aiight?

Wilson, back me up mang
Hidden 10 yrs ago Post by WilsonTurner
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Hidden 10 yrs ago Post by null123
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WilsonTurner said
Ok, I have something else to say:This is not instantaneous warfare. You cannot prep and fire in a single moment. For a people who are so TOTALLY into magic, how the hell did you even discover and utilize anti-matter? It'd be a terrible, insanely huge investment to effectively isolate and use antimatter unless you intend to mass produce it- you say yourself that you're ALL MANA AND MAGICSo A) Where the fuck did the antimatter come fromB) How the fuck did you transfer the highly-unstable highly-volatile substance with its containers into a shuttleC) How the crap did you rig the shuttles for remotecontrol so quickly?


They have studied anti-matter for while now. Just cause there using magic does not mean theycant pursue other fields. All shuttles can be remote controlled, and the anti-matter came from the missiles, the missiles were loaded onto a shuttle and the missiles have a magnetic field for containing the anti-matter
Hidden 10 yrs ago Post by LaXnyd
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Just my spot of personal opinion:

Wilson, I might be wrong but it's starting to feel like you made the Draconian race for the single and sole purpose of getting in a war with the Eternal Union.
Hidden 10 yrs ago Post by Apollo26
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Tell me when you fix your post duck, I dont want any confusion when I move forward
Hidden 10 yrs ago Post by ASTA
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“Open a channel with the enemy contact and tell them we are in need of assistance, encrypt a mayday signal in there too. Make sure to keep our position hidden, send it in a burst message and then lets use the compressed air thrusters to move us away from the source."


To honor the real-life workings of stealth technology (which wouldn't work in space, but special considerations can be made for the sake of roleplaying and fun), the second you broadcast a radio message or activate a maneuvering thruster while 'cloaked' is the moment you become visible to anything running active sensors. Compressed air maneuvering thrusters shouldn't register however, but I could be wrong.
Hidden 10 yrs ago Post by Apollo26
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Why wouldnt it work in space? not arguing ( way past arguing on here) just curious. Covering thermal and radar signatures will render you almost nonexistent to anything short of a visual compromise. Unless someone can pick up the latent radiation residue on your ship? Also would it be an instant detect if anything was broadcasted from a "stealthed" ship or detectable from the source? ( given that the source didn't move)
Hidden 10 yrs ago Post by WilsonTurner
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LaXnyd said
Just my spot of personal opinion: Wilson, I might be wrong but it's starting to feel like you made the Draconian race for the single and sole purpose of getting in a war with the Eternal Union.


I was originally planning on the Draconians coming in behind and destroying the hive-fleet, then possibly taking down the remnants of the EU fleet and taking the world. Or, alternatively, let the battle play out, and if it's just the EU and the Hive, then they'll come in and destroy the survivors, and then take the planet.

Really, i was just going to have them opportunistic and very asshole-y.
Hidden 10 yrs ago Post by ASTA
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Apollo26 said
Why wouldnt it work in space? not arguing ( way past arguing on here) just curious. Covering thermal and radar signatures will render you almost nonexistent to anything short of a visual compromise. Unless someone can pick up the latent radiation residue on your ship? Also would it be an instant detect if anything was broadcasted from a "stealthed" ship or detectable from the source? ( given that the source didn't move)


Because on a planet, aircraft, vehicles and even people equipped with adequate IR stealth systems can radiate their diminished heat signature into the surrounding medium so that they better blend in with everything else; environmental characteristics such as terrain and weather (storms/fog) must be taken into consideration as well. Stealth isn't about becoming completely and literally invisible, it's mostly about 'fitting in'--for lack of a better phrase or term.

This doesn't translate well into an environment like space, which is notorious in fiction and nonfiction alike for being exceedingly frigid in areas where a star is not present. This does not bode well for spacecraft trying to hide their heat signatures, because their multi-terrawatt/gigawatt engines and reactors will put out enough waste heat to make them visible from an entire planetary system or star system away; even if you're using a megawatt-range reactor or engine system, you'd still stick out like a sore thumb. When you activate something as simple and low-powered as a faint radio signal of a mere 20 watts, you can literally be detected from 18 billion kilometers away.

Acquiring visual confirmation of a starship in space is also not viable. Space is too dark and too large for that.

Trying to hide the radar signature of a starship displacing hundreds of thousands/millions of tons is more or less a pipe dream; bigger objects have bigger radar signatures.

Tv Tropes sheds some light on this topic as well.

Stealth in space, like FTL, is handwavium---though there are a number of things you can do to hide from someone in space, such as taking cover behind a planet or a very large asteroid or maintaining 'close' proximity to a star or other hot source.

Personally, I don't run stealth spacecraft, so the vul'kruun do not have them in any shape or form. With how their FTL and space tactics works, space stealth isn't required, and may even be a liability to a star crawler (large spaceship), star cutter (huge spaceship) or star mauler (titanic spaceship) due to these vessels being suited more for rapid assaults and delivering vicious, crippling blows to xeno population centers. Stealth systems would just get in the way of that. Plus, I have no idea how you'd hide an operating Orion drive; detonating nuclear bombs behind yourself isn't exactly something that you sweep under the rug.
Hidden 10 yrs ago Post by Apollo26
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Lol yep, I just googled it and you pretty much said the exact same thing. That would be interesting to implement into the RP, im not against taking away my only advantage in space.
Hidden 10 yrs ago Post by King Solterra
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LaXnyd said
Just my spot of personal opinion: Wilson, I might be wrong but it's starting to feel like you made the Draconian race for the single and sole purpose of getting in a war with the Eternal Union.


No, he did it to piss off Duck. You really didn't see that coming?
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WilsonTurner said



Hidden 10 yrs ago Post by Abefroeman
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Not to play the instigator here, but, I am looking at this with an open mind. Magic is a tough subject to touch upon, because, hey, its magic. But, I feel like overall its relatively well touched upon. I understand that there are going to be little inconsistencies, or things that need to be better explained, but, I am looking at this as though it were through DnD or another like genre game. Perhaps like World of Warcraft, in the sense of runes and gems.

Large structures, the E.U. ships, require the runes, gems, and the manafusion reactor in order to create the shield. The Runes are probably the most sensitive piece of the whole kit and caboodle. One scratch, well, one that is deep enough I suppose, and the shield goes down, or, a section of it. The runes are like relays, along with the gems. They allow the power from the reactor to be manipulated into the form of the shield over the hull of the ship. The have a finite fuel/charge amount, much like a Mage’s mana shield in WoW.

When the shield is static, it draws power are a rate that can be compensated with your fuel stores, possibly even natural regen rates. Going off of WoW logic, coupled with DnD. Yet, as incoming fire comes in, it takes mana to keep that shield up, the more “damage”, the higher the expenditure. So, ergo, as the first attack comes in, the manaforge spools up, outputting the energy/mana required to not only dissipate the energy from the weapon impact, but also keep the shield up to the current level as well. But, therein lies the problem. I think it is fully fair to say, hey, we focused a ton of our R&D on shield strength, on the ability to dissipate large amounts of energy, but, as a drawback, they can only operate for a certain time, before being completely spooled out.

Which, brings up the next question, if you run your manafusion reactor to high peak level, and run out of usable mana, does that also mean your ship is dead in the water, let alone without shielding? So, Duck has a strong front strength, but, coupled with several key weaknesses. The runes and gems are key to the shield. Damage even one, and everything goes tits up. Yes, they are defended well, but, even a momentary lapse in shielding, say, from a massive kinetic blow, or something else, could in theory knock something loose, or even damage them.

Likewise his fuel, it is pretty much only refined and made in his home territories, and if he is unlucky, only upon his capital, or a few select worlds. The fuel rods, imbued with magic, have a finite half-life. They can power the systems, but, if the demand is too great, then, more than likely, they burn out, and will need to be replaced, dropping usable power lower. It’s a give and take. And the increased heat is like all reactors, you can overheat them to gain more power, pushing them past safe levels in order to go above the normal 100% usable power. But, that damages the very reactor itself, perhaps not on a large scale, but, it does take its toll. And it makes sense when ships get so large, they will have more than one reactor. Like boilers on steam powered ships up until we figure out how to use diesel and so on. Or like todays nuclear powered vessels, they have more than one reactor in order to use one, while resting the other.

Which leads into the final part, the strength of the shields. Single ship to ship combat, you can last longer. In a pitched fleet battle, with capital class warships, fights, gunships, etc, it all depends on how much of a beating you are taking. Ten ships targeting one at the same time, well, shields would probably overload/go down after the second volley, or be very close to failure. You have it so you can throw a good punch, fire some heavy hitters, take that first punch, or two, or even three, on the chin, but, then it’s a matter of tactics and so on.

We all have little quirks. For instance, Wilson’s dreadnoughts, they could in theory just ram the E.U. ships, regardless of the shielding. And while the other races right now do not understand mana, there is no doubt places that are utterly devoid of magic/mana. The E.U. is powerful due to their magical affinity, but, on that same accord, they are hamstrung by it. They heavily rely on it. Without it, well, they are still able to operate, but, at a great disadvantage.

This is all conjecture, please feel free to correct me where I have gone astray.
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Hey Abe, on a IC note, wanna capture a Septonian recon team? It would be hilarious if some farmer would see them leave and call a guard who then shows up with ton of reinforcements. I will go quietly hhahaha
Hidden 10 yrs ago Post by WilsonTurner
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ASTA said
Because on a planet, aircraft, vehicles and even people equipped with adequate IR stealth systems can radiate their diminished heat signature into the surrounding medium so that they better blend in with everything else; environmental characteristics such as terrain and weather (storms/fog) must be taken into consideration as well. Stealth isn't about becoming completely and literally invisible, it's mostly about 'fitting in'--for lack of a better phrase or term. This doesn't translate well into an environment like space, which is notorious in fiction and nonfiction alike for being exceedingly frigid in areas where a star is not present. This does not bode well for spacecraft trying to hide their heat signatures, because their multi-terrawatt/gigawatt engines and reactors will put out enough waste heat to make them visible from an entire planetary system or star system away; even if you're using a megawatt-range reactor or engine system, you'd still stick out like a sore thumb. When you activate something as simple and low-powered as a faint radio signal of a mere 20 watts, .Acquiring visual confirmation of a starship in space is also not viable. Space is too dark and too large for that.Trying to hide the radar signature of a starship displacing hundreds of thousands/millions of tons is more or less a pipe dream; bigger objects have bigger radar signatures.Stealth in space, like FTL, is handwavium---though there are a number of things you can do to hide from someone in space, such as taking cover behind a planet or a very large asteroid or maintaining 'close' proximity to a star or other hot source. Personally, I don't run stealth spacecraft, so the vul'kruun do not have them in any shape or form. With how their FTL and space tactics works, space stealth isn't required, and may even be a liability to a star crawler (large spaceship), star cutter (huge spaceship) or star mauler (titanic spaceship) due to these vessels being suited more for rapid assaults and delivering vicious, crippling blows to xeno population centers. Stealth systems would just get in the way of that. Plus, I have no idea how you'd hide an operating Orion drive; detonating nuclear bombs behind yourself isn't exactly something that you sweep under the rug.


Well according to the laws of roleplayism, the doctrine of bullshitism, and under the Godly Handwavium, roleplay says no.

Sends waves through it, keeps heat and poop in [dangerous for extended periods of time], etc., #invisible can't see.

If we would like to get technical, and brutally mutilate any and all people who aren't being realistic and completely and perfectly accurate, let's go ahead and smash... everyone's face in, except for you, ASTA, and a couple other people, like Mr. Septonian.

But yeah, pretty much the rest of us are all screwed if we must completely and totally accurate, according to the science of TODAY. Then again, we are so far in the future that even God may have died of old age [exaggeration for religious; not so for atheist], so I think technology might have CHANGED, don'tcha think? Well, HUMAN technology might not have changed, but we're a bunch of nerds roleplaying science fiction... and my little pony... so I really don't think it's good to be completely and totally accurate, ASTA.

So, according to the laws of holycrapthisain'treallife, I will continue with my invisible ships that are pretty much undetectable until they do anything other but use their stealth systems.

Except, of course, magic. Because magic can do frickin' anything because it's frickin' magic, and because they're all so dependent on magic, they've got everything else too, even though there's no need for it whatsoever because magic does EVERYTHING better than EVERYTHING, and is completely unattainable except by being LIKED enough to get it, in which you must STAY liked enough in order to KEEP It, or it'll get taken away.

You know, when I think about it, I'm probably just gonna assist Darkwolf cause he's cool in destroying Duck, because he won't add any restrictions and keeps his magic way overpowered for the roleplay.
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WilsonTurner said
Well according to the laws of roleplayism, the doctrine of bullshitism, and under the Godly Handwavium, roleplay says no.Sends waves through it, keeps heat and poop in [dangerous for extended periods of time], etc., #invisible can't see.If we would like to get technical, and brutally mutilate any and all people who aren't being realistic and completely and perfectly accurate, let's go ahead and smash... everyone's face in, except for you, ASTA, and a couple other people, like Mr. Septonian. But yeah, pretty much the rest of us are all screwed if we must completely and totally accurate, according to the science of TODAY. Then again, we are so far in the future that even God may have died of old age [exaggeration for religious; not so for atheist], so I think technology might have CHANGED, don'tcha think? Well, HUMAN technology might not have changed, but we're a bunch of nerds roleplaying science fiction... and my little pony... so I really don't think it's good to be completely and totally accurate, ASTA.So, according to the laws of holycrapthisain'treallife, I will continue with my invisible ships that are pretty much undetectable until they do anything other but use their stealth systems. Except, of course, magic. Because magic can do frickin' anything because it's frickin' magic, and because they're all so dependent on magic, they've got everything else too, even though there's no need for it whatsoever because magic does EVERYTHING better than EVERYTHING, and is completely unattainable except by being LIKED enough to get it, in which you must STAY liked enough in order to KEEP It, or it'll get taken away.You know, when I think about it, I'm probably just gonna assist Darkwolf cause he's cool in destroying Duck, because he won't add any restrictions and keeps his magic way overpowered for the roleplay.


I'm actually advocating to keep away from ultra-realism, but set rules do need to be employed for stealth.
Hidden 10 yrs ago Post by WilsonTurner
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ASTA said
I'm actually advocating to keep away from ultra-realism, but set rules do need to be employed for stealth.


Set rules REALLY need to be employed for DUCK. Stealth is currently not a problem.
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WilsonTurner said
Set rules REALLY need to be employed for DUCK. Stealth is currently not a problem.


Until you can lazily place hundreds of ships somewhere without being seen.
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ASTA said
Until you can lazily place hundreds of ships somewhere without being seen.


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